Piglin Head
_JE1.png)
| Rarity tier |
Uncommon |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
1 |
| Hardness |
1 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
{
"title": "Piglin Head",
"rows": [
{
"field": "Uncommon",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "1",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [
"Piglin Head"
],
"images": [
"Piglin Head.png"
]
}
A piglin head is the head of a piglin in the form of a block. It can only be obtained by killing a piglin using a charged creeper's explosion.
Obtaining
Breaking
No tool can accelerate the breaking process of piglin head.[1]
| Block | ||
|---|---|---|
| Hardness | 1 | |
| Breaking time (secs) | ||
| Default | 1.5 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Piglin head drops itself when it's destroyed. When destroyed by an explosion, the piglin head always drops as an item.
Mob loot
Piglin heads are always dropped by a piglin if it dies from a charged creeper's explosion. In Bedrock Edition, if multiple mobs are killed by the same charged creeper, all of them drop their heads; however, in Java Edition, only one mob selected at random drops its head.[2]
- ↑ Only when killed by a charged creeper.
- ↑ Only when killed by a charged creeper.
Usage
Decoration
Piglin heads can be oriented in 16 different directions on top of a block and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1)
Wearing
The player can wear piglin heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Disguise
Wearing a piglin head reduces the detection range for piglins to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.
In Bedrock Edition, wearing a piglin head makes the player invisible to other players on a locator map.
Dispensers
A dispenser can equip a piglin head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Crafting ingredient
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Piglin Head + Gunpowder + Any Dye |
Forms Creeper shape |
Enchantments
Piglin heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | |
| Curse of Vanishing | I |
Note blocks
Placing a piglin head above a note block causes the note block to play the piglin's ambient sound when activated.
The block below the note block does not affect the mob sound it creates.
Piston interactivity
Piglin head is destroyed when the piston tries to push it. It can't be pulled by the sticky piston.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8-1.0 | |
| Block broken | Blocks | When the block is placed | dig | subtitles | 1.0 | 0.8-1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Piglin snorts | Jukebox/Note Blocks | When a piglin head is played using a note block | block | subtitles | 1.98 | 1.0 | 16 | |
| Gear equips | Players | When a piglin head is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| ? | Jukebox/Note Blocks | When a piglin head is played using a note block | note | ? | ? | 0.84 [sound 2] | |
| ? | Players | When a piglin head is equipped | armor | ? | 1.0 | 1.0 | |
- ↑ MCPE-164710
- ↑ Actually equal to , which is about 0.8409
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
piglin_head | Block & Item | skulls |
block | |
piglin_wall_head | Block | — | block |
| Name | Identifier |
|---|---|
skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
piglin_head | skull / 6 | -970 | Block & Giveable Item[i 2] | Identical[i 3] | item |
| Name | Savegame ID |
|---|---|
Skull |
Block states
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused |
Block data
A piglin head has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] custom_name: Optional. The custom name of the skull.
- [String] note_block_sound: Optional. The sound event this skull plays when played with a note block. Is not preserved when removed.
- [String][NBT Compound / JSON Object] profile: The texture path, skin address, or user profile used to render player head blocks, player head item models, mannequins, and player object text components. If specified as a string, it corresponds to [String] name.
If present on an item, and the [String] name field is specified, the base item name is overridden as "<name>'s Head".
If present on an item, and one of either [String] name or [Int Array] id is specified (and not both), a gray "Dynamic" text is shown in the item's tooltip.
However, if atexturesentry in [NBT List / JSON Array] properties is specified, no tooltip is shown.The skin that is displayed is determined by one of the fields specified below:
- [String] name: The name of a player profile (i.e. their username). If this is the only tag provided, the skin of the player with that username is used. If no profile is found, a random default skin is used. Optional.
- [Int Array] id: The UUID of a player profile. If this is the only tag provided, the skin of the player with that UUID is used. If no profile is found, a random default skin is used. Optional.
- [String] texture: Namespaced path to a player skin texture relative to the
texturesfolder. If specified, this overrides the resolved skin or provided properties. This allows for transparent pixels on the inner body layers whereas resolved skins' are always opaque. Optional. - [String] cape: Namespaced path to a cape texture relative to the
texturesfolder. If specified, this overrides the resolved skin or provided properties. Optional. - [String] model: The model to use. Either
"wide"or"slim". If specified, this overrides the resolved skin or provided properties. Optional. - [NBT List / JSON Array] properties: A list of properties. Optional.
- [NBT Compound / JSON Object]: A single property.
- [String] name: The name of the property. Can be
textures. - [String] value: The texture data json, encoded in base64.
- [String] signature: Optional. Mojang's signature of the value, encoded in base64.
- [String] name: The name of the property. Can be
- [NBT Compound / JSON Object]: A single property.
- [String][NBT Compound / JSON Object] profile: The texture path, skin address, or user profile used to render player head blocks, player head item models, mannequins, and player object text components. If specified as a string, it corresponds to [String] name.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Camouflage | Kill a mob while wearing the same type of mob head. | — | 30 | Bronze | |||
History
Announcement
| November 14, 2022 | Piglin heads are announced to be added in Java Edition 1.20 and Bedrock Edition 1.20.0 on the Minecraft website. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19.3 Experiment | 22w46a | ||||||
| 1.19.4 Experiment | 23w03a | Piglin heads can now be placed on top of note blocks without sneaking. | |||||
| 23w05a | Piglin heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[3] | ||||||
| 1.20 | 23w12a | Piglin heads are now available without using the "Update 1.20" experimental datapack. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19.60 Experiment | Preview 1.19.60.20 | ||||||
| Preview 1.19.60.25 | Piglin heads can now be placed on top of note blocks without sneaking. | ||||||
| 1.20.0 | Preview 1.20.0.21 | Piglin heads are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of piglin heads has been changed from "Common" to "Uncommon" to match Java Edition. | |||||
Data history
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. | |||||
Issues
Issues relating to "Piglin Head" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Alex wearing a piglin head. -
Ari wearing a piglin head. -
Efe wearing a piglin head. -
Kai wearing a piglin head. -
Makena wearing a piglin head. -
Noor wearing a piglin head. -
Steve wearing a piglin head. -
Sunny wearing a piglin head. -
Zuri wearing a piglin head.
In other media
References
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![Sunny using a piglin head to make noise in a Crimson Forest.[4]](./_assets_/5af80496508534f4cdd561aac15bbc50/Piglin_Head_Animation.jpg)