Parched

Parched
Health points

16HP❤️ × 8

Armor points

0 (🛡)

Behavior

Hostile

Mob type

Undead
Monster

Attack
strength

Ranged:
Bow:
In Java Edition:
Easy: 2HP❤️ - 4HP❤️❤️
Normal: 3HP❤️💔 – 5HP❤️❤️💔
Hard: 4HP❤️❤️ - 8HP❤️❤️❤️❤️
In Bedrock Edition:
Easy and Normal: 1HP💔 - 4HP❤️❤️,
depending on proximity
Hard: 1HP💔 - 5HP❤️❤️💔,
depending on proximity
Arrow of Weakness :
Weakness for 30 seconds


Melee:
Easy: 2HP❤️
Normal: 2HP❤️
Hard: 3HP❤️💔

Hitbox size

Java:
Height: 1.99 blocks
Width: 0.6 blocks
Bedrock:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn
Natural
equipment
  • Bow (right hand: 95%; left hand: 5% ‌[JE only]; may be enchanted)
  • Armor (occasionally, may be enchanted)
  • Carved Pumpkin (22.5% chance, only during Halloween)‌[JE only]
  • Jack o'Lantern (2.5% chance, only during Halloween)‌[JE only]

A parched is a skeleton variant that spawns in deserts. Parched behave similarly to skeletons, but have less health, do not burn in sunlight, fire their bows more slowly, take freeze damage and cannot convert to strays, and shoot tipped arrows of Weakness.

Spawning

Parched can spawn in deserts at night, replacing some skeletons.

In Java Edition, parched spawn directly under the sky in groups of 4 in place of 50% of all skeletons spawned in desert biomes.

In Bedrock Edition, parched spawn on the surface in groups of 2-4 in place of 13 (~33%) of all skeletons spawned in desert biomes.

Parched spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Desert505159.71%4401–2

Camel husk jockeys

When a husk spawns naturally and spawns in a space that does not block the collision box required for a camel husk, it has a 10% chance to spawn as a camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger.

Spider jockeys

This feature is exclusive to Bedrock Edition.
 

Spiders and cave spiders spawned in deserts have a 1% chance to spawn as a spider jockey, with an 80% chance of the rider being a parched.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow of Weakness[A]0–150.00%0.500–175.00%0.750–187.50%0.880–191.67%0.92

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22310–356320–4111220–5171852
Arrow0–22310–356320–4111220–5171852
Arrow of Weakness[A]0–112120–134340–178780–111121112

ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
Arrow013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
Arrow of Weakness[A]012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)34 (75.00%)78 (87.50%)1112 (91.67%)
Average12 (0.50)34 (0.75)78 (0.88)1112 (0.92)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Bone1.001.502.002.50
Arrow1.001.502.002.50
Arrow of Weakness[A]0.500.750.880.92

  1. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Arrow0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Arrow of Weakness[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22310–323430–423530–5232
Arrow0–22310–323430–423530–5232
Arrow of Weakness[A]0–112120–212340–31210–41254

ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
Arrow013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
Arrow of Weakness[A]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Bone1.001.331.672.00
Arrow1.001.331.672.00
Arrow of Weakness[A]0.500.751.001.25

  1. Only when killed by a player.
  • Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
  • Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
  • 5XP experience orbs when killed by a player or tamed wolf and an extra 1–3XP if the parched has armor.

Behavior

Parched mostly behave like normal skeletons but shoot extended arrows of Weakness instead of normal arrows. Their cooldown between each bow shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight. Parched are unaffected by the Weakness effect, although this does not usually affect them anyway, since they attack using projectiles.

In Bedrock Edition, parched ride camel husks when pushed into one.

In Bedrock Edition, the eyes of parched are emissive when Vibrant Visuals is enabled.

Being an undead mob, they are:

As they are also under the "skeletons" entity type tag[Java Edition only], if a parched kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait. They will also run away from wild and tamed wolves similar to other skeleton variants.

Similar to bogged, parched take freezing damage and do not convert into strays.[1] Unlike husks, parched do not turn into skeletons when submerged in water for too long.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Parched rattles[2]Hostile MobsRandomlyentity.parched.ambientsubtitles.entity.parched.ambient1.01.016
​Parched hurts[2]Hostile MobsWhen a parched is damagedentity.parched.hurtsubtitles.entity.parched.hurt1.01.016
​Parched dies[2]Hostile MobsWhen a parched diesentity.parched.deathsubtitles.entity.parched.death1.01.016
​FootstepsHostile MobsWhen a parched walksentity.parched.stepsubtitles.block.generic.footsteps​1.01.016

Bedrock Edition:

Sounds
SoundClosed captions
[upcoming: BE 26.0]
SourceDescriptionIdentifierTranslation key
[upcoming: BE 26.0]
VolumePitch
​ ?Hostile MobsRandomlymob.parched.ambient​ ?1.01.0
​ ?Hostile MobsWhen a parched is damagedmob.parched.hurt​ ?1.01.0
​ ?Hostile MobsWhen a parched diesmob.parched.death​ ?1.01.0
​ ?Hostile MobsWhen a parched walksmob.parched.step​ ?1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite parched.png: Sprite image for parched in Minecraft Parchedparchedcan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
sensitive_to_smite
skeletons
undead
wither_friends
entity.minecraft.parched

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite parched.png: Sprite image for parched in Minecraft Parchedparched151 mob
monster
parched
skeleton
undead
entity.parched.name

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally.30Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Java Edition
1.21.1125w44a Added parched.
25w46aParched are now immune to the Weakness effect.
Updated the parched leg UV by moving it by 1 pixel.
pre1Parched can no longer pick up spears.

Bedrock Edition

Bedrock Edition
1.21.130Preview 1.21.130.24 Added parched.
When a parched detects a camel husk within 16 blocks, it waits 16 game ticks (0.8 seconds) before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.
Preview 1.21.130.26Parched no longer look for camel husks to mount. However, they can still mount one when pushed into one.
Preview 1.21.130.27 Updated the parched leg UV by moving it by 1 pixel.
Parched can now spawn as riders of spider jockeys when spawned in desert biomes.[3]
Parched now deal a base damage amount of 2HP❤️ instead of 3HP❤️💔, matching Java Edition.
Parched now have the same vertical offsets in vehicles as other skeleton variants.
Upcoming Bedrock Edition
26.0Preview 26.0.23Parched can no longer pick up spears.

Gallery

Renders

Development renders

Screenshots

Mojang images

Texture

References

  1. MC-268579 — Bogged in powder snow freeze on death instead of converting to Stray — resolved as "Works As Intended".
  2. a b c MC-303654 — Closed captions of parched show as strays
  3. MCPE-230231 — Parched cannot spawn as riders of Spider Jockeys — resolved as "Fixed".

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