Legacy Console Edition unused features
Since the beginning of Minecraft's development, numerous features were added that are inaccessible and have no actual use. Legacy Console Edition contains a wide variety of such features, namely remnants from other editions, leftover debug material utilized during development and other scrapped elements.
Blocks
Command blocks
All three variants of the command block are obtainable through external inventory editors, as opposed to Java Edition and Bedrock Edition, where they're accessible through cheats. They are completely stripped from any in-game functionality, lacking a corresponding GUI and the ability to run commands. The game still calls on and applies the textures accordingly, which seems to imply command blocks were functional in development builds of the game and used by 4J Studios. Several functions and remaining NBT data relating to opening and using command blocks and for running many different types of commands are also present in the game data.
The game's localization data contains a possibly related, unused chat message for players executing commands. The block's description states "Used to execute commands."
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Impulse command block -
Chain command block -
Repeating command block
Barrier
_JE1_BE1.png)
Barriers are solid and invisible blocks, also acquired through external editors. They mostly behave like intended, aside from casting shadows like normal blocks, thus making them somewhat visible. Interestingly, 4J Studios themselves utilized barriers in the Update Aquatic tutorial world[until TU73] and various Mini game maps, notably the glide track Shrunk.
Its description states "An invisible but solid block."
Wood
Blocks with the log's bark texture on all six sides are referred to as wood. These have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an axe. Unlike in modern editions of the game, they can't be crafted into planks. Nor is wood flammable despite its appearance, though it does catch fire from lava. Furnaces accept wood as fuel.
All variants of wood were later added as obtainable blocks in both Creative and Survival in PlayStation 4 Edition 1.90, it being the only version of Legacy Console to receive the Village & Pillage update.
Its description states "Chopped using an axe, and can be crafted into planks or used as a fuel."
Petrified oak slab

Before the addition of current wooden slabs and their variants in Xbox 360 Edition TU9, old wooden slabs were merely another variant of stone slabs. Thus, they weren't flammable and had to be broken with a pickaxe, in spite of optically being the same as standard oak slabs.
When the new wooden slabs were added, the old ones were removed from crafting and the Creative inventory, making them inaccessible by those means. However, the original wooden slabs weren't converted upon updating a world. Therefore, they are still legitimately obtainable through old world saves.
Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block."
Unused block entity data
| Block Entity | Tag | Purpose | Notes |
|---|---|---|---|
| [NBT List / JSON Array] Items | None, possibly a remnant from potion brewing in cauldrons. | Present on all cauldrons with value 0 by default. | |
| [Byte] ExactTeleport | When set to 1, teleports the player to the exact specified coordinates. | ||
| [String] ExtraType | None, possibly a remnant from custom player heads. | Present on all heads with an empty value by default. | |
| [String] Lock | When set to any value, the shulker box is locked and can only be opened with an item renamed to the value of the string. When trying to open without the key, a chat message containing the custom name of the shulker box is sent out and the sound of a wooden door closing is played. | ||
| [Byte] Censored | When set to 1, every line reads "Censored". The actual text strings are still stored in the sign's NBT. | Present on all signs with value 0 by default. |
Items
debug_fourj_item
debug_fourj_item has the texture of a barrier, no display name nor description. As its ID suggests, it was utilized during development for debug purposes. When used on a mob, it sets that mob to be persistent. The item texture ID barrier only applies to this item, as the actual barrier uses the block texture ID barrier.
Minecart with command block
_JE1.png)
Minecarts with command blocks only exist in their item form. Trying to place one down will summon a regular minecart instead. According to Java Edition and Bedrock Edition, its intended purpose was to execute commands upon interacting with activator rails.
The game's localization data contains the unused description for this item, stating "Used to execute commands on the move!"
Spectral arrow
_JE1.png)
Since the Legacy Console never received the Combat Update, spectral arrows ultimately went unused. They can be shot using a bow and even had their particle trail ported over. Due to the absence of a functional Glowing effect, the arrows have no effect on their target other than dealing regular damage.
Its description states "Gives the victim a glowing outline that can be seen through blocks."
Shield
Code for the shield is present in the game data, but needs to be assigned an item form manually to obtain it in-game. It has no model and texture, nor a display name and description. It functions like intended, absorbing most of the damage dealt to the player.
The shield was later added properly in PlayStation 4 Edition 1.90.
Tattered written book
The "Tattered" fourth generation for written books is not obtainable in standard gameplay. It can only be accessed by setting the [Int] generation tag to 3.
Unused item data
| Item | Tag | Purpose |
|---|---|---|
| All items | [NBT Compound / JSON Object] tag
|
Intended to define what blocks the item can destroy. Even though it's non-functional, the defined blocks still show up in the item's tooltip regardless. |
[NBT Compound / JSON Object] tag
|
Intended to define on what blocks the block can be placed on. Even though it's non-functional, the defined blocks still show up in the item's tooltip regardless. | |
[NBT Compound / JSON Object] tag
|
Hides the specified flags from item item's tooltip. | |
| Weapons, tools and armor | [NBT Compound / JSON Object] tag
|
The affected item won't lose any durability when used. Flag shows up as "Unbreakable" in item's tooltip. |
[NBT Compound / JSON Object] tag
|
Partially functional, doesn't apply the specified player skin's texture to the head, although the head's display name is changed to "<Player>'s head". | |
[NBT Compound / JSON Object] tag
|
Specifies the color of the effect particles, but not that of the potion texture itself. | |
[NBT Compound / JSON Object] tag
|
Adds status effects to potion or tipped arrow, with specified potency and duration. |
Entities
Killer Bunny
The killer bunny is a white rabbit with horizontal red eyes, being hostile towards players. It can only be summoned by changing a rabbit's RabbitType tag to 99 and upon being modded into the game, it will be given the name "entity.KillerBunny.name". Its attack strength changes depending on the difficulty: it will deal 5HP points on Easy, 8HP points on Normal and 12HP × 6 points on Hard mode. Although not a neutral entity, it will not despawn when switching to Peaceful mode. The killer bunny is retextured in most Texture and Mash-up packs despite not being offically used.
Areas
Cavern testing area
In the Battlemode map Large Cavern there is an out-of-bounds area that cannot be accessed without using modifications, and seems to be a testing area used to test various aspects of the game in Battlemode. It consists of a chest, a minecart with chest, a furnace and crafting table, an item frame, an enchanting table and a dispenser along with a cauldron. There is also a sign with text that reads "11111". The chest is empty, however the furnace has a stack of gold ingots inside.
Cavern unseen structures
Also in the Large Cavern Battlemode map, there is an unseen village right beside the big opening of the cave and a obscure mossy stone brick structure which was likely going to be a part of the main battle arena.
Cove unseen caves
In the Large Cove map there is a lot of scenery that goes unused and unseen, the majority being caves. However, some can be seen without using mods, for example swimming out of the main arena through a one block gap at a waterfall.
Sounds
Corrupted cave sounds
There are two unused corrupted cave sounds, these being cave1.binka and cave8.binka. Oddly, the non-corrupted versions that are used are called cave1_fixed.binka and cave8_fixed.binka.
| Sound | Name | File name | Path | |
|---|---|---|---|---|
| cave1 | cave1.binka
|
Minecraft.msscmp/ambient/cave/
|
||
| cave8 | cave8.binka
|
Minecraft.msscmp/ambient/cave/
|
||
Sound loops
The four audio loops from C418's early Java Edition sound tests existed in the Xbox 360 Edition files until TU57 when the game's audio format was changed to match that of the other editions. Despite other sound effects from alpha and beta versions of Java Edition existing still in the files to this day, these were removed.
| Sound | Name | Container | |
|---|---|---|---|
|
|
loops_waterfall.wav
|
resident.xwb
| |
loops_ocean.wav
|
resident.xwb
| ||
loops_cave chimes.wav
|
resident.xwb
| ||
| loops_birds screaming loop.wav | resident.xwb
| ||
Old explosion
The old explosion sound file still exists in the game files.
| Sound | Name | Path |
|---|---|---|
old_explosion.binka
|
Minecraft.msscmp/random/
|
Duplicate crafting sound
A duplicate of the crafting failed sound.
| Sound | Name | Path |
|---|---|---|
btn_Back.binka
|
Minecraft.msscmp/note/
|
Resources
Blocks and items
Structure block textures
![]()
In terrain.png there are seemingly unused textures which were going to be used for the structure block. These texture resources are actually called on and used by the game for the structure block which implies that structure blocks were used in debug/development builds of the game. There are also several functions relating to opening and using structure blocks in the game data.
Structure void texture
![]()
Like the structure block textures, there is also a seemingly unused texture for the structure void in items.png. Structure voids are actually in the game and function identically to their Java Edition counterparts if loaded in a structure file.
Shulker box break particle layer
In terrain.png there is an unused tile directly to the right of the shulker box tile. This was intended to be a non-tinted overlay when structure blocks are broken for texture packs, as seen in the Norse Mythology mash-up pack's terrain.png file, however the game does not attempt to call for it.
Particles
There are several unused Java Edition and Bedrock Edition particles in the particle sheet for Legacy Console Edition.
Other
Old tutorial screenshot
In the Chinese Mythology Mash-Up's files, there is a low-quality version of the popup image from the tutorial mode in the Xbox 360 Edition TU19 tutorial world.
Aquatic Update graphic

This is a formerly used graphic featuring the artwork for the Aquatic Update. It was used to access the store page for Bedrock Edition for Xbox One Edition and Nintendo Switch Edition when discontinued. It's located in MCBREUpSell720.fui.[note 1]
Altimeter icons
-
Altimeter icon -
Button to toggle altimeter
There was once a toggle-able altimeter planned for the glide mini game, however this idea was scrapped. Leftover are these graphics.
Team alliance icon

There was once a feature planned to allow alliances and teams in mini games, however this idea was scrapped. Leftover is this graphic along with some unused text regarding teams.
Minecraft icons

Inside almost every .fui[note 2] file from the Legacy Console Edition there is a 64×64 Minecraft icon whose purpose is unknown. Such an icon is only sometimes seen as world icons. These icons are identical to the MinecraftIcon.png file and are also present in Mash-Up packs.
PS3 layout table
Found on the PlayStation 3 Edition is this graphic located in DebugUIMarketingGuide720.fui, and which seems to be some sort of layout table.
Status effects
Glowing
To obtain the Glowing effect, the player's NBT data has to be edited using an editor. In other editions of the game this effect is obtained when hit by a spectral arrow, however that is not the case here as spectral arrows are non-functional in this edition, and so is the status effect itself.
Saturation
Saturation is non-functional in this edition and will not regenerate a player's hunger points. It can not last longer than a few ticks, even when the duration of the effect was made longer using a NBT editor.
Blindness
This unused effect impairs the players vision by surrounding them with a thick black fog, with only a few blocks being visible. It also prevents the player from sprinting and doing critical hits to mobs or players.
Health Boost
A non-functional status effect, which was intended to be used to increase a player's maximum health. It uses the absorption effect icon texture instead of its own.
Bad Luck
The direct opposite to the Luck status effect. It subtracts the effect level from the attribute generic.luck.[more information needed]
Other
In the Legacy Console Edition there is a debug menu that was most likely used by the developers during development. It can currently only be accessed in Xbox 360 Edition TU4 and below.[1]
Old tutorial world
In the game files there is a leftover world file of the TU46 tutorial world, and is located in \Tutorial\Tutorial.mcs.
DLC
There are a few DLCs which used to be purchasable but now can't be obtained without modding anymore, most of which are located in \CU\DLC\.[verify]
Gallery
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The debug_fourj_item item in the inventory -
Debug options -
Debug menu
Notes
References
- ↑ "Debug unlocked" - AssemblerGames, September 13, 2018
| Java Edition |
| ||
|---|---|---|---|
| Bedrock Edition |
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| Minecraft Education |
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| MinecraftEdu | |||
| Legacy Console Edition | |||
| New Nintendo 3DS Edition | |||
_testing_area.png)
_village.png)
_mossy_structure.png)
_unseen_caves_2.png)
_unseen_caves_1.png)