Skeleton Horse
The specific instructions are: Update the render of saddled skeleton horses, as its saddle texture was changed in Java Edition 1.19.4 and Bedrock Edition 1.19.60 to align with the horse texture.

| Health points |
15HP × 7.5 |
|---|---|
| Behavior |
Passive on its own[note 1] |
| Mob type | |
| Hitbox size |
In Java Edition: |
| Speed |
0.2 |
| Spawn |
Rarely during thunderstorms as skeleton trap horses |
| Usable items |
|
{
"extratext": "[[#Renders|View all renders]]",
"title": "Skeleton Horse",
"images": [
"Skeleton Horse.png",
"Baby Skeleton Horse.png",
"Baby Skeleton Horse JE7.png",
"Saddled Skeleton Horse.png"
],
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive on its own",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.2",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "Rarely during thunderstorms as skeleton trap horses",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite saddle.png article, displayed as 16x16px|link=Saddle|alt=|class=pixel-image|)</span>(link to Saddle article, displayed as <span class=\"sprite-text\">Saddle</span>)</span> <sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite shears.png article, displayed as 16x16px|link=Shears|alt=|class=pixel-image|)</span>(link to Shears article, displayed as <span class=\"sprite-text\">Shears</span>)</span>",
"label": "Usable items"
}
],
"invimages": [
"Skeleton Horse Spawn Egg"
]
}
A skeleton horse is an undead skeletal horse that sometimes spawns when lightning strikes as a hostile mob. Despite being undead, it does not burn in sunlight.
A skeleton horseman is an iron helmet-wearing skeleton that rides and controls a skeleton horse, which becomes passive once separated from its rider.
Spawning
A "skeleton trap" horse is a skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard difficulty, depending on regional difficulty). In Java Edition, the lightning that spawns a trap horse doesn't strike nearby entities or spawn fires. Lightning strikes created from a Channeling-enchanted trident and lightning strikes directed to a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered (even if it is named). Trap horses will spawn in any biome where it can rain, even in mushroom fields and deep dark.[1][verify for Bedrock Edition]
In Java Edition, skeleton horses do not spawn in Peaceful difficulty, like hostile mobs.[verify for Bedrock Edition] Note that skeleton traps do not follow other mob spawning rules and can spawn on basically any block. They can even spawn when the game rule spawn_monsters[Java Edition only] is false.[2]
Baby skeleton horses cannot spawn naturally.
Skeleton Horseman
The skeleton trap horse is triggered when a player approaches within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity.
The skeleton rider is equipped with an enchanted iron helmet along with an enchanted bow. Like regular skeletons, they also have a chance to spawn with various pieces of armor or with the ability to pick up equipment on the ground. The skeleton riders are always regular skeletons, and never spawn as strays, bogged, parched, or wither skeletons. Like the horses themselves, the skeleton riders are persistent, meaning they do not despawn unless the difficulty is set to "Peaceful".
In Java Edition, both the horse and rider have damage immunity for 3 seconds after spawning. In Bedrock Edition, both the horse and rider are always immune to lightning. Once its skeleton rider is killed, the skeleton horse becomes completely passive, allowing for it to be ridden.
A skeleton trap horse, and therefore skeleton horsemen, can also be manually spawned using commands:
Java Edition
/summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}
Bedrock Edition
/summon skeleton_horse ~ ~ ~ ~ ~ minecraft:set_trap.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Bone | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Bone | 1.00 | 1.50 | 2.00 | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Bone | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Bone | 1.00 | 1.33 | 1.67 | 2.00 | |
- 1–3XP when killed by a player or tamed wolf.
If saddled, it drops a saddle.[Java Edition only]
Killing a baby skeleton horse yields no items or experience. In Bedrock Edition, killing a trap skeleton horse also yields no items or experience.
Behavior

| Health points |
Skeleton: 20HP × 10 |
|---|---|
| Behavior |
Hostile |
| Spawn |
When a skeleton trap is triggered |
| Natural equipment |
Skeleton:
|
{
"title": "Skeleton Horseman",
"rows": [
{
"field": "'''Skeleton:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span><br>'''Skeleton Horse:''' 15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "When a skeleton trap is triggered",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "'''Skeleton:'''\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite bow.png article, displayed as 16x16px|link=Bow|alt=|class=pixel-image|)</span>(link to Bow article, displayed as <span class=\"sprite-text\">Bow</span>)</span> (enchanted)<br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-helmet.png article, displayed as 16x16px|link=Iron Helmet|alt=|class=pixel-image|)</span>(link to Iron Helmet article, displayed as <span class=\"sprite-text\">Iron Helmet</span>)</span> (enchanted, can sometimes be replaced by another tier of helmet)<br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite chestplate.png article, displayed as 16x16px|link=Armor|alt=|class=pixel-image|)</span>(link to Armor article, displayed as <span class=\"sprite-text\">Armor</span>)</span> (occasionally, may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Skeleton Horseman.png"
]
}
The skeleton horse is an undead mob that spawns and triggers a "skeleton trap" if the player gets too close. Once the skeleton rider is defeated, the skeleton horse becomes completely passive. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water.
In Bedrock Edition, skeleton horses prevent players from sleeping,[3] and are targeted by the conduit like any regular hostile mob, even while tamed.[4][until BE 26.0]
Skeleton horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Skeleton horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a skeleton horse, they receive the same fall damage as the skeleton horse.
Skeleton horses have a 1⁄900 chance to regenerate 1HP health point each game tick.[verify for Bedrock Edition]
Unlike most passive mobs, skeleton horses don't panic when damaged.[upcoming JE 26.1 & BE 26.0]
Skeleton horses cannot be bred.
Other notes:
- The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
- The skeleton's bow and helmet are enchanted as if on an enchanting table at level 5–22. The exact level depends on regional difficulty; on Easy it is always a level-5 enchantment.
- The skeleton trap horse and the skeleton horse in a jockey are always adults.
- The skeleton in a naturally spawned skeleton horseman jockey does not despawn.
- A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
- A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
- The skeleton drops more experience orbs.
- The skeleton does not attack any mob that attacks the skeleton horse.
Differences/inconsistencies of skeleton horses with other undead mounts, such as zombie horses, camel husks, and zombie nautiluses:
- It counts for the passive mob cap instead of the hostile mob cap.[5]
- It is not valid for advancements.[6]
- It can still be leashed and fed with horse food items when ridden by hostile mobs.[7]
- It cannot be tamed normally, as its tamed by default when the trap triggers.
- A skeleton horse spawned via a spawn egg can not be tamed or ridden.[8]
- Its health and stats are not variable.[9]
- It cannot wear horse armor.[10]
- Parrots can't imitate them.[11]
- It does not burn in sunlight, unlike zombie horses and zombie nautiluses.
Mob type
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- a threat to armadillos, causing them to hide in their shell.
As they are monsters, golden dandelions do not work on baby skeleton horses.[upcoming First Drop 2026]
As they are under the skeletons entity type tag, creepers drop a music disc when killed by a skeleton horse.[note 2]
Taming
In Bedrock Edition, the skeleton horse is always tamed. In Java Edition, a skeleton trap horse becomes tamed when struck by lightning. The other three skeleton horses are tamed when they are spawned.
In Java Edition, with the use of commands, a skeleton horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement.
Jockey
15% of nearby baby zombies, husks, or in Bedrock Edition 26.0[upcoming] zombie villagers, drowned, or zombified piglins may ride an adult skeleton horse to form a jockey, if the skeleton horse has no riders.
Statistics
All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.
Spawned values
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.
Health
A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.
Movement speed
A skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.
See Transportation § Methods to compare the speeds of various transportation methods.
Jump strength
Jump strength ranges from 0.4–1.0, averaging 0.7.
A jump strength of 0.5 is enough to clear 1 19⁄32 blocks, while 1.0 is enough to clear 5 9⁄32 blocks.
The jump strengths required to clear several block heights are:
| Jump Strength | Blocks |
|---|---|
| 0.967 | 5.00 |
| 0.848 | 4.00 |
| 0.716 | 3.00 |
| 0.565 | 2.00 |
| 0.431 | 1.25 (player's jump height) |
Usage
As with normal horses, skeleton horses can be ridden by a player. When ridden, they can be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost).
Skeleton horses can be ridden in water at any depth without forcing the player to dismount. They sink to the bottom and can be ridden along the ocean or river floor.
Skeleton horses can be pulled or tethered with a lead.
Equipment

Skeleton horses have the following slot available:
Saddle Slot: For equipping a saddle.
Saddles can be placed on a tamed skeleton horse by holding it and then using on the skeleton horse, or by accessing its inventory. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using inventory control, or by sneaking and then using on the skeleton horse.
The saddle can be removed by two methods:
- Removing the saddle from its slot in the skeleton horse's inventory.
- Using shears on the skeleton horse.
Baby skeleton horses cannot be equipped, as they cannot be ridden.
A skeleton horse does not have an inventory and cannot be equipped with a saddle or horse armor. Despite this, the default texture file, like those of normal horses, donkeys and mules, includes a chest.
Riding
In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. In Java Edition, skeleton horses must be equipped with a saddle to be controlled. Like riding other entities, a player can travel into a nether portal or end portal while on a skeleton horse.
The player can control a tamed (and saddled Java Edition) skeleton horse with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.
A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap.
Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A controlled skeleton horse can be made to jump and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions.
Unlike normal horses, a skeleton horse does not force the player to dismount when it is under water; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.
Sounds
Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb. Despite being monsters, skeleton horses use the "Friendly Mobs" sound category.[12]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Skeleton Horse cries | Friendly Mobs | Randomly while in air | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Skeleton Horse cries | Friendly Mobs | Randomly while in water | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Skeleton Horse dies | Friendly Mobs | When a skeleton horse dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Horse gallops | Friendly Mobs | While a skeleton horse is galloping | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Horse gallops | Friendly Mobs | While a skeleton horse is galloping on blocks in water | entity | subtitles | 0.15 | 0.6-1.4 | 16 | |
| Skeleton Horse hurts | Friendly Mobs | When a skeleton horse is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Horse jumps | Friendly Mobs | When a skeleton horse begins a leap | entity | subtitles | 0.4 | 1.0 | 16 | |
| Skeleton Horse jumps | Friendly Mobs | When a skeleton horse attempts to begin a leap in water | entity | subtitles | 0.32 | 1.0 | 16 | |
| Something fell | Friendly Mobs | When a skeleton horse falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
| Skeleton Horse swims | Friendly Mobs | Randomly while a skeleton horse is moving through water | entity | subtitles | [sound 2] | 0.6-1.4 | 16 | |
| Footsteps | Friendly Mobs | While a skeleton horse is walking | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| None[sound 3] | Friendly Mobs | While a skeleton horse is walking in water | entity | None[sound 3] | 0.18 | 0.6-1.4 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a skeleton horse | entity | subtitles | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a skeleton horse using shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob | ? | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Unused sound event[sound 1] | mob | ? | 0.6 | 1.0 (Baby: 1.5) | |
| ? | Friendly Mobs | Unused sound event[sound 2] | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Unused sound event | mob | ? | 0.7 | 1.0 (Baby: 1.5) | |
| ? | Friendly Mobs | When a skeleton horse dies | mob | ? | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | While a skeleton horse is galloping while in air | mob | ? | 0.45 | 0.9-1.1 | |
| ? | Friendly Mobs | When a skeleton horse is damaged | mob | ? | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | When a skeleton horse begins a leap | mob | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a skeleton horse falls from more than 1 block | mob | ? | 0.4 | 1.0 (Baby: 1.5) | |
| ? | Friendly Mobs | While a skeleton horse is walking | mob | ? | 0.45 | 0.9-1.1 | |
| ? | Friendly Mobs | While a skeleton horse is walking on wood[sound 3] or is being ridden | mob | ? | 0.45 | 0.9-1.1 | |
| ? | Friendly Mobs | Unused sound event | mob | ? | 0.6 | 1.0 | |
- ↑ This sound event would occur if skeleton horses could have armor equipped.
- ↑ This sound event would occur if skeleton horses could have a chest equipped.
- ↑ Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
skeleton_horse | can_breathe_under_watercan_equip_saddlecannot_be_age_lockedfollowable_friendly_mobsignores_poison_and_regeninverted_healing_and_harmskeletonsundeadwither_friendssensitive_to_smite |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
skeleton_horse | 26 |
mobskeletonhorseundead | entity |
Entity data
Skeleton horses have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
- [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
- [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
- [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
- [Byte] SkeletonTrap: 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
- [Int] SkeletonTrapTime: Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |||
Advancements
Unlike all other undead mounts, killing a skeleton horse does not grant the Monster Hunter advancement and is not required in order to complete the Monsters Hunted advancement.[6]
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | Best Friends Forever | Tame an animal | Tame one of these 11 tameable animals:
|
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
- Render after the fix of MC-222518 in 23w03a with saddle texture fixed
- Did saddles always show up on invisible skeleton horses? If not, when did this change? Remember to include any relevant bug reports.
Development
| 4 April 2013 | Jeb hinted at adding horses when Minecraft hit 10,000,000 sales. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16a | | |||||
| The addition of skeleton horses, along with other horses, has been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[13] | |||||||
| Skeleton horses are not available yet without the use of third party commands. | |||||||
| 13w21a | Added new GUI for horses, including skeleton horses; to control saddles, armor and inventories. | ||||||
| 13w22a | Added new sound effects for skeleton horses. | ||||||
| 1.7.2 | 13w36a | Skeleton horses are now available without third-party tools, with the introduction of the /summon command. | |||||
| 1.9 | 15w38a | Added "skeleton trap" horses and skeleton horsemen.
| |||||
| There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeleton horse. | |||||||
| When the skeleton trap is approached, 4 skeleton horsemen appear. | |||||||
| 15w38b | Skeleton horses are now undead mobs. | ||||||
| 15w43a | Skeleton horses no longer drop anything other than their equipment. | ||||||
| 15w43c | Skeleton horses now drop 1 bone, not affected by Looting. | ||||||
| 15w44a | Skeleton horses now drop 1 end crystal, not affected by Looting. | ||||||
| 15w44b | The above change has been reverted. | ||||||
| 1.10 | 16w20a | Added spawn eggs for skeleton horses. | |||||
| pre2 | The spawn eggs for skeleton horses have been removed. | ||||||
| 1.11 | 16w32a | The spawn egg for skeleton horses has been re-added. | |||||
| Skeleton trap horses' chance to spawn during lightning strikes has been reduced to 1⁄5 of what it was. | |||||||
Skeleton horses are now unable to spawn if game rules doMobSpawning is set to false. | |||||||
| 16w38a | Skeleton horses now drop 0–2 of bones or rotten flesh, affected by Looting. | ||||||
| 1.13 | 17w45a | | |||||
| 17w46a | | ||||||
| 18w03a | | ||||||
| 18w19a | Skeleton horses now sink in water, due to being an undead mob. Zombie horses, curiously, do not.[14] | ||||||
| The player can now ride skeleton horses when underwater. | |||||||
| pre2 | The model of skeleton horses has been updated to fix serious Z-fighting, which has changed the model from | ||||||
| 1.14 | 19w08a | The textures of skeleton horses have been changed.
| |||||
The textures of skeleton horsemen have been changed. | |||||||
| 1.16 | 20w09a | Skeleton horses can now be leashed.[16] | |||||
| 1.19.4 | 23w03a | The saddle texture of the skeleton horse has been changed to use the horse saddle from the texture update. | |||||
| 1.21.5 | 25w03a | The skeleton horse's saddle is now an overlay texture, split from the skeleton horse main texture. | |||||
| Saddles now show up on invisible skeleton horses.[17] | |||||||
| Saddles now show the enchantment glint on the skeleton horse when enchanted. | |||||||
| The unused saddlebag of the skeleton horse's texture has been removed. | |||||||
| 1.21.6 | 25w20a | Saddles can now be removed from skeleton horses using shears. | |||||
| 1.21.11 | 25w41a | Skeleton horses now burn in sunlight. | |||||
| 25w42a | Skeleton horses no longer burn in sunlight. | ||||||
| Upcoming Java Edition | |||||||
| 26.1 | snap2 | Skeleton horses no longer panic when hit. | |||||
| snap4 | |||||||
| Increased the bounding box of baby skeleton horses to better fit the new model. | |||||||
| Saddles on baby skeleton horses no longer render. | |||||||
| snap6 | Golden dandelions can no longer work on tamed baby skeleton horses. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | Added "skeleton trap" horses and skeleton horsemen. | |||||
| Pocket Edition | |||||||
| 1.0.6 | alpha 1.0.6.0 | Skeleton horses spawned from traps can now be tamed and ridden. | |||||
| ? | Skeleton horses no longer need to be tamed and do not require saddles to be controlled. | ||||||
| Bedrock Edition | |||||||
| 1.2.6 | beta 1.2.6.2 | | |||||
| 1.5.0 | beta 1.5.0.0 | Skeleton horses can now be ridden underwater. | |||||
| 1.8.0 | beta 1.8.0.8 | Baby skeleton horses now have a chance of being spawned using a spawn egg. | |||||
| 1.10.0 | beta 1.10.0.3 | The textures of skeleton horses have been changed.
| |||||
The textures of skeleton horsemen have been changed. | |||||||
| 1.19.60 | Preview 1.19.60.25 | The saddle texture of the skeleton horse has been changed to use the horse saddle from the texture update. | |||||
| 1.21.120 | Preview 1.21.120.24 | The skeleton horse's saddle is now an overlay texture, split from the skeleton horse main texture.[is this the correct version?] | |||||
| The unused saddlebag of the skeleton horse's texture has been removed. | |||||||
| Upcoming Bedrock Edition | |||||||
| 26.0 | Preview 26.0.25 | Skeleton horses no longer panic when hit. | |||||
| Preview 26.0.27 | Skeleton horses are no longer damaged by the conduit. | ||||||
| Skeleton horses no longer prevent the player from sleeping when nearby. | |||||||
| 26.10 | Preview 26.10.20 | ||||||
| Increased the bounding box of baby skeleton horses to better fit the new model. | |||||||
| Preview 26.10.21 | Baby skeleton horses no longer grow up.[18] | ||||||
| Skeleton horses now try to avoid water, dangerous blocks, and do not try to avoid rails. | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added "skeleton trap" horses and skeleton horsemen.
| |
| Skeleton horses are now undead mobs.[is this the correct version?] | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Skeleton horses can now be tamed and leashed. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Skeleton horses now sink in water, due to being an undead mob. | ||
| The player can now ride skeleton horses when underwater. | |||||||
| Skeleton horses no longer need to be tamed and don't need a saddle to be controlled just like on Bedrock Edition. | |||||||
| 1.90 | The textures of skeleton horses have been changed.
| ||||||
The textures of skeleton horsemen have been changed. | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added "skeleton trap" horses and skeleton horsemen. | ||||||
Data history
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Horses now have separate IDs. The ID for skeleton horses has been changed from the NBT Type equal 4 to the unique ID skeleton_horse. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
| 1.20.3 | 23w40a | Skeleton horses are now part of the #can_breathe_under_water, #undead and #skeletons tags. | |||||
| 1.21.5 | 25w03a | Unified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot. | |||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID for skeleton horse has been changed from skeletonhorse to skeleton_horse. | |||||
Issues
Issues relating to "Skeleton horse" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In the Mobspotter's Encyclopedia, skeleton horses were referred to as neutral mobs, due to their behavior as a hostile mob when ridden by skeletons.
Gallery
Renders
-
A baby skeleton horse[until First Drop 2026] -
A baby skeleton horse[upcoming First Drop 2026] -
A stray skeleton horseman, possible through the skeleton rider freezing in powder snow. -
A wither skeleton horseman (this is not possible in modern versions of the game)
Screenshots
-
A skeleton horse spawned in. -
The four variations of skeleton traps using "Grumm" or "Dinnerbone" name tags in Bedrock Edition. -
Skeleton horses spawned from a trapped skeleton horse. -
A player riding a skeleton horse, having killed the skeleton rider. -
A player riding a skeleton horse underwater. It can run and jump. -
Skeleton horse with saddle[Java Edition only] in survival after defeating the skeleton horse trap. -
A skeleton horse in Minecraft Education. -
A group of skeleton horsemen spawned by a "skeleton trap" horse. -
A comparison between a horse, a zombie horse, and a skeleton horse.
Textures
-
Skeleton horse texture file. -
Baby skeleton horse texture file.
In other media
-

-
Animation of undead mobs walking on snow, including skeleton horsemen. -
Lego Minecraft Skeleton Horse. -
Lego Minecraft Skeleton Horseman. -
A skeleton horse as it appears in Last Block Standing!
See also
Notes
- ↑ Passive by itself, but hostile as a jockey, as the rider controls its pathfinding, therefore making it hostile, despite skeleton horses not actually damaging players, like small slimes.
- ↑ This can be done with the following command:
/damage @n[type=creeper] 100 generic by @n[type=skeleton_horse]
References
- ↑ MC-305630 — Skeleton horse traps can spawn in any biome where it can rain, including deep dark and mushroom fields
- ↑ MC-305880 — Skeleton trap horses can still spawn if the "spawn_monsters" game rule is set to false
- ↑ MCPE-172928 — Cannot sleep with Skeleton Horse nearby
- ↑ MCPE-175996 — Conduits damage skeleton horses — resolved as "Won't Fix".
- ↑ MC-304371 — Skeleton horses use the incorrect mob cap
- ↑ a b MC-303546 — Zombie horses and zombie nautiluses count towards the "Monster Hunter" and "Monsters Hunted" advancements while skeleton horses don't — resolved as "Works As Intended".
- ↑ MC-304372 — Skeleton horses can be interacted when ridden by hostile mobs
- ↑ MC-102949 — Can't interact with a skeleton and a zombie horse that have been spawned from a spawn egg
- ↑ MC-188404 — Naturally spawned skeleton horses do not have randomized stats
- ↑ MC-304394 — Skeleton Horses can't wear armor — resolved as "Works As Intended".
- ↑ MC-304373 — Parrots don't imitate skeleton horses, endermen and zombified piglins
- ↑ MC-304386 — Undead mounts use the friendly mobs sound category, which is inconsistent — resolved as "Working as Intended".
- ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
- ↑ MC-129262
- ↑ MC-121832
- ↑ MC-166246 — resolved as "Fixed".
- ↑ MC-13738
- ↑ MCPE-234733 — Baby skeleton horses grow up, unlike baby zombie horses — resolved as "Fixed".








