Swamp Hills
Swamp hills or swampland mutated were a rare variant of the swamp that no longer generate since Caves & Cliffs: Part II, and were removed in Java Edition.

| Structures | |
|---|---|
| Features |
|
| Blocks |
|
|
Climate | |
| Temperature |
0.8 |
| Downfall |
0.5 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Dry foliage color |
|
| Water color |
|
| Water fog color |
|
| Water fog distance[BE only] |
30 |
{
"title": "Swamp Hills",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite swamp-hut.png article, displayed as 16x16px|link=Swamp Hut|alt=|class=pixel-image|)</span>(link to Swamp Hut article, displayed as <span class=\"sprite-text\">Swamp Hut</span>)</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite fossil.png article, displayed as 16x16px|link=Fossil|alt=|class=pixel-image|)</span>(link to Fossil article, displayed as <span class=\"sprite-text\">Fossil</span>)</span>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite huge-mushroom.png article, displayed as 16x16px|link=Huge Mushroom|alt=|class=pixel-image|)</span>(link to Huge Mushroom article, displayed as <span class=\"sprite-text\">Huge Mushroom</span>)</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.8",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.5",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #6A7039; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #6A7039</span><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4C763C; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4C763C</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #6A7039; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #6A7039</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #7B5334; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #7B5334</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #617B64; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #617B64</span>",
"label": "Water color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #232317; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #232317</span>",
"label": "Water fog color"
},
{
"field": "30",
"label": "Water fog distance<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
}
],
"invimages": [],
"images": [
"Swamp Hills.png"
]
}
Description
The swamp hills featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp, with some large areas at high elevation without any water. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a gravel floor in place of a dirt floor, like normal oceans. Swamp huts did not generate in swamp hills[Java Edition only], nor did slimes spawn, but fossils did still generate underground. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a jungle it had a chance to create a modified jungle edge biome.
The swamp hills had the same vegetation as the regular swamp, with swamp oaks, lily pads, blue orchids, mushrooms, and huge mushrooms[Bedrock Edition only].
Although this biome is called 'swamp hills', it did not actually generate as a 'hills' variant, but as a 'modified' variant of the swamp, making it slightly rarer.
Mobs
Swamp hills used the same mob spawning chances as regular swamps.
The following mobs spawned naturally here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄40 | 4 | |
| 10⁄40 | 4 | |
| 10⁄40 | 4 | |
| 8⁄40 | 4 | |
| Monster category | ||
| 100⁄516 | 4 | |
| 95⁄516 | 4 | |
| 5⁄516 | 1 | |
| 100⁄516 | 4 | |
| 100⁄516 | 4 | |
| 100⁄516 | 4 | |
| 10⁄516 | 1–4 | |
| 5⁄516 | 1 | |
| 1⁄516 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Spawning is greatly affected by moon phase" }, "1": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12 | 2–3 | |
| 10 | 1–3 | |
| 10 | 2–4 | |
| 8 | 2–3 | |
| Monster category | ||
| 100 | 1 | |
| 95 | 2–4 | |
| 5 | 2–4 | |
| 80 | 1–2 | |
| 100 | 1 | |
| 100 | 1 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 100 | 1 | |
| Ambient category | ||
| 1 | 2 | |
{ "hasNotes": true, "notes": { "Slime": "Spawning is greatly affected by moon phase" }, "1": { "totalWeight": 40, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
swampland_mutated | 134 |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Swampland M variant added, along with many other biomes. Its grass color now varies. | |||||
| 13w38b | Marsh-like areas and dead bushes no longer generate in swamp biomes. | ||||||
| 1.8 | 14w26a | Marsh-like areas and dead bushes generate in swamp biomes again. | |||||
| 1.10 | 16w20a | Added fossils, which can generate in swamps. | |||||
| 1.13 | 18w14a | Seagrass now generates in swamps. | |||||
| 18w15a | |||||||
| 18w16a | "Swampland M" has been renamed to "Mutated Swampland". | ||||||
| 18w19a | "Mutated Swampland" has been renamed to "Swamp Hills". | ||||||
| pre3 | |||||||
| September 28, 2019 | During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added. | ||||||
| 1.14 | 18w43a | Drowned no longer spawn in swamps. | |||||
| 1.18 | Experimental Snapshot 1 | Swamp hills no longer generate naturally. | |||||
| 21w40a | The swamp hills biome has been removed. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added swamps and swamp hills, along with many other biomes. | |||||
| v0.10.0 | build 1 | The water in swamps is now tinted dark gray. | |||||
| Huge mushrooms now generate in swamps. | |||||||
| v0.13.0 | build 1 | Marsh-like areas no longer generate in swamps. | |||||
| v0.14.0 | build 1 | Added witch huts, which generate in swamps. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which generate in swamps. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn in swamps. | |||||
| 1.10.0 | beta 1.10.0.3 | Drowned no longer spawn in swamps during the day. | |||||
| 1.18.0 | beta 1.18.0.22 | Swamp hills no longer generate naturally. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Swampland M variant. | |
| Generation of marsh-like areas in swamp biomes has been changed. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which can generate in swamps. | |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | The ID mutated_swampland has been changed to swamp_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 134. | |||||
Gallery
-
A swamp hills biome in Bedrock Edition. There is no water visible here. -
A swamp hut generated in a swamp hills biome in Bedrock Edition. -
An overhang generated in a swamp hills. -
A swamp hills biome generated next to a modified jungle edge. -
Swamp hills in Java Edition -
A swamp hills next to a river -
A swamp hills single biome world. -
An example of the temperature variation in swamps, leading to different shades of green for the grass blocks. -
Same as the previous image, edited for better visibility. -
Swamp hills with ray tracing
See also
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