/time

/time
Permission level
required
  • 2 ‌[JE only]
  • 1 ‌[BE only]
Restrictions

Cheat only‌[BE only]

Changes or queries the world's game time or the time of a world clock[upcoming JE 26.1].

Usage

There are four types of time involved in this command:

  • Gametime - The total number of game ticks that have elapsed in the world.
  • Daylight cycle time (aka. internal daytime) - The total number of game ticks that have elapsed during the daylight cycle. It does not elapse when the game rule advance_time is false.
  • Daytime - The number of game ticks that have elapsed since sunrise on current day. It is the result of dividing the daylight cycle time modulo 24,000.
  • Day - The number of days that have elapsed during the daylight cycle. It is the result of floor division by 24,000 of the daylight cycle time.

In Java Edition, if the world is frozen by the /tick command, the four times above do not elapse.

/time set ... command in Java Edition always directly sets the daylight cycle time to the specified number. But in Bedrock Edition, when time: TimeSpec is specified, it increases the daylight cycle time to meet the specified time: TimeSpec.

For example:

in Java Edition, when executing /time set day or /time set 1000, the daylight cycle time is set to 1000, so the "day" value returns to 0.
In Bedrock Edition, when executing /time set 1000, the daylight cycle time is also set to 1000. But, for /time set day, if now the daylight cycle time is 25001 (1 day + 1001 ticks), after executing /time set day, it won't become 1000 or 25000, since it only increases the daylight cycle time when using time: TimeSpec. In fact, it turns into 49000 (2 days + 1000 ticks), and the "day" value becomes 2. If now the daylight cycle time is 25000 (1 day + 1000 ticks), after executing /time set day, it remains unchanged.

Syntax

time add <time>
Adds <time> to the in-game daytime.
time query (daytime|gametime|day)[until JE 26.1]
Queries current time.
time set (day|night|noon|midnight)[until JE 26.1]
time set <time>
Sets the daylight cycle time.
time add <time>
time of <clock> add <time>
Adds <time> to the specified world clock's daylight cycle time.
time pause
time of <clock> pause
Pauses the specified world clock.
time query gametime
Queries the number of game ticks that have passed in the world.
time query time
time of <clock> query time
Queries the number of game ticks that have passed in a <clock>.
time query <timeline> repetition
time of <clock> query <timeline> repetition
Queries the number of repetitions that have passed using <clock>'s timeline <timeline>.
time query <timeline>
time of <clock> query <timeline>
Queries the number of game ticks passed in this repetition of <clock>'s timeline <timeline>.
time resume
time of <clock> resume
Resumes the specified world clock
time set (<time>|<timemarker>)
time of <clock> set (<time>|<timemarker>)
Sets the specified world clock's daylight cycle time to the specified time or time marker ((day|night|noon|midnight).
  • Bedrock Edition
time add <amount: int>
Adds <time> to the daylight cycle time.
time query <daytime|gametime|day>
Queries current time.
time set <amount: int>
time set <time: TimeSpec>
Sets the daylight cycle time.

Arguments

JE<time>: time
BE: amount: int: int

Specifies the time to add or set.
In Java Edition, it must be a single-precision floating-point number suffixed with a unit. It must be not less than 0 gameticks. Units include:
  • d: an in-game day, 24000 gameticks;
  • s: a second, 20 gameticks;
  • t (default and omitable): a single gametick; the default unit.
The time is set to the closest integer after unit conversion to gametick. For example. .5d is same as 12000 gameticks.
In Bedrock Edition it must be a [Int] 32-bit integer number.

daytime|gametime|day

Specifies the time to query. Must be daytime, gametime or day.

JE: day|night|noon|midnight
BE: time: TimeSpec: enum

Specifies the time to set.
Must be day, night, noon, midnight, sunrise[Bedrock Edition only], or sunset[Bedrock Edition only].

JE: <clock>: resource

Specifies the world clock to operate on. If not specified (/time instead of /time of <clock>), defaults to the default world clock of the dimension of execution. Currently, only the Overworld and the End have default world clocks, which are minecraft:overworld and minecraft:the_end respectively.
Executing without specifying a world clock in a dimension without a default world clock raises an error.
Must be a namespaced identifier of a registry registered in the minecraft:world_clock registry.

JE: <timemarker>: resource

Specifies the time marker to set the time to
Must be a namespaced identifier. Upon execution, the command either attempts to retrieve an unregistered item based on this identifier, or send it to the client for processing.

JE: <timeline>: resource

Specifies the timeline to query.
Must be a namespaced identifier of a registry registered in the minecraft:timeline registry.

Result

This section needs to be updated.
 
Please update this section to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: In 26.1, there are more errors regarding world clock, such as not specifying one in a dimension without a default world clock. Can someone knowing the difference between unparseable, error, and failed add this?

CommandTriggerJava EditionBedrock Edition
AnyThe command is incomplete, or any argument is not specified correctly. Unparseable Unparseable
OtherwiseSuccessful

Output

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
/time add ...
/time set ...
Java EditionOn success11the daytime (the daylight cycle time modulo 24000) after execution
/time query ...On success11the obtained value
AnyBedrock EditionOn fail0N/AN/A
On success1N/AN/A

Examples

  • To set the daylight cycle time to 1,000: time set 1000
  • To add one day to the daylight cycle time: time add 24000
  • To change/reset in-game day count to desired number: time set <desired day number*24000+time of day in ticks>; to change day count to day 472 at noon (6000): time set 11334000

History

Java Edition

Java Edition Beta
1.3Added /time. Both add and set can be used.
Java Edition
1.3.112w16a/time is now usable in singleplayer.
/time set now accepts day (equivalent to 0) and night (equivalent to 12500).
1.7.213w36a/time set day now is equivalent to 1000, and /time set night now is equivalent to 13000.
1.814w29aAdded /time query, accepting daytime and gametime.
1.915w49b/time query now accepts day as a value.
1.1318w01aAdded the options noon and midnight to /time set.
Upcoming Java Edition
26.1snap3The /time command is now based on world clocks.
The return value (e.g. from /execute store) from the set and add subcommands is now the total elapsed ticks of the clock instead of the current time of day.

Bedrock Edition

Pocket Edition Alpha
v0.16.0build 1Added /time.
Bedrock Edition
1.17.30beta 1.17.30.20Now /time set <amount: int> directly sets the daylight cycle time to the specified number, instead of incrementing the daylight cycle time to satisfy the specified daytime.

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