Bedrock Edition 26.10

v26.10
Edition

Bedrock Edition

Planned release date

2026

Development versions
Previews (2)
Betas (2)
(View all)

26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs.

Changes

Items

Name Tag

  • Are now craftable.
Ingredients Crafting recipe
Any Nugget +
Paper
Invicon Iron Nugget.png: Inventory sprite for Iron Nugget in Minecraft as shown in-game linking to Iron Nugget with description: Iron NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: Paper
Invicon Name Tag.png: Inventory sprite for Name Tag in Minecraft as shown in-game linking to Name Tag with description: Name Tag

Mobs

Baby mobs

Rabbit

  • Their models, animations, and textures have been updated.
  • The new rabbit models and textures are now version sliced.
    • Textures are prefixed with rabbit_.
  • Now has an idle animation.

General

Experiments

  • Removed the "Drop 1 of 2026" experimental toggle and implemented all features in regular gameplay.

Technical

AI Goals

  • Migrated "minecraft:behavior.ocelotattack" ('_' misname is legacy and cannot safely be changed).
  • Made schemas for the following goals stricter when parsing, and will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Also unified and updated documentation:
    • minecraft:behavior.drop_item_for
    • minecraft:behavior.fertilize_farm_block
    • minecraft:behavior.harvest_farm_block
    • minecraft:behavior.inspect_bookshelf
    • minecraft:behavior.lay_egg
  • Float Range field time_of_day_range in minecraft:behavior.drop_item_for now only accepts an object with min and max values.
  • Field lay_seconds in minecraft:behavior.lay_egg now only accepts numbers greater than or equal to 0.

API

  • Now generates JSON metadata for Molang queries available in the game.
  • Released @minecraft/server version 2.6.0.
  • Added @minecraft/server version 2.7.0-beta.
  • Released Block.getComponents and Block.hasComponent into 2.6.0.
  • Released EntityHealBeforeEvent from beta to v2.6.0.
  • Released EntityHealAfterEvent from beta to v2.6.0.
  • Released EntityHealCause from beta to v2.6.0.
  • Released EntityHealSource from beta to v2.6.0.
  • Released EntityHealEventOptions from beta to v2.6.0.
  • Released EntityHealBeforeEventSignal from beta to v2.6.0.
  • Released EntityHealAfterEventSignal from beta to v2.6.0.
  • Released WorldBeforeEvents.entityHeal from beta to v2.6.0.
  • Released WorldAfterEvents.entityHeal from beta to v2.6.0.
  • Released EntityHurtBeforeEvent from beta to v2.6.0.
  • Released EntityHurtBeforeEventOptions from beta to v2.6.0.
  • Released EntityHurtBeforeEventSignal from beta to v2.6.0.
  • Released WorldBeforeEvents.entityHurt from beta to v2.6.0.
  • Released EntityHurtAfterEventOptions from beta to v2.6.0.
  • Released change of EntityHurtAfterEventSignal to use EntityHurtAfterEventOptions from beta to v2.6.0.
  • Released EntityItemPickupAfterEvent from beta to v2.6.0
  • Released EntityItemPickupBeforeEvent from beta to v2.6.0
  • Released EntityItemPickupEventOptions from beta to v2.6.0
  • Released ItemFilter from beta to v2.6.0
  • Released EntityItemPickupAfterEventSignal from beta to v2.6.0
  • Released EntityItemPickupBeforeEventSignal from beta to v2.6.0
  • Released WorldAfterEvents.entityItemPickup from beta to v2.6.0
  • Released WorldBeforeEvents.entityItemPickup from beta to v2.6.0
  • Moved world.getSeed to stable.
  • query.get_level_seed_based_fraction is no longer restricted to the Upcoming Creator Features toggle.
  • Added minimum, maximum, or both bounds to several APIs.
  • API metadata now list any bounds, minimum value, or maximum value if applicable on interfaces and class methods and properties.
  • Moved localizationKey property on ItemType, EntityType, BlockType, and BlockPermutation from beta to stable.

@minecraft/server-net

  • Added additional error types for HTTP requests:
  • HttpRequestBodyTooLargeError - Request body exceeds configured limit.
  • HttpRequestLimitExceededError - Concurrent request limit reached.
  • HttpRequestNotAllowedError - Request targets a URI not in the allow list.
  • HttpsOnlyError - HTTPS required but non-HTTPS URI provided.

Components

  • Replaced the simulate_waves field of the minecraft:buoyant component with the new movement_type field.
    • The movement_type field accepts one of three values:
      • waves, makes the entity move up and down based on its speed (default value).
      • bobbing, makes the entity move up and down at a constant pace.
      • none does nothing.
    • The big_wave_probability and big_wave_speed fields are only used when movement_type is set to waves.
  • Added the can_auto_step_from_liquid field to the minecraft:buoyant component.
    • Defines whether the entity can move out of a liquid block to a neighboring solid block if pushed against it.

Dedicated Server

  • Added HTTP configuration capabilities for the @minecraft/server-net scripting module on dedicated servers. Server operators can now configure HTTP request limits and restrictions via the permissions.json file. All of the configurable options are optional. If not specified, limits for the particular setting will not be enforced.

Graphical

  • The colored block lighting feature is no longer restricted to the Render Dragon Features for Creator Experiment.
    • To enable this feature, PBR resource packs must include a local_lighting.json with static_light entries. Blocks that do not have a static_light and light_color specified via a provided resource pack will be treated as non-colored lighting and use the standard uniform light color.
  • Static colored lighting on flowing lava and other blocks no longer appears too dark in Vibrant Visuals.
  • Adding static_light shading to data driven entities in Vibrant Visuals.
  • Added static_light shading to more entities and items in Vibrant Visuals.
  • Static colored lighting no longer leaks through corners in Vibrant Visuals.
  • Adjusted the light attenuation of static colored block lighting to be less intense.
  • Custom blocks with ambient occlusion disabled do not have the occasional black vertex issue anymore.
  • Improve ambient occlusion for blocks using a custom geometry.
  • Removed ESSL_300 shader language support.

Realms

  • Added message and logic for error joining realm whose owner is banned.

UI

  • Added button enumeration narration to the death screen when text to speech is enabled.
  • Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android.
  • Input fields in Ore UI now support mouse caret positioning and selection on Android.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" experimental toggles.

Changes

Technical

Add-Ons and Script Engine

  • Added experimental toggle "Voxel Shapes" which enables the use of voxel shapes on blocks.
    • Voxel shapes are currently only used for occlusion/culling.
    • Currently, only unit cube Vanilla blocks have a voxel shape associated. With this experiment enabled, custom blocks with a voxel shape will only cull against Vanilla unit cube blocks or other custom blocks with a voxel shape.

Blocks

  • Added culling_shape field to minecraft:geometry component behind the VoxelShapes toggle.
    • The value should be an identifier of a voxel shape and can refer to either a custom voxel shape file, minecraft:unit_cube, or minecraft:empty.
    • If the VoxelShapes experiment is enabled and a shape is not specified, minecraft:empty will be used by default if the block does not use minecraft:geometry.full_block.
  • Blocks can handle the following entity events in scripting through the onEntity handler:
    • Custom named events:
      • on_home from minecraft:behavior.go_home
      • on_escape from minecraft:behavior.avoid_block
      • on_reach from minecraft:behavior.move_to_block
      • on_place from minecraft:behavior.place_block
      • on_take from minecraft:behavior.take_block
    • Unlike the current Vanilla blocks that handle those events, custom blocks may receive those events up to one tick after they were emitted, depending on how late in the tick the event was emitted.

Fixes

34 issues fixed

From released versions before v26.10

  • MCPE-168787 – Conflict Between The Game And Mouse "Show Location Of Point When I press the CTRL key" windows setting.
  • MCPE-173833 – Baby Polar Bear becomes Hostile.
  • MCPE-174103 – Adding an Illager Banner to an enchanted shield removes enchantments.
  • MCPE-177148 – Performance Issues on Nintendo Switch.
  • MCPE-218741 – Ghast changes back to old texture when shooting fireballs.
  • MCPE-226307 – The "Time" button in the chat/command window prevents you from changing the time from day to night if the "Always Day" option is enabled.
  • MCPE-229542 – Zombie horses can burn even while standing in water.
  • MCPE-229843 – Quick moving custom blocks displays a version of the block with backface culling enabled.
  • MCPE-231488 – Windows' "Click lock" mouse setting no longer working as of 1.21.120.
  • MCPE-231719 – Horse, Donkey, Mule, and Boat movement is extremely sluggish, delayed, and visually unstable.
  • MCPE-232019 – Block State for minecraft:corner doesn't update properly in specific circumstances.
  • MCPE-232109 – inputpermission command causes movement stutter.
  • MCPE-232900 – minecraft://?addExternalServer links are broken on GDK versions.
  • MCPE-233168 – Resizing the game window in Minecraft also resizes it in Minecraft Preview, and vice-versa.
  • MCPE-234715 – Updated full-block model rotated incorrectly in item frames.
  • MCPE-234722 – /reload all doesn't reload resource packs in "resource_packs" folder, but exiting and re-entering a world manually does.
  • MCPE-234734 – New baby Rabbits, Mooshrooms, Ocelots, and Sheep are invisible with the Classic Texture Pack activated.
  • MCPE-234744 – New rabbit textures were not given a separate "rabbit_v2" folder, breaking all existing resource packs.
  • MCPE-234784 – the new baby cows, pigs, and chickens are the size of adult mobs, with even bigger heads while using the Classic texture pack.
  • MCPE-234785 – The baby cats and wolves use the new 2026 drop 1 models, despite having the Classic texture pack enabled.
  • MCPE-235024 – Death screen no longer fading in.

Other

  • Fixed an issue preventing some item related achievements from being obtained.
  • Fixed incorrect allele range syntax for pandas and goats.
  • Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms.
  • Fixed screen narration reading previously typed chat messages letter by letter when context changed.
  • Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.
  • Fixed an issue with z-fighting on brewing stands and stonecutters on PlayStation in certain lighting conditions.
  • Fixed an issue that caused the spyglass full screen effect to brighten the scene in Vibrant Visuals.
  • Fixed an issue that caused end portals to have invisible panels in Vibrant Visuals.
  • Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world.
  • Fixed a bug that made buttons at the top of the Marketplace screen difficult to select with a controller.
  • Fixed EntityHurtBeforeEvent.cancel to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to true.
  • Fixed issues with the MERS texture for tamed baby wolves.
  • Added missing texture for the tamed woods variant for baby wolves.

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