Stencil Display
| Health points |
None |
|---|---|
| Behavior |
None |
| Hitbox size |
Varies (at LODs higher than 0 is 2 blocks) |
{
"title": "Stencil Display",
"rows": [
{
"field": "None",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "None",
"label": "Behavior"
},
{
"field": "Varies (at LODs higher than 0 is 2 blocks)",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": []
}
Stencil Displays are entities exclusive to the April Fools' snapshot 23w13a_or_b. They can only be created with the /summon command.
Usage
It is unknown what the use of the entity is, if any at all.
Appearance
Appears solid white, and is unaffected by lighting.
The Stencil Display appears as a flat surface unless intersecting with a block, if it intersects with a block, it attempts to wrap itself to the surface.
- Level of Detail
Stencil Display has a data tag called lod that affects how it appears. It is set to 0 by default, but can be modified using commands. Starting off as a square at lod 0, and becoming a higher quality circle as the lod value increases, seeming to stop at 4, although the value can still be set higher.
It also affects the color of the block outline when covering part of a block.
- Shape
Stencil Display has a data tag called shaoe that affects how the gemotry is made up. It is set to 0 by default, making it start as a square. It can be modified using commands. Setting shaoe to 1 will make it start off a a triangle, and each level of lod adds 1 more triangle of detail, e.g. square, pentagon, hexagon, etc.
- Color
Stencil Display has a data tag called color, this differs from other Decimal color fields as it also deals with transparency of the stencil too.
Data values
ID
| Entity | Identifier | Translation key |
|---|---|---|
stencil_display |
entity |
Gallery
-
LOD 0 -
LOD 1 -
LOD 2 -
LOD 3 -
LOD 4 -
How the hitbox is tinted white instead -

-

-

-

-

-

-

-

-

-

-

-

-

-

-

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