Bedrock Edition 26.10/Development versions

This is a list of Bedrock Edition 26.10 development versions.

Preview 26.10.20

Beta 26.10.20 (ChromeOS, Android) or Preview 26.10.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview for Bedrock Edition 26.10, released on January 27, 2026,[1] which retextures various baby mobs and fixes bugs.

Changes

Mobs

Baby mobs

  • Changed the textures and models of the following baby mobs:
    • Axolotl
      • Increased the bounding box of baby axolotls to better fit the new model.
      • Has new baby animations.
    • Dolphin
    • Donkey
    • Glow Squid
      • Increased the bounding box of baby glow squids to better fit the new model.
    • Horse
      • Increased the bounding box of baby horses to better fit the new model.
    • Mule
    • Skeleton Horse
      • Increased the bounding box of baby skeleton horses to better fit the new model.
    • Squid
      • Increased the bounding box of baby squids to better fit the new model.
    • Turtle
    • Zombie Horse
      • Increased the bounding box of baby zombie horses to better fit the new model.
  • Added new sounds for baby horses and chickens.
  • Added missing textures beneath baby chicken wings.
  • Updated the bone hierarchy and renamed the bones of baby donkeys and baby mules to match the horse hierarchy and bones.
  • Updated the UVs for the rear legs of both baby donkeys and baby mules.

Rabbit

  • The new rabbit models and textures are now version sliced.
    • Textures are prefixed with rabbit_.

General

Experiments

  • Removed the "Drop 1 of 2026" experimental toggle and implemented all features in regular gameplay.

Technical

AI Goals

  • Migrated "minecraft:behavior.ocelotattack" ('_' misname is legacy and cannot safely be changed).
  • Made schemas for the following goals stricter when parsing, and will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Also unified and updated documentation:
    • minecraft:behavior.drop_item_for
    • minecraft:behavior.fertilize_farm_block
    • minecraft:behavior.harvest_farm_block
    • minecraft:behavior.inspect_bookshelf
    • minecraft:behavior.lay_egg
  • Float Range field time_of_day_range in minecraft:behavior.drop_item_for now only accepts an object with min and max values.
  • Field lay_seconds in minecraft:behavior.lay_egg now only accepts numbers greater than or equal to 0.

API

  • Now generates JSON metadata for Molang queries available in the game.
  • Released @minecraft/server version 2.6.0.
  • Added @minecraft/server version 2.7.0-beta.
  • Released Block.getComponents and Block.hasComponent into 2.6.0.
  • Released EntityHealBeforeEvent from beta to v2.6.0.
  • Released EntityHealAfterEvent from beta to v2.6.0.
  • Released EntityHealCause from beta to v2.6.0.
  • Released EntityHealSource from beta to v2.6.0.
  • Released EntityHealEventOptions from beta to v2.6.0.
  • Released EntityHealBeforeEventSignal from beta to v2.6.0.
  • Released EntityHealAfterEventSignal from beta to v2.6.0.
  • Released WorldBeforeEvents.entityHeal from beta to v2.6.0.
  • Released WorldAfterEvents.entityHeal from beta to v2.6.0.
  • Released EntityHurtBeforeEvent from beta to v2.6.0.
  • Released EntityHurtBeforeEventOptions from beta to v2.6.0.
  • Released EntityHurtBeforeEventSignal from beta to v2.6.0.
  • Released WorldBeforeEvents.entityHurt from beta to v2.6.0.
  • Released EntityHurtAfterEventOptions from beta to v2.6.0.
  • Released change of EntityHurtAfterEventSignal to use EntityHurtAfterEventOptions from beta to v2.6.0.
  • Released EntityItemPickupAfterEvent from beta to v2.6.0
  • Released EntityItemPickupBeforeEvent from beta to v2.6.0
  • Released EntityItemPickupEventOptions from beta to v2.6.0
  • Released ItemFilter from beta to v2.6.0
  • Released EntityItemPickupAfterEventSignal from beta to v2.6.0
  • Released EntityItemPickupBeforeEventSignal from beta to v2.6.0
  • Released WorldAfterEvents.entityItemPickup from beta to v2.6.0
  • Released WorldBeforeEvents.entityItemPickup from beta to v2.6.0
  • Moved world.getSeed to stable.
  • query.get_level_seed_based_fraction is no longer restricted to the Upcoming Creator Features toggle.
  • Added minimum, maximum, or both bounds to several APIs.
  • API metadata now list any bounds, minimum value, or maximum value if applicable on interfaces and class methods and properties.
  • Moved localizationKey property on ItemType, EntityType, BlockType, and BlockPermutation from beta to stable.

@minecraft/server-net

  • Added additional error types for HTTP requests:
  • HttpRequestBodyTooLargeError - Request body exceeds configured limit.
  • HttpRequestLimitExceededError - Concurrent request limit reached.
  • HttpRequestNotAllowedError - Request targets a URI not in the allow list.
  • HttpsOnlyError - HTTPS required but non-HTTPS URI provided.

Components

  • Replaced the simulate_waves field of the minecraft:buoyant component with the new movement_type field.
    • The movement_type field accepts one of three values:
      • waves, makes the entity move up and down based on its speed (default value).
      • bobbing, makes the entity move up and down at a constant pace.
      • none does nothing.
    • The big_wave_probability and big_wave_speed fields are only used when movement_type is set to waves.
  • Added the can_auto_step_from_liquid field to the minecraft:buoyant component.
    • Defines whether the entity can move out of a liquid block to a neighboring solid block if pushed against it.

Dedicated Server

  • Added HTTP configuration capabilities for the @minecraft/server-net scripting module on dedicated servers. Server operators can now configure HTTP request limits and restrictions via the permissions.json file. All of the configurable options are optional. If not specified, limits for the particular setting will not be enforced.

Graphical

  • The colored block lighting feature is no longer restricted to the Render Dragon Features for Creator Experiment.
    • To enable this feature, PBR resource packs must include a local_lighting.json with static_light entries. Blocks that do not have a static_light and light_color specified via a provided resource pack will be treated as non-colored lighting and use the standard uniform light color.
  • Static colored lighting on flowing lava and other blocks no longer appears too dark in Vibrant Visuals.
  • Adding static_light shading to data driven entities in Vibrant Visuals.
  • Added static_light shading to more entities and items in Vibrant Visuals.
  • Static colored lighting no longer leaks through corners in Vibrant Visuals.
  • Adjusted the light attenuation of static colored block lighting to be less intense.
  • Custom blocks with ambient occlusion disabled do not have the occasional black vertex issue anymore.
  • Improve ambient occlusion for blocks using a custom geometry.
  • Removed ESSL_300 shader language support.

Realms

  • Added message and logic for error joining realm whose owner is banned.

UI

  • Added button enumeration narration to the death screen when text to speech is enabled.
  • Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android.
  • Input fields in Ore UI now support mouse caret positioning and selection on Android.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" experimental toggles.

Changes

Technical

Add-Ons and Script Engine

  • Added experimental toggle "Voxel Shapes" which enables the use of voxel shapes on blocks.
    • Voxel shapes are currently only used for occlusion/culling.
    • Currently, only unit cube Vanilla blocks have a voxel shape associated. With this experiment enabled, custom blocks with a voxel shape will only cull against Vanilla unit cube blocks or other custom blocks with a voxel shape.

Blocks

  • Added culling_shape field to minecraft:geometry component behind the VoxelShapes toggle.
    • The value should be an identifier of a voxel shape and can refer to either a custom voxel shape file, minecraft:unit_cube, or minecraft:empty.
    • If the VoxelShapes experiment is enabled and a shape is not specified, minecraft:empty will be used by default if the block does not use minecraft:geometry.full_block.
  • Blocks can handle the following entity events in scripting through the onEntity handler:
    • Custom named events:
      • on_home from minecraft:behavior.go_home
      • on_escape from minecraft:behavior.avoid_block
      • on_reach from minecraft:behavior.move_to_block
      • on_place from minecraft:behavior.place_block
      • on_take from minecraft:behavior.take_block
    • Unlike the current Vanilla blocks that handle those events, custom blocks may receive those events up to one tick after they were emitted, depending on how late in the tick the event was emitted.

Fixes

34 issues fixed

From released versions before Bedrock Edition 26.10

  • MCPE-168787 – Conflict Between The Game And Mouse "Show Location Of Point When I press the CTRL key" windows setting.
  • MCPE-173833 – Baby Polar Bear becomes Hostile.
  • MCPE-174103 – Adding an Illager Banner to an enchanted shield removes enchantments.
  • MCPE-177148 – Performance Issues on Nintendo Switch.
  • MCPE-218741 – Ghast changes back to old texture when shooting fireballs.
  • MCPE-226307 – The "Time" button in the chat/command window prevents you from changing the time from day to night if the "Always Day" option is enabled.
  • MCPE-229542 – Zombie horses can burn even while standing in water.
  • MCPE-229843 – Quick moving custom blocks displays a version of the block with backface culling enabled.
  • MCPE-231488 – Windows' "Click lock" mouse setting no longer working as of 1.21.120.
  • MCPE-231719 – Horse, Donkey, Mule, and Boat movement is extremely sluggish, delayed, and visually unstable.
  • MCPE-232019 – Block State for minecraft:corner doesn't update properly in specific circumstances.
  • MCPE-232109 – inputpermission command causes movement stutter.
  • MCPE-232900 – minecraft://?addExternalServer links are broken on GDK versions.
  • MCPE-233168 – Resizing the game window in Minecraft also resizes it in Minecraft Preview, and vice-versa.
  • MCPE-234715 – Updated full-block model rotated incorrectly in item frames.
  • MCPE-234722 – /reload all doesn't reload resource packs in "resource_packs" folder, but exiting and re-entering a world manually does.
  • MCPE-234734 – New baby Rabbits, Mooshrooms, Ocelots, and Sheep are invisible with the Classic Texture Pack activated.
  • MCPE-234744 – New rabbit textures were not given a separate "rabbit_v2" folder, breaking all existing resource packs.
  • MCPE-234784 – the new baby cows, pigs, and chickens are the size of adult mobs, with even bigger heads while using the Classic texture pack.
  • MCPE-234785 – The baby cats and wolves use the new 2026 drop 1 models, despite having the Classic texture pack enabled.
  • MCPE-235024 – Death screen no longer fading in.

Other

  • Fixed an issue preventing some item related achievements from being obtained.
  • Fixed incorrect allele range syntax for pandas and goats.
  • Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms.
  • Fixed screen narration reading previously typed chat messages letter by letter when context changed.
  • Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.
  • Fixed an issue with z-fighting on brewing stands and stonecutters on PlayStation in certain lighting conditions.
  • Fixed an issue that caused the spyglass full screen effect to brighten the scene in Vibrant Visuals.
  • Fixed an issue that caused end portals to have invisible panels in Vibrant Visuals.
  • Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world.
  • Fixed a bug that made buttons at the top of the Marketplace screen difficult to select with a controller.
  • Fixed EntityHurtBeforeEvent.cancel to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to true.
  • Fixed issues with the MERS texture for tamed baby wolves.
  • Added missing texture for the tamed woods variant for baby wolves.

Preview 26.10.21

Beta 26.10.21 (ChromeOS, Android) or Preview 26.10.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview for Bedrock Edition 26.10, released on February 3, 2026,[2] which adds golden dandelions, retextures several baby mobs, and fixes bugs.

Additions

Blocks

Golden Dandelion

Ingredients Crafting recipe
Gold Nugget +
Dandelion
Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Dandelion.png: Inventory sprite for Dandelion in Minecraft as shown in-game linking to Dandelion with description: DandelionInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
Invicon Golden Dandelion.png: Inventory sprite for Golden Dandelion in Minecraft as shown in-game linking to Golden Dandelion with description: Golden Dandelion

General

Settings

  • Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons.
  • Added an option on Windows to disable pausing when the application loses focus.

Controls

  • Added a keybind, F4 by default, to open the social drawer in-game.

Changes

Mobs

Baby mobs

General

UI

  • Updated the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page.
  • Updated the interact button design for touch controls.

Technical

AI Goals

  • Made the schema for minecraft:behavior.ram_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer.
  • Float Range field cooldown_range now only accepts an object with min and max values.
    • Other formats will fail to parse.
  • Made the schema for minecraft:behavior.celebrate stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer.
  • Float Range fields sound_interval and jump_interval now only accepts an object with min and max values.
    • Other formats will fail to parse.

API

  • Added isSuperset parameter to world.containsBiomes.
  • Moved world.containsBiomes to stable.
  • Removed superset property from BiomeFilter.
  • Moved ScriptBiomeFilter to stable.
  • Released BlockComponentRedstoneUpdateEvent.previousPowerLevel from beta to v2.6.0.
  • Released property ItemDurabilityComponent.unbreakable from beta to v2.6.0.

Character Creator

  • Added check for usage of banned skin in persona delegate and added case to display default appearance and inform user when banned skin is detected.
  • Exiting the game after changing your appearance will immediately cache all changes.

Entity components

  • Added the ability to pause and reset growth of entities in minecraft:ageable using specified items.
    • Introduced fields pause_growth_items and pause_growth_items, which are a list of items that can be fed to the entity to pause or reset growth for baby entities.
    • Introduced ActorDefinitionTrigger fields pause_growth and reset_growth to trigger an event when aging is paused or reset for baby entities.

Scripting

  • Added new widget render primitive types to the @minecraft/server-editor module:
    • WidgetComponentRenderPrimitiveTypeCylinder - Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)
    • WidgetComponentRenderPrimitiveTypeCone - Cone primitive with elliptical base (radiusX, radiusZ, height)
    • WidgetComponentRenderPrimitiveTypeCuboid - Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)
    • WidgetComponentRenderPrimitiveTypePyramid - Pyramid primitive with rectangular base (xWidth, zWidth, height)
    • WidgetComponentRenderPrimitiveTypeEllipsoid - Ellipsoid primitive with Vector3 radii
  • Added corresponding PrimitiveType enum values: Cone, Cuboid, Cylinder, Ellipsoid, and Pyramid.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.

Changes

Technical

API

  • Introduced new UI capabilities called Data-Driven UI (DDUI).
    • These APIs introduce a new way to create modal forms with new capabilities and an all new look.
  • Reload command now closes all the Data Driven UI screens as part of the execution.
  • ScriptSetBannerDetailsFunction now includes base color and pattern data.

Fixes

14 issues fixed

From released versions before Bedrock Edition 26.10

  • MCPE-158584 – Chat command completion on new iOS keyboard does not work when cursor at end of partial parameter.
  • MCPE-183866 – Villager names appear in a different font when the language is set to English (United Kingdom).
  • MCPE-191027 – Pick Block button opacity cannot be adjusted when customizing. controls.
  • MCPE-225207 – Wolf Armor & Undyed Bundle render incorrectly in Shelves and Item Frames if their textures are higher than 16x.
  • MCPE-234684 – Adult mooshroom's head mushroom floating.
  • MCPE-234733 – Baby skeleton horses grow up, unlike baby zombie horses.
  • MCPE-235095 – Party icon doesn't match the old UI style in the new settings screen.
  • MCPE-235400 – “Go to Settings” button opens JSON Settings menu instead of Ore UI.
  • MCPE-235419 – Game Crashes When Writing High-Data-Volume Text (e.g., Chinese/Japanese) on Single Book Page Due to New Character Limit in Beta 26.0.29.

Other

  • Fixed a crash that sometimes happened when players were climbing.
  • Fixed a crash when opening Realms tab with 150+ joined realms.
  • Fixed client crash on world load from out of bounds minecraft:geometry in the minecraft:item_visual component.
  • Fixed an issue with DebugBox where the position was being used as the bottom-left corner, instead of the centre.
  • Fixed an issue with DebugShape.attachedTo where the attachment position was unintentionally using the height offset of the entity.

Notes and references

  1. "Minecraft Beta & Preview - 26.10.20" – Minecraft Feedback, January 27, 2026.
  2. "Minecraft Beta & Preview - 26.10.21" – Minecraft Feedback, February 3, 2026.

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