Bedrock Edition 26.0

v26.0
Edition

Bedrock Edition

Planned release date

2026

Development versions
Previews (6)
Betas (5)
(View all)

26.0 is an upcoming minor update for Bedrock Edition with no set release date, which adds closed captions, parties, experimental features for Drop 1 of 2026, and fixes bugs.

This is the first Bedrock Edition release version to use the new version format announced in December 2025.[1]

Additions

Accessibility

Commands

  • Added a toggle for command macros.
    • When enabled, this adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game.
    • All re-mappable keys are chords of Alt plus the chosen key.
    • Added guard to prevent mapping a command macro key to Alt, as Alt is the chord key.

Party system

A party in the Social drawer.
  • Players can now create and join "parties", which are groups of people found in the social drawer where all members automatically join any world the leader is in.
  • Members don't need to be in the leader's world and can still be in the menus or a different world while in a party.
  • Parties can contain up to 15 members.
    • The leader can choose what type of privacy setting the party has: "Invited only" requires the leader to send an invite to in-game friends to join, or "Open" makes the party accessible for any friends.
  • The leader can promote other members to leader.
  • A new settings tab allows the player to change which invites are shown, whether members can also send invites, and the default party privacy setting.

Changes

Blocks

Bamboo

  • Bamboo stalks will now have no transparency from a distance (except on simple graphics).

Mobs

Camel Husk and Skeleton Horse

  • No longer panic when hit.
  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.

Donkey, Horse, and Mule

  • No longer gradually grow in size as they age, to match Java Edition.

Drowned

  • Adjusted the ratio at which drowned spawn with tridents and fishing rods, to match Java Edition.
  • Baby drowned can now spawn with tridents, to match Java Edition.
  • Baby variants now drop items when killed.
  • 15% of naturally-spawned babies now have the ability to ride most nearby mobs.

Glow Squid and Squid

  • Baby variants no longer drop items when killed.

Nautilus

  • Now has swim sounds.
  • Now has alternative ambient, hurt, and death sounds when on land.
  • Baby nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land.
  • Now has an underwater saddle equip sound.
  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.
  • Changed swimming animation.

Polar Bear

  • Baby polar bears are no longer hostile towards the player.

Underwater Mobs

  • When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
  • No longer spin while moving vertically.
  • No longer move excessively slowly when moving vertically.

Vindicator

  • Now correctly attacks all non-illager mobs when the name tag "Johnny" is applied on it.

Zombie Horse

  • Babies can no longer be ridden or equipped with a saddle or horse armor.
  • No longer panic when hit.
  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.

Zombie Nautilus

  • Attachable items no longer render when equipped to a zombie nautilus via commands.
  • Now has swim sounds.
  • Now has alternative ambient, hurt, and death sounds when on land.
  • Now has an underwater saddle equip sound.
  • Changed swimming animation.
  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.


Zombie Villager and Zombified Piglin

  • 15% of naturally-spawned babies now have the ability to ride most nearby mobs.

General

UI

Graphical

  • Dithering:
    • Added dithering to items held by players and mobs if dithering is enabled.
    • Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
    • Added cobweb block to the list of ditherable blocks.
  • Data-driving:
    • Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.

Items

Custom Armor, Horse Armor, Nautilus Armor, and Wolf Armor

  • Now display their toughness, armor, and knockback resistance values when greater than 0.

Diamond Horse Armor and Diamond Nautilus Armor

  • The toughness values are now 2.

Netherite Horse Armor and Netherite Nautilus Armor

  • The toughness values are now 3.

Spawn Egg

  • Now always spawn baby mobs when using on the same mob in Bedrock Edition, to match Java Edition.

Spears

Spawn events

minecraft:as_adult

  • Can now be applied when summoning husks, spawning as an adult.

minecraft:as_baby

  • Can now be applied when summoning husks, spawning as a baby.

minecraft:as_baby_jockey

  • Can now be applied when summoning husks, spawning as a baby that is a jockey that finds mounts.

minecraft:entity_born

General

  • Mob effect particles can now appear slightly outside of the mob's bounding box.
  • Changed updating logic for mob effects to match Java Edition.
  • The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one.
  • The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.

Pause menu

  • Changed settings button on the game menu back to being a text button.

Settings

  • Keybinding for command macros and copy coordinates are now always shown on the Keyboard & Mouse settings tab.

Technical

AI Goals

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
    • minecraft:behavior.defend_village_target
    • minecraft:behavior.nearest_attackable_target
  • Float range field attack_interval in minecraft:behavior.nearest_attackable_target now only accepts an object with min and max values.
    • Other formats will fail to parse.
  • Made the schema for minecraft:behavior.guardian_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer.
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
    • minecraft:behavior.timer_flag_1
    • minecraft:behavior.timer_flag_2
    • minecraft:behavior.timer_flag_3
    • minecraft:behavior.move_towards_dwelling_restriction
    • minecraft:behavior.move_towards_home_restriction
  • Float Range fields cooldown_range and duration_range in minecraft:behavior.timer_flag_1, minecraft:behavior.timer_flag_2, and minecraft:behavior.timer_flag_3 now only accepts an object with min and max values.
    • Other formats will fail to parse.
  • Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.dragonstrafeplayer
    • minecraft:behavior.dragonchargeplayer
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.stomp_attack
  • Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
  • Added new fields to minecraft:jump.dynamic:
    • regular_skip_data: Used during normal skip movement.
      • distance_scale: The multiplier applied to horizontal velocity when jumping.
      • height: The force applied vertically when jumping.
      • jump delay: Amount of ticks between sequential jumps.
      • animation_duration: Duration of the jump animation.
    • fast_skip_data: Used when travelling quickly with skip movement.
      • distance_scale: The multiplier applied to horizontal velocity when jumping.
      • height: The force applied vertically when jumping.
      • jump delay: Amount of ticks between sequential jumps.
      • animation_duration: Duration of the jump animation.

API

  • Released @minecraft/server version 2.5.0.
  • Added missing BlockComponentTypes enum values into 2.5.0:
    • PrecipitationInteractions = 'minecraft:precipitation_interactions'
    • RedstoneProducer = 'minecraft:redstone_producer'
    • MapColor = 'minecraft:map_color'
    • Movable = 'minecraft:movable'
  • Changed EntityHurtAfterEvent to send when damage amount is zero.
  • Released PlayerSwingStartAfterEvent from beta to v2.5.0.
  • Released PlayerSwingEventOptions from beta to v2.5.0.
  • Released HeldItemOption from beta to v2.5.0.
  • Released EntitySwingSource from beta to v2.5.0.
  • Released BlockComponentRedstoneUpdateEvent from beta to v2.0.0.
  • Released BlockCustomComponent.onRedstoneUpdate from beta to v2.0.0.
  • Added getComponents to Block into beta.
  • Added hasComponent to Block into beta.

Biomes

  • Biomes without a namespace in biomes_client.json will be applied to worlds below base_game_version 1.21.40 with the default namespace.
  • Enabled the Biome Replacement feature in the Nether.
    • Biome Replacement in the Nether can only be used with minecraft:surface_builder of types:
      • minecraft:overworld
      • minecraft:frozen_ocean
      • minecraft:capped
      • minecraft:the_end

Camera

  • Provided the script API for supporting entity type families in the aim assist.

Components

  • Updated minecraft.behaviour.look_at_X behavior components:
    • Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
      • min_look_time and max_look_time - deprecated and has been replaced properly with look_time.
        • Uses of min_look_time and max_look_time will get upgraded automatically.
        • look_time - takes min and max as a range.
    • These changes affect the following behavior components:
      • minecraft.behaviour.look_at_entity
      • minecraft.behaviour.look_at_player
      • minecraft.behaviour.look_at_target
      • minecraft.behaviour.look_at_trading_player
    • Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
      • look_time - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to min_look_time and max_look_time.
      • target_distance - was used in some definitions and it was never passed to the component.
        • This would just silently fail and assign default values to the component.

Block components

  • Released the component minecraft:connection_rule from experimental for block format versions 26.0 or higher.
  • Released the component minecraft:support from experimental for block format versions 26.0 or higher.
  • The block component minecraft:leashable can be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle.
  • Added use_liquid_clipping field to the detection_rules in minecraft:liquid_detection
    • "true" means the block will use the "collision_box" to visually clip the water.
    • "false" ignores liquid clipping, which will render water across the whole block.
    • Defaults to true prior to format_version 1.26.0.
    • Defaults to false for format_version 1.26.0 and after.
  • Updated minecraft:redstone_consumer renamed field propogates_power to propagates_power.
  • The option alpha_masked_tint in minecraft:material_instances no longer requires "Upcoming Creator Features".
  • Released minecraft:redstone_consumer from experimental for format_version >= 1.26.0.
  • The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle.
  • minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle.
  • Updated documentation for the use_liquid_clipping field in minecraft:liquid_detection to better explain its use.
  • Updated the minecraft:geometry block component:
    • Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
    • The old geometry can still used by explicitly using the identifier minecraft:geometry.full_block_v1.
    • Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.
  • Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
    • Can now have an array of collision boxes.
    • Max height has been increased from 16 to 24.
  • Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets.
  • Custom blocks intersecting with other blocks will have a better ambient occlusion.

Entity

  • All projectiles now deflect reflect_on_hurt:true projectiles on hit.
    • This is in addition to damage causing these projectiles to be deflected.

Entity components

  • Changed the swing field to default to true in the minecraft:interact component.
  • Split the minecraft:breedable component into two:
    • minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable:
      • blend_attributes
      • inherit_tamed
      • mutation_factor
      • mutation_strategy
      • random_variant_mutation_interval
      • random_extra_variant_mutation_interval
      • deny_parents_variant
      • breeds_with
      • combine_parent_colors
      • property_inheritance
      • parent_centric_attribute_blending
    • minecraft:breedable now only contains data about how an entity uses breeding behavior.
      • The way it spawns the child entity is via the minecraft:offspring_data component.

General

  • minecraft://connect?localLevelId=<level id> launch protocol requires the level id to be a url encoded value.
  • Added minecraft:village_type biome component that determines the type of the village in the biome. This also allows for the generation of villages in the biome; not using this component means the village will never be generated in the biome.
  • Now possible to reuse keybinding for normal actions, macros, and chords.

Graphical

  • Introduced new parameter biome_water_color_contribution to the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by *.client_biome.json files.
    • Range: [0.0, 1.0]
    • Default value: 0.0

Item components

Molang

  • The pre_animation and initialize fields in minecraft:client_entity and minecraft:attachable\ now properly support {} brace scope delimiters across multiple lines.
    • This change applies only when using format version 1.26.0 or higher.

Network Protocol

  • ActorDamageCause modified: deprecated ActorDamageCause::Dehydration.
  • ActorType modified: added ActorType::Undead.
  • ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster.
  • ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster.
  • Added new Level Sound Event saddle_in_water.
    • Levelsoundevent modified: added unique sound events for every spear type.

Tags

  • Added new biome tags.
    • slime tag allows slime to spawn higher than usual.
    • swamp_water_huge_mushroom tag allows huge mushrooms to spawn in shallow swamp water.
    • fast_fishing tag increases fishing speed.
    • high_seas tag alters salmon behavior.
    • surface_mineshaft tag changes surface mineshaft blocks to dark oak.

UI

  • Added default_size_scales_to_ratio Boolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and new "Drop 1 of 2026" experimental toggles.

Changes

Items

Name Tag

  • Are now craftable.
Ingredients Crafting recipe
Any Nugget +
Paper
Invicon Iron Nugget.png: Inventory sprite for Iron Nugget in Minecraft as shown in-game linking to Iron Nugget with description: Iron NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: Paper
Invicon Name Tag.png: Inventory sprite for Name Tag in Minecraft as shown in-game linking to Name Tag with description: Name Tag

Mobs

Baby Mobs

  • Added new sounds for baby variety of wolves, cats, and pigs.
  • Updated the models and textures of the following baby mobs:
  • Armor on baby wolves and saddles on baby pigs will no longer render.

Rabbit

  • The model, animation, and texture have been updated.
  • Now has an idle animation.

Technical

API

  • Added @minecraft/server version 2.6.0-beta.
  • Added localizationKey property to BlockType and BlockPermutation.
  • Added the /packstack command to the command window that allows users to see what packs they have installed and their world template data if one is in use.
  • Added localizationKey property to EntityType.
  • Added localizationKey property to ItemType.
  • Added class EntityHurtBeforeEvent to beta.
  • Added class EntityHurtBeforeEventSignal to beta.
  • Added interface EntityHurtAfterEventOptions to beta.
  • Added interface EntityHurtBeforeEventOptions to beta.
  • Added WorldBeforeEvents.entityHurt to beta.
  • Changed EntityHurtAfterEventSignal to use EntityHurtAfterEventOptions in beta.
  • Added enum EntityHealCause to beta.
  • Added class EntityHealSource to beta.
  • Added class EntityHealAfterEvent to beta.
  • Added class EntityHealBeforeEvent to beta.
  • Added class EntityHealBeforeEventSignal to beta.
  • Added class EntityHealAfterEventSignal to beta.
  • Added property WorldAfterEvents.entityHeal to beta.
  • Added property WorldBeforeEvents.entityHeal to beta.
  • Added interface EntityHealEventOptions to beta.
  • Added enum EntityAttachPoint to beta.
  • Added interface CameraAttachOptions to beta.
    • Added the method attachToEntity(attachCameraOptions?: CameraAttachOptions): void to beta.
      • This can be used to attach third-person camera to an entity.
  • Added getTags() to BiomeType in beta.
  • Added hasTags(tags: string[]) to BiomeType in beta.
  • Added containsBiomes(volume: BlockVolumeBase, biomeFilter: BiomeFilter) to Dimension in beta.
  • Added BiomeFilter interface to beta.
  • Added the easing type parameter to camera splines API for rotation and position.
  • Added the privilege with which a closure will be called to API metadata.
    • Added World.seed as a property to expose the world seed to beta.
  • Added before & after script events for when an entity picks up an item in the world.
    • Added class EntityItemPickupAfterEvent to beta.
    • Added class EntityItemPickupBeforeEvent to beta.
    • Added class EntityItemPickupAfterEventSignal to beta.
    • Added class EntityItemPickupBeforeEventSignal to beta.
    • Added interface EntityItemPickupEventOptions to beta.
    • Added interface ItemFilter to beta.
    • Added property WorldAfterEvents.entityItemPickup to beta.
    • Added property WorldBeforeEvents.entityItemPickup to beta.
  • Added attachedTo property to DebugShape which specifies an entity that this shape should be positionally attached to.
  • Added visibleTo property to DebugShape which specifies an array of players that this shape should be visible to.
  • Debug Shapes no longer have a maximum render distance.
  • Added EntityItemDropAfterEvent to beta.
  • Added EntityItemDropAfterEventSignal to beta.
  • Added EntityItemDropEventOptions to beta.
  • Added previousPowerLevel to BlockComponentRedstoneUpdateEvent behind beta.

Blocks

  • Blocks can handle the entity execute_event_on_home_block event via custom components in scripting, being beta features.

Camera

  • Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the minecraft:free camera preset.

Commands

  • Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack.
    • Enabled with the Experimental Creator Camera toggle.

Graphical

  • RenderDragon for Creators Experiment:
    • Static colored lighting on flowing lava and other blocks no longer appears too dark.
    • Added static lighting shading support to data driven entities and items.
    • The number of analytic/point lights in the scene is now limited according to resource availability.
    • Analytic/point lights will now phase in or out according to their importance to the scene's lighting.
    • Added Android/PlayStation support for colored block lights for Vibrant Visuals.

Molang

  • Added query.get_level_seed_based_fraction molang function behind the Upcoming Creator Features toggle.

Tags

  • Added the new tag minecraft:metal_nuggets item tag to copper, iron, and gold nuggets.

Fixes

110 issues fixed

From released versions before 3.22.8

  • MCPE-52105 – Hand animation does not play in certain circumstances where it should.
  • MCPE-62030 – Zombie villagers do not count toward monster population caps
  • MCPE-93172 – Baby drowned don't drop anything.
  • MCPE-121628 – Baby horses, donkeys, and mules still increase in size as they age.
  • MCPE-137379 – Stripped spruce logs and wood are too dark in Bedrock Edition.
  • MCPE-156784 – Adventuring Time achievement unlocked without visiting 17 biomes.
  • MCPE-165899 – Breeding horses gives empty health hearts that can’t be filled.
  • MCPE-169754 – Carried models of some items appear larger when using any HD texture pack.
  • MCPE-173833 – Baby Polar Bear becomes Hostile.
  • MCPE-176018 – Wolf's model has an offset to the left against their shadow.
  • MCPE-180073 – "minecraft:damage" component value has unexpected integer behaviour.
  • MCPE-184973 – Beds tell you that you can sleep during a thunderstorm at night.
  • MCPE-185362 – Map markers stay on maps when cleared with commands.
  • MCPE-187058 – Items in bundle sometimes disappear when left in chest or barrel during log out.
  • MCPE-187288 – Creaking walking and attacking animation differs between Bedrock and Java.
  • MCPE-188434 – Cannot rename worlds created from some world templates under the new UI (OreUI) without unlocking options.
  • MCPE-189551 – Baby squid and baby glow squid drop ink sacs when they die.
  • MCPE-191655 – Splash potion, lingering potion and thrown bottle o' enchanting fail to bounce hurting projectiles.
  • MCPE-206669 – Vibrant Visuals: Blacks (especially on player skins) are extremely washed out.
  • MCPE-219844 – Vibrant Visuals: First time adjusting options after selecting a preset doesn't change the preset to Custom.
  • MCPE-220557 – Player and mobs randomly disappear for a split second and reappear.
  • MCPE-221667 – Vibrant Visuals: Screen is completely black when the player is inside a block.
  • MCPE-222491 – Block highlight (with outline selection OFF) does not appear with Vibrant Visuals enabled.
  • MCPE-223845 – Some zombie variants fail to form Chicken Jockeys.
  • MCPE-225208 – Panorama no longer rotates while loading a World.
  • MCPE-226682 – Vibrant Visuals sometimes turns itself back on after a game update.
  • MCPE-227680 – Typo in Minecoins page in the encyclopedia.
  • MCPE-227945 – Moving cursor and then immediately closing GUI causes the player camera to move.
  • MCPE-228082 – Snow golem heads don't dither when approached.
  • MCPE-228203 – Navigation section of Minecraft Encyclopedia refers to Cartographer villager as "He" instead of "They".
  • MCPE-228267 – End Gateway can teleport players to 0, 0, 0 (the Void).
  • MCPE-228287 – The entity model in the container screen does not rotate in the opposite direction from the cursor.
  • MCPE-228584 – On-screen keyboard displays when trying to type if controller is also connected.
  • MCPE-228875 – GDK version of the game often resets the windowed resolution.
  • MCPE-229178 – Hovering over a text box with the mouse cursor no longer allows typing.
  • MCPE-229312 – The “Only add/see trusted skins” option name and description in the new General settings screen are misleading.
  • MCPE-229351 – The "Enter sleep mode when no inputs detected" option does not function as described.
  • MCPE-229469 – Zombies spawning on Zombie Horse cannot spawn with Copper Armor.
  • MCPE-229542 – Zombie horses can burn even while standing on water.
  • MCPE-229652 – Multiple typos on the Worlds page in the encyclopedia.
  • MCPE-230229 – Non-Marketplace Resource Packs, Behavior Packs, and Skin Packs were not migrated to the new directory location.
  • MCPE-230294 – Pressing the Alt key in a UI causes the game to freeze.
  • MCPE-230775 – After changing language from Polish to English, some text remains in Polish.
  • MCPE-230779 – Chat does not let me type right after sending a message.
  • MCPE-230820 – Game window border is always dark.
  • MCPE-230838 – Ambient mob effects in Mob Effects screen still use gray background.
  • MCPE-230918 – Ambient mob effect does not update according to the source.
  • MCPE-230921 – Moving your mouse, then scrolling to a different hotbar slot, snaps the camera to a random direction.
  • MCPE-231095 – Content Log error appears when spawning certain entities.
  • MCPE-231432 – Worlds with a period in the folder name do not appear in-game.
  • MCPE-231580 – Piglin and Piglin Brute Spawn Eggs are not sorted alphabetically.
  • MCPE-231582 – Vibrant Visuals: Dithering effect appears broken/glitchy at 50% resolution.
  • MCPE-231602 – Nautilis, Zombie Nautilus & Coral Zombie Nautilus have an empty space in the back of the head.
  • MCPE-231639 – Static lights are equally bright at all light levels.
  • MCPE-231970 – Worlds in the "Shared" folder cannot be copied/duplicated or exported.
  • MCPE-231979 – Custom blocks face backwards in third person.
  • MCPE-232054/reload all no longer reloads the content of resource packs
  • MCPE-232061Water breathing fails to stop nautiluses from suffocating.
  • MCPE-232098 – Zombies spawning riding Zombie Horses still have an incorrect armour loot table.
  • MCPE-232370 – Drowned riders cannot control the movement of their zombie nautilus.
  • MCPE-232391 – The “You can’t earn achievements” pop-up incorrectly lists Marketplace behavior packs as a reason achievements are disabled when Cheats are enabled.
  • MCPE-232488 – Wolf Armor model is off by one pixel to the left.
  • MCPE-232638 – Enchanted Banner Shield appears mostly white and covered with graphical artifacts in first-person view.
  • MCPE-232656 – Launching Minecraft turns on Text to Speech every time.
  • MCPE-232731 – Experience Bottles Still Cannot Deflect Ghast Fireballs in Latest Beta 26.0.23 Despite Partial Fix for Bottle-type Projectiles.
  • MCPE-233088 – Xbox: Additional players in splitscreen log in with no items/the wrong user's items after 1.21.130 update.
  • MCPE-234122 – Trimmed armor lose their texture in the inventory after suspending and resuming the game

Other

  • Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
  • Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals.
  • Fixed an issue that caused lighting on end portals to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
  • Fixed note effects on note blocks not displaying the correct color in darkness.
  • Fixed a bug with the 'Hide Sky Flashes' option causing the End entrance sound to loop.
  • Fixed an issue where polar bears recalculated their path to the target twice as often during the stomp attack.
  • Fixed a bug where baby zombie horses would shrink in size when they grew into adults.
  • Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
  • Fixed input legends for Realms purchase reconciliation modal.
  • Fixed "Realm couldn't load" error from occurring after joining a Realm via invite.
  • Fixed a bug where the Escape key would not open the game menu when on the death screen.
  • Fixed an issue where getComponents on ItemStack could return an undefined in the array, when used in older scripting versions.
  • Fixed a bug with minecraft:behavior.fire_at_target where the max_head_rotation_x and max_head_rotation_y were applied inversely.
  • Fixed an issue where generated JSON Schemas included superfluous _array fields (e.g. on_bred_array, on_death_array) for certain components such as experience_reward.
  • Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals.
  • Fixed a bug where some low memory Android devices would crash at startup.
  • Fixed a bug that was causing crashes when using the NPC component.
  • Fixed upgrade from UWP to GDK causing corrupt skin states.
  • Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
  • Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
  • Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
  • Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
  • Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
  • Fixed dithering for equipped shields with banner designs when held by entities.
  • Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
  • Fixed a bug where several mobs would look at players from a further distance than intended.
  • Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
  • Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
  • Fixed a bug in Realms where villages would not generate until approached.
  • Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
  • Fixed an issue where the getComponents entity component could return an undefined in the array when used in older scripting versions.
  • Fixed an issue where the on_equip and on_unequip events on the minecraft:equippable entity component would be executed on world load.
  • Fixed an issue where marketplace content did not load correctly on PlayStation.
  • Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
  • Fixed cases of static colored lighting leaking through corners.
  • Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
  • Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
  • Fixed a rare crash when trying to breed animals.
  • Fixed a freeze that could happen when buying a Realm on Nintendo Switch.
  • Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.
  • Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
  • Fixed a brief flash when removing lights when using static colored lighting.
  • Fixed an issue that caused Nether portals to not get ignited by lava.

References

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