Game customization

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Minecraft includes various game customization, supported by Mojang Studios and the community:

  • Add-on – a modding API for game customization in versions of Bedrock Edition, officially supported by Mojang Studios. Composed of behavior packs and resource packs (see below).
  • Mod – a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. This kind of modification is more common and prevalent in Java Edition.
  • Data pack – a system which provides a method of customizing data-driven features such as recipes, loot tables, and world generation in Java Edition without any code modification.
  • Resource pack – a system which provides a way for players to customize the following without any code modification: textures, models, music, sounds, and languages, and fonts; and texts such as the End Poem, splashes, credits.
    • Texture pack – the predecessor of resource packs that changes in-game textures of blocks, items, mobs, and GUIs.
    • Texture atlas – an arrangement of game sprites on a single image file, used in early versions of the game to store and access associated sprites more efficiently than with individual files.
  • Skin – textures that are placed onto the player character model.
    • Capes – commemorative items that are worn on the back of the player character.
    • Character Creator – a feature in Bedrock Edition that lets players customize their character model with free and paid-for cosmetic items or apparels.

See also

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