Large Fern

Large Fern
Large Fern.png: Infobox image for Large Fern the block in Minecraft
Invicon Large Fern.png: Inventory sprite for Large Fern in Minecraft as shown in-game with description: Large Fern
Renewable

Yes

Stackable

Yes (64)

Tool
Blast resistance

0

Hardness

0

Luminous

No

Transparent

Yes

Flammable

Yes (60)

Catches fire
from lava

Yes

A large fern is the 2-block tall variant of the fern.

Obtaining

Breaking

When broken normally, a large fern has a 12.5% chance of dropping 1 wheat seeds item. This is affected by the Fortune enchantment, dropping 1–3, 1–5, or 1–7 wheat seeds with Fortune I, II, and III respectively.

When broken using shears, a large fern drops two ferns instead.

Placing any block on a large fern breaks the fern and causes it to not drop any wheat seeds.

Block Large Fern
Hardness 0
Breaking time (secs)
Default 0.05
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Natural generation

Large ferns occur naturally only in taiga, snowy taiga, and old growth taiga biomes.

Large ferns can additionally be found around some taiga and snowy taiga‌[BE only] village houses.

Generated loot

Item Structure Container Quantity Chance
Java Edition
Large Fern Village Taiga house chest 1 18.6%
Bedrock Edition
Large Fern Village Taiga house chest 1 20.3%

Post-generation

Bone meal can be used on a fern to grow it into a large fern.

Usage

Most 2-block tall plants, including large ferns, have a disproportionately large hitbox compared to other plants.[1] The only exception to this rule is tall seagrass.[2]

Composting

Placing a large fern into a composter has a 65% chance of raising the compost level by 1.

List of colors

The coloration of grass plants is dependent on the biome they are in. A grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.

In Bedrock Edition, biome colors also appear on maps.[3]

Color

Item

  • In Java Edition, grass items use biome color with temperature 0.5, downfall 1.0, and as a result is colored
     #7cbd6b
    . In Bedrock Edition, this color is coded in the item's texture.

Biome colors

These values are generated by the biome dyeing algorithm. See biome colors for more information.

Biome Color Renders
Short Grass Tall Grass Fern Large Fern Potted Fern
Badlands
 #90814D
Eroded Badlands
Wooded Badlands
Badlands Plateau[BE only]
Modified Badlands Plateau[BE only]
Modified Wooded Badlands Plateau[BE only]
Cherry Grove
 #B6DB61
Desert
 #BFB755
Savanna
Savanna Plateau
Windswept Savanna
Nether Wastes
Soul Sand Valley
Crimson Forest
Warped Forest
Basalt Deltas
Desert Hills[BE only]
Desert Lakes[BE only]
Shattered Savanna Plateau[BE only]
 #82C245
Stony Peaks
 #9ABE4B
Jungle
 #59C93C
Bamboo Jungle
Jungle Hills[BE only]
Modified Jungle[BE only]
Bamboo Jungle Hills[BE only]
Sparse Jungle
 #64C73F
Modified Jungle Edge[BE only]
Lush Caves[BE only]
 #B9B75B
Mushroom Fields
 #55C93F
Mushroom Field Shore[BE only]
Swamp
 #6A7039
Mangrove Swamp
Swamp Hills[BE only]
Swamp
 #4C763C
Mangrove Swamp
Swamp Hills[BE only]
Plains
 #91BD59
Sunflower Plains
Beach
Dripstone Caves[JE only]
Deep Dark
Forest
 #79C05A
Flower Forest
Wooded Hills[BE only]
Tall Birch Hills[BE only]
Dark Forest
 #507A32
Dark Forest Hills[BE only]
Pale Garden
 #878D76
Birch Forest
 #88BB67
Old Growth Birch Forest
Birch Forest Hills[BE only]
Ocean
 #8EB971
Deep Ocean
Warm Ocean
Deep Warm Ocean[BE only]
Lukewarm Ocean
Deep Lukewarm Ocean
Cold Ocean
Deep Cold Ocean
Deep Frozen Ocean
River
Lush Caves[JE only]
The End
Small End Islands[JE only]
End Barrens[JE only]
End Midlands[JE only]
End Highlands[JE only]
The Void[JE only]
Meadow[JE only]
 #83BB6D
Meadow[BE only]
 #86B87F
Old Growth Pine Taiga
Giant Tree Taiga Hills[BE only]
Giant Spruce Taiga Hills[BE only]
Taiga
 #86B783
Old Growth Spruce Taiga
Taiga Hills[BE only]
Taiga Mountains[BE only]
Dripstone Caves[BE only]
 #8DB58A
Windswept Hills
 #8AB689
Windswept Gravelly Hills
Windswept Forest
Stony Shore
Gravelly Mountains+[BE only]
Mountain Edge[BE only]
Snowy Beach
 #83B593
Snowy Plains
 #80B497
Ice Spikes
Snowy Taiga
Frozen Ocean
Frozen River
Grove
Snowy Slopes
Frozen Peaks
Jagged Peaks
Snowy Mountains[BE only]
Legacy Frozen Ocean[BE only]
Snowy Taiga Hills[BE only]
Snowy Taiga Mountains[BE only]


Sounds

Java Edition:

BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.grass.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundClosed captions
[upcoming: BE 26.0]
SourceDescriptionIdentifierTranslation key
[upcoming: BE 26.0]
VolumePitch
​Block brokenBlocksOnce the block has brokendig.grasssubtitles.block.generic.break0.70.8–1.0
​Block placedBlocksWhen the block is placeduse.grasssubtitles.block.generic.place0.80.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.grasssubtitles.block.generic.hit0.30.5
​FootstepsPlayersFalling on the block with fall damagefall.grasssubtitles.block.generic.footsteps0.41.0
​FootstepsPlayersWalking on the blockstep.grasssubtitles.block.generic.footsteps0.31.0
​FootstepsBlocksJumping from the blockjump.grasssubtitles.block.generic.footsteps0.111.0
​FootstepsBlocksFalling on the block without fall damageland.grasssubtitles.block.generic.footsteps0.211.0

Data values

ID

Java Edition:

NameIdentifierFormBlock tags Translation key
BlockSprite large-fern.png: Sprite image for large-fern in Minecraft Large Fernlarge_fernBlock & Itemenchantment_power_transmitter
replaceable
replaceable_by_trees
block.minecraft.large_fern

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1] Translation key
BlockSprite large-fern.png: Sprite image for large-fern in Minecraft Large Fernlarge_ferndouble_plant / 3-865Block & Giveable Item[i 2]Identical[i 3] tile.double_plant.fern.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
upper_block_bitNot Supportedfalsefalse
true
UnsupportedIf it is the upper half of the plant.

History

Java Edition

Java Edition
1.7.213w36a Added large ferns.
1.814w25a Cross models, including large ferns, are now subject to directional shading.
? Crosses are no longer subject to directional shading.[4]
1.1418w43a The texture of large ferns has been changed.
18w50aLarge fern items can now be found in chests in taiga village houses. Therefore, large fern items have become legitimately obtainable in Survival mode.
Large ferns now generate in front of some taiga village houses.
19w03aLarge ferns may or may not be able to be placed inside composters.
1.1519w37aLarge ferns can now drop wheat seeds.[5]

Bedrock Edition

Pocket Edition Alpha
v0.9.0build 1 Added large ferns. It has version-exclusive textures, being ever so slightly brighter than in Java Edition (most noticeable via comparing the raw textures).
v0.11.0build 14Large fern pixels are now square.​[more information needed]
v0.14.0build 3The hitbox no longer occupies an entire block.
v0.15.0build 1The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown.
Bedrock Edition
1.10.0beta 1.10.0.3[verify] The texture of large ferns has been changed.
Large ferns are now sold by wandering traders.
Large ferns now generate in the new taiga and snowy taiga villages.
1.11.0beta 1.11.0.1Large ferns can now be used to fill composters.
Large ferns can now be found in taiga and snowy taiga village house chests.
1.16.0beta 1.16.0.57Wandering traders no longer trade large ferns.
1.20.70Preview 1.20.70.24Large ferns now have a chance to drop wheat seeds.
1.21.60Preview 1.21.60.21Large ferns no longer appear mirrored when viewed from certain angles.[6]
Preview 1.21.60.23Large ferns generate less frequently in taigas.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added large ferns.
1.90 The texture of large ferns have been changed.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0[verify] Added large ferns.

Data history

Java Edition

Java Edition
1.8.1pre1Added a facing state to double_plant, though without visible effect.
1.1317w47aThe different block states for the double_plant ID have now been split up into their own IDs.
"Large Fern" now has a new ID: large_fern.
Prior to The Flattening, this block's numeral ID was 175.
1.1721w19aminecraft:large_fern has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.[check the code]
1.21.525w10aminecraft:large_fern has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient.

Bedrock Edition

Bedrock Edition
1.21.0Preview 1.21.0.22The different double plant type block states for the double_plant ID have now been split up into their own IDs.

Issues

Issues relating to "Large Fern" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Renders

See also

References

  1. MC-33580 — The hitbox of double-tall plants is inconsistently big — resolved as "Works As Intended".
  2. MC-163896 — Double tall seagrass's hitbox is inconsistent with that of other double tall plants — resolved as "Works As Intended".
  3. "[MC-130658] Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes - Jira"Mojira.
  4. MC-57159 — 2d rendered objects (Tall Grass, Plants, Fire, etc) are darker on one side — resolved as "Fixed".
  5. MC-160123 — Large ferns no longer drop seeds — resolved as "Fixed".
  6. MCPE-40646 — Cross models are displayed wrongly from east and west sides — resolved as "Fixed".

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