Textures
The standard textures in Minecraft determine how each pixel of blocks, items, entities, particles, weather effects and GUIs is colored. Color texture maps are 4-channel RGBA image files, where the RGB values directly color a pixel, and the alpha channel is used for transparency on some textures. In Java Edition vanilla textures are located in assets\minecraft\textures in client.jar (located .minecraft\versions\1.#.#), while in Bedrock Edition and Minecraft Education they are in textures in the internal resource packs.
Types
Blocks
The textures of the blocks in Minecraft are usually done in 16×16 pixels. Some blocks have an animated texture like water, lava, portal blocks, fire, prismarine, sea lantern, sea grasses, command block and magma blocks as well as stonecutter which have an animated pattern on each side. The animated textures are presented with a series of 16×16, the play of which alternates in succession.
Items
Just like the blocks, usually the textures of the items in Minecraft are also done in 16×16 pixels. Most of the item textures are static, except those for clock and compass. In Java Edition, these animated textures are many separated 16×16 images, while in Bedrock Edition and Minecraft Education they are presented with a series of 16×16.
Light block and the elements in Bedrock Edition and Minecraft Education are the only item textures done in 32×32 for officially released Minecraft versions.
Entities
Similar to the skin images, the textures of entities usually integrate images applied to all parts of an entity into one single file. Their resolution is higher than 16×16 pixels, but typically their heights and widths are multiples of 16px.
Armor textures are rendered separately on top of entities. Armor trims are separate textures rendered on top of armor textures.
Paintings
Paintings are entities with flat textures rendered on the front and a planks texture on the back, stored separately from entities.
Particles
Particles are textures directly rendered in-game in 2D, always facing the camera. Animated particles use multiple texture files for the animation, and some sources emit particles with different textures. Various particles have gray textures, colored depending on the situation or animation. Some particles use texture atlases in Bedrock Edition.
GUI and UI
Most objects and graphics in GUIs, UIs, and menu screens are generated with multiple textures, sometimes from texture atlases. Textures from Ore UI menu screens cannot be modified with resource packs and are stored in Content/data/gui/dist/hbui instead.
Other
The following miscellaneous textures are used for multiple objects, or other objects:[verify for Java Edition]
- Missing texture, rendered when no texture or an invalid texture is provided.
- Glint texture for both armor and items.
- Pumpkin blur overlay.
- Map icons, on a texture atlas, and some icons stored separately.
- Flame atlas applied on burning entities.
- Colormaps, to apply colors to certain biome-dependend blocks.
- Environmental textures, including the sun, moon, weather particles, clouds, End sky, End portal colors, and the full block breaking animation.
- Water caustics with Vibrant Visuals.
History
| Minecraft | |
|---|---|
| Minecraft Dungeons | |
| Minecraft Legends | |
| Minecraft Earth | |
| Minecraft: Story Mode | |