This article is about the status effect. For the mechanic, see
Saturation.
| Sources
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See § Causes
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| Particle
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#F82421 (red)
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| Type
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Positive
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Saturation is a status effect that restores hunger and saturation[JE only].
Effect
The Saturation effect instantly replenishes 1 (
) × level and 2 × level points of saturation[Java Edition only][1].
If the effect lasts longer than one tick, the player continues gaining 1 hunger point and 2 saturation points on each tick, with 20 ticks (1 second) completely replenishing the player's hunger bar and saturation. Negative levels decrease hunger and saturation.
Saturation had its duration set in game ticks (instead of seconds) with the /effect command.
Causes
Immune mobs
Data values
ID
Java Edition:
| Name | Identifier | Numeric ID |
Translation key |
|---|
Saturation | saturation | 23 |
effect.minecraft.saturation |
Bedrock Edition:
| Name | Identifier | Numeric ID |
Translation key |
|---|
| Saturation | saturation | 23 |
potion.saturation |
History
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Issues relating to "Saturation (effect)" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
References
- ↑ MCPE-52353 — Saturation status effect does not restore saturation points
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