Data component format/blocks attacks
- [NBT Compound / JSON Object] minecraft:blocks_attacks: When present, this item can be used like a shield to block attacks to the holding player.
- [Float] block_delay_seconds: The amount of time (in seconds) that use must be held before successfully blocking attacks. Defaults to
0.
- [Float] disable_cooldown_scale: The multiplier applied to the cooldown time for the item when attacked by a disabling attack (the multiplier for [Float] disable_blocking_for_seconds on the
minecraft:weapon component). If set to 0, this item can never be disabled by attacks. Defaults to 1.
- [NBT List / JSON Array] damage_reductions: Controls how much damage should be blocked in a given attack.
- [NBT Compound / JSON Object]: A damage reduction field
- [String][NBT List / JSON Array] type: Any number of damage type(s) (an [String] ID, or a [String] tag with
#, or an [NBT List / JSON Array] array containing [String] IDs) to block. Defaults to all damage types.
- [Float] base: The constant amount of damage to be blocked.
- [Float] factor: The fraction of the dealt damage to be blocked.
- [Float] horizontal_blocking_angle: strictly positive float — The maximum angle between the users facing direction and the direction of the incoming attack to be blocked. Defaults to
90
- [NBT Compound / JSON Object] item_damage: Controls how much damage should be applied to the item from a given attack.
- [Float] threshold: The minimum amount of damage dealt by the attack before item damage is applied to the item. Defaults to
0.
- [Float] base: The constant amount of damage applied to the item, if threshold is passed. Defaults to
0.
- [Float] factor: The fraction of the dealt damage that should be applied to the item, if threshold is passed. Defaults to
1.5.
- [String][NBT Compound / JSON Object] block_sound: One sound event (an [String] ID, or a new [NBT Compound / JSON Object] sound event definition) to play when an attack is successfully blocked. Defaults to none.
- [String][NBT Compound / JSON Object] disabled_sound: One sound event (an [String] ID, or a new [NBT Compound / JSON Object] sound event definition) to play when the item goes on its disabled cooldown due to an attack. Defaults to none.
- [String] bypassed_by: a damage type tag with
# of damage types that bypass the blocking. Defaults to none.