Ocean biomes

Regular

Vibrant Visuals

Deep

Deep Vibrant Visuals

Regular

Vibrant Visuals

Deep

Deep Vibrant Visuals

Regular

Vibrant Visuals

Deep

Deep Vibrant Visuals

Regular

Vibrant Visuals

Deep

Deep Vibrant Visuals

Regular

Vibrant Visuals
| Structures |
|
|---|---|
| Features |
|
|
Climate | |
| Temperature |
0.0(deep frozen ocean[BE only]) |
| Downfall |
0.5 |
| Precipitation |
true |
|
Colors | |
| Grass color |
|
| Foliage color |
|
{
"title": "Ocean biomes",
"rows": [
{
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"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite iceberg.png article, displayed as 16x16px|link=Iceberg|alt=|class=pixel-image|)</span>(link to Iceberg article, displayed as <span class=\"sprite-text\">Iceberg</span>)</span>(frozen and deep frozen oceans only)<br>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite blue-ice.png article, displayed as 16x16px|link=Blue ice (feature)|alt=|class=pixel-image|)</span>(link to Blue ice (feature) article, displayed as <span class=\"sprite-text\">Blue ice</span>)</span>(frozen and deep frozen oceans only)<br>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite coral-reef.png article, displayed as 16x16px|link=Coral reef|alt=|class=pixel-image|)</span>(link to Coral reef article, displayed as <span class=\"sprite-text\">Coral reef</span>)</span>(warm oceans only)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.0(deep frozen ocean<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>)<br> 0.5(deep frozen ocean<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>)<br> 0.5(all others)",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.5",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "true",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Grass color"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Foliage color"
}
],
"invimages": [],
"images": [
"Ocean.png",
"Ocean Vibrant Visuals.png",
"Deep Ocean.png",
"Deep Ocean Vibrant Visuals.png",
"Frozen Ocean.png",
"Frozen Ocean Vibrant Visuals.png",
"Deep Frozen Ocean.png",
"Deep Frozen Ocean Vibrant Visuals.png",
"Cold Ocean.png",
"Cold Ocean Vibrant Visuals.png",
"Deep Cold Ocean.png",
"Deep Cold Ocean Vibrant Visuals.png",
"Lukewarm Ocean.png",
"Lukewarm Ocean Vibrant Visuals.png",
"Deep Lukewarm Ocean.png",
"Deep Lukewarm Ocean Vibrant Visuals.png",
"Warm Ocean.png",
"Warm Ocean Vibrant Visuals.png"
]
}
This page is an overview of all ocean biomes.
Biomes
List of all ocean biomes:
Deep warm oceans do exist in bedrock edition, but are unused, so they aren't included in this article.
Description

Oceans are vast expanses of water from sea level to the ocean floor, which is at a depth of roughly Y=45 for normal oceans and Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys.
All oceans together are the largest biomes by area, covering anywhere around 28–29% of the surface area of the Overworld when factoring in all of its variants.
Common generation
All oceans are vast bodies of water that usually take up a lot of space. They all generate with ocean ruins, which are either there warm or cold variant. All oceans have a deep variant except for warm oceans. Ocean Monuments generate in these deep variants.
Ocean
Oceans generate with seagrass and kelp along the floor, which is made of sand or gravel. The floors of non-deep oceans can generate patches of dirt and clay.
Frozen Ocean
Frozen oceans do not generate with seagrass or kelp. The surface of frozen oceans are covered with ice, but not deep frozen oceans. Both frozens oceans and deep frozen oceans generate large icebergs.
Cold Ocean
Cold oceans have less seagrass compared to other ocean biomes, while deep cold oceans have more amounts of large seagrass. Cold ocean ruins generate in these biomes. Cold ocean floors mainly consist of gravel.
Lukewarm Ocean
Lukewarm oceans have more seagrass compared to other ocean biomes, and deep lukewarm oceans have more amounts of large seagrass. Warm ocean ruins generate in these biomes. Lukewarm ocean floors mainly consist of sand. Pufferfish can spawn in these biomes.
Warm Ocean
Warm ocean floors mainly consist of sand, similarly to lukewarm oceans. Coral reefs and sea pickles are exclusive to this biome. Zombie nautili that spawn in this biome spawn as coral zombie nautiluses. Warm oceans do not have a deep variant, so ocean monuments can't spawn here.
Ocean generation
Statistics
| Biome | Seagrass | Kelp | Ocean Ruins | Has Deep Variant |
|---|---|---|---|---|
| Yes | Yes | Cold | Yes | |
| No | No | Cold | Yes | |
| Rarely | Yes | Cold | Yes | |
| Yes | Yes | Warm | Yes | |
| Yes | No | Warm | No |
History
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.12a | An infinite ocean now surrounds the map. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains. | ||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | As part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome. | |||||
| The ocean level has been decreased by one block (64 to 63). | |||||||
| Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand. | |||||||
| Java Edition | |||||||
| 1.7.2 | 13w36a | Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay. | |||||
| Ocean is now required for the new "Adventuring Time" achievement. | |||||||
| 1.8 | 14w25a | Added ocean monuments, which generate in oceans. | |||||
| 1.13 | 18w08a | Split the ocean into frozen, cold, lukewarm, and warm oceans, along with deep variants for each of them. | |||||
| 18w08b | Deeps warm oceans no longer generate. | ||||||
| 18w09a | Added underwater ruin structures, which generate in oceans. | ||||||
| 18w10a | Ocean is no longer required for the "Adventuring Time" advancement. | ||||||
| 18w11a | Added shipwrecks, which generate in oceans. | ||||||
| 1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
| 1.17 | 21w06a | Ocean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1] | |||||
| 21w15a | Oceans generate with a gravel floor once again. | ||||||
| 1.18 | 21w43a | Removed deep warm oceans. | |||||
| 21w44a | Ocean is once again required for the "Adventuring Time" advancement. | ||||||
Bedrock Edition
References
| Biomes | |
|---|---|
| Environment | |
| Blocks | |
| Mobs | |
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