Golden Carrot

| Rarity tier |
Common |
|---|---|
| Consumption time |
32 game ticks (1.6 seconds) |
| Hunger |
6 () |
| Saturation |
14.4 ( Γ 7.2) |
| Saturation boostβ[JE only] |
Heals: 9.6HP Γ 4.8 |
| Always consumable |
No |
| Renewable |
Yes |
| Stackable |
Yes (64) |
{
"title": "Golden Carrot",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">14.4 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 hunger point\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span> Γ 7.2)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 9.6<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 4.8</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 4.8 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Golden Carrot"
],
"images": [
"Golden Carrot.png"
]
}
A golden carrot is a food item that provides the most saturation out of all stackable foods when eaten. It is also a brewing ingredient for potions of Night Vision and Invisibility. In Java Edition, due to its high saturation, a golden carrot restores the most health via saturation boost of any stackable food item.
Obtaining
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Ice box chest | 1β10 | 54.9%{ "item": "Golden Carrot", "stacksize": "1β10", "chance": 0.549273355504249, "structure": "Ancient City", "container": "Ice box chest" }
| ||
| Hoglin stable chest | 8β17 | 10%{ "item": "Golden Carrot", "stacksize": "8β17", "chance": 0.09999999999999998, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
| ||
| Generic chest | 6β17 | 13.5%{ "item": "Golden Carrot", "stacksize": "6β17", "chance": 0.1348314606741573, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Chest | 4β12 | 7.3%{ "item": "Golden Carrot", "stacksize": "4β12", "chance": 0.0729006411312747, "structure": "Ruined Portal", "container": "Chest" }
| ||
| Ominous trial spawner | 1β2 | 14%{ "item": "Golden Carrot", "stacksize": "1β2", "chance": 0.14, "structure": "Trial Chambers", "container": "Ominous trial spawner" }
| ||
| Vault and reward chest | 1β2 | 7%{ "item": "Golden Carrot", "stacksize": "1β2", "chance": 0.06956521739130439, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Bedrock Edition | ||||
| Ice box chest | 1β10 | 54.9%{ "item": "Golden Carrot", "stacksize": "1β10", "chance": 0.549273355504249, "structure": "Ancient City", "container": "Ice box chest" }
| ||
| Hoglin stable chest | 8β17 | 11.4%{ "item": "Golden Carrot", "stacksize": "8β17", "chance": 0.11363636363636365, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
| ||
| Generic chest | 6β17 | 13.5%{ "item": "Golden Carrot", "stacksize": "6β17", "chance": 0.1348314606741573, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Chest | 4β12 | 7.3%{ "item": "Golden Carrot", "stacksize": "4β12", "chance": 0.0729006411312747, "structure": "Ruined Portal", "container": "Chest" }
| ||
| Ominous trial spawner | 1β2 | 14%{ "item": "Golden Carrot", "stacksize": "1β2", "chance": 0.14, "structure": "Trial Chambers", "container": "Ominous trial spawner" }
| ||
| Vault and reward chest | 1β2 | 1.7%{ "item": "Golden Carrot", "stacksize": "1β2", "chance": 0.017391304347826098, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Gold Nugget + Carrot |
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 100% | 50% | 3 Γ | 3 Γ | 12 | 30 | 0.05 | ||
Usage
Food
To eat a golden carrot, press and hold use while it is selected in the hotbar. Eating one restores 6 () and 14.4 saturation points.
Animal food
Golden carrots are used to tame, breed, lead, grow, and heal horses, donkeys, and mules, and to breed, lead, and grow rabbits. In Java Edition, due to a bug, skeleton horses (in their hostile state; being ridden by skeletons) can also be fed golden carrots.[1]
Brewing ingredient
| Name | Ingredients | Brewing recipe |
|---|---|---|
| Potion of Night Vision | Golden Carrot + Awkward Potion |
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity | subtitlesβ | varies [sound 1] | 0.8-1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity | subtitlesβ | 1.0 | 0.6-1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity | subtitlesβ | 0.5 | 0.9-1.0 | 16 | |
- β Can be 0.5, 1.0, or 1.5
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| βEating | Players | While a player is eating something | random | subtitlesβ | 0.5-1.1 | 0.8-1.2 | |
| βBurp | Players | When a player finishes eating something | random | subtitlesβ | 0.5 | 0.9-1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
golden_carrot | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
golden_carrot | 283 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Artificial Selection | Breed a mule from a horse and a donkey. | β | 30 | Bronze | |||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold itemβ[more information needed] while it is aggressive toward the player. | 30 | Silver | |||
Advancements
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | ||||||
| The potion of Night Vision is brewed by adding a golden carrot to an awkward potion. | |||||||
| 12w36a | |||||||
| 12w37a | |||||||
| 1.6.1 | release | Golden carrots can now be used to tame, breed and heal horses and donkeys. | |||||
| 1.8 | 14w27a | Golden carrots can now be used to breed tamed rabbits. | |||||
| 14w32a | Moved golden carrots from the Foodstuffs tab to the Brewing tab in the Creative inventory.[2] | ||||||
| 1.8.1 | pre1 | Rabbits now follow players holding golden carrots.[3] | |||||
| 1.14 | 18w43a | ||||||
| 19w11a | Farmer villagers now sell 3 golden carrots for 3 emeralds. | ||||||
| 1.16 | 20w16a | Golden carrots can now be found in ruined portal chests. | |||||
| 1.16.2 | 20w30a | Golden carrots can now be found in bastion remnant chests. | |||||
| 1.18 | experimental snapshot 6 | Horses, donkeys and mules now follow players holding golden carrots. | |||||
| 1.19 | 22w13a | Golden carrots may now be found in ancient city ice box chests. | |||||
A single golden carrot now generates in the chest in ancient_city/city_center/city_center_2. | |||||||
| 22w14a | The golden carrot in the chest in ancient_city/city_center/city_center_2 has been replaced with a golden apple. | ||||||
| 1.20.3 Experiment | 23w45a | Golden carrots can now be obtained from trial spawners. | |||||
| 1.20.5 Experiment | 24w13a | Golden carrots can now be obtained from vaults and ominous trial spawners. | |||||
| Golden carrots can no longer be obtained from regular trial spawners. | |||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | ||||||
| v0.13.0 | build 1 | Golden carrots can now be used to feed rabbits. | |||||
| v0.15.0 | build 1 | Golden carrots can now be used to feed horses and donkeys. | |||||
| Bedrock Edition | |||||||
| 1.7.0 | beta 1.7.0.2 | Golden carrots can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Golden carrots can now be bought from farmer villagers. | |||||
| 1.13.0 | beta 1.13.0.9 | Trading has been changed, master-level farmer now has 1β3 chance to sell golden carrots. | |||||
| 1.16.0 | beta 1.16.0.57 | Golden carrots now generate in ruined portal chests. | |||||
| Golden carrots trade offering chance changed to 50%. | |||||||
| 1.20.10 | Preview 1.20.10.20 | Horses, donkeys and mules now follow players holding golden carrots. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Golden carrots can now be obtained from trial spawners. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Golden carrots can now be obtained from vaults and ominous trial spawners. | |||||
| Golden carrots can no longer be obtained from regular trial spawners. | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | ||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | 1.0.1 | Golden carrots can now be used to tame, breed and heal horses and donkeys. | |
| 1.90 | |||||||
| 1.91 | Golden carrots can now be bought from farmer villagers. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 396. | |||||
Issues
Issues relating to "Golden Carrot" are maintained on the bug tracker. Issues should be reported and viewed there.
See also
References
External links
- Taking Inventory: Golden Carrot β Minecraft.net on September 6, 2022
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|---|---|
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| Armor | |
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