Tutorial:Adventuring

This tutorial page needs cleanup to comply with the style guide.
 [discuss]
Please help improve this page. The talk page may contain suggestions.
Reason: This page requires typo, grammar fixes, per Minecraft Wiki:Style guide

The Minecraft community has developed some standards of gaming to help new Minecraft players become comfortable with the game. Millions of users have at some point been too inefficient or died unnecessarily. This guide should help new players who are well past the "first few days" get the grips of adventuring and being away from base for long periods of time.

Regardless of the advice given here, players should feel free to play the game in their own way.

Preparation

Before an adventure or trip, you may want to gather food and other supplies. You may need to spend a few days at base before you set off.

Tools

Do not bring any valuables unless the purpose of the adventure is for resources: in that case bring a spare. Iron tools are favored by most players, as they can be easily replaced during the adventure, are more efficient than wood or stone tools, and less costly than diamond or netherite versions.

The screen shows a player's inventory, with craftable items on the left and the inventory on the right. behind the inventory GUI, captions can be seen in the lower right corner, and the player's status bar at the bottom middle.
This player's inventory is ready for deep caving: two iron pickaxes for soft stones, two diamond pickaxes for harder ones, an enchanted iron pickaxe for valuable diamonds and emeralds, a diamond sword and extra shield for protection, an iron shovel for gravel, sand, or clay, a stack of torches, a copper axes, and several colored bundles to organize their stackable tools and treasures.

Depending on the type of adventure you are planning, you may need several different tools. At a minimum, a pickaxe, an axe, and a shovel is recommended, to allow you to mine and craft any other tool you may need. A stack of torches will allow you to light your path at night or in caves. An axe can be used to chop wood or defeat hostile mobs, though it doesn't swing as quickly as a sword.

If you are going diving (e.g. in cave pools or the ocean), crafting some doors to place for breathing underwater is useful. Three (3) doors are sufficient if you are not going deep, or if the area you are diving has many shelves or places to put a door on your way up. Six to twelve (6-12) is recommended for large underwater areas, placing them within 7 breathing bubbles of one another. For very large areas, you may prefer to carry as many as 24 doors with you.

Bundles (crafted from one leather and one string) are extremely useful, as they allow you to carry multiple types of items in one stack. Bundles can be named at an anvil and dyed at a crafting table or a cauldron for easier organization and sorting of your partial stacks.

The screenshot shows a player ready for a deep-cave expedtion, with craftable items on the left and their inventory on the right. Inventory includes tools and several colorful bundles. One of the bundles is highlighted and shows other partially filled bundles, a crafting table, and a clock. Behind the inventory GUI, captions can be see in the lower right, and the player's status bar is in the lower middle.
This player is ready for a deep-caving expedition. They have several spare pickaxes, a bed, a sword and shield, an axe, a stack of torches, and several named and dyed bundles to assist in organizing their stackable tools and treasures.

A bed will be helpful for avoiding hostile mobs at night, phantoms during the day, and thunderstorms. As long as you sleep in the bed or right-click on it, when you leave it in a temporary base, or at the entrance to the cave or structure you're exploring, then if you die, you will respawn at that bed, which can reduce the distance you need to go to retrieve any dropped items. If you carry the bed with you, it will take a valuable inventory slot and you will respawn at your world spawnpoint. You may choose to just sleep in villager beds along your path, instead.

If the purpose of the adventure is primarily to collect animals for farming, be sure to bring plenty of leads and a few fences. As you lead the animals back to your base, they may become stuck on the terrain, and the lead will break. If you have more leads than you need, you can quickly recapture the animal before looking for your lost lead. Placing a single fence post allows you to connect the leads to the post and leave the animals in a safe place if you lose one, need to sleep, are attacked by mobs, or want to explore a potentially dangerous area.

A player's inventory before adventuring -- several tools and colorful bundles are shown in their inventory on the right, and craftable items are shown on the left. A brown bundle is highlighted, showing that it is named "Animals" and contains 13 leads and 12 fences. Behind the inventory GUI, captions are visible in the lower right, and the player's status bar in the lower middle.
This player is ready for an adventure, with a special bundle for holding leads (13) and fences (12). This player is hoping to bring some animals back home for breeding.

Carrying a book and quill with you will allow you to write down the coordinates of any interesting caves, ravines, structures, or biomes you want to explore later. In the case of an animal-retrieval expedition, you can also write down the coordinates of any places you've left animals tied up. If you do not have a lodestone compass, you can write the coordinates of your base before you leave. If you have the materials or find them in a village, a lodestone compass, a normal compass, and/or a map will all assist with navigation.

You may wish to carry a water bucket for creating waterfalls (used as elevators), extinguishing fires, or minimizing damage from creeper blasts in tight spaces. Empty buckets are useful for collecting lava (to create safe passage, or for traps, fuel, or lighting nether portals) or live fish, tadpoles, and axolotls.

Carrying chests with you can give you convenient storage for sorting or saving items on your journey, or you can craft them from materials you find along your way. Barrels require only 7 planks to craft, if you craft three at a time, making them slightly more efficient to craft than chests, which require 8 planks each. Barrels cannot be doubled in the way that chests can.

Armor

A shield is very useful for deflecting creeper blasts and arrows from skeletons.

At least one piece of armor is recommended before adventuring. If you only have enough resources for one piece, try to get a chestplate, as it boosts your armor rating by 8 points, more than any other piece. If you are going into the Nether, any piece of gold armor is recommended to keep piglins (not hoglins or zombified piglins) from attacking you.

Food

Bring a stack (64) of cooked meat of any kind, though steak and porkchop are the most nourishing. If you are early-game and have not had enough time to build a livestock farm, a stack of bread or baked potato can be used instead, but beware of hostile mobs, and conserve food while traveling. You may wish to bring supplies for farming: a few seeds, carrots, or potatoes can be turned into much more food if you create a temporary base along your path.

Blocks

A stack (64) each of logs and cobblestone will help you make small bases, bridge to difficult to reach resources, and replenish your tools while you are out. If you decide to live exclusively in caves, you do not need to bring a stack of stone, though a stack of logs, or at least planks, is recommended for building a crafting table and replenishing tools. From within the cave, you can mine 8 stone of any one type to make a furnace. If you've been lucky in earlier mining expeditions, a stack of coal or 7 coal blocks can be useful for cooking food on your journey, or for crafting more torches.

Leaving base

Storage

Make sure to leave anything that you don't need. Most things can be mined or crafted along your journey, and you will always want more inventory space while you are out and about. (Again, carrying bundles is super helpful for this reason.)

Base

Make sure that nothing can go in apart from yourself: this can be as simple as closing or blocking up a door. Make sure the base is lit up so that mobs don't spawn inside of it. Also make sure to keep your tamed mobs, such as wolves, cats, parrots, and llamas, somewhere secure, so you don't end up taking them with you accidentally.

The outside of a large house built of wooden planks and glass blocks. The wall facing the player has been destroyed, leaving two double chests floating above a stone and grass-block pit. Apparently, a creeper has exploded near the home while the player was elsewhere.
An aftermath of somebody's base, when coming home from an adventure

Livestock

Make sure to breed all your livestock, so that when you come back you have many more animals to work with. If no player is at your base for an extended time, then the livestock animals may start to despawn. Feeding them before you leave extends the time before this occurs. If you name and/or tie a pair of each animal to a fence post with a lead, then when you return you should at least have that breeding pair with which to rebuild your stock. Otherwise, you may have to go on another adventure to bring back more animals.

Traveling

Horses allow you to travel over land much more quickly and without consuming your saturation or hunger levels, especially in hilly or mountainous terrain. Faster horses are obviously better for this, and jumping ability is fairly unimportant, though it may be handy for jumping across rivers or 2-block tall structures. Donkeys and camels are also useful for the same purpose.

Boats are the easiest way to travel by water, and if you craft a chest boat, you can double your inventory during your journey. Boats can hold at most two passengers including yourself, and the chest does count as a passenger. Adult horses, donkeys, and camels cannot fit in a boat, but will swim behind the boat if you have them on leads. You can also attach the leads to a boat in the same way that you attach them to a fence post. Be careful when swimming with animals on leads: if you dive, they will either be dragged down with you, or the lead will break. If you swim or boat over magma blocks, you, your boat, and the animals will be dragged down. If the water is deep, you will not have time to shove the animals off the magma block without drowning yourself. To retrieve any animals at the end of your journey, you will need to break the boat with your axe.

Interestingly, boats are also useful for transporting some animals and villagers over land: they row just like on water, but they will not go up terrain, not even from a shoveled path to the grass block beside it.

If on foot, avoid sprinting and excessive jumping to conserve saturation and hunger levels. Particularly avoid jumping while sprinting, as this activity will deplete your hunger bar very quickly.

Navigation

Defeating Temples