This article is about the world options for existing worlds. For world options during world creation, see Create New World. For the internal game settings, see Game rule.
If this split affects many pages, or may potentially be controversial, do not split until a consensus has been reached. Reason:Edit world in Bedrock is a completely different mechanic than in Java, literally nothing on this page applies to both editions
The world options or edit world screen are options to manage a world's files and its settings. In Java Edition, internal world settings can't be changed from the edit world screen and are handled by game rules, while in Bedrock Edition, game rules, add-ons, experiments, and other world settings can be changed at any time from the edit world screen, even from the pause menu.
A player can click on a world to select it, and thereby access the options of it. Then, some options appear at the bottom of the screen.
There are a total of 9 operations that can be performed from the world options, some of which are contained within the "Edit World" screen.
Location
Button
Description
Main Screen
Play Selected World
Loads the selected world. A world can also be loaded by clicking on
Delete
Permanently deletes the world after confirmation.
Re-Create
Make a restarted copy of the world. It has the same seed and settings, but without saving any changes made to the terrain.
Edit
Open a screen with more options:
Edit World Screen
Editing world name
The world name is visible on the top of the screen. A new display name for the world can be inputted.
Note that the name of the world folder does not change.
Reset Icon
Deletes the world's icon.png file, which allows a new icon to be taken. A new screenshot is taken to become the world's icon the next time Save and Quit to Title is clicked.[verify]
Open World Folder
Opens .minecraft/saves/<SELECTED WORLD>/. This allows quickly accessing folders like datapacks along with all the data for the world.
Make Backup
Makes a new .zip archive in .minecraft/backups/ with the data of the selected world stored. The file name of a backup follows this format: YYYY-MM-DD_hh-mm-ss_<World Folder Name>.zip.
Example: 2020-12-24_13-32-00_My World.zip. This is the world called "My World", it was made on December 24, 2020, at time 13:32 (1:32 PM). The world folder name is the original name of the world given at world creation, not the display name.
Open Backups Folder
Opens .minecraft/backups/.
Optimize World
Opens a screen to upgrade the level data of the world to the latest format. Once a world is optimized, it is no longer compatible with previous level formats. There are four options:
"Erase Cached Data" erases data like light levels and biome data, which must then be regenerated.
Create Backup and Load creates a backup to .minecraft/backups/ and then begin the optimization process.
I know what I'm doing! begins the optimization process without making a backup.
Cancel cancels the optimization process.
After clicking either of the buttons, the optimization process begins. Chunks generated in 1.19 or later are skipped, as they use the current format. The rest of the chunks are reformatted.
Bedrock Edition
The edit world screen in Bedrock Edition allows for various settings, most game rules, add-ons, and experiments to be changed. Worlds that are stored locally on the device can be edited, as well as worlds in an owned Realms server. The edit world screen for local worlds uses Ore UI, while the edit world screen for Minecraft Realms uses the Classic UI, making them look vastly different while offering almost the same options. The Ore UI version of the edit world screen for Minecraft Realms can be enabled with a button at the top in Minecraft Preview.
The world options for local worlds can also be viewed and edited from the settings in the pause menu, which uses the Classic UI in release versions and Ore UI in Preview. In the pause menu, most options are located in sections in the "Game" tab (except Multiplayer), and some are not available or named differently.
The edit world screen for local worlds.The Ore UI version of the edit world screen for Minecraft Realms in (Preview only).
Ore UI
The edit world screen for local worlds can be opened from the "Worlds" tab in the play screen by selecting the "Edit" button on a world, or by pressing / for controllers on a selected world. The Ore UI version of the edit world screen for Minecraft Realms can be opened by the Realm owner by selecting "Edit World" on a world in the Edit Realm screen and selecting the button at the top.
The menu shows the world thumbnail with some buttons and a tab list on the left, and the world options for each selected tab on the right.
Option
Description
Returns to the previously opened menu screen, usually the "Worlds" tab in the play screen for local worlds, and the Edit Realm screen for Minecraft Realms. If any options have been changed, the game offers to save the changes, or discard them.
Opens a menu with the option to change the world thumbnail to an in-game screenshot, or reset it to the default screenshot which is taken upon world saving. Not available for worlds in Minecraft Realms.
Saves changes made to the world options and opens the loading world screen to join the world or Realm.
Opens a menu with the options to upload the world to an owned Realm, or create a new Realms subscription. Selecting a Realms server will show a selection screen with three available world slots where the world can be stored. If a world already exists in the slot, the world will be replaced with the uploaded world.
Not available for worlds in Minecraft Realms.
Below, there are seven sections which open the respective world options on the right: General, Advanced, Multiplayer, Cheats, Resource packs, Behavior packs, and Experiments.
When the world has been created from a Marketplace template, some options may be locked by the creator. The options can be unlocked by selecting the message at the top, but this may result in different gameplay than the creator intended for the template.
Some options and custom add-ons may permanently disable achievements for the world, which are shown with a message on the top. Enabling add-ons or experiments shows a warning message as well.
General
World name
My World
The name of the world, shown in all world lists, in the in-game player list, and for multiplayer connections. Allows a string from 1-30 characters.
Game mode
Survival
Changes the default game mode, which is the game mode all players get when joining the world. Selecting Creative mode disables achievements.
Hostile mobs spawn and deal more damage. Hunger bar depletes and can drain all health.
Hardcore
You can't respawn if you die. Good luck! You'll need it.
Shows whether Hardcore mode is enabled, which cannot be changed.
World size
Update to Infinite
Turn your old 256x256 block world into an Infinite world. This will automatically make a backup of your old world.
Only available for worlds created with the Old world type before 1.18.0. This removes the invisible bedrock boundary around the world and allows infinite chunk generation, as well as gameplay features from the latest version.
File management
The first three options are not available on Realms. The last three options are exclusive to Realms.
Duplicate world
Copies the world files and stores the new world locally with - Copy added to the name.
Delete world
Are you sure? If you delete this world it will be gone forever..
Permenantly deletes the world, after confirmed a second time.
Export world
Export a world and its settings such as game modes, or difficulty Erasing the data is not available on a world with hardcore mode enabled.
Opens a menu to export the world files. Proceeding will export a copy of the world as .mcworld, opening the Windows file explorer to select where the world will be stored. It can be imported by opening the file with Minecraft or the import world feature. Only available on Windows.[1][2] There is one setting for world exportation.
Clear player data
This will erase all players cata completely, including chest contents, inventories, and locations.
Reset world
This will remove your current world from your Realm's active slot and replace it with a brand new world. Anyone currently playing will be temporarily disconnected.
Deletes all world data (except Saves) and activates a new, default world in the world slot. This does not allow world creation settings to be changed, which requires to replace it with a local world.
Replace world
This will remove your current world from your Realm's active slot and let you choose a world to replace it with. Anyone currently playing will be temporarily disconnected.
Opens a list of local worlds. Selecting one will replace the world slot on the Realm with the world, overwriting the old world.
Download world
Downloads the world and stores it locally on the device, with a name in the format [REALM NAME] - Copy.
Settings changes are applied when the world is running on the server[note 1]
Size: SizeMB - Last saved: DD Mon YYYY
The current size of the world, and the date when the world file was last edited.
The "File management" section for local worlds.
The "File management" section for Realms.
Advanced
World seed
Guides the algorithm that magically creates your world
This is the world seed, a random number which cannot be changed. In Realms, the value is not shown. A button on the right allows to copy the seed to the clipboard.
When "Flat world" is enabled, this shows the selected flat world preset for the generation. Below the selected flat world preset, a list of blocks that make up the flat world is shown with the amount of layers for each block.
Show coordinates
Display your current position
Shows the player's current coordinates on the HUD without decimals, applied for all players in the world.
Show days played
Display the number of in-game days played
Shows the number of in-game days played on the HUD, applied for all players in the world.
Recipe unlocking
Collect materials to unlock recipes in your recipe book
When enabled, crafting recipes need to be unlocked through gameplay before they appear in the recipe book. Locked recipes still function when items are put in the crafting grid without using the recipe book.
Fire spreads
Fire can spread between entities
Controls whether fire can spread from block to block, between entities, and distinguish naturally.
Controls whether hunger can affect the player's health; a high hunger bar regenerating health or an empty hunger bar lowering the health.
Tile drops
Blocks drop when they're broken
Controls whether blocks can drop items when they are broken.
Skip night by sleeping
Sleeping in a bed will skip to morning
Controls whether sleeping in a bed at night or during thunderstorms skips to morning and clear weather.
Required Sleeping Players
All (100%)
How many players must be in bed to skip the night?
Changes how many players are required to sleep before the night will be skipped, if "Skip night by sleeping" is enabled. Can be set between 0%, where the night will always be skipped if anyone sleeps in a bed, and 100% where all players need to be in bed before the night is skipped.
Immediate respawn
Skip "You died!" menu and immediately respawn
Controls whether to skip the death screen and immediately respawn after the player has died. In Hardcore mode, the "Game over!" screen will be skipped and the player will instantly enter Spectator mode upon death.
Respawn within this block radius when you die and no custom spawnpoint is set (max 128)
An integer input controlling the spread distance around the world spawn where players randomly spawn if they don't have a custom respawn point. Can be set between 0 and 128.
Simulation distance
4 chunks
The game loads and applies changes within a range of 64x6464x64 blocks from the player
Allows the simulation distance to be changed, which determines the range of mob spawning/despawning, game ticks, and chunk updates. Can be set to 4, 6, 8, 10, or 12 chunks. Some devices may limit the simulation distance option to 8 or 10 chunks.
Starting map
Spawn with a blank map to explore your world
When a player spawns in the world for the first time, an empty locator map appears in their hotbar. This is grayed out and cannot be changed.
Bonus chest
Spawn close to a chest with items to get you started
Shows whether a bonus chest generated near the world spawn during world generation, cannot be changed.
Multiplayer
Multiplayer game
Other players can join your world
Controls whether multiplayer is enabled in this world, not available in Realms. If enabled, the game is still considered singleplayer until other players join.
Settings
The following settings are grayed out unless multiplayer is enabled.
Player access / PlayStation™ Network friends
Friends
Determines who can join this world trough Minecraft's social network. Players can always join when they received an invite from the pause menu, and if enabled, the world shows as multiplayer world in the world list of friends, or the game can be joined from the profile. In Realms, this is a "Manage members" button located below the other options, which redirects to the Members tab of the Realm's settings, where players and default permissions can be changed.
Invite players
Anyone you send a direct invite can join
Friends
Anyone you've added as a Minecraft friend can join
Friends of friends
Friends of your Minecraft friends can join
Default player permissions
Member
The assigned player permissions to new players joining the game. These can always be customized per player from the pause menu. Not available in Realms.
Visitor
Visitors can only observe your world, not interact with it
Member
Members can build and mine, attack players and mobs, and interact with items and entities
Operator
Operators can teleport and use commands, in addition to anything Members can do
Visible to LAN players
Players on your local network can join your world
Controls whether the world is visible to any player on the same LAN network as a multiplayer game, regardless of the player access setting. Not available in Realms.
Friendly fire
Players can damage each other
Controls whether players can directly damage each other, using melee attacks or projectiles.
Locator bar
Shows the direction of nearby players in the world
Controls whether the locator bar is visible if multiple players are in the world.
Cheats
Cheats
Customize the game with cheat settings
Controls whether most commands are available for operators, unlocks the following cheat settings. Enabling this disables achievements, not available on Hardcore.
Cheat settings
The following settings are grayed out unless cheats are enabled.
Daylight cycle
Normal
Controls functionality of the daylight cycle. Always day is not available in Realms.
Normal
In-game time passes normally, from day to night
Always day
In-game time is locked to noon
Lock time
In-game time is locked to current time
Keep inventory
Keep all items in the inventory when you die
Controls whether players keep their inventory contents after dying.
Controls whether certain mobs can move and destroy blocks, such as endermen and creepers.
Entities drop loot
Non-mob entities, like paintings, drop items when destroyed
Controls whether non-mob entities can drop items when destroyed.
Weather cycle
The possibility to get rain, snow and thunderstorms
Controls whether the weather can change between rain, snow, and thunderstorms over time, or is locked to the current weather.
Command blocks
Use commands to program these blocks
Controls whether command blocks can execute commands and can be customized by operators.
Minecraft Education features
Enables educational items like the chemistry kit
Controls whether to enable certain features from Minecraft Education. Not available in Realms.
Random tick speed
1
Affects the behavior of certain blocks, like the speed of vegetation growth and decay (max 4096)
An integer input that controls the rate at which random events occur in the world caused by random ticks. Can be set between 0 and 4096, contains a quick reset button next to the box.
Resource packs
Not available in Realms, can only be accessed from the Classic UI.
Shared packs
Players are asked to download all local packs in order to join the game.
Controls whether resource packs on the world are optional or forced. When turned off, players can refuse to download and enable local resource packs, and select their own packs in the Global Resources settings. When turned on, players will download all enabled resource packs and global resource packs are disabled.
Active
Local
Lists all active local resource packs. When multiple resource packs are enabled that can conflict with each other, the highest resource pack in the list will overwrite donflicting features from other packs. Each pack can be dragged to any location in the list. A pack can be removed with the "Remove" button next to each pack, and the description can be shown by selecting the pack. For Marketplace packs, there is a button to open the purchase page in the Marketplace. For all packs, there is a button to open a menu with the technical details of the pack, such as the UUID, storage location, and error logs. Certain packs have a settings menu which allows to customize features from the pack and view custom information.
Global
Lists all active global resource packs. The same details and links can be opened for global packs as for local packs, but they can only be enabled or disabled in the "Global Resources" tab in the main settings menu.
Available
Owned
A dropdown widget that lists available resource packs obtained from the Marketplace, imported custom packs, or stored manually in development_resource_packs. Each pack can be activated by pressing the button on the right of the pack, and more information can be shown by selecting the pack. Marketplace packs also show a button to open the purchase screen in the Marketplace. Some packs may require downloading before they can be activated. Enabling a resource pack that is part of an add-on also enables the connected behavior pack if available.
Marketplace Pass
A dropdown widget that lists available resource packs from Marketplace Pass. They can be opened the same way as packs in the "Owned" list. If the player is not subscribed to the Marketplace Pass, a button that opens the Marketplace Pass purchase screen shows instead.
Get more packs
Hundreds of packs available in the Marketplace
Redirects to a Marketplace page featuring new resource packs.
Behavior packs
Not available in Realms, can only be accessed from the Classic UI.
Active
A submenu that lists active behavior packs, sets of customized features that affect gameplay. Behavior packs can be opened similarly to resource packs, but are always connected to the world data and can't be disabled for players.
Available
A submenu that lists available behavior packs obtained from the Marketplace, imported custom packs, or stored manually in development_behavior_packs. Enabling a behavior pack that is part of an add-on also enables the connected resource pack if available.
Experiments
Experiments are potential new features. Be careful as things might break.
Allows the player to enable several experimental features, not available in Realms. After saving the world with experiments enabled, the experiments can't be toggled off again. See Experiments § Bedrock Edition for details about each experiment.
Gameplay
Change the way your game looks
Villager Trade Rebalancing
Contains updated trades for villagers for the purpose of rebalancing
Drop 1 of 2026
Make lots of tiny friends with a whole cast of cute new baby mobs
Add-on creators
For creators of game packs and other add-ons
Upcoming Creator Features
Includes actor properties and adjustable fog parameters
Beta APIs
Use "-beta" versions of API modules in add-on packs
Experimental Creator Camera Features
Enables the use of the latest custom camera features
Render Dragon Features for Creators
Enable the deferred rendering pipeline. Requires a PBR-enabled resource pack and compatible hardware.
Settings
These are the same game settings as listed above, but located in-game in the settings menu in Minecraft Preview, if the player hosts the world. Release versions and Realms use the classic UI for these settings, described below.
Game
Change world settings and style of play
World name
My World
Shows the world name, cannot be changed.
Difficulty
Normal
Changes the game's difficulty setting, which has a significant effect on Survival gameplay.
Peaceful
No hostile mobs and only some neutral mobs spawn. Hunger bar doesn't deplete and health replenishes over time.
Easy
Hostile mobs spawn but deal less damage. Hunger bar depletes and drains health down to 5 hearts.
Normal
Hostile mobs spawn and deal standard damage. Hunger bar depletes and drains health down to half a heart.
Hard
Hostile mobs spawn and deal more damage. Hunger bar depletes and can drain all health.
Default game mode
Survival
Select a game mode for players entering your world
Changes the default game mode, which is the game mode all players get when joining the world.
Fly around and observe without interacting with the world or being seen
Hardcore mode
You can't respawn if you die. Good luck! You'll need it.
Shows whether the game has Hardcore enabled, but cannot be changed.
World setup
Settings for worlds created by you
Starting map
Spawn with a blank map to explore your world
Shows whether players that join for the first time spawn with an empty locator map in their first hotbar slot, but cannot be changed.
Bonus chest
Spawn close to a chest with items to get you started
Shows whether the world has been generated with the bonus chest, but cannot be changed.
Player permission when joining from invite
Member
The assigned player permissions to new players joining the game. These can always be customized per player from the pause menu.
Visitor
Visitors can freely explore your world, but cannot interact with blocks, items, or entities. Trust Players Off.
Member
Members are active players in your world who can break and create blocks, and attack mobs and other players.
Operator
Operators are members who can set player permissions and use commands to have more control over your world.
Flat world
A flat world to build up or mine down into
Shows whether the world has been created as a flat world, but cannot be changed.
Seed
A mysterious series of numbers used to create your world
The world seed, a random number by default, used to determine how the world generation randomly creates the world, cannot be changed. The seed can be copied with the button on the right.
Simulation Distance
4 chunks
The game loads and applies changes within a range of 64x6464x64 blocks from the player
Shows the simulation distance, which affects the range of blocks that receive ticks and chunk updates, but cannot be changed.
World options
Make the world yours
Friendly fire
Players can hurt each other
Controls whether players can directly damage each other, using melee attacks or projectiles.
Show coordinates
Display your current position at all times
Shows the player's current coordinates on the HUD without decimals, applied for all players in the world.
Locator bar
Shows the direction of nearby players in the world
Controls whether the locator bar is visible if multiple players are in the world.
Show days played
Number of in-game days that have passed
Shows the number of in-game days played on the HUD, applied for all players in the world.
Fire spreads
Might want to build with stone
Controls whether fire can spread from block to block, between entities, and extinguish naturally.
Recipes unlocking
Collect materials to automatically unlock recipes
When enabled, crafting recipes need to be unlocked through gameplay before they appear in the recipe book. Locked recipes still function when items are put in the crafting grid without using the recipe book.
Controls whether hunger can affect the player's health; a high hunger bar regenerating health or an empty hunger bar lowering the health.
Tile drops
Blocks drop in the spot or tile where they're broken. When off, blocks are simply destroyed.
Controls whether blocks can drop items when they are broken.
Skip night by sleeping
Sleeping in a bed at night will skip to morning
Controls whether sleeping in a bed at night or during thunderstorms skips to morning and clear weather.
Required sleeping players
100%
Percentage of players that must be in bed to skip to morning
Changes how many players are required to sleep before the night will be skipped, if "Skip night by sleeping" is enabled. Can be set between 0%, where the night will always be skipped if anyone sleeps in a bed, and 100% where all players need to be in bed before the night is skipped.
Immediate respawn
Skip "You died!" menu and respawn immediately
Controls whether to skip the death screen and immediately respawn after the player has died. In Hardcore mode, the "Game over!" screen will be skipped and the player will instantly enter Spectator mode upon death.
Respawn radius in blocks
10
Randomly respawn somewhere within this many blocks of where you died (max 128)
An integer input controlling the spread distance around the world spawn where players randomly spawn if they don't have a custom respawn point. Can be set between 0 and 128.
Experiments
Try out new features and in-game experiments. But heads up! These can't be turned off after world creation.
Contains updated trades for villagers for the purpose of rebalancing
Drop 1 of 2026
Make lots of tiny friends with a whole cast of cute new baby mobs
Add-on creators
Upcoming Creator Features
Includes actor properties and adjustable fog parameters
Beta APIS
Use "-beta" versions of API modules in add-on packs
Experimental Creator Camera Features
Enables the use of the latest custom camera features
Render Dragon Features for Creators
Enable the deferred rendering pipeline. Requires a PBR-enabled resource pack and compatible hardware.
Cheats
Sometimes you need to bend the rules
Activate cheats
Get access to Minecraft's built-in cheat system
Controls whether most commands are available for operators, unlocks the following cheat settings. Enabling this disables achievements, not available on Hardcore.
Education edition
Try out your world with Education edition's toolset
Mobs can break blocks and interfere with the environment
Controls whether certain mobs can move and destroy blocks, such as endermen and creepers.
Entities drop loot
Non-mob entities, like paintings, drop items when destroyed
Controls whether non-mob entities can drop items when destroyed.
Normal weather cycle
Like rain, snow, and thunderstorms
Controls whether the weather can change between rain, snow, and thunderstorms over time, or is locked to the current weather.
Command blocks enabled
These are special programmable blocks
Controls whether command blocks can execute commands and can be customized by operators.
Tick Speed
1
Changes the speed of the world and everything in it (max 4096)
An integer input that controls the rate at which random events occur in the world caused by random ticks (notticks). Can be set between 0 and 4096, contains a quick reset button next to the box.
Multiplayer
Enjoy Minecraft with friends
The following settings are all grayed out.
Enable Multiplayer
Allow other players to join your world
Shows whether multiplayer is enabled in this world. If enabled, the game is still considered singleplayer until other players join.
Microsoft account privacy
Friends Only
Select who can join your multiplayer world
Shows who can join this world trough Minecraft's social network,. Players can always join when they received an invite from the pause menu, and if enabled, the world shows as multiplayer world in the world list of friends, or the game can be joined from the profile.
Invite Only
Anyone you send a direct invite can join your world
Friends Only
Anyone you've added as a Minecraft friend can join your world
Friends of Friends
Friends of your Minecraft friends can join your world
Visible to LAN players
Shows whether the world is visible to any player on the same LAN network as a multiplayer game, regardless of the player access setting.
Classic UI
The "Game" settings tab in the pause menu.
The edit world screen in MinecraftRealms, the game settings in the pause menu, and Bedrock Editor use the Classic UI, which looks vastly different from Ore UI and offers some different options. The edit world screen for Minecraft Realms can be opened by the Realm owner by selecting "Edit World" on a world in the Edit Realm screen. The game settings in the pause menu can be opened by selecting "Settings" in the pause menu. The world options tabs are located in the "World" or "Realm" section on the left, and the add-on tabs are located in the Add-Ons tab at the bottom.
The edit project screen in Bedrock Editor only affects the world after exportation, and allows all options to be changed including normally grayed out options.
Game Settings
Option
Description
Default
World Name
Allows the name of the world to be set to a custom string from up to 30 characters.
My World
Difficulty
Allows the default difficulty setting to be changed. Can be set between Peaceful, Easy, Normal (default), and Hard.
Allows the personal game mode for the player to be changed, which is also affected by the /gamemode command. Available game modes are Survival, Creative, Adventure, Spectator, and Default (the player's game mode is the same as the world's default game mode). Not available for Minecraft Realms.
Default
Hardcore mode
Shows whether Hardcore mode is enabled or not, but can't be changed.
OFF
World Preferences
Starting Map
Shows whether the starting map option was enabled upon world creation, but can't be changed. Not available for Minecraft Realms.
OFF
Bonus Chest
Shows whether the bonus chest option was enabled upon world creation, but can't be changed. Not available for Minecraft Realms.
Player permission when joining from invite
The default player permission when a player joins the world from an invite. Available permissions are Visitor, Member, and Operator. In Minecraft Realms, this option can be changed in the "Members" tab in the Manage Realm screen or the pause menu and affects the whole Realm, rather than only the world.
Member
World Type
Shows the world type of the world, which is Infinite by default. If the "Flat world" option has been enabled, the world type shows Flat. If a world has been created as an Old world before Bedrock Edition 1.18.0, this shows Old. Not available for Minecraft Realms.
Infinite
Seed
Shows the world seed which randomly generates the world's terrain and features, but can't be changed. Not available for Minecraft Realms.
Simulation Distance
Shows the simulation distance selected for the world. This can only be changed in the edit world screen in the Play screen. Not available for Minecraft Realms.
4 chunks
World Options
Friendly Fire
Controls whether players can damage each other.
ON
Show Coordinates
Controls whether to display the player's coordinates.
OFF
Locator bar
Controls whether the locator bar is visible if multiple players are in the world.
ON
Show Days Played
Controls whether to display the in-game days played.
An integer input that controls the rate at which random events occur in the world caused by random ticks. Defaults to 1, with a maximum value of 4096. Contains a reset button next to the box.
1
Download World
Downloads the world and stores it locally on the device, with a name in the format [REALM NAME] - Copy. Only available for Minecraft Realms.
Replace World
Opens a list of local worlds. Selecting one will replace the world slot on the Realm with the world, overwriting the old world. Only available for Minecraft Realms.
Reset World
Deletes all world data (except backups) and activates a new, default world in the world slot. Only available for Minecraft Realms.
Multiplayer
The following options are not available for MinecraftRealms.
Option
Description
Default
Multiplayer Game
Shows whether multiplayer is enabled in this world, but can't be changed.
ON
Microsoft account Settings
Shows which type of players can join the world, which can be Invited Players Only, Friends Only, or Friends of Friends, but can't be changed.
Friends Only
Visible to LAN Players
Shows whether players on the same LAN network can join the world, but can't be changed.
ON
Add-Ons
Enabling and disabling resource packs and behavior packs works exactly the same as in the Ore UI version of the edit world screen, however, the buttons are located differently. All packs are located behind collapsible section headers. The options for each pack can be viewed by selecting a pack. Press "Activate" or "Deactivate" to enable or disable packs, and press "View in Store" to open the purchase screen in the Marketplace for Marketplace packs. Activated packs can be moved in the list by selecting an arrow button on the bottom-right of a pack. For activated packs only, the technical details screen can be opened by pressing the green checkmark button on the right.
All activated and available resource packs and behavior packs can be viewed from the pause menu, but none of them can be activated or deactivated while in the world. Additionally, on Minecraft Realms, locally stored custom packs in development_resource_packs and development_behavior_packs but this can be bypassed by storing them in the regular resource packs and behavior packs directories.
The "Game settings" tab in Minecraft Realms. Note that this screenshot is taken in the "New World" version of the edit world screen, but it looks similar in the regular edit world screen.
The "Backups" tab in Minecraft Realms.
The "Game" tab in the pause menu.
The "Game settings" tab in the pause menu for Minecraft Realms.