Java Edition pre-Classic rd-132328

This page documents a formerly unreleased version.
 
This version was never intended to be released to the public, but it is available in archived copies.
The only archived copy of this version is edited.
 
A copy of this version has been archived, however, despite the fact that it plays correctly, it is not bit-perfectly original.
If you believe you have a clean, unedited copy of this version, please post on this page's talk page.
rd-132328
Human Mob.jpg: Infobox image for rd-132328 the version in Minecraft
Rd-132328.png: Infobox image for rd-132328 the version in Minecraft
Edition

Java Edition

Release date

May 13, 2009

Build date

August 6, 2013 (launcher version)

Downloads

Original unavailable
Launcher client (.json)

Minimum Java version

Java SE 6

rd-132328 is a pre-Classic version made on May 13, 2009, at 21:28 UTC, which added mobs.[1]

The copy in the launcher was last modified on August 6, 2013, making it technically not original.

Additions

Mobs

Mobs[2]

  • Run randomly around the map, flailing their arms with no proper AI or movement animation.
  • The first mob to be added into the game.
  • 100 spawn at random positions upon world generation and loading.
  • Does not save into the level.dat file.
    • Once the world is closed and reopened, all mobs previously there would have despawned and new ones would spawn in.
  • Reused from Zombie Town, an abandoned project made by Notch before Minecraft.
  • Are referred to as zombies in the code.
  • Their texture is now known as Steve

General

World spawn

  • The player is supposed to slowly rise up to the ground level if they spawn under the world. However, it is impossible to spawn under the world without modding, hence why it is unused.​[more information needed]

Trivia

  • The "rd" before the version number stands for RubyDung, a game Notch was working on before Minecraft, whose codebase was later reused for Minecraft.
  • The oldest publicly known Minecraft world level is for this version.[3][4]
  • This version marks the first appearance of Steve in Minecraft.
  • While the intended level size is 256x64x256, a world of any size can be loaded. Worlds that are too small will have generation put ontop of them, and worlds that are too large will fill the entire world and then get cut off.
  • Grass blocks are stored using the same block ID as cobblestone, the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0-255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it.
  • Because of all of the above, theoretically any gzipped file called level.dat can be loaded as a world without issue, including a modern level.dat. Note this will likely corrupt the file upon saving. This is due to the extra generation when the world is undersized, or the trimming applied when it's oversized, or simply any blocks placed/broken.

Gallery

References

  1. "rd-132328.json" (archived) , May 13, 2009.
  2. "Exhausted, but happy" (archived) – The Word of Notch, May 14, 2009.
  3. https://youtube.com/watch?v=hdCO4ZZghbo
  4. level.dat download

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