Rabbit

Adult[until First Drop 2026]

Baby[until First Drop 2026]

Adult[upcoming First Drop 2026]

Baby[upcoming First Drop 2026]

Adult[until First Drop 2026]

Baby[until First Drop 2026]

Adult[upcoming First Drop 2026]

Baby[upcoming First Drop 2026]

Adult[until First Drop 2026]

Baby[until First Drop 2026]

Adult[upcoming First Drop 2026]

Baby[upcoming First Drop 2026]

Adult[until First Drop 2026]

Baby[until First Drop 2026]

Adult[upcoming First Drop 2026]

Baby[upcoming First Drop 2026]

Adult[until First Drop 2026]

Baby[until First Drop 2026]

Adult[upcoming First Drop 2026]

Baby[upcoming First Drop 2026]

Adult[until First Drop 2026]

Baby[until First Drop 2026]

Adult[upcoming First Drop 2026]

Baby[upcoming First Drop 2026]

Adult[until First Drop 2026]

Baby[until First Drop 2026]

Adult[upcoming First Drop 2026]

Baby[upcoming First Drop 2026]

Adult[until First Drop 2026]

Baby[until First Drop 2026]

Adult[upcoming First Drop 2026]

Baby[upcoming First Drop 2026]
| Health points |
3HP |
|---|---|
| Armor points |
The Killer Bunny only: |
| Behavior |
Passive (normal) |
| Mob type | |
| Attack strength |
The Killer Bunny only: |
| Hitbox size |
In Java Edition: |
| Speed |
0.3 |
| Spawn |
|
| Usable items |
|
{
"title": "Rabbit",
"rows": [
{
"field": "3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "'''The Killer Bunny only:'''<br>8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"8 armor points\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Passive (normal)<br>Hostile (killer bunny) <sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 0.5 blocks<br>Width: 0.4 blocks<br>\n'''Baby:'''<br>Height: 0.25 blocks<br>Width: 0.2 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 0.402 blocks<br>Width: 0.402 blocks<br>\n'''Baby:'''<br>Height: 0.268 blocks<br>Width: 0.268 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.3",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Rabbit Spawn Egg"
],
"images": [
"Brown Rabbit.png",
"Baby Brown Rabbit.png",
"Brown Rabbit JE3 BE3.png",
"Baby Brown Rabbit JE3 BE3.png",
"White Rabbit.png",
"Baby White Rabbit.png",
"White Rabbit JE3 BE3.png",
"Baby White Rabbit JE3 BE3.png",
"Black Rabbit.png",
"Baby Black Rabbit.png",
"Black Rabbit JE3 BE3.png",
"Baby Black Rabbit JE3 BE3.png",
"White Splotched Rabbit.png",
"Baby White Splotched Rabbit.png",
"White Splotched Rabbit JE4 BE3.png",
"Baby White Splotched Rabbit JE4 BE3.png",
"Gold Rabbit.png",
"Baby Gold Rabbit.png",
"Gold Rabbit JE3 BE3.png",
"Baby Gold Rabbit JE3 BE3.png",
"Salt Rabbit.png",
"Baby Salt Rabbit.png",
"Salt Rabbit JE3 BE3.png",
"Baby Salt Rabbit JE3 BE3.png",
"Killer Bunny.png",
"Baby Killer Bunny.png",
"The Killer Bunny JE6.png",
"Baby Killer Bunny JE6.png",
"Toast Rabbit.png",
"Baby Toast Rabbit.png",
"Toast Rabbit JE3 BE3.png",
"Baby Toast Rabbit JE3 BE3.png"
]
}
A rabbit is a passive mob found in many snowy and forested biomes, as well as deserts. It runs away from players that are not holding its food, and is able to jump over fences. Rabbits are a source of raw rabbit, rabbit hide and rabbit's feet.
The Killer Bunny is a hostile rabbit variant that only exists in Java Edition and can only be spawned using commands.
Spawning
Rabbits spawn above grass, snow blocks or sand in specific biomes. They spawn in small groups of 1 adult and 1–2 babies.[more information needed]
They can generate individually after the generation of the world.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 12⁄13 | 92.31% | 2–3 | 4 | 2–3 | |
| 10⁄11 | 90.91% | 2–3 | 4 | 2–3 | |
| 10⁄11 | 90.91% | 2–3 | 4 | 2–3 | |
| 8⁄13 | 61.54% | 2–3 | 8 | 2–3 | |
| 4⁄9 | 44.44% | 2–3 | 8 | 2–3 | |
| 2⁄5 | 40% | 2–6 | 2 | 2–6 | |
| 2⁄5 | 40% | 2–6 | 2 | 2–6 | |
| 4⁄44 | 9.09% | 2–3 | 4 | 2–3 | |
| 4⁄60 | 6.67% | 2–3 | — | — | |
| 4⁄60 | 6.67% | 2–3 | — | — | |
| 4⁄60 | 6.67% | 2–3 | 4 | 2–3 | |
| 4⁄60 | 6.67% | 2–3 | 4 | 2–3 | |
| — | — | — | 4 | 2–3 | |
| — | — | — | 4 | 2–3 | |
| — | — | — | 4 | 2–3 | |
| — | — | — | 4 | 2–3 | |
| — | — | — | 4 | 2–3 | |
| — | — | — | 4 | 2–3 | |
Variants
Rabbits can naturally spawn as one of 6 variants: brown, white, black, white splotched, gold, and salt.
Rabbits of the following colors spawn in the following biomes:
Gold:
White,
White Splotched:
Snowy Plains
Ice Spikes
Snowy Taiga
Grove
Snowy Slopes
Frozen Ocean[BE only]
Frozen River[BE only]
Snowy Beach[BE only]
Black,
Brown,
Salt:
Flower Forest
Taiga
Meadow
Old Growth Pine Taiga[JE only]
Old Growth Spruce Taiga[JE only]
Cherry Grove
Gold rabbits are the most common rabbit color and are found only in deserts. White and white splotched rabbits are also quite common and spawn in some snowy biomes. Default rabbit colors such as black, brown and salt can also spawn in any other non-snowy biome via spawn eggs, commands, monster spawners or breeding.
In Java Edition, rabbits can also be found in old growth taigas.
In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers.
The wolves and foxes found in taigas and mountainous biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes.
The killer bunny[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}.
| Desert | Forest | Taiga | Frozen | Snowy plains | Mountain | |
|---|---|---|---|---|---|---|
| Biome | All |
Drops
Breeding
Upon successful breeding, 1–7XP is dropped.
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rabbit Hide | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Raw Rabbit | 1 | 100.00% | 1.00 | 1–2 | 100.00% | 1.50 | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | |
| Cooked Rabbit[A] | 1 | 100.00% | 1.00 | 1–2 | 100.00% | 1.50 | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | |
| Rabbit's Foot[B] | 0–1 | 10.00% | 0.10 | 0–1 | 13.00% | 0.13 | 0–1 | 16.00% | 0.16 | 0–1 | 19.00% | 0.19 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rabbit Hide | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Raw Rabbit | 1 | 1 | 1 | 1–2 | 1 | 3⁄2 | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | |
| Cooked Rabbit[A] | 1 | 1 | 1 | 1–2 | 1 | 3⁄2 | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | |
| Rabbit's Foot[B] | 0–1 | 1⁄10 | 1⁄10 | 0–1 | 13⁄100 | 13⁄100 | 0–1 | 4⁄25 | 4⁄25 | 0–1 | 19⁄100 | 19⁄100 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rabbit Hide | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Raw Rabbit | 1 | 1 (100.00%) | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | |
| 2 | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄4 (25.00%) | 1⁄3 (33.33%) | ||
| 4 | 0 | 0 | 0 | 1⁄6 (16.67%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Cooked Rabbit[A] | 1 | 1 (100.00%) | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | |
| 2 | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄4 (25.00%) | 1⁄3 (33.33%) | ||
| 4 | 0 | 0 | 0 | 1⁄6 (16.67%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Rabbit's Foot[B] | 0 | 9⁄10 (90.00%) | 87⁄100 (87.00%) | 21⁄25 (84.00%) | 81⁄100 (81.00%) | |
| 1 | 1⁄10 (10.00%) | 13⁄100 (13.00%) | 4⁄25 (16.00%) | 19⁄100 (19.00%) | ||
| Average | 1⁄10 (0.10) | 13⁄100 (0.13) | 4⁄25 (0.16) | 19⁄100 (0.19) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rabbit Hide | 0.50 | 1.00 | 1.50 | 2.00 | |
| Raw Rabbit | 1.00 | 1.50 | 2.00 | 2.50 | |
| Cooked Rabbit[A] | 1.00 | 1.50 | 2.00 | 2.50 | |
| Rabbit's Foot[B] | 0.10 | 0.13 | 0.16 | 0.19 | |
- ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
- ↑ Only when killed by a player or a tamed wolf.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rabbit Hide | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Raw Rabbit | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Cooked Rabbit[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Rabbit's Foot[B] | 0–1 | 10.00% | 0.10 | 0–1 | 13.00% | 0.13 | 0–1 | 16.00% | 0.16 | 0–1 | 19.00% | 0.19 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rabbit Hide | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Raw Rabbit | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Cooked Rabbit[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Rabbit's Foot[B] | 0–1 | 1⁄10 | 1⁄10 | 0–1 | 13⁄100 | 13⁄100 | 0–1 | 4⁄25 | 4⁄25 | 0–1 | 19⁄100 | 19⁄100 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rabbit Hide | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Raw Rabbit | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Cooked Rabbit[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Rabbit's Foot[B] | 0 | 9⁄10 (90.00%) | 87⁄100 (87.00%) | 21⁄25 (84.00%) | 81⁄100 (81.00%) | |
| 1 | 1⁄10 (10.00%) | 13⁄100 (13.00%) | 4⁄25 (16.00%) | 19⁄100 (19.00%) | ||
| Average | 1⁄10 (0.10) | 13⁄100 (0.13) | 4⁄25 (0.16) | 19⁄100 (0.19) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rabbit Hide | 0.50 | 0.75 | 1.00 | 1.25 | |
| Raw Rabbit | 0.50 | 0.75 | 1.00 | 1.25 | |
| Cooked Rabbit[A] | 0.50 | 0.75 | 1.00 | 1.25 | |
| Rabbit's Foot[B] | 0.10 | 0.13 | 0.16 | 0.19 | |
- 1–3XP upon player kills.
Killing a baby rabbit yields no items or experience.
Behavior
Rabbits hop around aimlessly instead of walking. They can jump up to almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick.[1] Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked.
All non-hostile rabbits avoid players within 8 blocks and wolves within 10 blocks. They also avoid most monsters within 4 blocks except ghasts[JE only], hoglins, magma cubes[JE only], phantoms[JE only], shulkers[JE only], slimes[JE only], undead mounts (camel husks, skeleton horses, zombie horses and zombie nautiluses), and the ender dragon.[2] Notably, rabbits do not try to avoid foxes and cats, and only run from them when attacked.
If /gamerule mobGriefing is true and [Int] MoreCarrotTicks is less than or equal to 0, rabbits have a chance to find and eat mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.
Wild wolves, foxes, and stray cats are hostile to rabbits.
Breeding
Rabbits can be bred using carrots, golden carrots or dandelions.
Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.
Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.
A Toast rabbit does not produce a Toast rabbit baby, however.
In Bedrock Edition and Minecraft Education, baby rabbits follow their parents; this behavior is absent in Java Edition.[3]
Variations

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (white), black mottled fur, black and white spotted fur, gold fur, and salt and pepper fur. The biome determines the skin used:
- Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
- Rabbits in deserts have 100% gold fur.
- Rabbits in other biomes have 50% brown fur, 40% salt fur, and 10% black fur.
- Rabbits with specific skins can be spawned using
/summon minecraft:rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}[Java Edition only] or/summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)[Bedrock Edition only]. - While it is possible to go above 5, this results in rabbits with skins identical to
RabbitType: 0, except forRabbitType: 99, the Killer Bunny.
There are two special variants of rabbits:
The Killer Bunny


The killer bunny is an unused hostile variant of the rabbit exclusive to Java Edition that is hostile toward players, wolves, and foxes. It has pale pinkish white fur[upcoming JE 26.1] and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".
If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8HP damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player.
If it cannot find a player, the killer bunny actively seeks out and attacks any foxes and wolves, including tamed ones.
On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and foxes, but not the player.
Like hoglins, the killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.
Toast

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural white splotched rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.
This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz (TheMogMiner) implemented as a memorial.[4]
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Rabbit squeaks | Friendly Mobs(regular) Hostile Mobs(killer bunny) | Randomly | entity | subtitles | 0.25 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Rabbit attacks | Hostile Mobs | When the killer bunny attacks something | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Rabbit dies | Friendly Mobs(regular) Hostile Mobs(killer bunny) | When a rabbit dies | entity | subtitles | 0.5 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Rabbit hurts | Friendly Mobs(regular) Hostile Mobs(killer bunny) | When a rabbit is damaged | entity | subtitles | 0.5 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Rabbit hops | Friendly Mobs(regular) Hostile Mobs(killer bunny) | When a rabbit hops | entity | subtitles | 0.1 | 0.64-0.96 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| Rabbit squeaks | Friendly Mobs | Randomly | mob | subtitles | 0.2 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Rabbit dies | Friendly Mobs | When a rabbit dies | mob | subtitles | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Rabbit hurts | Friendly Mobs | When a rabbit is damaged | mob | subtitles | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Rabbit hops | Friendly Mobs | Unused sound event | mob | subtitles | 0.1 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
rabbit | followable_friendly_mobspowder_snow_walkable_mobs |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
rabbit | 18 |
lightweightmobrabbit | entity |
Entity data
Rabbits have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Int] MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Rabbit can eat another crop only when it reaches 0.
- [Int] RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.
| Variant | Numerical ID | Identifier |
|---|---|---|
0
|
brown
| |
1
|
white
| |
2
|
black
| |
3
|
white_splotched
| |
4
|
gold
| |
5
|
salt
| |
99
|
evil
| |
| none | none |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Rabbit Season | Cook and Eat Rabbit Meat | — | 15 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 27 animals:
|
![]() | Two by Two | Breed all the animals! |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Development
| May 19, 2009 | Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding. | ||||||
|---|---|---|---|---|---|---|---|
| May 20, 2009 | Bunnies were ultimately rejected at the time due to negative feedback. | ||||||
| May 17, 2014 | Screenshots of rabbits were released by Ryan Holtz. | ||||||
| June 5, 2014 | Rabbits are revealed as a feature to be added to Minecraft. | ||||||
| June 6, 2014 | Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game. | ||||||
| Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats. | |||||||
| June 30, 2014 | Holtz uploaded a "video"[dead link] showcasing the mob's path-finding and animation. | ||||||
| Holtz reveals a preview of the rabbit's drops. | |||||||
| July 1, 2014 | |||||||
| July 2, 2014 | Holtz tweets a screenshot of all six natural rabbit types as well as naming them, just prior to their introduction. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w27a | ||||||
| 14w28a | The spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500. | ||||||
| 14w29a | Killer rabbits no longer spawn in Peaceful difficulty. | ||||||
| 14w31a | Rabbits now have sounds. | ||||||
| Rabbits can now take fall damage. | |||||||
| 14w34a | Rabbits can no longer be tamed and do not flee from players. | ||||||
| "Killer Rabbit" has been been renamed to "The Killer Bunny". | |||||||
| The Killer Bunny now ignores Creative mode players. | |||||||
| The Killer Bunny no longer spawns without the use of commands. According to a later comment by Jeb, The Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games", another reason being "they're basically a random death event".[5] | |||||||
| pre1 | |||||||
| 1.8.1 | pre1 | Rabbits now follow players holding dandelions or golden carrots. | |||||
| 1.9 | 15w46a | Rabbits are now smaller. | |||||
| The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance. | |||||||
| Rabbits no longer spawn in all "usual" passive mob biomes. They now only spawn in deserts, flower forests, taiga, mega taiga, cold taiga, ice plains, ice mountains, ice plains spikes, and "hills" and "M" variants of these biomes. | |||||||
| Rabbit spawn groups are now smaller and more sparse (weight 4 out of 44–52 rather than 10 out of 50–58). | |||||||
| The speed of rabbits has been increased when they're panicking. | |||||||
| Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks. | |||||||
| The rabbit's avoidance range for wolves has been reduced from 16 blocks. | |||||||
| Rabbits no longer prefer begging for food to mating. | |||||||
| The health of rabbits has been reduced from 10HP to 3HP. | |||||||
| The speed of rabbits has been generally increased. | |||||||
| The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents. | |||||||
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored. | |||||||
| 15w47b | Added The Killer Bunny attack sounds. | ||||||
| 1.14 | 18w43a | Added illager beasts, which flee from rabbits. | |||||
| 18w44a | Illager beasts no longer flee from rabbits.[6] | ||||||
| 1.18 | Experimental Snapshot 1 | Rabbits now spawn in the newly added meadow, grove and snowy slopes biomes. | |||||
| experimental snapshot 2 | Rabbits now spawn more frequently in meadows. | ||||||
| 21w37a | Rabbits can now spawn on snow blocks. | ||||||
| 1.19.3 | 22w42a | Rabbits now have a 100% chance to drop raw rabbit when killed.[7] | |||||
| 1.19.4 Experiment | 23w07a | Rabbits now spawn in cherry groves. | |||||
| 1.20.2 | 23w32a | Carrots being eaten by rabbits now emit a block_change vibration of frequency 11. | |||||
| Upcoming Java Edition | |||||||
| 26.1 | snap2 | ||||||
| Hitbox size has been adjusted to match the new model. | |||||||
| The Programmer Art textures of rabbits have been removed. | |||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | ||||||
| The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100. | |||||||
| v0.15.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.8.0 | beta 1.8.0.8 | Added stray cats, which try to attack and kill rabbits. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which attack rabbits. | |||||
| 1.16.220 Experiment | beta 1.16.220.50 | Rabbits now spawn in groves. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Rabbits now spawn in meadows and snowy slopes. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | Rabbits now spawn in cherry groves. | |||||
| 1.20.80 | Preview 1.20.80.21 | Rabbits now spawn more frequently in groves. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.0 Experiment | Preview 26.0.27 | ||||||
| Tweaked the bounding box of both adult and baby rabbits to align with Java Edition and the new model. | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of rabbits has been changed from Rabbit to rabbit. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
Issues
Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia

- The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail.
- Internally, the texture file for the Killer Bunny is called
caerbannog.png.
- Internally, the texture file for the Killer Bunny is called
- The Killer Bunny was suggested by Twitter user @88bully.[8]
- The death sound for the rabbit is called
bunnymurder.ogg. - A concept art suggests that a friendly relationship between wardens and rabbits was considered during the warden's development.
Gallery
Animations
-
A brown rabbit running[until First Drop 2026]
Upcoming
This feature can only be accessed through the "Drop 1 of 2026" experimental toggle in Bedrock Edition.
-
A brown rabbit running -
A white rabbit running -
A black rabbit running -
A gold rabbit running -
A salt rabbit running -
A white splotched rabbit running -
A toast rabbit running -
A killer bunny running
-
A brown rabbit tilting its head -
A white rabbit tilting its head -
A black rabbit tilting its head -
A gold rabbit tilting its head -
A salt rabbit tilting its head -
A white splotched rabbit tilting its head -
A toast rabbit tilting its head -
A killer bunny tilting its head
-
A baby brown rabbit running -
A baby white rabbit running -
A baby black rabbit running -
A baby gold rabbit running -
A baby salt rabbit running -
A baby white splotched rabbit running -
A baby toast rabbit running -
A baby killer bunny running
-
A baby brown rabbit tilting its head -
A baby white rabbit tilting its head -
A baby black rabbit tilting its head -
A baby gold rabbit tilting its head -
A baby salt rabbit tilting its head -
A baby white splotched rabbit tilting its head -
A baby toast rabbit tilting its head -
A baby killer bunny tilting its head
Mojang screenshots
-
Ryan Holtz modeling the rabbit. -
Ryan Holtz texturing the rabbit. -
The first image of a rabbit tweeted by Ryan Holtz. -
The second image of a rabbit tweeted by Ryan Holtz. -
The third image of a rabbit tweeted by Ryan Holtz. -
The fourth image of a rabbit tweeted by Ryan Holtz. -
The fifth image of a rabbit tweeted by Ryan Holtz. -
A rabbit looking at the player. -
First image of Toast. -
Second image of Toast. -
Third image of Toast. -
Fourth image of Toast. -
The first image of The Killer Bunny. -
The second image of The Killer Bunny. -
A pen of rabbits.
Screenshots
-
Baby rabbits. -
The second texture of The Killer Bunny, similar to a normal white rabbit. -
All of the available rabbit skins. -
The Killer Rabbit of Caerbannog as a baby. -
The third texture of The Killer Bunny, with blood on its mouth and paws. -
The Killer Bunny. -
A rabbit eating a carrot.
Textures
-
Black rabbit texture file. -
Brown rabbit texture file. -
Gold rabbit texture file. -
Salt rabbit texture file. -
White rabbit texture file. -
White splotched rabbit texture file. -
Toast rabbit texture file. -
The Killer Bunny texture file. -
White rabbit texture file in Bedrock Edition 1.9. -
A gif of all rabbit faces. -
Killer Bunny's face.
In other media
-
LEGO Minecraft Black Rabbit. -
LEGO Minecraft Baby Brown Rabbit. -
The LEGO Minecraft Rabbit Ranch set. -
LEGO Minecraft Killer Rabbit. -
A rabbit in the official artwork for The Wild Update. -
Artwork of a brown rabbit. -
Artwork of a brown baby rabbit. -
Jumbo Rabbit from Minecraft Earth. -
A rabbit preparing to shoot Steve with a crossbow in the trailer for Around the Minecraft World in 80 Biomes.[9] -
Rabbits celebrating Lunar New Year. -
The original Toast. -
Ditto. -
Several unique colored rabbits on the cover of Mobs Rule! -
A colony of rabbits overwhelming Po Chen. -
A rabbit beside Baron Sweetcheeks
References
- ↑ MC-207993
- ↑ MC-304535 — Rabbits are not scared of certain monsters
- ↑ MC-158608 — resolved as "Works As Intended".
- ↑ "@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), July 1, 2014
- ↑ "Who framed the killer rabbit?" by Marsh Davies – Minecraft.net, November 25, 2016.
- ↑ "FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn't fit with the Beast's lore." – @jeb_ (Jens Bergensten) on X (formerly Twitter), October 30, 2018
- ↑ MC-96449 — resolved as "Fixed".
- ↑ "@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken." – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 6, 2014
- ↑ "Trailer - Around the Minecraft World in 80 Biomes" – Minecraft on YouTube, November 6, 2022
External links
- "Mob Menagerie: Rabbit" by Duncan Geere – Minecraft.net, November 15, 2024.
| Environment | |
|---|---|
| Blocks | |
| Mobs | |


