Story Mode:Stray
For other skeletons, see Skeleton (disambiguation).
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Stray

.png)
|
Details | |
|---|---|
| Gameplay appearances |
|
| Attack strength |
1 heart () |
| Equipment |
|
| Found in | |
| Free roam interactable |
No |
| First appearance | |
| Latest appearance |
Giant Consequences |
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"title": "Stray",
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"label": "Details"
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{
"field": "\n* Combat\n*Cutscene",
"label": "(link to MCSM:Gameplay article, displayed as Gameplay<br>appearances)"
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{
"field": "1 heart (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span>)",
"label": "Attack<br>strength"
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"label": "Found in"
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{
"field": "No",
"label": "(link to MCSM:Gameplay#Interactive free roam article, displayed as Free roam<br>interactable)"
},
{
"field": "''(link to MCSM:Giant Consequences article, displayed as Giant Consequences)''",
"label": "First appearance"
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{
"field": "''Giant Consequences''",
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"invimages": [],
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Strays are variants of skeletons found in snow biomes. They are summoned by the Admin to challenge Jesse.
Behavior
They shoot arrows of slowness at their targets.
History
In Giant Consequences, the Admin summoned strays along with zombies until Jesse reached the clock and changed the eternal night back to daytime.
Appearances and media
Sounds
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Quotes
Ahh, strays. Pesky little consequence of eternal night. And, hahaha... Beacontown’s new neighbors, until you take care of that clock.
Trivia
- It seems they are teleported when they were summoned, as evidenced by teleportation particles.
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