Bedrock Edition Preview 26.0.27

Preview 26.0.27
Bedrock Edition 26.0.27.jpg: Infobox image for Preview 26.0.27 the version in Minecraft
Bedrock 26.0.27.png: Infobox image for Preview 26.0.27 the version in Minecraft
Edition

Bedrock Edition

Release date

January 7, 2026

Server version

1.26.0.27

Editor version

1.2.3

Build version

Windows: 40092415
Xbox Series X: 40092419
Android:
40092416 (armeabi-v7a)
40092421 (arm64-v8a)
iOS: 40092420

Internal version

Windows, Xbox: 1.26.27.0
Android: 1.26.0.27

Version code

Android:
952600027 (armeabi-v7a, 35)
962600027 (x86, 35)
972600027 (arm64-v8a, 35)
982600027 (x86_64, 35)

Type

Preview

Preview for

26.0

Downloads

Server
Windows
Linux

Protocol version

921


Beta 26.0.27 (ChromeOS, Android) or Preview 26.0.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and fourth Preview version for Bedrock Edition 26.0, released on January 7, 2026.[1] It adds features for the first drop of 2026 behind an experiment, including retextured and remodeled baby mobs, retextured and remodeled rabbits, craftable name tags, and more. This is the first beta/Preview released in 2026.

Changes

Mobs

Camel Husk, Skeleton Horse, and Zombie Horse

  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.

Drowned, Zombie Villager, and Zombified Piglin

  • 15% of naturally-spawned babies now have the ability to ride most nearby mobs.

Nautilus

  • Now has an underwater saddle equip sound.
  • Changed swimming animation.

Polar Bear

  • Baby polar bears no longer attack foxes.

Zombie Nautilus

  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.
  • Now has an underwater saddle equip sound.
  • Changed swimming animation.

Items

Spawn Egg

  • Now always spawn baby mobs when using on the same mob in Bedrock Edition, to match Java Edition.

Graphical

  • Dithering:
    • Added dithering to items held by players and mobs if dithering is enabled.
    • Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
    • Added cobweb block to the list of ditherable blocks.
  • Data-driving:
    • Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.

Technical

AI Goals

  • Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.dragonstrafeplayer
    • minecraft:behavior.dragonchargeplayer
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.stomp_attack
  • Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
  • Added new fields to minecraft:jump.dynamic:
    • regular_skip_data: Used during normal skip movement.
      • distance_scale: The multiplier applied to horizontal velocity when jumping.
      • height: The force applied vertically when jumping.
      • jump delay: Amount of ticks between sequential jumps.
      • animation_duration: Duration of the jump animation.
    • fast_skip_data: Used when travelling quickly with skip movement.
      • distance_scale: The multiplier applied to horizontal velocity when jumping.
      • height: The force applied vertically when jumping.
      • jump delay: Amount of ticks between sequential jumps.
      • animation_duration: Duration of the jump animation.

Block components

  • Added block permutation component validation for geometry and material instance components. If one is added, the other one will need to added.
    • Raises a warning for blocks with a format_version from before 1.26.0.
    • Raises an error for blocks with a format_version of 1.26.0 and after.
  • The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle.
  • minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle.
  • Updated documentation for the use_liquid_clipping field in minecraft:liquid_detection to better explain its use.
  • Updated the minecraft:geometry block component:
    • Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
    • The old geometry can still used by explicitly using the identifier minecraft:geometry.full_block_v1.
    • Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.
  • Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
    • Can now have an array of collision boxes.
    • Max height has been increased from 16 to 24.
  • Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets.

Camera

  • Provided the script API for supporting entity type families in the aim assist.

Components

  • Updated minecraft.behaviour.look_at_X behavior components:
    • Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
      • min_look_time and max_look_time - deprecated and has been replaced properly with look_time.
        • Uses of min_look_time and max_look_time will get upgraded automatically.
        • look_time - takes min and max as a range.
    • These changes affect the following behavior components:
      • minecraft.behaviour.look_at_entity
      • minecraft.behaviour.look_at_player
      • minecraft.behaviour.look_at_target
      • minecraft.behaviour.look_at_trading_player
    • Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
      • look_time - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to min_look_time and max_look_time.
      • target_distance - was used in some definitions and it was never passed to the component.
        • This would just silently fail and assign default values to the component.

Entity

  • All projectiles now deflect reflect_on_hurt:true projectiles on hit.
    • This is in addition to damage causing these projectiles to be deflected.

Entity Components

  • Split the minecraft:breedable component into two:
    • minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable:
      • blend_attributes
      • inherit_tamed
      • mutation_factor
      • mutation_strategy
      • random_variant_mutation_interval
      • random_extra_variant_mutation_interval
      • deny_parents_variant
      • breeds_with
      • combine_parent_colors
      • property_inheritance
      • parent_centric_attribute_blending
    • minecraft:breedable now only contains data about how an entity uses breeding behavior.
      • The way it spawns the child entity is via the minecraft:offspring_data component.

General

  • Now possible to reuse keybinding for normal actions, macros, and chords.

Network Protocol

  • ActorType modified: added ActorType::Undead.
  • ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster.
  • ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster.
  • Added new Level Sound Event saddle_in_water.
    • Levelsoundevent modified: added unique sound events for every spear type.

Tags

  • Added new biome tags.
    • slime tag allows slime to spawn higher than usual.
    • swamp_water_huge_mushroom tag allows huge mushrooms to spawn in shallow swamp water.
    • fast_fishing tag increases fishing speed.
    • high_seas tag alters salmon behavior.
    • surface_mineshaft tag changes surface mineshaft blocks to dark oak.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and the new "Drop 1 of 2026" experimental toggles.

Changes

Items

Name Tag

  • Are now craftable.
Ingredients Crafting recipe
Any Nugget +
Paper
Invicon Iron Nugget.png: Inventory sprite for Iron Nugget in Minecraft as shown in-game linking to Iron Nugget with description: Iron NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: Paper
Invicon Name Tag.png: Inventory sprite for Name Tag in Minecraft as shown in-game linking to Name Tag with description: Name Tag

Mobs

Baby mobs

  • Added new sounds for baby variety of wolves, cats, and pigs.
  • Updated the models and textures of the following baby mobs:
  • Armor on baby wolves and saddles on baby pigs will no longer render.

Rabbit

  • Their models, animations, and textures have been updated.
  • Now has an idle animation.

Technical

API

  • Added attachedTo property to DebugShape which specifies an entity that this shape should be positionally attached to.
  • Added visibleTo property to DebugShape which specifies an array of players that this shape should be visible to.
  • Debug Shapes no longer have a maximum render distance.
  • Added EntityItemDropAfterEvent to beta.
  • Added EntityItemDropAfterEventSignal to beta.
  • Added EntityItemDropEventOptions to beta.
  • Added previousPowerLevel to BlockComponentRedstoneUpdateEvent behind beta.

Camera

  • Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the minecraft:free camera preset.

Commands

  • Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack.
    • Enabled with the Experimental Creator Camera toggle.

Graphical

  • RenderDragon for Creators Experiment:
    • Static colored lighting on flowing lava and other blocks no longer appears too dark.
    • Added static lighting shading support to data driven entities and items.
    • The number of analytic/point lights in the scene is now limited according to resource availability.
    • Analytic/point lights will now phase in or out according to their importance to the scene's lighting.

Molang

  • Added query.get_level_seed_based_fraction molang function behind the Upcoming Creator Features toggle.

Tags

  • Added the new tag minecraft:metal_nuggets item tag to copper, iron, and gold nuggets.

Fixes

52 issues fixed

From released versions before 26.0

  • MCPE-137379 – Stripped spruce logs and wood are too dark in Bedrock Edition.
  • MCPE-169754 – Carried models of some items appear larger when using any HD texture pack.
  • MCPE-172928 – Cannot sleep with Skeleton Horse nearby
  • MCPE-219844 – Vibrant Visuals: First time adjusting options after selecting a preset doesn't change the preset to Custom.
  • MCPE-220557 – Player and mobs randomly disappear for a split second and reappear.
  • MCPE-221667 – Vibrant Visuals: Screen is completely black when the player is inside a block.
  • MCPE-223845 – Some zombie variants fail to form Chicken Jockeys.
  • MCPE-225208 – Panorama no longer rotates while loading a World.
  • MCPE-228287 – The entity model in the container screen does not rotate in the opposite direction from the cursor.
  • MCPE-229178 – Hovering over a text box with the mouse cursor no longer allows typing.
  • MCPE-229312 – The “Only add/see trusted skins” option name and description in the new General settings screen are misleading.
  • MCPE-229351 – The "Enter sleep mode when no inputs detected" option does not function as described.
  • MCPE-229542 – Zombie horses can burn even while standing on water.
  • MCPE-230229 – Non-Marketplace Resource Packs, Behavior Packs, and Skin Packs were not migrated to the new directory location.
  • MCPE-230775 – After changing language from Polish to English, some text remains in Polish.
  • MCPE-230779 – Chat does not let me type right after sending a message.
  • MCPE-230820 – Game window border is always dark.
  • MCPE-231432 – Worlds with a period in the folder name do not appear in-game.
  • MCPE-231602 – Nautilis, Zombie Nautilus & Coral Zombie Nautilus have an empty space in the back of the head.
  • MCPE-231639 – Static lights are equally bright at all light levels.
  • MCPE-231979 – Custom blocks face backwards in third person.
  • MCPE-232366 – Recommended Vibrant Visuals render distance does not scale with hardware and is always set to the lowest value in the Ore UI Video Settings menu.
  • MCPE-232391 – The “You can’t earn achievements” pop-up incorrectly lists Marketplace behavior packs as a reason achievements are disabled when Cheats are enabled.
  • MCPE-232488 – Wolf Armor model is off by on pixel to the left.
  • MCPE-232638 – Enchanted Banner Shield appears mostly white and covered with graphical artifacts in first-person view.
  • MCPE-232656 – Launching Minecraft turns on Text to Speech every time.
  • MCPE-232690 – “Show player names” option has an incorrect description in the Ore UI Video Settings menu.
  • MCPE-232731 – Experience Bottles Still Cannot Deflect Ghast Fireballs in Latest Beta 26.0.23 Despite Partial Fix for Bottle-type Projectiles.
  • MCPE-233088 – Xbox: Additional players in splitscreen log in with no items/the wrong user's items after 1.21.130 update.

From the 26.0 development versions

  • MCPE-232738 – On-screen keyboard remains persistently open in the inventory/crafting menu, blocking the view and preventing normal gameplay.
  • MCPE-232741 – World entries briefly appear cut off when opening the Worlds menu with Screen Animations enabled.

Other

  • Fixed upgrade from UWP to GDK causing corrupt skin states.
  • Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
  • Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
  • Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
  • Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
  • Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
  • Fixed dithering for equipped shields with banner designs when held by entities.
  • Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
  • Fixed a bug where several mobs would look at players from a further distance than intended.
  • Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
  • Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
  • Fixed a bug in Realms where villages would not generate until approached.
  • Fixed an issue that caused the "Extra Large UI" option in Ore UI Video Settings to set the wrong GUI scale.
  • Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
  • Fixed an issue where the getComponents entity component could return an undefined in the array when used in older scripting versions.
  • Fixed an issue where the on_equip and on_unequip events on the minecraft:equippable entity component would be executed on world load.
  • Fixed an issue where marketplace content did not load correctly on PlayStation.
  • Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
  • Fixed cases of static colored lighting leaking through corners.
  • Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
  • Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.

References

  1. "Minecraft Beta & Preview - 26.0.27" – Minecraft Feedback, January 7, 2026.

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