Sculk Sensor/Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Sculk Sensor clicksBlocksWhen a sculk sensor detects a vibrationblock.sculk_sensor.clickingsubtitles.block.sculk_sensor.clicking0.730.8-1.016
​Sculk Sensor stops clickingBlocksWhen a sculk sensor deactivatesblock.sculk_sensor.clicking_stopsubtitles.block.sculk_sensor.clicking_stop0.620.8-1.016
​Amethyst resonatesBlocksWhen an amethyst block re-emits a vibrationblock.amethyst_block.resonatesubtitles.block.amethyst_block.resonate1.0varies[sound 1]48
  1. Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies 2n1212. It uses the same equation that note blocks do.

Bedrock Edition:

Sounds
SoundClosed captions
[upcoming: BE 26.0]
SourceDescriptionIdentifierTranslation key
[upcoming: BE 26.0]
VolumePitch
​Sculk Sensor clicksBlocksWhen a sculk sensor detects a vibrationpower.on.sculk_sensorsubtitles.block.sculk_sensor.clicking0.730.8-1.2
​Sculk Sensor stops clickingBlocksWhen a sculk sensor deactivatespower.off.sculk_sensorsubtitles.block.sculk_sensor.clicking_stop0.620.8-1.2
​Amethyst resonatesBlocksWhen an amethyst block re-emits a vibrationresonate.amethyst_blocksubtitles.block.amethyst_block.resonate3.0varies[sound 1]
NoneNone[sound 2]NoneUndefined sound eventblock.sculk_sensor.clickingNone[sound 2]1.00.73
NoneNone[sound 2]NoneUndefined sound eventblock.sculk_sensor.clicking_stopNone[sound 2]1.00.62
  1. Uses the same system as Java Edition.[verify]
  2. a b c d Empty events do not have this parameter set.