Dungeons:Arch-Illager

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Archie

Arch Illager Idle.gif: Infobox image for Minecraftdungeons entity Archie

Archie.png: Infobox image for Minecraftdungeons entity Archie

Health points

3200

Behavior

Hostile

Classification

Enemies

Mob category

Illager, Boss

Attack strength

Projectile: 45
Melee Attack: 75

Spawn

The Arch-Illager, also known by his birth name Archie,[1] is one of the two main antagonists (alongside the Orb of Dominance) of the game. He is the founder and leader of the Illager Empire in the game, and is a proxy for the Orb of Dominance to carry out its goals.

Spawning

Behavior

The Arch-Illager has seven behaviors. If a hero or summon comes too close to him, he begins repeatedly teleporting around the arena and firing blasts after each teleport. His health pool is the second lowest of any boss in the game, although this is mitigated by the deadly Heart of Ender battle that takes place after his health is depleted. Additionally, the Arch-Illager, when he isn't a boss, flies around summoning bosses and battles to try and thwart the hero's efforts to stop him.

Basic attack

The Arch-Illager fires three purple energy blasts in a horizontal swath within 2500 units (approximately 25 blocks) of a hero or summon. Deals a small amount of damage if it hits (45 per energy blast in code). Used extremely often.

Each energy blast has an angle span of 20 degrees, a 0.5-second delay, and will automatically disappear after 20 seconds.

Melee attack

The Arch-Illager uses a melee attack to pushback heroes within 220 units (approximately 2.2 blocks), dealing a small amount of damage (75 in code) and knockback heroes.

As the Arch-Illager teleports away when the hero gets close, and this behavior also uses the "Basic attack" animation, this behavior is very rare and difficult to trigger.

Teleport

When a hero comes within 300 units (approximately 3 blocks) of the Arch-Illager, the Arch-Illager teleports 1350 units (approximately 13.5 blocks) in a random area around the hero to avoid taking much damage. Similarly to the enderman, the arch-illager can also hide in teleportation and not reappear instantly.Teleport In and Out both have a duration of 0.9 seconds.

Enhance

The Arch-Illager can enchant up to 5 hostile mobs within 1100 units (approximately 11 blocks) of himself, similar to the enchanter. The enchantment has 0.9 seconds delay and 2 seconds attack rate. Enchanted mobs will only take 0.333x damage and can deal 1.75x damage, and their speed will also be increased to 2x.

However, if the Arch-Illager teleports, the enchanting is broken off the mob.

Summon circle

Since the Arch-Illager is not much of a warrior, he is capable of summoning a group of Illagers to assist him, usually a circle of ten to twenty vindicators around the hero.

This skill has a 28-second cooldown.

Summon line

The Arch-Illager can also summon a line of twenty pillagers through the center of the arena.

This skill has a 28-second cooldown.

Summon single

The Arch-Illager rarely summons a single redstone golem. This mob is not powerful unlike other redstone golems, and unlike the Arch-Illager's other summoned mobs, it does not despawn once he is defeated. While this attack is used sparingly, it is his most powerful attack.

This skill has a 28-second cooldown.

Defeated in a whirlwind

Once the Arch-Illager has taken enough damage, his staff slips out of his hands, sucks him in, and absorbs him while transforming into the Heart of Ender.

Sounds

Music

Sounds
SoundDescriptionIdentifier
Boss stage 1 theme startbgm_mob_obpiBossStage1Start-001
Boss stage 1 & 2 theme loopbgm_mob_obpiBossStage1Loop-001
Boss stage 2 theme endbgm_mob_obpiBossStage2End-001

Appear in other maps

Sounds
SoundDescriptionIdentifier
Load spellsfx_mob_archIllager_loadSpell
Mirror insfx_mob_archIllager_mirrorIn
Mirror outsfx_mob_archIllager_mirrorOut
Spellsfx_mob_archIllager_spell
Disappear spellsfx_mob_archIllager_spellDissapear
Appearsfx_mob_archIllagerAppear
Haha laughsfx_mob_archIllagerHaha
Harghsfx_mob_archillagerHargh
Laughsfx_mob_archIllagerLaugh
Eventsfx_sfx_mob_archIllaggerGuitar

Boss

Sounds
SoundDescriptionIdentifier
Hurtsfx_boss_ArchillagerHurt
Idlesfx_boss_ArchillagerIdle
Intro chimessfx_boss_archillagerIntroChimes
Intro final blowsfx_boss_archillagerIntroFinalBlow
Intro greetingssfx_boss_archIllagerIntroGreetings
Intro laughsfx_boss_archillagerIntroLaugh
Intro first flysfx_boss_archillagerIntroFirstFly
Intro second flysfx_boss_archillagerIntroSecondFly
Intro third flysfx_boss_archillagerIntroThirdFly
Intro wieeesfx_boss_archIllagerIntroWieee
Magic impactsfx_boss_ArchillagerMagicImpact
Orb wobble strugglesfx_boss_ArchIllagerOrbWobbleStruggle
Summon mobssfx_boss_archillagerSummonMobs
Whirlwindsfx_boss_ArchillagerWhirlwind
Enchanting beamsfx_mob_enchanterBeam
Spellsfx_mob_enchanterSpell

Arch-Vessel

Sounds
SoundDescriptionIdentifier
Idlesfx_boss_ArchvesselArchieVoice
Deathsfx_boss_ArchvesselDeath
Four Lasers attacksfx_boss_ArchvesselFourside
Hurtsfx_boss_ArchvesselHurt
Mortar barragesfx_boss_ArchvesselMortarBarrage
Mortar landsfx_boss_ArchvesselMortarLand
Orb deathsfx_boss_archVesselOrbDeath
Stepsfx_boss_ArchvesselStep
Teleport insfx_boss_ArchvesselTeleIn
Teleport outsfx_boss_ArchvesselTeleOut
Vessel voicesfx_boss_ArchvesselVesselVoice
Ambient Loopsfx_env_archVessel2dAmbientLoop

Opening Cinematic

This article would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the article.
The specific instructions are: sounds without background noise; more sounds
Sounds
SoundDescriptionIdentifier
Archie wreaking havoc with the platformsN/A
Sounds
SoundDescriptionIdentifier
Opening CinematicN/A
Sounds
SoundDescriptionIdentifier
Ending CinematicN/A

Arch-Visage

Sounds
SoundDescriptionIdentifier
Visage beam attacksfx_boss_ArchvisageBeamAttack
Visage beam loopsfx_boss_ArchvisageBeamLoop
Visage mortar shootsfx_boss_ArchvisageMortarShoot
Visage teleport insfx_boss_ArchvisageTeleIn
Visage teleport outsfx_boss_ArchvisageTeleOut

Data values

ID

NameVariantBlueprintLevel mob-typeTranslation key
Arch-IllagerBP_ArchIllagerCharacter_Carchillagermob_ArchIllager

Achievements

Main article: Achievement
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
High Treason
Defeat the Arch-Illager on Apocalypse difficulty.100GGold
Post Post-Apocalypse
Complete Obsidian Pinnacle on Apocalypse Plus 5 difficulty.50GGold
Saved The Overworld
Defeat the Arch-Illager at the Obsidian Pinnacle.100GGold

History

Minecraft Dungeons
September 28, 2019A Twitter video was released featuring the first appearance of the Arch-Illager in the opening cinematic.[2]
October 25, 2019A Twitter video was released featuring the developers talking about the origin of the Arch-Illager.[3]
March 23, 2020A Minecraft article was posted on twitter telling a fictional story of a Mojang employee investigating the Arch-Illager.[4]
March 24, 2020The second part of the fictional story of a Mojang employee investigating the Arch-Illager was released on Twitter.[5]
1.1.1.0Added the Arch-Illager.

Issues

Issues for Minecraft Dungeons relating to "Arch-Illager" are no longer maintained on the bug tracker since September 28, 2023.

Quotes

THE ARCH-ILLAGER – Once you have fought your way through the hordes of Illagers, you will reach the top of the Obsidian Pinnacle and come face-to-face with the Arch-Illager. What he lacks in height, he makes up for in evil. Since he is not much of a warrior, he will call forth his darkest creation to do his bidding.

Guide to Minecraft Dungeons:
A Handbook for Heroes

References

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