Rabbit

For other uses, see Rabbit (disambiguation).
Rabbit

Brown Rabbit.png: Infobox image for Minecraftentity Rabbit

Adult‌[until First Drop 2026]

Baby Brown Rabbit.png: Infobox image for Minecraftentity Rabbit

Baby‌[until First Drop 2026]

Brown Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Adult​[upcoming First Drop 2026]

Baby Brown Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Baby​[upcoming First Drop 2026]

White Rabbit.png: Infobox image for Minecraftentity Rabbit

Adult‌[until First Drop 2026]

Baby White Rabbit.png: Infobox image for Minecraftentity Rabbit

Baby‌[until First Drop 2026]

White Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Adult​[upcoming First Drop 2026]

Baby White Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Baby​[upcoming First Drop 2026]

Black Rabbit.png: Infobox image for Minecraftentity Rabbit

Adult‌[until First Drop 2026]

Baby Black Rabbit.png: Infobox image for Minecraftentity Rabbit

Baby‌[until First Drop 2026]

Black Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Adult​[upcoming First Drop 2026]

Baby Black Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Baby​[upcoming First Drop 2026]

White Splotched Rabbit.png: Infobox image for Minecraftentity Rabbit

Adult‌[until First Drop 2026]

Baby White Splotched Rabbit.png: Infobox image for Minecraftentity Rabbit

Baby‌[until First Drop 2026]

White Splotched Rabbit JE4 BE3.png: Infobox image for Minecraftentity Rabbit

Adult​[upcoming First Drop 2026]

Baby White Splotched Rabbit JE4 BE3.png: Infobox image for Minecraftentity Rabbit

Baby​[upcoming First Drop 2026]

Gold Rabbit.png: Infobox image for Minecraftentity Rabbit

Adult‌[until First Drop 2026]

Baby Gold Rabbit.png: Infobox image for Minecraftentity Rabbit

Baby‌[until First Drop 2026]

Gold Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Adult​[upcoming First Drop 2026]

Baby Gold Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Baby​[upcoming First Drop 2026]

Salt Rabbit.png: Infobox image for Minecraftentity Rabbit

Adult‌[until First Drop 2026]

Baby Salt Rabbit.png: Infobox image for Minecraftentity Rabbit

Baby‌[until First Drop 2026]

Salt Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Adult​[upcoming First Drop 2026]

Baby Salt Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Baby​[upcoming First Drop 2026]

Killer Bunny.png: Infobox image for Minecraftentity Rabbit

Adult‌[until First Drop 2026]

Baby Killer Bunny.png: Infobox image for Minecraftentity Rabbit

Baby‌[until First Drop 2026]

The Killer Bunny JE6.png: Infobox image for Minecraftentity Rabbit

Adult​[upcoming First Drop 2026]

Baby Killer Bunny JE6.png: Infobox image for Minecraftentity Rabbit

Baby​[upcoming First Drop 2026]

Toast Rabbit.png: Infobox image for Minecraftentity Rabbit

Adult‌[until First Drop 2026]

Baby Toast Rabbit.png: Infobox image for Minecraftentity Rabbit

Baby‌[until First Drop 2026]

Toast Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Adult​[upcoming First Drop 2026]

Baby Toast Rabbit JE3 BE3.png: Infobox image for Minecraftentity Rabbit

Baby​[upcoming First Drop 2026]

Invicon Rabbit Spawn Egg.png: Inventory sprite for Rabbit Spawn Egg in Minecraft as shown in-game with description: Rabbit Spawn Egg
Health points

3HP❤️💔

Armor points

The Killer Bunny only:
8 (🛡🛡🛡🛡)

Behavior

Passive (normal)
Hostile (killer bunny) ‌[JE only]

Mob type

Animal

Attack
strength

The Killer Bunny only:
Easy: 5HP❤️❤️💔
Normal: 8HP❤️❤️❤️❤️
Hard: 12HP❤️ × 6

Hitbox size

In Java Edition:
Adult:
Height: 0.5 blocks
Width: 0.4 blocks
Baby:
Height: 0.25 blocks
Width: 0.2 blocks
In Bedrock Edition:
Adult:
Height: 0.402 blocks
Width: 0.402 blocks
Baby:
Height: 0.268 blocks
Width: 0.268 blocks

Speed

0.3

Spawn

Snowy Plains
Ice Spikes
Snowy Slopes
Grove
Snowy Taiga
Taiga
Flower Forest
Meadow
Desert
Cherry Grove
Frozen River[BE only]
Snowy Beach[BE only]
Frozen Ocean[BE only]
Deep Frozen Ocean[BE only]
Jagged Peaks[BE only]
Frozen Peaks[BE only]
Old Growth Pine Taiga[JE only]
Old Growth Spruce Taiga[JE only]

Usable items

A rabbit is a passive mob found in many snowy and forested biomes, as well as deserts. It runs away from players that are not holding its food, and is able to jump over fences. Rabbits are a source of raw rabbit, rabbit hide and rabbit's feet.

The Killer Bunny is a hostile rabbit variant that only exists in Java Edition and can only be spawned using commands.

Spawning

Rabbits spawn above grass, snow blocks or sand in specific biomes. They spawn in small groups of 1 adult and 1–2 babies.​[more information needed]

They can generate individually after the generation of the world.

Rabbit spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Desert121392.31%2–342–3
Snowy Plains101190.91%2–342–3
Ice Spikes101190.91%2–342–3
Grove81361.54%2–382–3
Snowy Slopes4944.44%2–382–3
Cherry Grove2540%2–622–6
Meadow2540%2–622–6
Flower Forest4449.09%2–342–3
Old Growth Pine Taiga4606.67%2–3
Old Growth Spruce Taiga4606.67%2–3
Taiga4606.67%2–342–3
Snowy Taiga4606.67%2–342–3
Frozen River42–3
Frozen Ocean42–3
Jagged Peaks42–3
Snowy Beach42–3
Deep Frozen Ocean42–3
Frozen Peaks42–3

Variants

Rabbits can naturally spawn as one of 6 variants: brown, white, black, white splotched, gold, and salt.

Rabbits of the following colors spawn in the following biomes:

Gold rabbits are the most common rabbit color and are found only in deserts. White and white splotched rabbits are also quite common and spawn in some snowy biomes. Default rabbit colors such as black, brown and salt can also spawn in any other non-snowy biome via spawn eggs, commands, monster spawners or breeding.

In Java Edition, rabbits can also be found in old growth taigas.

In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers.

The wolves and foxes found in taigas and mountainous biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes.

The killer bunny[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}.

Desert Forest Taiga Frozen Snowy plains Mountain
Biome Desert Flower Forest Taiga
Old Growth Taiga[JE only]
Snowy Taiga
Frozen River
Legacy Frozen Ocean[BE only]
Snowy Beach[BE only]
Frozen Ocean[BE only]
All snowy plains variants Meadow
Grove
Snowy Slopes
Jagged Peaks[BE only]
Frozen Peaks[BE only]

Drops

Breeding

Upon successful breeding, 1–7XP is dropped.

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rabbit Hide0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
Raw Rabbit1100.00%1.001–2100.00%1.501–3100.00%2.001–4100.00%2.50
Cooked Rabbit[A]1100.00%1.001–2100.00%1.501–3100.00%2.001–4100.00%2.50
Rabbit's Foot[B]0–110.00%0.100–113.00%0.130–116.00%0.160–119.00%0.19

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rabbit Hide0–112120–23410–378320–411122
Raw Rabbit1111–21321–3121–4152
Cooked Rabbit[A]1111–21321–3121–4152
Rabbit's Foot[B]0–11101100–113100131000–14254250–11910019100

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rabbit Hide012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)12 (50.00%)38 (37.50%)14 (25.00%)
2014 (25.00%)38 (37.50%)13 (33.33%)
30018 (12.50%)14 (25.00%)
4000112 (8.33%)
Average12 (0.50)1 (1.00)32 (1.50)2 (2.00)
Raw Rabbit11 (100.00%)12 (50.00%)14 (25.00%)16 (16.67%)
2012 (50.00%)12 (50.00%)13 (33.33%)
30014 (25.00%)13 (33.33%)
400016 (16.67%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
Cooked Rabbit[A]11 (100.00%)12 (50.00%)14 (25.00%)16 (16.67%)
2012 (50.00%)12 (50.00%)13 (33.33%)
30014 (25.00%)13 (33.33%)
400016 (16.67%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
Rabbit's Foot[B]0910 (90.00%)87100 (87.00%)2125 (84.00%)81100 (81.00%)
1110 (10.00%)13100 (13.00%)425 (16.00%)19100 (19.00%)
Average110 (0.10)13100 (0.13)425 (0.16)19100 (0.19)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rabbit Hide0.501.001.502.00
Raw Rabbit1.001.502.002.50
Cooked Rabbit[A]1.001.502.002.50
Rabbit's Foot[B]0.100.130.160.19

  1. Only when on fire or killed with a weapon enchanted with Fire Aspect.
  2. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rabbit Hide0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Raw Rabbit0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Cooked Rabbit[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Rabbit's Foot[B]0–110.00%0.100–113.00%0.130–116.00%0.160–119.00%0.19

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rabbit Hide0–112120–212340–31210–41254
Raw Rabbit0–112120–212340–31210–41254
Cooked Rabbit[A]0–112120–212340–31210–41254
Rabbit's Foot[B]0–11101100–113100131000–14254250–11910019100

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rabbit Hide012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
Raw Rabbit012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
Cooked Rabbit[A]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
Rabbit's Foot[B]0910 (90.00%)87100 (87.00%)2125 (84.00%)81100 (81.00%)
1110 (10.00%)13100 (13.00%)425 (16.00%)19100 (19.00%)
Average110 (0.10)13100 (0.13)425 (0.16)19100 (0.19)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rabbit Hide0.500.751.001.25
Raw Rabbit0.500.751.001.25
Cooked Rabbit[A]0.500.751.001.25
Rabbit's Foot[B]0.100.130.160.19

  1. Only when on fire.
  2. Only when killed by a player.
  • 1–3XP upon player kills.

Killing a baby rabbit yields no items or experience.

Behavior

Rabbits hop around aimlessly instead of walking. They can jump up to almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick.[1] Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked.

All non-hostile rabbits avoid players within 8 blocks and wolves within 10 blocks. They also avoid most monsters within 4 blocks except ghasts[JE only], hoglins, magma cubes[JE only], phantoms[JE only], shulkers[JE only], slimes[JE only], undead mounts (camel husks, skeleton horses, zombie horses and zombie nautiluses), and the ender dragon.[2] Notably, rabbits do not try to avoid foxes and cats, and only run from them when attacked.

If /gamerule mobGriefing is true and [Int] MoreCarrotTicks is less than or equal to 0, rabbits have a chance to find and eat mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats are hostile to rabbits.

Breeding

Rabbits can be bred using carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

In Bedrock Edition and Minecraft Education, baby rabbits follow their parents; this behavior is absent in Java Edition.[3]

Variations

The six natural types of rabbits. The gold rabbit is looking at the player.

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (white), black mottled fur, black and white spotted fur, gold fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using /summon minecraft:rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}[Java Edition only] or /summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)[Bedrock Edition only].
  • While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, except for RabbitType: 99, the Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny

This feature is exclusive to Java Edition.
 
The current killer bunny texture
Upcoming First Drop 2026
Upcoming First Drop 2026

The killer bunny is an unused hostile variant of the rabbit exclusive to Java Edition that is hostile toward players, wolves, and foxes. It has pale pinkish white fur​[upcoming JE 26.1] and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8HP❤️❤️❤️❤️ damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player.

If it cannot find a player, the killer bunny actively seeks out and attacks any foxes and wolves, including tamed ones.

On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and foxes, but not the player.

Like hoglins, the killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast

"Toast" redirects here. For messages displayed on-screen, see Toasts, Advancements, Recipe, or Tutorial hints.
The rabbit named "Toast" using a name tag

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural white splotched rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz (TheMogMiner) implemented as a memorial.[4]

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Rabbit squeaksFriendly Mobs(regular)
Hostile Mobs(killer bunny)
Randomlyentity.rabbit.ambientsubtitles.entity.rabbit.ambient0.250.8-1.2
(Baby: 1.3-1.7)
16
​Rabbit attacksHostile MobsWhen the killer bunny attacks somethingentity.rabbit.attacksubtitles.entity.rabbit.attack1.00.8-1.216
​Rabbit diesFriendly Mobs(regular)
Hostile Mobs(killer bunny)
When a rabbit diesentity.rabbit.deathsubtitles.entity.rabbit.death0.50.8-1.2
(Baby: 1.3-1.7)
16
​Rabbit hurtsFriendly Mobs(regular)
Hostile Mobs(killer bunny)
When a rabbit is damagedentity.rabbit.hurtsubtitles.entity.rabbit.hurt0.50.8-1.2
(Baby: 1.3-1.7)
16
​Rabbit hopsFriendly Mobs(regular)
Hostile Mobs(killer bunny)
When a rabbit hopsentity.rabbit.jumpsubtitles.entity.rabbit.jump0.10.64-0.9616

Bedrock Edition:

Sounds
SoundClosed captions
[upcoming: BE 26.0]
SourceDescriptionIdentifierTranslation key
[upcoming: BE 26.0]
VolumePitch
​Rabbit squeaksFriendly MobsRandomlymob.rabbit.idlesubtitles.entity.rabbit.ambient0.20.8-1.2 (Baby: 1.3-1.7)
​Rabbit diesFriendly MobsWhen a rabbit diesmob.rabbit.deathsubtitles.entity.rabbit.death0.40.8-1.2 (Baby: 1.3-1.7)
​Rabbit hurtsFriendly MobsWhen a rabbit is damagedmob.rabbit.hurtsubtitles.entity.rabbit.hurt0.40.8-1.2 (Baby: 1.3-1.7)
​Rabbit hopsFriendly MobsUnused sound eventmob.rabbit.hopsubtitles.entity.rabbit.jump0.11.0


Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite rabbit.png: Sprite image for rabbit in Minecraft Rabbitrabbitfollowable_friendly_mobs
powder_snow_walkable_mobs
entity.minecraft.rabbit

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite rabbit.png: Sprite image for rabbit in Minecraft Rabbitrabbit18 lightweight
mob
rabbit
entity.rabbit.name

Entity data

Rabbits have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int] MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Rabbit can eat another crop only when it reaches 0.
    • [Int] RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.
Variant Numerical ID Identifier
Brown 0 brown
White 1 white
Black 2 black
White Splotched 3 white_splotched
Gold 4 gold
Salt 5 salt
The Killer Bunny 99 evil
Toast none none

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Rabbit SeasonCook and Eat Rabbit Meat15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Development

May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately rejected at the time due to negative feedback.
May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video"[dead link] showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014 Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types as well as naming them, just prior to their introduction.

Java Edition

Java Edition
1.814w27a Added rabbits.
Added baby rabbits.
14w28aThe spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.
14w29aKiller rabbits no longer spawn in Peaceful difficulty.
14w31aRabbits now have sounds.
Rabbits now have a revised model that includes a tail.
Rabbits can now take fall damage.
14w34aRabbits can no longer be tamed and do not flee from players.
The texture of killer rabbits has been changed.
"Killer Rabbit" has been been renamed to "The Killer Bunny".
The Killer Bunny now ignores Creative mode players.
The Killer Bunny no longer spawns without the use of commands. According to a later comment by Jeb, The Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games", another reason being "they're basically a random death event".[5]
The white splotched rabbit's eye color has been changed from pink to black.
pre1 The textures of The Killer Bunny has been changed, removing the blood.
1.8.1pre1Rabbits now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all "usual" passive mob biomes. They now only spawn in deserts, flower forests, taiga, mega taiga, cold taiga, ice plains, ice mountains, ice plains spikes, and "hills" and "M" variants of these biomes.
Rabbit spawn groups are now smaller and more sparse (weight 4 out of 44–52 rather than 10 out of 50–58).
The speed of rabbits has been increased when they're panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The health of rabbits has been reduced from 10HP❤️❤️❤️❤️❤️ to 3HP❤️💔.
The speed of rabbits has been generally increased.
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47bAdded The Killer Bunny attack sounds.
1.1418w43aAdded illager beasts, which flee from rabbits.
The textures of rabbits have been changed.
The textures of baby rabbits have been changed.
18w44aIllager beasts no longer flee from rabbits.[6]
1.18Experimental Snapshot 1Rabbits now spawn in the newly added meadow, grove and snowy slopes biomes.
experimental snapshot 2Rabbits now spawn more frequently in meadows.
21w37aRabbits can now spawn on snow blocks.
1.19.322w42aRabbits now have a 100% chance to drop raw rabbit when killed.[7]
1.19.4
Experiment
Update 1.20
23w07aRabbits now spawn in cherry groves.
1.20.223w32aCarrots being eaten by rabbits now emit a block_change vibration of frequency 11.
Upcoming Java Edition
26.1snap2
The models, textures and animations of rabbits have been changed.
Hitbox size has been adjusted to match the new model.
The Programmer Art textures of rabbits have been removed.

Bedrock Edition

Pocket Edition Alpha
v0.13.0build 1 Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
Added baby rabbits.
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100.
v0.15.0build 1 Rabbits named as "Toast" now use the Toast texture.
Bedrock Edition
1.8.0beta 1.8.0.8Added stray cats, which try to attack and kill rabbits.
1.10.0beta 1.10.0.3 The textures of rabbits have been changed.
The textures of baby rabbits have been changed.
1.13.0beta 1.13.0.1Added foxes, which attack rabbits.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Rabbits now spawn in groves.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Rabbits now spawn in meadows and snowy slopes.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.20Rabbits now spawn in cherry groves.
1.20.80Preview 1.20.80.21Rabbits now spawn more frequently in groves.
Upcoming Bedrock Edition
26.0
Experiment
Drop 1 of 2026
Preview 26.0.27
The models, textures, and animations of rabbits have been changed.
Tweaked the bounding box of both adult and baby rabbits to align with Java Edition and the new model.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1 Added rabbits.
Added baby rabbits.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added rabbits.
Added baby rabbits.

Data history

Java Edition
1.1116w32aThe entity ID of rabbits has been changed from Rabbit to rabbit.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

The warden concept art mentioning the idea of a friendly relationship between wardens and rabbits.
  • The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail.
    • Internally, the texture file for the Killer Bunny is called caerbannog.png.
  • The Killer Bunny was suggested by Twitter user @88bully.[8]
  • The death sound for the rabbit is called bunnymurder.ogg.
  • A concept art suggests that a friendly relationship between wardens and rabbits was considered during the warden's development.

Gallery

Animations

Upcoming

This section describes content that is currently in development for Java Edition and Bedrock Edition.
 
This content has appeared in development versions for Java Edition 26.1 and Bedrock Edition 26.0, but the full update adding it has not been released yet.
This feature can only be accessed through the "Drop 1 of 2026" experimental toggle in Bedrock Edition.

Mojang screenshots

Screenshots

Textures

In other media

References

  1. MC-207993
  2. MC-304535 — Rabbits are not scared of certain monsters
  3. MC-158608 — resolved as "Works As Intended".
  4. "@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:"@TheMogMiner (Ryan Holtz) on X (formerly Twitter), July 1, 2014
  5. "Who framed the killer rabbit?" by Marsh DaviesMinecraft.net, November 25, 2016.
  6. "FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn't fit with the Beast's lore."@jeb_ (Jens Bergensten) on X (formerly Twitter), October 30, 2018
  7. MC-96449 — resolved as "Fixed".
  8. "@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken."@TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 6, 2014
  9. "Trailer - Around the Minecraft World in 80 Biomes" – Minecraft on YouTube, November 6, 2022

External links

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