Tutorial:Importing and exporting worlds
Minecraft worlds can be shared as archives such as zip in Java Edition or sold on the Marketplace in Bedrock Edition. Worlds can not be directly shared between the two versions, though they can be convertiable through Chunker.
Importing worlds
Java Edition
Worlds are usually shared as archives such as zip and have to be unpacked.
When using the default Minecraft Launcher, go to Installations, hover over your profile and click the folder icon. Alternative launchers often offer a similar option to open the game's directory.
Alternatively, the game's folder can also be opened manually.
- On Windows, press ⊞ Windows + R, paste
%appdata%\.minecraftand press ↵ Enter. - On Mac, open Finder, press ⌘ Command + ⇧ Shift + G, paste
~/Library/Application Support/minecraftand press ↵ Enter. - On Linux, make sure hidden folders are visible and open the
.minecraftfolder in your home directory.
If you have configured your profile to use a separate folder in the launcher, you will have to open that folder.
Then locate and enter the
saves folder, take the unpacked folder and move it into this
saves folder. When opening the Singleplayer screen, the downloaded world should now appear in your list of worlds.
Bedrock Edition
If the file ends in .mcworld, you can simply open it in Minecraft, usually by double clicking it.
When it's an archive such as zip, unpack it and manually open the game's folder.
- On Windows, press ⊞ Windows + R, paste
%appdata%\Minecraft Bedrock\Usersand press ↵ Enter. Then open the folder with your user ID and go to
game\com.mojang\minecraftWorlds. - On iOS or iPadOS, open the Files app, select On My iPhone or On My iPad and open
Minecraft/games/com.mojang/minecraftWorlds. - On Android, open your files, go to
/data/user, select the folder with your user ID and go to
com.mojang.minecraftpe/games/com.mojang/minecraftWorlds.
Then take the unpacked folder and move it into this
minecraftWorlds folder. When opening the Singleplayer screen, the downloaded world should now appear in your list of worlds.
Exporting worlds
Java Edition
Use the same process as described in importing maps for opening your
saves folder. Then locate the folder containing your world (it will have the name that you gave the world when you initially created it, as shown in the in-game list of your worlds in gray below the world's name).
Before sharing your map, you should clean its files to decrease the final world size. After that, the world's folder can be converted to an archive such as zip and the archive can be shared.
Bedrock Edition
- On Windows, select the world you want to export, click the Export World button at the bottom and select a target folder in the appearing menu. This folder shuld now contain a file ending in
.mcworld, which you can share with others. - On iOS or iPadOS, make sure that you last played the world you want to export. Then open the Files app, select On My iPhone or On My iPad and open
Minecraft/games/com.mojang/minecraftWorlds. Now set the sorting order to newest first, open the first folder and verify that it's the correct one by checking the
levelnamefile. Finally select all of it's contents, compress them and rename the resulting zip archive toworld name.mcworld. You can now share this file with others. - On Android, make sure that you last played the world you want to export. Then open your files, go to
/data/user, select the folder with your user ID and go to
com.mojang.minecraftpe/games/com.mojang/minecraftWorlds. Now set the sorting order to newest first, open the first folder and verify that it's the correct one by checking the
levelnamefile. Finally select all of it's contents, compress them and rename the resulting zip archive toworld name.mcworld. You can now share this file with others.
Cleaning world files
Java Edition
Removing automatically generated files
The
session.lock and
level.dat_old files and the
poi folder can be safely deleted from a world's files.
Removing player data
Unless other players loading the world should receive your inventory, go through the world's folder and delete the
advancements,
playerdata and
stats folders.
Removing unused resources
If the world includes a custom resource or data pack, make sure there are no texture or other files left in them that aren't used.