Trading

For the mechanic used with piglins, see Bartering. For the definition of trades in data packs, see Villager trade definition.
The trading menu in Java Edition.
The trading menu in Bedrock Edition.
A reference chart for trading and bartering as of Java Edition 1.21.4. Offers may differ in Bedrock Edition.

Trading is a gameplay mechanic that allows players to exchange emeralds for items, and vice versa, with villagers and wandering traders.

Mechanics

Pressing use on an adult villager with a profession, or on a wandering trader, opens a menu, allowing a player to trade with that merchant. This action pauses any pathfinding the merchant was doing and makes it face you. If the merchant takes damage while trading, the trading menu closes. The same thing happens if they walk or are transported far enough away.

All transactions involve emeralds. Trading is the only method of acquiring the globe banner pattern, arrows of Decay[BE only], as well as all types of explorer maps except buried treasure maps in Survival mode. It is also the only renewable way to obtain bells, diamond gear [note 1], lapis lazuli[BE only], bottles o' enchanting, glass, sand, red sand, coral blocks, and small dripleaves.

The rest of this section describes mechanics that only apply to villagers. For wandering trader mechanics, see § Wandering Trader offers.

Level

Villagers have five career levels that can be increased by trading with them. Each villager starts at the novice level. A villager's level can be seen in the trading menu. The badge that a villager wears can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades reward the player with 3–6 experience plus an additional 5 experience if the villager levels up with the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to two‌[JE only] or three‌[BE only] new trades and retains its existing trades. Additionally, a villager receives a Regeneration effect and becomes surrounded by purple particles for ten seconds.

Trades from the master level would still reward the villager with experience, but it has no actual effect as the villager can't level up any further.

Each badge is 2x3 pixels except the novice (stone) badge, which is 4x4 pixels.

Level Badge Name Total villager experience required
1 Novice 0
2 Apprentice 10
3 Journeyman 70
4 Expert 150
5 Master 250

In Java Edition, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set.

In Bedrock Edition, villagers have 7–10 trade slots. A slot with multiple possible trades will display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a 14 chance to be chosen.‌[until Villager Trade Rebalancing][verify]

A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a predefined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.

Trades

Each trade can be used a maximum number of times, after which the villager runs out of stock, and the trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their job site blocks, they activate their offers again, up to twice per day. In Bedrock Edition, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but they require a bed nearby). When an offer is disabled, a red "X" appears in the trading interface in Java Edition, or the trading slot becomes red in Bedrock Edition, and the villager displays the same particle effect as an offer being created.

When buying items from players, villagers ignore additional item data; this allows, for example, selling renamed or enchanted items, as well as lodestone compasses instead of regular compasses in Java Edition. When the Villager Trade Rebalance experiment is enabled, taiga armorers can also accept armor of any durability.

Sale prices

"Discount" redirects here. For the mechanic that influences trading prices and iron golem hostility, see Gossiping.

All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.

How strongly demand and reputation affect the price is determined by the price multiplier. The discount from the Hero of the Village effect does not use the price multiplier.

Demand is tracked per item and is initially minus twice the number of times the villager has the trade in stock. Villagers restock twice per day, at which point they subtract the number of possible purchases before running out of stock and add twice the number of actually made purchases. When the demand becomes positive, the price is increased by the initial price times the price multiplier times the demand, rounded down.

Reputation is tracked per player by each villager, though villagers can share the reputation of players. Positive reputation gives price discounts and in Java Edition negative reputation gives price penalties. Curing a zombie villager gives permanent major positive reputation, trading gives temporary positive reputation, and attacking or killing villagers gives temporary negative reputation. The price is decreased by the price multiplier times the reputation, rounded down, though it can only result in an overall price increase in Java Edition.

The Hero of the Village effect, gained from completing a raid, reduces the price of all villagers by 30% of the initial price, rounded down but at least 1, and 6.25% per additional level.

The formula for the full price can be written as:

Final Price=min(max(p(mmax(0,d)+1)mrmax(sign(h),p(10.3sign(h)0.0625(h1))),1),Stack Size)

where p is the initial price, m is the price multiplier, d is the demand, r is the reputation and h is the Hero of the Village level.

Non-trading villagers

If the player attempts to trade with a non-trading villager in Java Edition, it grunts and bobs its head, but if the player tries to do the same thing in Bedrock Edition, nothing happens.

Nitwit

A plains nitwit bobbing its head.‌[Java Edition only]

Nitwits are green-coated villagers. They cannot gain a profession.

While they can be used for breeding, it is not possible to get a baby nitwit by breeding adult nitwits.

Unemployed villager

An unemployed plains villager bobbing its head.‌[Java Edition only]

Villagers without a job cannot trade. They only wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village.

Baby villagers

The appearance of baby villagers is the same as that of the corresponding adult unemployed villagers, but their bodies are smaller. They can't get a job or trade.

Trade offers

This section is about the trades in the current version of the game. For the trades before Java Edition 1.8, see Trading/Before Java Edition 1.8. For the trades before Java Edition 1.14, see Trading/Before Village & Pillage. For the experimental rebalanced trades, see Villager Trade Rebalance.

The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Villagers § Professions.

In Java Edition, starting from Novice, at each level, two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.

In Bedrock Edition, one trade is chosen randomly from each slot available. For example, if there are two items in the same slot, then only one of them will show up in the trade.

Armorer

An armorer.

Armorers trade various foundry and armor items. Their job site block is the Blast Furnace.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice40%100%15 × CoalEmerald1620.05
40%25%5 × EmeraldIron Helmet1210.2
40%25%9 × EmeraldIron Chestplate1210.2
40%25%7 × EmeraldIron Leggings1210.2
40%25%4 × EmeraldIron Boots1210.2
Apprentice50%100%4 × Iron IngotEmerald12100.05
50%33%36 × EmeraldBell1250.2
50%33%3 × EmeraldChainmail Leggings1250.2
50%33%EmeraldChainmail Boots1250.2
Journeyman40%100%Lava BucketEmerald12200.05
40%100%DiamondEmerald12200.05
40%33%EmeraldChainmail Helmet12100.2
40%33%4 × EmeraldChainmail Chestplate12100.2
40%33%5 × EmeraldShield12100.2
Expert100%50%19–33 × Emerald[t 1] Enchanted Diamond Leggings[t 2]3150.2
100%50%13–27 × Emerald[t 3] Enchanted Diamond Boots[t 2]3150.2
Master100%50%13–27 × Emerald[t 3] Enchanted Diamond Helmet[t 2]3300.2
100%50%21–35 × Emerald[t 4] Enchanted Diamond Chestplate[t 2]3300.2
  1. The price of this trade is the base price, 14 emeralds, plus the random base enchantment level chosen (5–19).
  2. a b c d When creating an enchantment offer, the game uses a random enchantment level from 5 to 19 as the base enchantment level (see Enchanting table mechanics). The enchantments are never treasure enchantments.
  3. a b The price of this trade is the base price, 8 emeralds, plus the random base enchantment level chosen (5–19).
  4. The price of this trade is the base price, 16 emeralds, plus the random base enchantment level chosen (5–19).

Butcher

A butcher.

Butchers trade meat and some other food items. Their job site block is the Smoker.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice50%33%14 × Raw ChickenEmerald1620.05
50%33%4 × Raw RabbitEmerald1620.05
50%33%7 × Raw PorkchopEmerald1620.05
50%100%EmeraldRabbit Stew1210.05
Apprentice67%100%15 × CoalEmerald1620.05
67%50%Emerald8 × Cooked Chicken1650.05
67%50%Emerald5 × Cooked Porkchop1650.05
Journeyman100%50%10 × Raw BeefEmerald16200.05
100%50%7 × Raw MuttonEmerald16200.05
Expert100%100%10 × Dried Kelp BlockEmerald12300.05
Master100%100%10 × Sweet BerriesEmerald12300.05

Cartographer

A cartographer.

Cartographers trade maps and related items. Their job site block is the Cartography Table.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice100%100%24 × PaperEmerald1220.05
100%100%7 × EmeraldEmpty Map1210.05
Apprentice50%–67%
(biome-dependent)
50%–67%
(biome-dependent)
11 × Glass PaneEmerald12100.05
100%100%8 × Emerald
+ Compass
Explorer Map[t 1]1250.2
Journeyman67%67%CompassEmerald12100.05
67%67%13 × Emerald
+ Compass
Ocean Explorer Map[t 2]12100.2
67%67%12 × Emerald
+ Compass
Trial Explorer Map[t 2]12100.2
Expert33%–50%
(biome-dependent)
33%–50%
(biome-dependent)
7 × EmeraldItem Frame12150.05
100%100%3 × EmeraldBanner[t 3]12150.05
Master100%100%8 × EmeraldGlobe Banner Pattern12300.05
100%100%14 × Emerald
+ Compass
Woodland Explorer Map12300.2
  1. The structure that the map leads to depends on the biome the villager is from. Each of the two or three possible maps are counted as independent trades, so a villager trading multiple maps is possible.
  2. a b In Java Edition, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. In Bedrock Edition, cartographers adopting the profession in the Nether or the End do not offer explorer maps.
  3. The color of the banner depends on the biome the villager is from. The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

Cleric

Clerics trade magic items. Their job site block is the Brewing Stand.

A cleric.
LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice100%100%32 × Rotten FleshEmerald1620.05
100%100%Emerald2 × Redstone Dust1210.05
Apprentice100%100%3 × Gold IngotEmerald12100.05
100%100%EmeraldLapis Lazuli1250.05
Journeyman100%100%2 × Rabbit's FootEmerald12200.05
100%100%4 × EmeraldGlowstone12100.05
Expert67%50%4 × Turtle ScuteEmerald12300.05
67%50%9 × Glass BottleEmerald12300.05
67%100%5 × EmeraldEnder Pearl12150.05
Master100%100%22 × Nether WartEmerald12300.05
100%100%3 × EmeraldBottle o' Enchanting12300.05

Farmer

A farmer.

Farmers trade crops and natural foods. Their job site block is the Composter.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice40%25%20 × WheatEmerald1620.05
40%25%26 × PotatoEmerald1620.05
40%25%22 × CarrotEmerald1620.05
40%25%15 × BeetrootEmerald1620.05
40%100%Emerald6 × Bread1610.05
Apprentice67%100%6 × PumpkinEmerald12100.05
67%50%Emerald4 × Pumpkin Pie1250.05
67%50%Emerald4 × Apple1650.05
Journeyman100%100%4 × MelonEmerald12200.05
100%100%3 × Emerald18 × Cookie12100.05
Expert29%17%EmeraldSuspicious Stew[t 1]12150.05
29%17%EmeraldSuspicious Stew[t 2]12150.05
29%17%EmeraldSuspicious Stew[t 3]12150.05
29%17%EmeraldSuspicious Stew[t 4]12150.05
29%17%EmeraldSuspicious Stew[t 5]12150.05
29%17%EmeraldSuspicious Stew[t 6]12150.05
29%100%EmeraldCake12150.05
Master100%50%3 × Emerald3 × Golden Carrot12300.05
100%50%4 × Emerald3 × Glistering Melon Slice12300.05
  1. The stew gives 6 seconds of Blindness in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
  2. The stew gives 8 seconds of Jump Boost in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
  3. The stew gives 5 seconds of Night Vision.
  4. The stew gives 14 seconds of Poison in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
  5. The stew gives 0.35 seconds of Saturation in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
  6. The stew gives 7 seconds of Weakness in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.

Fisherman

A fisherman.

Fishermen trade fishing-related items. Their job site block is the Barrel.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice50%50%20 × StringEmerald1620.05
50%50%10 × CoalEmerald1620.05
50%50%3 × EmeraldBucket of Cod1610.05
50%50%6 × Raw Cod
+ Emerald
6 × Cooked Cod1610.05
Apprentice67%100%15 × Raw CodEmerald16100.05
67%50%2 × EmeraldCampfire1250.05
67%50%6 × Raw Salmon
+ Emerald
6 × Cooked Salmon1650.05
Journeyman100%100%13 × Raw SalmonEmerald16200.05
100%100%8–22 × Emerald[t 1] Enchanted Fishing Rod[t 2]3100.2
Expert100%100%6 × Tropical FishEmerald12300.05
Master100%100%4 × PufferfishEmerald12300.05
100%100%Boat[t 3]Emerald12300.05
  1. The price of this trade is the base price, 3 emeralds, plus the random base enchantment level chosen (5–19).
  2. When creating an enchantment offer, the game uses a random enchantment level from 5 to 19 as the base enchantment level (see Enchanting table mechanics). The enchantments are never treasure enchantments.
  3. The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.

Fletcher

A fletcher.

Fletchers trade archery-related items. Their job site block is the Fletching Table.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice67%100%32 × StickEmerald1620.05
67%50%Emerald16 × Arrow1210.05
67%50%10 × Gravel
+ Emerald
10 × Flint1210.05
Apprentice100%100%26 × FlintEmerald12100.05
100%100%2 × EmeraldBow1250.05
Journeyman100%100%14 × StringEmerald16200.05
100%100%3 × EmeraldCrossbow12100.05
Expert100%100%24 × FeatherEmerald16300.05
100%100%7–21 × Emerald[t 1] Enchanted Bow[t 2]3150.05
Master67%100%8 × Tripwire HookEmerald12300.05
67%50%8–22 × Emerald[t 3] Enchanted Crossbow[t 2]3150.05
67%50%2 × Emerald
+ 5 × Arrow
5 × Tipped Arrow[t 4]12300.05
  1. The price of this trade is the base price, 2 emeralds, plus the random base enchantment level chosen (5–19).
  2. a b When creating an enchantment offer, the game uses a random enchantment level from 5 to 19 as the base enchantment level (see Enchanting table mechanics). The enchantments are never treasure enchantments.
  3. The price of this trade is the base price, 3 emeralds, plus the random base enchantment level chosen (5–19).
  4. In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
    In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2).

Leatherworker

A leatherworker.

Leatherworkers trade animal products, including leather-related items. Their job site block is the Cauldron.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice67%100%6 × LeatherEmerald1620.05
67%50%3 × EmeraldLeather Pants[t 1]1210.2
67%50%7 × EmeraldLeather Tunic[t 1]1210.2
Apprentice67%100%26 × FlintEmerald12100.05
67%50%5 × EmeraldLeather Cap[t 1]1250.2
67%50%4 × EmeraldLeather Boots[t 1]1250.2
Journeyman100%100%9 × Rabbit HideEmerald12200.05
100%100%7 × EmeraldLeather Tunic[t 1]12100.2
Expert100%100%4 × Turtle ScuteEmerald12300.05
100%100%6 × EmeraldLeather Horse Armor[t 1]12150.2
Master100%50%5 × EmeraldLeather Cap[t 1]12300.2
100%50%6 × EmeraldSaddle12300.2
  1. a b c d e f g The leather armor has a random color created by two dyes (possibly the same dye twice.)

Librarian

A librarian.

Librarians trade books and related items. Their job site block is the Lectern.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice67%100%24 × PaperEmerald1620.05
67%50%9 × EmeraldBookshelf1210.05
67%50%5–64 × Emerald
+ Book
Enchanted Book[t 1]1210.2
Apprentice67%100%4 × BookEmerald12100.05
67%50%EmeraldLantern1250.05
67%50%5–64 × Emerald
+ Book
Enchanted Book[t 1]1250.2
Journeyman67%100%5 × Ink SacEmerald12200.05
67%50%Emerald4 × Glass12100.05
67%50%5–64 × Emerald
+ Book
Enchanted Book[t 1]12100.2
Expert50%100%Book and Quill
+ Book and Quill[t 2]
Emerald12300.05
50%33%4 × EmeraldCompass12150.05
50%33%5 × EmeraldClock12150.05
50%33%5–64 × Emerald
+ Book
Enchanted Book[t 1]12150.2
Master100%100%20 × EmeraldName Tag12300.05
  1. a b c d The enchantment is chosen randomly with equal chance of any enchantment type occurring (except for Soul Speed, Swift Sneak, and Wind Burst) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
  2. In Java Edition only one is requested per trade because of MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable. In Bedrock Edition, the second book is placed in another slot instead.

Mason

A mason.

Masons trade various types of stone. Their job site block is the Stonecutter.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice100%100%10 × Clay BallEmerald1620.05
100%100%Emerald10 × Brick1610.05
Apprentice100%100%20 × StoneEmerald16100.05
100%100%Emerald4 × Chiseled Stone Bricks1650.05
Journeyman29%33%16 × GraniteEmerald16200.05
29%33%16 × AndesiteEmerald16200.05
29%33%16 × DioriteEmerald16200.05
29%25%Emerald4 × Dripstone Block16100.05
29%25%Emerald4 × Polished Andesite16100.05
29%25%Emerald4 × Polished Diorite16100.05
29%25%Emerald4 × Polished Granite16100.05
Expert6%100%12 × Nether QuartzEmerald12300.05
74%50%EmeraldInvicon White Terracotta.png: Sprite image for White Terracotta in MinecraftInvicon Light Gray Terracotta.png: Sprite image for Light Gray Terracotta in MinecraftInvicon Gray Terracotta.png: Sprite image for Gray Terracotta in MinecraftInvicon Black Terracotta.png: Sprite image for Black Terracotta in MinecraftInvicon Brown Terracotta.png: Sprite image for Brown Terracotta in MinecraftInvicon Red Terracotta.png: Sprite image for Red Terracotta in MinecraftInvicon Orange Terracotta.png: Sprite image for Orange Terracotta in MinecraftInvicon Yellow Terracotta.png: Sprite image for Yellow Terracotta in Minecraft
Invicon Lime Terracotta.png: Sprite image for Lime Terracotta in MinecraftInvicon Green Terracotta.png: Sprite image for Green Terracotta in MinecraftInvicon Cyan Terracotta.png: Sprite image for Cyan Terracotta in MinecraftInvicon Light Blue Terracotta.png: Sprite image for Light Blue Terracotta in MinecraftInvicon Blue Terracotta.png: Sprite image for Blue Terracotta in MinecraftInvicon Purple Terracotta.png: Sprite image for Purple Terracotta in MinecraftInvicon Magenta Terracotta.png: Sprite image for Magenta Terracotta in MinecraftInvicon Pink Terracotta.png: Sprite image for Pink Terracotta in Minecraft
Any color Stained Terracotta[t 1]
12150.05
74%50%EmeraldInvicon White Glazed Terracotta.png: Sprite image for White Glazed Terracotta in MinecraftInvicon Light Gray Glazed Terracotta.png: Sprite image for Light Gray Glazed Terracotta in MinecraftInvicon Gray Glazed Terracotta.png: Sprite image for Gray Glazed Terracotta in MinecraftInvicon Black Glazed Terracotta.png: Sprite image for Black Glazed Terracotta in MinecraftInvicon Brown Glazed Terracotta.png: Sprite image for Brown Glazed Terracotta in MinecraftInvicon Red Glazed Terracotta.png: Sprite image for Red Glazed Terracotta in MinecraftInvicon Orange Glazed Terracotta.png: Sprite image for Orange Glazed Terracotta in MinecraftInvicon Yellow Glazed Terracotta.png: Sprite image for Yellow Glazed Terracotta in Minecraft
Invicon Lime Glazed Terracotta.png: Sprite image for Lime Glazed Terracotta in MinecraftInvicon Green Glazed Terracotta.png: Sprite image for Green Glazed Terracotta in MinecraftInvicon Cyan Glazed Terracotta.png: Sprite image for Cyan Glazed Terracotta in MinecraftInvicon Light Blue Glazed Terracotta.png: Sprite image for Light Blue Glazed Terracotta in MinecraftInvicon Blue Glazed Terracotta.png: Sprite image for Blue Glazed Terracotta in MinecraftInvicon Purple Glazed Terracotta.png: Sprite image for Purple Glazed Terracotta in MinecraftInvicon Magenta Glazed Terracotta.png: Sprite image for Magenta Glazed Terracotta in MinecraftInvicon Pink Glazed Terracotta.png: Sprite image for Pink Glazed Terracotta in Minecraft
Any color Glazed Terracotta[t 1]
12150.05
Master100%50%EmeraldQuartz Pillar12300.05
100%50%EmeraldBlock of Quartz12300.05
  1. a b The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

Shepherd

A shepherd.

Shepherds trade wool and dyed items. Their job site block is the Loom.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice40%25%18 × White WoolEmerald1620.05
40%25%18 × Brown WoolEmerald1620.05
40%25%18 × Black WoolEmerald1620.05
40%25%18 × Gray WoolEmerald1620.05
40%100%2 × EmeraldShears1210.05
Apprentice5%20%12 × White DyeEmerald16100.05
5%20%12 × Gray DyeEmerald16100.05
5%20%12 × Black DyeEmerald16100.05
5%20%12 × Light Blue DyeEmerald16100.05
5%20%12 × Lime DyeEmerald16100.05
68%50%EmeraldInvicon White Wool.png: Sprite image for White Wool in MinecraftInvicon Light Gray Wool.png: Sprite image for Light Gray Wool in MinecraftInvicon Gray Wool.png: Sprite image for Gray Wool in MinecraftInvicon Black Wool.png: Sprite image for Black Wool in MinecraftInvicon Brown Wool.png: Sprite image for Brown Wool in MinecraftInvicon Red Wool.png: Sprite image for Red Wool in MinecraftInvicon Orange Wool.png: Sprite image for Orange Wool in MinecraftInvicon Yellow Wool.png: Sprite image for Yellow Wool in Minecraft
Invicon Lime Wool.png: Sprite image for Lime Wool in MinecraftInvicon Green Wool.png: Sprite image for Green Wool in MinecraftInvicon Cyan Wool.png: Sprite image for Cyan Wool in MinecraftInvicon Light Blue Wool.png: Sprite image for Light Blue Wool in MinecraftInvicon Blue Wool.png: Sprite image for Blue Wool in MinecraftInvicon Purple Wool.png: Sprite image for Purple Wool in MinecraftInvicon Magenta Wool.png: Sprite image for Magenta Wool in MinecraftInvicon Pink Wool.png: Sprite image for Pink Wool in Minecraft
Any color Wool[t 1]
1650.05
68%50%EmeraldInvicon White Carpet.png: Sprite image for White Carpet in MinecraftInvicon Light Gray Carpet.png: Sprite image for Light Gray Carpet in MinecraftInvicon Gray Carpet.png: Sprite image for Gray Carpet in MinecraftInvicon Black Carpet.png: Sprite image for Black Carpet in MinecraftInvicon Brown Carpet.png: Sprite image for Brown Carpet in MinecraftInvicon Red Carpet.png: Sprite image for Red Carpet in MinecraftInvicon Orange Carpet.png: Sprite image for Orange Carpet in MinecraftInvicon Yellow Carpet.png: Sprite image for Yellow Carpet in Minecraft
Invicon Lime Carpet.png: Sprite image for Lime Carpet in MinecraftInvicon Green Carpet.png: Sprite image for Green Carpet in MinecraftInvicon Cyan Carpet.png: Sprite image for Cyan Carpet in MinecraftInvicon Light Blue Carpet.png: Sprite image for Light Blue Carpet in MinecraftInvicon Blue Carpet.png: Sprite image for Blue Carpet in MinecraftInvicon Purple Carpet.png: Sprite image for Purple Carpet in MinecraftInvicon Magenta Carpet.png: Sprite image for Magenta Carpet in MinecraftInvicon Pink Carpet.png: Sprite image for Pink Carpet in Minecraft
4 × Any color Carpet[t 1]
1650.05
Journeyman10%20%12 × Yellow DyeEmerald16200.05
10%20%12 × Light Gray DyeEmerald16200.05
10%20%12 × Orange DyeEmerald16200.05
10%20%12 × Red DyeEmerald16200.05
10%20%12 × Pink DyeEmerald16200.05
95%100%3 × EmeraldInvicon White Bed.png: Sprite image for White Bed in MinecraftInvicon Light Gray Bed.png: Sprite image for Light Gray Bed in MinecraftInvicon Gray Bed.png: Sprite image for Gray Bed in MinecraftInvicon Black Bed.png: Sprite image for Black Bed in MinecraftInvicon Brown Bed.png: Sprite image for Brown Bed in MinecraftInvicon Red Bed.png: Sprite image for Red Bed in MinecraftInvicon Orange Bed.png: Sprite image for Orange Bed in MinecraftInvicon Yellow Bed.png: Sprite image for Yellow Bed in Minecraft
Invicon Lime Bed.png: Sprite image for Lime Bed in MinecraftInvicon Green Bed.png: Sprite image for Green Bed in MinecraftInvicon Cyan Bed.png: Sprite image for Cyan Bed in MinecraftInvicon Light Blue Bed.png: Sprite image for Light Blue Bed in MinecraftInvicon Blue Bed.png: Sprite image for Blue Bed in MinecraftInvicon Purple Bed.png: Sprite image for Purple Bed in MinecraftInvicon Magenta Bed.png: Sprite image for Magenta Bed in MinecraftInvicon Pink Bed.png: Sprite image for Pink Bed in Minecraft
Any color Bed[t 1]
12100.05
Expert9%17%12 × Brown DyeEmerald16300.05
9%17%12 × Purple DyeEmerald16300.05
9%17%12 × Blue DyeEmerald16300.05
9%17%12 × Green DyeEmerald16300.05
9%17%12 × Magenta DyeEmerald16300.05
9%17%12 × Cyan DyeEmerald16300.05
94%100%3 × EmeraldInvicon White Banner.png: Sprite image for White Banner in MinecraftInvicon Light Gray Banner.png: Sprite image for Light Gray Banner in MinecraftInvicon Gray Banner.png: Sprite image for Gray Banner in MinecraftInvicon Black Banner.png: Sprite image for Black Banner in MinecraftInvicon Brown Banner.png: Sprite image for Brown Banner in MinecraftInvicon Red Banner.png: Sprite image for Red Banner in MinecraftInvicon Orange Banner.png: Sprite image for Orange Banner in MinecraftInvicon Yellow Banner.png: Sprite image for Yellow Banner in Minecraft
Invicon Lime Banner.png: Sprite image for Lime Banner in MinecraftInvicon Green Banner.png: Sprite image for Green Banner in MinecraftInvicon Cyan Banner.png: Sprite image for Cyan Banner in MinecraftInvicon Light Blue Banner.png: Sprite image for Light Blue Banner in MinecraftInvicon Blue Banner.png: Sprite image for Blue Banner in MinecraftInvicon Purple Banner.png: Sprite image for Purple Banner in MinecraftInvicon Magenta Banner.png: Sprite image for Magenta Banner in MinecraftInvicon Pink Banner.png: Sprite image for Pink Banner in Minecraft
Any color Banner[t 1]
12150.05
Master100%100%2 × Emerald3 × Painting12300.05
  1. a b c d The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

Toolsmith

A toolsmith.

Toolsmiths trade tools and related materials. Their job site block is the Smithing Table.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice40%100%15 × CoalEmerald1620.05
40%25%EmeraldStone Axe1210.2
40%25%EmeraldStone Shovel1210.2
40%25%EmeraldStone Pickaxe1210.2
40%25%EmeraldStone Hoe1210.2
Apprentice100%100%4 × Iron IngotEmerald12100.05
100%100%36 × EmeraldBell1250.2
Journeyman40%100%30 × FlintEmerald12200.05
40%25%6–20 × Emerald[t 1] Enchanted Iron Axe[t 2]3100.2
40%25%7–21 × Emerald[t 3] Enchanted Iron Shovel[t 2]3100.2
40%25%8–22 × Emerald[t 4] Enchanted Iron Pickaxe[t 2]3100.2
40%25%4 × EmeraldDiamond Hoe3100.2
Expert67%100%DiamondEmerald12300.05
67%50%17–31 × Emerald[t 5] Enchanted Diamond Axe[t 2]3150.2
67%50%10–24 × Emerald[t 6] Enchanted Diamond Shovel[t 2]3150.2
Master100%100%18–32 × Emerald[t 7] Enchanted Diamond Pickaxe[t 2]3300.2
  1. The price of this trade is the base price, 1 emerald, plus the random base enchantment level chosen (5–19).
  2. a b c d e f When creating an enchantment offer, the game uses a random enchantment level from 5 to 19 as the base enchantment level (see Enchanting table mechanics). The enchantments are never treasure enchantments.
  3. The price of this trade is the base price, 2 emeralds, plus the random base enchantment level chosen (5–19).
  4. The price of this trade is the base price, 3 emeralds, plus the random base enchantment level chosen (5–19).
  5. The price of this trade is the base price, 12 emeralds, plus the random base enchantment level chosen (5–19).
  6. The price of this trade is the base price, 5 emeralds, plus the random base enchantment level chosen (5–19).
  7. The price of this trade is the base price, 13 emeralds, plus the random base enchantment level chosen (5–19).

Weaponsmith

A weaponsmith.

Weaponsmiths trade weapons and related materials. Their job site block is the Grindstone.

LevelProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Novice67%100%15 × CoalEmerald1620.05
67%100%3 × EmeraldIron Axe1210.2
67%100%7–21 × Emerald[t 1] Enchanted Iron Sword[t 2]310.05
Apprentice100%100%4 × Iron IngotEmerald12100.05
100%100%36 × EmeraldBell1250.2
Journeyman100%100%24 × FlintEmerald12200.05
Expert100%100%DiamondEmerald12300.05
100%100%17–31 × Emerald[t 3] Enchanted Diamond Axe[t 2]3150.2
Master100%100%13–27 × Emerald[t 4] Enchanted Diamond Sword[t 2]3300.2
  1. The price of this trade is the base price, 2 emeralds, plus the random base enchantment level chosen (5–19).
  2. a b c When creating an enchantment offer, the game uses a random enchantment level from 5 to 19 as the base enchantment level (see Enchanting table mechanics). The enchantments are never treasure enchantments.
  3. The price of this trade is the base price, 12 emeralds, plus the random base enchantment level chosen (5–19).
  4. The price of this trade is the base price, 8 emeralds, plus the random base enchantment level chosen (5–19).

Wandering Trader offers

Wandering Trader

The wandering trader offers nine trades in total: two random trades from the purchasing table, two random trades from the special selling table, and five random trades from the ordinary selling table. These trades are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each trade is equally likely.[verify]

In the trading GUI, the trade offers are always listed in this order:

  • 2 purchasing trades
  • 2 special selling trades
  • 5 ordinary selling trades
LevelProbabilityVillager wantsPlayer receivesTrades in
stock
JEBE
Purchase33%33%Hay BaleEmerald2
33%33%Water BottleEmerald2
33%33%4 × Baked PotatoEmerald2
33%33%Milk Bucket2 × Emerald2
33%33%Water Bucket2 × Emerald2
33%33%Fermented Spider Eye3 × Emerald2
Special13%13%EmeraldPacked Ice6
13%13%Emerald4 × Gunpowder2
13%13%Emerald8 × Acacia Log4
13%13%Emerald8 × Birch Log4
13%13%Emerald8 × Cherry Log4
13%13%Emerald8 × Dark Oak Log4
13%13%Emerald8 × Jungle Log4
13%13%Emerald8 × Mangrove Log4
13%13%Emerald8 × Oak Log4
13%13%Emerald8 × Pale Oak Log4
13%13%Emerald8 × Spruce Log4
13%13%3 × Emerald3 × Podzol6
13%13%5 × EmeraldPotion of Invisibility[t 1]1
13%13%6 × EmeraldBlue Ice6
13%13%6–20 × Emerald[t 2] Enchanted Iron Pickaxe[t 3]1
Ordinary7%7%EmeraldFern12
7%7%EmeraldSugar Cane8
7%7%EmeraldPumpkin4
7%7%EmeraldDandelion12
7%7%EmeraldPoppy12
7%7%EmeraldAllium12
7%7%EmeraldAzure Bluet12
7%7%EmeraldRed Tulip12
7%7%EmeraldOrange Tulip12
7%7%EmeraldWhite Tulip12
7%7%EmeraldPink Tulip12
7%7%EmeraldOxeye Daisy12
7%7%EmeraldCornflower12
7%7%EmeraldBlue Orchid8
7%7%EmeraldLily of the Valley7
7%7%EmeraldOpen Eyeblossom7
7%7%EmeraldWheat Seeds12
7%7%EmeraldBeetroot Seeds12
7%7%EmeraldPumpkin Seeds12
7%7%EmeraldMelon Seeds12
7%7%Emerald3 × White Dye12
7%7%Emerald3 × Light Gray Dye12
7%7%Emerald3 × Gray Dye12
7%7%Emerald3 × Black Dye12
7%7%Emerald3 × Brown Dye12
7%7%Emerald3 × Red Dye12
7%7%Emerald3 × Orange Dye12
7%7%Emerald3 × Yellow Dye12
7%7%Emerald3 × Lime Dye12
7%7%Emerald3 × Green Dye12
7%7%Emerald3 × Cyan Dye12
7%7%Emerald3 × Light Blue Dye12
7%7%Emerald3 × Blue Dye12
7%7%Emerald3 × Purple Dye12
7%7%Emerald3 × Magenta Dye12
7%7%Emerald3 × Pink Dye12
7%7%Emerald3 × Vines4
7%7%Emerald3 × Pale Hanging Moss4
7%7%Emerald3 × Brown Mushroom4
7%7%Emerald3 × Red Mushroom4
7%7%Emerald5 × Lily Pad2
7%7%Emerald2 × Small Dripleaf5
7%7%Emerald8 × Sand8
7%7%Emerald4 × Red Sand6
7%7%Emerald2 × Pointed Dripstone5
7%7%Emerald2 × Rooted Dirt5
7%7%Emerald2 × Moss Block5
7%7%Emerald2 × Pale Moss Block5
7%7%EmeraldWildflowers12
7%7%EmeraldTall Dry Grass12
7%7%2 × EmeraldSea Pickle5
7%7%2 × EmeraldGlowstone5
7%7%3 × EmeraldBucket of Tropical Fish4
7%7%3 × EmeraldBucket of Pufferfish4
7%7%3 × EmeraldKelp12
7%7%3 × EmeraldCactus8
7%7%3 × EmeraldBrain Coral Block8
7%7%3 × EmeraldBubble Coral Block8
7%7%3 × EmeraldFire Coral Block8
7%7%3 × EmeraldHorn Coral Block8
7%7%3 × EmeraldTube Coral Block8
7%7%3 × EmeraldFirefly Bush12
7%7%4 × EmeraldSlimeball5
7%7%5 × EmeraldAcacia Sapling8
7%7%5 × EmeraldBirch Sapling8
7%7%5 × EmeraldCherry Sapling8
7%7%5 × EmeraldDark Oak Sapling8
7%7%5 × EmeraldJungle Sapling8
7%7%5 × EmeraldMangrove Propagule8
7%7%5 × EmeraldOak Sapling8
7%7%5 × EmeraldPale Oak Sapling8
7%7%5 × EmeraldSpruce Sapling8
7%7%5 × EmeraldNautilus Shell5
  1. Duration: 8:00
  2. The price of this trade is the base price, 1 emerald, plus the random enchantment level chosen (5–19).
  3. When creating an enchantment offer, the game uses a random enchantment level from 5 to 19. The enchantments are never treasure enchantments.

Notes

  1. Technically, diamond armor (not other types of diamond gear) can also be obtained renewably from zombies and skeletons; however, these mobs only have a 0.04% (125,000) chance to spawn with diamond armor, rendering this an extremely impractical way to obtain such armor.


Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
The HagglerAcquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic]30Silver
Buy Low, Sell HighTrade for the best possible price.Buy something for 1 emerald, or when the Hero of the Village effect is applied.50Gold
Master TraderTrade for 1,000 emeralds.Obtain 1,000 emeralds from trading with villagers.30Silver
Star traderTrade with a villager at the build height limit.20Silver
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Getting an UpgradeConstruct a better PickaxeHave a stone pickaxe in the inventory.
Suit UpProtect yourself with a piece of iron armorHave any type of iron armor in the inventory.
Isn't It Iron PickUpgrade your PickaxeHave an iron pickaxe in the inventory.
Cover Me with DiamondsDiamond armor saves livesHave any type of diamond armor in the inventory.
What a Deal!Successfully trade with a VillagerTake an item from a villager or wandering trader's trading output slot.
Star TraderTrade with a Villager at the build height limitStand on any block that is higher than 318 and trade with a villager or wandering trader.

Videos

Note: The first video is from Java Edition 1.5, so old trading mechanics appear.

History

Development

August 31, 2010The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you."
Notch also mentioned a meter of how much "villagers like you."
May 21, 2012Jeb released a screenshot of himself testing the trading system. The image showed buying and selling areas.
An ore block can be seen in the background later revealed in snapshot 12w21a to be ruby ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind. [1]

Java Edition

Java Edition
1.3.112w21aAdded villager trading.
12w22aEyes of ender are now sold by priests instead of bought, and rotten flesh is no longer bought.
Added the enchanted item trades to clerics.
Farmers now sell 2-3 flint for 10 gravel + 1 emerald.
Added the 1 emerald for 5 arrows trade.
The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair.
12w23aBefore this snapshot, the librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3.
1.4.212w32aThe librarian's paper offer was adjusted to 24–35 paper per emerald from 19-29 paper.
The farmer's arrow offer was fixed to sell 9-12 arrows from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped.
The librarian's buy book offer was adjusted to 11-12 books from 12-14.
The farmer's gravel to flint trade now produces 4-5 flint from 2-3.
The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer.
The offer removal mechanic has been replaced with an offer disabling mechanic.
All offers begin with 7 uses, allowing the offer to be traded up to seven times.
After this, even if the player has not left the trading menu, the offer is disabled.
If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them.
It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed.
Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected.
1.4.612w50aLibrarians now can sell enchanted books.
1.513w04aA villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager".
1.814w02aVillager trading has been revamped. See here for offers before 1.8.
Trading now gives the player experience.
14w03aClerics no longer buy ender pearls, as they did in 14w02a.
14w31aClerics now can sell bottles o' enchanting, prices range from 3 to 11 emeralds each.
1.915w41aClerics no longer sell eyes of ender.
Clerics now can sell ender pearls. Prices range from 4 to 7 emeralds each.
15w43aLibrarians charge double for books with treasure enchantments.
1.1116w33aFarmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively.
16w39aAdded new trades through the cartographer career.
1.1419w05aAdded wandering traders, which can trade with the player.
19w11aRevamped the trading system, adding many new trades for each villager profession.
Villager profession now depends on their job site block, rather than randomly assigned at birth.
Villager trading prices now depend on the player's popularity in the village.
Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
Added the mason profession, which uses a stonecutter as a job site block.
The trading UI has been updated.
The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI.
19w13bAll available trades are now listed in a sidebar on the left of the trading interface.
When the player has the required materials, clicking on an available trade puts the items into the slots automatically.
1.1519w45aLibrarians now sell one bookshelf for nine emeralds, instead of three bookshelves for six emeralds.
1.1721w05aWandering traders now can sell small dripleaf.
21w13aWandering traders now can sell pointed dripstone, rooted dirt and moss block.
Masons now can sell dripstone blocks.
1.1922w15aWandering traders now can sell mangrove propagules.
1.19.4
Experiment
Update 1.20
23w07aWandering traders now can sell cherry saplings.
1.20.223w31aA villager now only gives a big discount the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.[2]
Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot.
pre1When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.
1.20.2
Experiment
Villager Trade Rebalance
23w31aLibrarians from different biomes now sell different enchanted books.
Each village biome has one special enchantment that is only available from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading.
Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes.
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
Wandering traders now sell more items, and buy certain items from the player.
Some of the existing trades from wandering traders have reduced prices.
pre1Added seven new maps which cartographers can sell.
Buying diamond armor from armorers now also requires a small amount of diamonds.
Most master-level armorers buy iron blocks and pay 4 emeralds for them.
Chainmail armor is exclusively sold by jungle and swamp armorers.
The savanna armorer sells cursed diamond armor at reduced prices.
The taiga armorer can swap one piece of diamond armor for another.
1.20.5
Experiment
Villager Trade Rebalance
24w03aVillagers who buy armor now ignore durability and can buy damaged armor.
1.20.5
Experiment
Update 1.21
24w12aAdded the trial chambers maps, sold by journeyman-level cartographers.
1.21.525w07aUpdated trades for cartographers and wandering traders are no longer behind the "Villager Trade Rebalance" experimental toggle.
Decreased the maximum uses of paper and glass pane cartographer trades from 16 to 12.
Upcoming Java Edition
26.1snap1Trades are now data-driven.

Bedrock Edition

Pocket Edition
1.0.4alpha 1.0.4.0Added villager trading.
1.1.0alpha 1.1.0.3Added new trades through the cartographer career.
Bedrock Edition
1.2.13beta 1.2.13.5Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians.
1.4.0beta 1.2.20.2Removed the curse enchantments in enchanted books from librarian trading.
1.10.0beta 1.10.0.3Added new trades through the stone mason villager profession and wandering trader.
1.11.0beta 1.11.0.1Added economic trades, where players can unlock multiple tiers at once by leveling up villagers.
Villagers now have a demand in which their emerald cost can change higher or lower than usual.
beta 1.11.0.4Changed trading for villagers.
Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves.
Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald).
beta 1.11.0.7Pressing use on a trade now auto-trades items.
Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader.
1.12.0beta 1.12.0.3Changed some trades for both villager and wandering trader.
beta 1.12.0.4Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith.
1.13.0beta 1.13.0.1Cartographer villager now buy 11 glass panes, rather than 10.
beta 1.13.0.15Farmer villagers now sell suspicious stew.
1.16.0beta 1.16.0.57Villager trade values have been changed to closely match Java Edition.
?Enchanted items now cost in a range.
1.17.0beta 1.16.230.54Wandering traders can sell small dripleaf, pointed dripstone, rooted dirt, and moss blocks.
Stone masons can now sell dripstone blocks.
1.18.10beta 1.18.10.26Butcher, cartographer, librarian, and wandering trader trades have been changed to match Java Edition.
Removed the emerald icon above a villager's head when trading.
1.18.30beta 1.18.20.21Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match Java Edition.
1.20.30
Experiment
Villager Trade Rebalancing
Preview 1.20.30.20Librarians from different biomes now sell different enchanted books.
Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading.
Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians.
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
Wandering traders now sell more items, and buy certain items from the player.
Some of the existing trades from wandering traders have reduced prices.
1.20.30Preview 1.20.30.21A villager now only gives a big discount the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.23Added the trial chambers maps, sold by journeyman-level cartographers.
1.21.70Preview 1.21.70.23Updated trades for cartographers and wandering traders are no longer behind the "Villager Trade Rebalancing" experimental toggle.
Decreased the maximum uses of paper and glass pane cartographer trades from 16 to 12.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU14CU11.041.001.00Patch 11.0.1Added villager trading.
TU20CU81.131.131.13Librarian villagers now may offer name tags for sale.
TU31CU191.221.221.22Patch 3Changed villager trades to offers as of Java Edition 1.8.
TU46CU361.381.381.38Patch 15Clerics no longer sell eyes of ender.
Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each.
Librarians charge double for books with treasure enchantments.[is this the correct version?]
TU54CU441.521.521.52Patch 241.0.4Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively.[is this the correct version?]
Added new trades through the cartographer career.
TU69 1.761.761.76Patch 38 When trading with a villager, an emerald icon is now shown above it as long as the UI is open.
1.91 The trading interface shows the new career level for villagers and which trades are locked.
Villager trading prices now depend on the player's popularity in the village.
Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
Added new trades through the stone mason villager profession and wandering trader.
1.95Stone mason villagers now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds.
Stone mason villagers now sell 12 glazed terracotta for 1 emerald instead of buying it.

Issues

Issues relating to "Trading", "Trades", or "Trade system" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • While diamonds are not renewable (except via vault, which is impractical in normal gameplay), many of their products (armor, tools, and weapons) are renewable through trading.

Gallery

Renders

Screenshots

Development images

See also

References

  1. https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11
  2. MC-181190 — The discount for curing a villager is multiplied if the villager is reinfected and cured again — resolved as "Fixed".

External links

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