Ore vein

Not to be confused with Ore (feature).
Ore vein
Ore veins.jpg: Infobox image for Ore vein the structure in Minecraft
Biomes

Any

Consists of

Deepslate Iron Ore
Block of Raw Iron
Tuff
or
Copper Ore
Block of Raw Copper
Granite

An ore vein is a rare underground terrain feature that provides massive amounts of ore.

Structure

A fully exposed copper ore vein

Ore veins occur as large branching networks of a filler rock, paired with high concentrations of an associated ore type. Copper veins generate between Y=0 and Y=50 and contain copper ore and raw copper, with granite as the filler material. Iron veins generate below Y=-8 and can reach as deep as Y=-60, and contain iron ore and raw iron, with tuff as the filler material.

Ore veins generate similarly to spaghetti caves and share their shape and scale. They snake and branch, forming large networks and eventually reaching dead ends. Where they intersect caves, the player can easily spot them in the floors, walls, and ceilings. The size of a single vein is virtually unlimited; in some cases, more than 2,000 of a particular ore can be found in a single vein.

Ore veins are a part of cave generation and are not decorators. This means they are overridden by caves, mineshafts or other underground structures. This also means they can generate in The Void biome.

The tuff or granite around an ore vein can be replaced by gravel, but the main mineral blocks (iron ore and copper ore) remain. So there can be ore blocks completely surrounded by gravel.

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Generation

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Ore veins generate the same way as noise caves, in particular spaghetti caves. They are thickest between Y=20 and Y=30 for copper veins and between Y=-40 and Y=-28 for iron veins, and taper off towards the limits of their generation at Y=0 to Y=50 and Y=-60 to Y=-8 respectively. 70% of the blocks within the vein are not changed. Of the remaining 30% between 10% and 30% is the ore material within the vein, with the rest being filler material. 98% of the non-filler blocks generate as normal ore blocks, while 2% are generated as raw ore blocks (block of raw copper and block of raw iron, respectively).

Ore distribution graph for 1.18

While the composition of veins is hardcoded, datapacks may change the shape and size of veins by changing the vein_toggle, vein_ridged and vein_gap density functions supplied to the noise router.

History

Development

March 12, 2021Agnes Larsson talks about "New really big ore veins we are going to add".

Java Edition

Java Edition
1.1721w16aAdded ore veins, which must be enabled using the Caves & Cliffs Prototype Data Pack.
April 21, 2021Henrik Kniberg showcases ore vein generation.
April 22, 2021Kniberg mentions tweaks to ore vein generation: the veins are now smaller and more clumped.
April 22, 2021Kniberg mentions tweaking generation to make the gaps between clumps smaller.
21w17aOre veins are now slightly rarer, slightly smaller, more clumpy, and can rarely contain raw metal blocks.
21w18aOre veins were once again made slightly rarer and slightly smaller on average. Their sizes now vary significantly, meaning players can still find huge ore veins like in previous snapshots as well as smaller ones.
Raw metal blocks now generate more frequently within ore veins.
1.18Experimental Snapshot 1Ore veins can now be found in the base game, and no longer have to be enabled with a data pack.
experimental snapshot 2Ore veins are now slightly larger and spawn more frequently.

Bedrock Edition

Bedrock Edition
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Added ore veins behind the Caves and Cliffs experimental gameplay toggle.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Ore veins are now slightly larger and spawn more frequently.
1.18.0beta 1.18.0.20Ore veins can now be found by default, and no longer have to be enabled with experimental gameplay toggle.

Issues

Issues relating to "Ore vein" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

See also

Tutorial:Mining

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