Textures

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The standard textures in Minecraft determine how each pixel of blocks, items, entities, particles, weather effects and GUIs is colored. Color texture maps are 4-channel RGBA image files, where the RGB values directly color a pixel, and the alpha channel is used for transparency on some textures. In Java Edition vanilla textures are located in assets\minecraft\textures in client.jar (located .minecraft\versions\1.#.#), while in Bedrock Edition and Minecraft Education they are in textures in the internal resource packs.

Types

Blocks

The textures of the blocks in Minecraft are usually done in 16×16 pixels. Some blocks have an animated texture like water, lava, portal blocks, fire, prismarine, sea lantern, sea grasses, command block and magma blocks as well as stonecutter which have an animated pattern on each side. The animated textures are presented with a series of 16×16, the play of which alternates in succession.

Items

Main article: List of item textures

Just like the blocks, usually the textures of the items in Minecraft are also done in 16×16 pixels. Most of the item textures are static, except those for clock and compass. In Java Edition, these animated textures are many separated 16×16 images, while in Bedrock Edition and Minecraft Education they are presented with a series of 16×16.

Light block and the elements in Bedrock Edition and Minecraft Education are the only item textures done in 32×32 for officially released Minecraft versions.

Entities

Similar to the skin images, the textures of entities usually integrate images applied to all parts of an entity into one single file. Their resolution is higher than 16×16 pixels, but typically their heights and widths are multiples of 16px.

Armor textures are rendered separately on top of entities. Armor trims are separate textures rendered on top of armor textures.

Paintings

Paintings are entities with flat textures rendered on the front and a planks texture on the back, stored separately from entities.

Particles

Particles are textures directly rendered in-game in 2D, always facing the camera. Animated particles use multiple texture files for the animation, and some sources emit particles with different textures. Various particles have gray textures, colored depending on the situation or animation. Some particles use texture atlases in Bedrock Edition.

GUI and UI

Most objects and graphics in GUIs, UIs, and menu screens are generated with multiple textures, sometimes from texture atlases. Textures from Ore UI menu screens cannot be modified with resource packs and are stored in Content/data/gui/dist/hbui instead.

Other

The following miscellaneous textures are used for multiple objects, or other objects:[verify for Java Edition]

History

Main article: History of textures

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