Color
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Colors are applied to several blocks, items and particles in order to display a much wider array of possibilities than would be possible with a raw unmodified texture without the need for potentially millions of distinct files.
Texture colors
While most objects directly use colors from the RGBA color texture map, some parts of textures are tinted with specific variable colors. Tinted textures are created by taking the base texture and multiplying it with the given tint, such as the biome color.
Block and fluid colors
Grass
The following blocks are counted as part of the "grass" group of blocks, and are accordingly colored:
Grass Block
Short Grass
Tall Grass
Fern
Large Fern
Bush
Potted Fern
Sugar Cane
Pink Petals (stem only)
Wildflowers (stem only)
Grass colors are biome-dependent, and the colors used are usually picked from a dedicated grass colormap, with some exceptions.
The following removed blocks (many unintended) also utilized the grass colors (full lists of renders can be found here and here):
Foliage
The following blocks are counted as part of the "foliage" group of blocks, and are accordingly colored:
Foliage colors are biome-dependent, and the colors used are usually picked from a dedicated foliage colormap, with some exceptions.
The following removed blocks (many unintended) also utilized the foliage colors (a full list of renders can be found here):
- Potted Oak Leaves
- Potted Birch Leaves
- Potted Spruce Leaves
- Potted Jungle Leaves
- Potted Acacia Leaves
- Potted Dark Oak Leaves
- Potted Vines
Dry foliage
One block is counted as part of the "dry foliage" group, colored in different tints of brown based on the biome.
Water
Water placed in the world is also subject to coloring. In Java Edition, this also applies to cauldrons.
Unlike grass and foliage, water colors are always predefined, and are never picked from a colormap, even though one used to exist.
Stems
Unlike other crops, pumpkin stems and melon stems utilize a color system which applies a different color for each growth stage.
Redstone wire
Redstone wire uses a color system which colors the wire depending on its current power level. With no power, it appears as a very dark red, whereas it appears bright red at full power.
Cauldrons
Potions placed in cauldrons also use colors to represent the contained potion.[more information needed]
Water in cauldrons can be dyed similar to leather armor.
Constant colors
A small subclass of blocks use colors which do not change at all under any circumstances.
Birch Leaves:
#80A755
Spruce Leaves:
#619961
Lily Pad:
#208030
Attached Melon Stem:
#E0C71C
Attached Pumpkin Stem:
#E0C71C
The following removed block (many unintended) also used a constant color (a full list of renders can be found here):
Items
Add a list of affected items
Entities
Dyed sheep
Sheep can be dyed, which changes the color of its wool with unique colors.
Wolf and cat collar
Both wolf and cat collars use the dye colors directly one to one.
Experience orbs
Experience orb textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow.
Other
Particles
Alongside potion particles, several other particles are stored as gray textures with colors applied to them after the fact. Notable examples are the various dripping particles (water, lava, honey, crying obsidian, spore blossom), critical hit (which has a white texture but an orange color is later applied), and magic crit (same).
Note blocks also emit particles, whose base texture is gray, that change color through the spectrum.
Commands can be used to set the colors of some but not all particles.
Banners
Banners are colored according to default dye colors.
Beacon beam
Beacon beams are colored according to default dye colors. Without any stained glass, it defaults to the color for white dye.
End gateway beam
The end gateway creates a beam under certain circumstances which is colored different colors depending on why said beam is created.
Guardian beam
When attacking, guardians shoot a ranged beam which follows a gradient dependent on time.
Light colors
When the "Render Dragon Features for Creators" experiment is enabled in Minecraft Preview, and Vibrant Visuals is enabled, all light-emitting blocks render colored lighting on the surrounding blocks. Furthermore, if point lights are enabled, some light blocks have point lighting, which is a directional light source with the same colors applied.
Sky and clouds
In Bedrock Edition, the sky and clouds have predefined colors for rainfall, thunderstorms and lightning strikes, which are blended with a specified weight with regular biome colors.
World border
The world border in Java Edition has several colors. A blue color is applied if the border is stationary. If expanding, the world border takes on a green hue. If the world border is shrinking, the world border turns red. In the Nether, the world border is always red no matter if it is expanding, stationary, or shrinking. The world border becomes more opaque the closer the player is to it, and more transparent if the player is further away.
Biome colors
The temperature and downfall values of a biome are used when determining the colors of grass, foliage, dry foliage, water, fog, and the sky. Blocks such as mossy cobblestone, mossy stone bricks, and the stems of most flowers are not affected by biome coloration.[1] In Bedrock Edition, biome colors are also visible on maps.[2]
Plants
Most biomes color blocks based on colormaps. The exact color used depends on the biome's temperature and downfall values, on the X and Y axis respectively.
At borders between or among biomes, the colors of the block and its eight[verify] neighbors are computed and the average is used for the final block color.
-
grass.png -
foliage.png -
dry_foliage.png This is used to color leaf litter.
Certain biomes use unique colors, overriding the temperature-based colors.
- Grass in swamps and mangrove swamps uses two different colors depending on the temperature inside the swamps, which is affected by a Perlin noise function. This is
#4C763C below −0.1, and
#6A7039. In Bedrock Edition, a colormap is used for this. - Foliage in swamps is always colored
#6A7039, determined by a colormap in Bedrock Edition. - Foliage in mangrove swamps is always colored
#8db127, determined by a colormap in Bedrock Edition. - Dark forests use the same grass colors as in other biomes, but are bit masked with the number #FEFEFE, and averaged with a dark green color (
#28340A) to produce the final color. In vanilla, the color therefore used is
#507A32. - Leaf litter in swamps, mangrove swamps, and dark forests uses color code
#7B5334. - Pale gardens use color value
#778272 for its grass, use color value
#878D76 for foliage and use color value
#A0A69C for the leaf litter. - All badlands biomes use
#90814D for grass and
#9E814D for foliage and dry foliage. - Cherry groves use color value
#B6DB61 for foliage and grass.
Water
Water and water cauldrons placed in the world are subject to coloring. In Java Edition, unique water colors are used for different ocean temperatures, swamps, pale gardens, and a few other biomes. In Bedrock Edition, every biome has unique colors, even different dimensions. These are also visible on maps. Some biomes also have custom transparencies for water surface colors.
Water fog is colored accordingly to the water surface per biome, with slightly different colors and strengths.
Sky
The sky in the Overworld has variying shades of blue based on the temperature. Pale gardens override this with
#B9B9B9, and End biomes placed in the Overworld have black sky colors. In Java Edition, each biome has unique colors during rainfall and thunder.
Fog
Fog has several colors, which are dependent of the fog type and the biome.
- Sky fog in the Overworld is
#c0d8ff in Java Edition and
#abd2ff in Bedrock Edition. - Sky fog in the End is
#a080a0 in Java Edition and
#0b080c in Bedrock Edition. - Sky fog in pale gardens is
#817770. - Weather fog is
#666666, or
#403C44 in pale gardens.[Bedrock Edition only] - Fog in the Nether uses custom colors depending on the biome.
- Water fog has unique colors for every biome.
- Lava fog is colored
#991A00. - Powder snow fog is colored
#9FBBC8.