Dungeons:Zombie

_Idle.gif)
_Idle.gif)
| Health points |
Tier 1: 55 |
|---|---|
| Behavior |
Hostile |
| Classification |
Enemies |
| Mob category | |
| Attack strength |
Tier 1: 70 |
| Spawn |
See § Spawning |
| Equipped models |
Tier 2:
Tier 3: |
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A zombie is a common undead hostile mob that can be found within the various missions of Minecraft Dungeons. Zombies have three variants, identifiable by their gear. The first tier has no armor and no weapon. The second tier has a dagger and a reinforced mail helmet. The third tier has a longsword (sword), a reinforced mail helmet, and a scale mail chestplate.
Spawning
Zombies will spawn when night falls, regardless of mission, when at least one hero dies in multiplayer.
Squid Coast
Creeper Woods
Creepy Crypt
Soggy Swamp
Soggy Cave
Pumpkin Pastures
Arch Haven
Cacti Canyon
Redstone Mines
Fiery Forge
Highblock Halls
Underhalls
Obsidian Pinnacle (Arcade)
Dingy Jungle
Panda Plateau
Overgrown Temple
Lone Fortress
Gale Sanctum
Gauntlet of Gales
Colossal Rampart
The Stronghold
Daily Trial
Ancient Hunt
Tower
Treetop Tangle
Summoned by necromancers
Summoned by mob spawners
Secret areas
Behavior
Zombies have three variants. The first variant is unarmored and unarmed. The second wears scale mail with a reinforced mail helmet as well as a single dagger, and the third wears full reinforced mail and a sword. Zombies have nine times more health when enchanted.
Walk
Zombies wander around when they are idle.
Basic attack
When an available target is in range, they will perform a downward swipe with both arms, dealing damage to heroes in its range.
Novelty sleep
Zombies sometimes sleep when idle. The third zombie variant does not perform its novelty animation, however, as it is broken.
Unlike in the base game, zombies do not turn into drowned when submerged in water for 30 seconds or more.
Grim Guardian

| Health points |
110 |
|---|---|
| Behavior |
Hostile |
| Classification |
Enemies |
| Mob category | |
| Attack strength |
70 |
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The Grim Guardian is an ancient zombie that can be encountered within an ancient hunt.
Drops
Upon defeating the Grim Guardian, a gilded variant of the following items drops as a reward:
Runes
The Grim Guardian offers, at a minimum, the following runes:
Enchantments
The ancient resides within Grim Guardian Ancient Dungeon and possesses, at minimum, the following enchantments:
Minion enchantments
Six enchanted necromancers act as the ancient's minions, possessing the following enchantments:
Sounds
Idle
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Idle (generic) | sfx_mob_zombieIdle | |
Attack
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Attack (generic impact sounds) | sfx_mob_zombieAttack | |
| Pre-attack (generic) | sfx_mob_zombiePreAttackVoice | |
| Whoosh (variant 0 only) | sfx_mob_zombieWhoosh | |
| Step plate armor light (variant 1 & 2 only) | sfx_mob_plateArmorFoleyAttack | |
| Knife whoosh (variant 1 only) | sfx_mob_knifeSwing | |
| Sword swing steel (variant 2 only) | sfx_mob_swordSwingSteel | |
Step
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Step (generic) | sfx_mob_zombieStepGeneric | |
| Mob step scale armor (variant 1 only) | sfx_mob_stepScaleArmor | |
| Mob step plate armor heavy (variant 2 only) | sfx_mob_stepPlateArmorHeavy | |
Death
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Death (generic) | sfx_mob_zombieDeath
| |
| Plate armor drop light (variant 1 & 2 only) | sfx_mob_zombieVariant1Death
sfx_mob_zombieVariant2Death | |
| Sickles impact (variant 1 only) | sfx_mob_zombieVariant1Death | |
| Impact metal (variant 1 only) | sfx_mob_zombieVariant1Death | |
| Step scale armor (variant 2 only) | sfx_mob_zombieVariant2Death | |
| Plate armor impact (variant 2 only) | sfx_mob_zombieVariant2Death | |
Hurt
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Hurt (generic) | sfx_mob_zombieHurt
| |
| Plate armor impact (variant 1 & 2 only) | sfx_mob_zombieVariant1Hurt
sfx_mob_zombieVariant2Hurt | |
| Step scale armor (variant 1 only) | sfx_mob_zombieVariant1Hurt | |
| Armor chain layer 1 (variant 1 only) | sfx_mob_zombieVariant1Hurt | |
| Step plate armor light (variant 2 only) | sfx_mob_zombieVariant2Hurt | |
| Step scale armor (variant 2 only) | sfx_mob_zombieVariant2Hurt | |
Miscellaneous sounds
The following SFX files may be unused features or may appear in other parts of the game. Most of these sound files do not have an SFX ID in the game files.
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Metal | sfx_mob_zombieMetal_soundWave | |
| Pre | sfx_mob_zombiePre_soundWave | |
| Remedy | sfx_mob_zombieRemedy_soundWave | |
| Step (wood) | sfx_mob_zombieStepWood_soundWave | |
| Wood break | sfx_mob_zombieWoodBreak_soundWave | |
| Infect | sfx_mob_zombieInfect | |
Data values
ID
| Name | Variant | Blueprint | Level mob-type | Unified level mob-type | Translation key |
|---|---|---|---|---|---|
| Tier 1 | BP_ZombieBtCharacter_C | zombievariant0 | zombie | mob_Zombie | |
| Tier 2 | BP_ZombieVariant1Character_C | — | |||
| Tier 3 | BP_ZombieVariant2Character_C | — | |||
| — | BP_GrimGuardianCharacter_C | zombieancient | — | mob_GrimGuardian |
History
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | |||||||
| 1.8.0.0 | |||||||
Issues
Issues for Minecraft Dungeons relating to "Zombie" are no longer maintained on the bug tracker since September 28, 2023.
Quotes
ZOMBIE – Slow and shambling, zombies are easily beaten with melee attacks. Be warned: the armored zombie requires many more hits to take it down.
Trivia
- The spawning mob group of the Grim Guardian in the level files "netherhypermission-hyper.json" and "ancientdungeons.json" is identified as
flesheater. - Zombies have many unused sounds in game file.
- Both shoulder pads use the shoulder pad model on the right. One of the right shoulder pads was reversed and disguised as the left shoulder pad. The difference between the reversed right shoulder pad and the left shoulder pad is that there is an extra white pixel on the top of the left shoulder pad.
- Zombies are both darker and smoother than those from the original game.
Gallery
Renders
-
Tier 1 Zombie idle isometric render. -
Tier 1 Zombie walk isometric render. -
Tier 1 Zombie basic attack isometric render. -
Tier 2 Zombie idle isometric render. -
Tier 2 Zombie walk isometric render. -
Tier 2 Zombie basic attack isometric render. -
Tier 3 Zombie idle isometric render. -
Tier 3 Zombie walk isometric render. -
Tier 3 Zombie basic attack isometric render. -
The grim guardian's idle isometric render. (Single glowing effect)
Animations
Tier 1
-
Idle -
Walk -
Basic Attack -
Novelty -
Stun
-
Basic attack (unused leg animation) -
Get hit from the front (unused) -
Get hit from the left (unused) -
Get hit from the right (unused)
Tier 2
-
Idle -
Walk -
Basic Attack -
Novelty -
Stun
-
Basic attack (unused leg animation) -
Get hit from the front (unused) -
Get hit from the left (unused) -
Get hit from the right (unused)
Tier 3
-
Idle -
Walk -
Basic attack -
Stun
-
Novelty (unused) -
Basic attack (unused leg animation) -
Get hit from the front (unused) -
Get hit from the left (unused) -
Get hit from the right (unused)
Textures
-
Zombie texture file. -
Zombie shadow texture file. -
Murals in the luminous night Tower that depict a zombie. -
Murals in the luminous night Tower that depict a zombie wielding a sword. -
Murals in the luminous night Tower that depict a zombie's face.
Screenshots
-
A horde of zombies and jungle zombies seen in the Dingy Jungle. -
Four heroes alongside a polar bear, fox, wolf, and a chicken heading to fight off a large horde of zombies. -

-
A tier 3 Zombie with reinforced mail in the Creeper Woods. -
A zombie's legs behaving "novelty sleep" while the upper body attacking the hero. -
A reinforced mail right shoulder pad, reversed right shoulder pad uses by tier 3 Zombies and left shoulder pad.
Development images
-
A screenshot of the developer video showing an early concept of zombie and skeleton variants.