Color

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This article is about the rendering mechanic. For items used to apply color to others, see Dye. For other uses, see Color (disambiguation).

Colors are applied to several blocks, items and particles in order to display a much wider array of possibilities than would be possible with a raw unmodified texture without the need for potentially millions of distinct files.

Texture colors

While most objects directly use colors from the RGBA color texture map, some parts of textures are tinted with specific variable colors. Tinted textures are created by taking the base texture and multiplying it with the given tint, such as the biome color.

Block and fluid colors

Main article: Block colors

Grass

The following blocks are counted as part of the "grass" group of blocks, and are accordingly colored:

Grass colors are biome-dependent, and the colors used are usually picked from a dedicated grass colormap, with some exceptions.

The following removed blocks (many unintended) also utilized the grass colors (full lists of renders can be found here and here):

Foliage

The following blocks are counted as part of the "foliage" group of blocks, and are accordingly colored:

Foliage colors are biome-dependent, and the colors used are usually picked from a dedicated foliage colormap, with some exceptions.

The following removed blocks (many unintended) also utilized the foliage colors (a full list of renders can be found here):

Dry foliage

One block is counted as part of the "dry foliage" group, colored in different tints of brown based on the biome.

Water

Water placed in the world is also subject to coloring. In Java Edition, this also applies to cauldrons.

Unlike grass and foliage, water colors are always predefined, and are never picked from a colormap, even though one used to exist.

Stems

Unlike other crops, pumpkin stems and melon stems utilize a color system which applies a different color for each growth stage.

Redstone wire

Redstone wire uses a color system which colors the wire depending on its current power level. With no power, it appears as a very dark red, whereas it appears bright red at full power.

Cauldrons

This feature is exclusive to Bedrock Edition.
 

Potions placed in cauldrons also use colors to represent the contained potion.​[more information needed]

Water in cauldrons can be dyed similar to leather armor.

Constant colors

A small subclass of blocks use colors which do not change at all under any circumstances.

The following removed block (many unintended) also used a constant color (a full list of renders can be found here):

Items

Main article: Item colors
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Entities

Main article: Miscellaneous colors

Dyed sheep

Sheep can be dyed, which changes the color of its wool with unique colors.

Wolf and cat collar

Both wolf and cat collars use the dye colors directly one to one.

Experience orbs

Experience orb textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow.

Other

Particles

Alongside potion particles, several other particles are stored as gray textures with colors applied to them after the fact. Notable examples are the various dripping particles (water, lava, honey, crying obsidian, spore blossom), critical hit (which has a white texture but an orange color is later applied), and magic crit (same).

Note blocks also emit particles, whose base texture is gray, that change color through the spectrum.

Commands can be used to set the colors of some but not all particles.

Banners

Banners are colored according to default dye colors.

Beacon beam

Beacon beams are colored according to default dye colors. Without any stained glass, it defaults to the color for white dye.

End gateway beam

For the colors applied to end gateway beams, see Miscellaneous colors § End Gateway beam.

The end gateway creates a beam under certain circumstances which is colored different colors depending on why said beam is created.

Guardian beam

For the colors applied to guardian beams, see Miscellaneous colors § Guardian beam.

When attacking, guardians shoot a ranged beam which follows a gradient dependent on time.

Light colors

When the "Render Dragon Features for Creators" experiment is enabled in Minecraft Preview, and Vibrant Visuals is enabled, all light-emitting blocks render colored lighting on the surrounding blocks. Furthermore, if point lights are enabled, some light blocks have point lighting, which is a directional light source with the same colors applied.

Sky and clouds

In Bedrock Edition, the sky and clouds have predefined colors for rainfall, thunderstorms and lightning strikes, which are blended with a specified weight with regular biome colors.

World border

For the colors applied to the world border, see Miscellaneous colors § World border.

The world border in Java Edition has several colors. A blue color is applied if the border is stationary. If expanding, the world border takes on a green hue. If the world border is shrinking, the world border turns red. In the Nether, the world border is always red no matter if it is expanding, stationary, or shrinking. The world border becomes more opaque the closer the player is to it, and more transparent if the player is further away.

Biome colors

Main article: Biome § Tint
For renders of blocks with the biome colors applied, see Block colors.

The temperature and downfall values of a biome are used when determining the colors of grass, foliage, dry foliage, water, fog, and the sky. Blocks such as mossy cobblestone, mossy stone bricks, and the stems of most flowers are not affected by biome coloration.[1] In Bedrock Edition, biome colors are also visible on maps.[2]

Plants

Most biomes color blocks based on colormaps. The exact color used depends on the biome's temperature and downfall values, on the X and Y axis respectively.

At borders between or among biomes, the colors of the block and its eight[verify] neighbors are computed and the average is used for the final block color.

Certain biomes use unique colors, overriding the temperature-based colors.

  • Grass in swamps and mangrove swamps uses two different colors depending on the temperature inside the swamps, which is affected by a Perlin noise function. This is
     #4C763C
    below −0.1, and
     #6A7039
    . In Bedrock Edition, a colormap is used for this.
  • Foliage in swamps is always colored
     #6A7039
    , determined by a colormap in Bedrock Edition.
  • Foliage in mangrove swamps is always colored
     #8db127
    , determined by a colormap in Bedrock Edition.
  • Dark forests use the same grass colors as in other biomes, but are bit masked with the number #FEFEFE, and averaged with a dark green color (
     #28340A
    ) to produce the final color. In vanilla, the color therefore used is
     #507A32
    .
  • Leaf litter in swamps, mangrove swamps, and dark forests uses color code
     #7B5334
    .
  • Pale gardens use color value
     #778272
    for its grass, use color value
     #878D76
    for foliage and use color value
     #A0A69C
    for the leaf litter.
  • All badlands biomes use
     #90814D
    for grass and
     #9E814D
    for foliage and dry foliage.
  • Cherry groves use color value
     #B6DB61
    for foliage and grass.

Water

Water and water cauldrons placed in the world are subject to coloring. In Java Edition, unique water colors are used for different ocean temperatures, swamps, pale gardens, and a few other biomes. In Bedrock Edition, every biome has unique colors, even different dimensions. These are also visible on maps. Some biomes also have custom transparencies for water surface colors.

Water fog is colored accordingly to the water surface per biome, with slightly different colors and strengths.

Sky

The sky in the Overworld has variying shades of blue based on the temperature. Pale gardens override this with
 #B9B9B9
, and End biomes placed in the Overworld have black sky colors. In Java Edition, each biome has unique colors during rainfall and thunder.

Fog

Fog has several colors, which are dependent of the fog type and the biome.

  • Sky fog in the Overworld is
     #c0d8ff
    in Java Edition and
     #abd2ff
    in Bedrock Edition.
  • Sky fog in the End is
     #a080a0
    in Java Edition and
     #0b080c
    in Bedrock Edition.
  • Sky fog in pale gardens is
     #817770
    .
  • Weather fog is
     #666666
    , or
     #403C44
    in pale gardens.‌[Bedrock Edition only]
  • Fog in the Nether uses custom colors depending on the biome.
  • Water fog has unique colors for every biome.
  • Lava fog is colored
     #991A00
    .
  • Powder snow fog is colored
     #9FBBC8
    .

References