Dungeons:Arena Battle

This article is about the battles between mobs and heroes. For the mobs that spawn during boss fights, see MCD:Boss Summons. For the battle similar to Arena Battles, see MCD:Boss Battle. For the melee weapon enchantment, see MCD:Ambush.

An arena battle, also known as an ambush for short, is a battle between mobs and heroes. There are distinct differences between these and boss battles.

Locations

Arena battles can be found in every mission in the game other than ???. Some missions have ambushes which spawn powerful mobs:

Treetop Tangle is the only mission to have an ambush which spawns a boss mob.

Behavior

Arena battles operate differently from boss fights, where arena battles spawn a lot more weaker mobs, then sometimes a powerful mob or a boss. The battle format also differs from boss fights, where it usually spawns in waves, such as the one in Pumpkin Pastures. The battles usually start out with several weak mobs. Over time, the waves of mobs get stronger until the battle ends, or when the boss appears. No matter what, battles always spawn mobs from the mission it takes place in.

There are also similarities between arena battles and boss fights. They are both triggered by certain events like heroes entering an arena like the one in Redstone Mines, or by pressing a trigger like the bell in Pumpkin Pastures. Some other triggers include buttons, levers, and pillars.

There is a chance for these ambushes to have mini bosses. There are nine missions where ambushes spawn two minibosses: the Woodland Mansion, the Pumpkin Pastures (Only with Echoing Void DLC), the Desert Temple (Only with Echoing Void DLC), the Basalt Deltas, the Crimson Forest, the Abyssal Monument, The Stronghold, the End Wilds and the Broken Citadel. So far, it isn't possible to have arena battles that spawn three bosses, but in the Coral Rise there is an arena battle that spawns four of them. Another similarity between arena battles and boss fights is that they have their own special music. They can also both be started by the Arch-Illager, the Jungle Abomination, the Wretched Wraith, the Tempest Golem, the Ancient Guardian and the Vengeful Heart of Ender. Each of them have their own summoning animation. The Arch-Illager teleports in, summons an ambush, and then teleports out. The jungle abomination, wretched wraith, tempest golem and ancient guardian just roar to summon an ambush, producing their own effects while doing so.

If the battles are a part of the mission's objectives, it is announced by the game, whereas if the battle is not part of the mission's objectives, it won't be announced.

Music

Arena music list

If the player escapes the arena while the music is playing, the music continues until another ambush or a boss fight is cleared.

Mainland and Hero Pass DLCs

  • arena1 (Arena Music for the Creeper Woods, Creepy Crypt, Pumpkin Pastures, Arch Haven, Soggy Swamp, Soggy Cave, Redstone Mines, Cacti Canyon, Lower Temple, Obsidian Pinnacle, all Jungle Awakens missions except Treetop Tangle, and all Creeping Winter missions)
  • arena2 (Arena Music for the Squid Coast, Desert Temple, Fiery Forge, Highblock Halls, and the Underhalls)
  • Invocation (Arena Music for Woodland Mansion and Woodland Prison Ancient Hunts)
  • Menta Menardi (Arena Music for Spider Cave Ancient Hunt)

Jungle Awakens

  • Summit (Arena Music for Treetop Tangle)

Howling Peaks

  • Summit (Arena Music for Windswept Peaks)
  • Ascension (Alternate Arena Music for Windswept Peaks)
  • Squall (Arena Music for Colossal Rampart)
  • Flurry (Alternate Arena Music for Colossal Rampart)
  • Rush (Arena Music for Gale Sanctum)
  • Scud (Arena Music for Gauntlet of Gales)

Flames of the Nether

  • Routers (Arena Music for Nether Wastes, Nether Fortress and Gold Rooms in Ancient Hunts)
  • Metaluna (Arena Music for Warped Forest and Soul Sand Valley)
  • Torn Acinder (Arena Music for Basalt Deltas)
  • Kermetic (Arena Music for Crimson Forest)

Hidden Depths

  • Cnidoblast (Arena Music for Coral Rise)
  • Nematocyst (Alternate Arena Music for Coral Rise)
  • Truched (Arena Music for Radiant Ravine)
  • Klyka (Alternate Arena Music for Radiant Ravine)
  • Swashes (Arena Music for Abyssal Monument)
  • Pit Fight (Alternate Arena Music for Abyssal Monument)

Echoing Void

  • Drawn (Arena Music for The Stronghold)
  • Closer (Alternate Arena Music for The Stronghold)
  • Nothingness (Arena Music for End Wilds)
  • Void (Alternate Arena Music for End Wilds)
  • Shattered (Arena Music for Broken Citadel)
  • Apart (Alternate Arena Music for Broken Citadel)

The Tower

Arena music

Mainland and Hero DLC

Sounds
SoundDescriptionIdentifier
Arena 1bgm_env_pupa2DArena
Arena 1 and 2 endbgm_env_generic2DArenaEnd
Arena 2bgm_env_deteBoss
Spider Cave arenap4_bgm_env_spcaArena
Spider Cave arena endp4_bgm_end_spcaArenaEnd
Woodland Mansion arenap4_bgm_env_womaArena
Woodland Mansion arena endp4_bgm_env_womaArenaEnd
Woodland Mansion roof arenap4_bgm_env_womaRoof
Woodland Mansion Roof arena endp4_bgm_env_womaBossEnd

Jungle Awakens

Sounds
SoundDescriptionIdentifier
Treetop Tangle arenaD3_bgm_env_wipeSideQuest
Treetop Tangle arena endD3_bgm_env_wipeSideQuestEnd

Howling Peaks

Sounds
SoundDescriptionIdentifier
Windswept Peaks arenaD3_bgm_env_wipeArenaLoop
Windswept Peaks arena endD3_bgm_env_wipeArenaEnd
Windswept Peaks side arenaD3_bgm_env_wipeSideQuest
Windswept Peaks side arena endD3_bgm_env_wipeSideQuestEnd
Gauntlet of Gales arenaD3_bgm_env_gasaArena
Gauntlet of Gales arena endD3_bgm_env_gasaArenaEnd
Gale Sanctum side arenaD3_bgm_env_gasaSideQuest
Gale Sanctum side arena endD3_bgm_env_gasaSideQuestEnd
Colossal Rampart arenaD3_bgm_env_enraArena
Colossal Rampart arena endD3_bgm_env_enraArenaEnd
Colossal Rampart side arenaD3_bgm_env_enraSideQuest
Colossal Rampart side arena endD3_bgm_env_enraSideQuestEnd

Flames of the Nether

Sounds
SoundDescriptionIdentifier
Basalt Deltas arenaD4_bgm_env_badeArena
Basalt Deltas arena endD4_bgm_env_badeArenaEnd
Crimson Forest arenaD4_bgm_env_crfoArena
Crimson Forest arena endD4_bgm_env_crfoArenaEnd
Nether Wastes, Nether Fortress & Gold Room arenaD4_bgm_env_enwaArena
Nether Wastes, Nether Fortress & Gold Room arena endD4_bgm_env_enwaArenaEnd
Warped Forest & Soul Sand Valley arenaD4_bgm_env_wafoArena
Warped Forest & Soul Sand Valley arena endD4_bgm_env_wafoArenaEnd

Hidden Depths

Sounds
SoundDescriptionIdentifier
Coral Rise arenaD5_bgm_env_coriArenaLoop
Coral Rise arena endD5_bgm_env_coriArenaEnd
Coral Rise side arenaD5_bgm_env_coriSidequestLoop
Coral Rise side arena endD5_bgm_env_coriSidequestEnd
Abyssal Monument arenaD5_bgm_env_abmoArenaLoop
Abyssal Monument arena endD5_bgm_env_abmoArenaEnd
Abyssal Monument side arenaD5_bgm_env_abmoSidequestLoop
Abyssal Monument side arena endD5_bgm_env_abmoSidequestEnd
Radiant Ravine arenaD5_bgm_env_raraArenaLoop
Radiant Ravine arena endD5_bgm_env_raraArenaEnd
Radiant Ravine side arenaD5_bgm_env_raraSidequestLoop
Radiant Ravine side arena endD5_bgm_env_raraSidequestEnd

Echoing Void

Sounds
SoundDescriptionIdentifier
The Stronghold arenaD6_bgm_env_thstArenaLoop
The Stronghold arena endD6_bgm_env_thstArenaEnd
The Stronghold side arenaD6_bgm_env_thstSidequestLoop
The Stronghold Side arena endD6_bgm_env_thstSidequestEnd
End Wilds arenaD6_bgm_env_enwiArenaLoop
End Wilds arena endD6_bgm_env_enwiArenaEnd
End Wilds side arenaD6_bgm_env_enwiSidequestLoop
End Wilds side arena endD6_bgm_env_enwiSidequestEnd
Broken Citadel arenaD6_bgm_env_blciArenaLoop
Broken Citadel arena endD6_bgm_env_blciArenaEnd
Broken Citadel side arenaD6_bgm_env_blciSideQuestLoop
Broken Citadel side arena endD6_bgm_env_blciSidequestEnd

Tower

Sounds
SoundDescriptionIdentifier
Tower arenaS1_bgm_env_thtoArenaLoop
Tower arena endS1_bgm_env_thtoArenaEnd
Tower boss arenaS1_bgm_env_thtoBossLoop
Tower boss arena endS1_bgm_env_thtoBossEnd

Sounds

Sounds
SoundDescriptionIdentifier
Arena mobs appearsfx_arenaMobsAppear
Arena pillar eye activatesfx_env_arenaEyeActivate
Arena gate openssfx_arenaGateOpen

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