{
"title": "Fireball",
"rows": [
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1 block<br>Width: 1 block<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 0.31 blocks<br>Width: 0.31 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Fire Charge.png"
]
}
A fireball is a large, explosive, fire-starting projectile fired by ghasts as their only attack. It can be deflected with a melee attack or another projectile.
Behavior
Fireballs have a straight trajectory unaffected by gravity and a theoretically infinite range. Fireballs can be deflected if hit by a player using a projectile or melee attack, sending them in the direction of the player's head.
Fireballs create an explosion upon impact with an entity or block, setting fire to nearby blocks. Fireballs shot by ghasts have an explosive force of 1. The minimum blast resistance required to absorb all blast force of a fireball is 4.034. However, blocks with resistance as low as 3.5 survive if hit from the sides or from the top.
At close range, fireballs deal massive damage; a direct hit deals 6HP.png)
.png)
projectile damage and up to to 8.5HP
× 4.25, 15HP
× 7.5, or 22.5HP
× 11.25 explosion damage from the blast depending on difficulty, entities other than player treat all difficulties as normal. If an entity has the Fire Resistance effect or is naturally resistant to fire, a fireball does not deal projectile damage to them, although the explosion still can inflict damage. Fireballs rebounded by the player deal 1000HP
× 500 damage to a ghast upon direct hit, killing them. Because ghasts are fire resistant, fireballs only damage ghasts when rebounded by the player or if the explosion is within range to damage them. Because fireball explosions only affect entities whose feet are within 2 blocks of the explosion, they are incapable of damaging ghasts except when hitting them from below or within their hitbox.
When two fireballs collide, one is deflected while the other explodes upon impact.
Sounds
Java Edition:
Fireballs use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds |
|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
|---|
| Explosion | Blocks | When a fireball impacts something | entity.generic.explode | subtitles.entity.generic.explode | 4.0 | 0.56-0.84 | 16 |
| Ghast shoots | Hostile Mobs | When a ghast shoots a fireball | entity.ghast.shoot | subtitles.entity.ghast.shoot | 10.0 | 0.8-1.2 | 16 [verify] |
Bedrock Edition:
Data values
ID
Java Edition:
Bedrock Edition:
Entity data
Java Edition:
Fireballs have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- [Byte] ExplosionPower: The power and size of the explosion created by the fireball upon impact. Default value 1.
- [NBT Compound / JSON Object] Item: The item to render as, may be absent.
Bedrock Edition:
- See Bedrock Edition level format/Entity format.
Achievements
|
|---|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|
| PS4 | Other |
|---|
 |  | Return to Sender | Destroy a Ghast with a fireball. | Kill a ghast using a ghast fireball. | 30 | Silver |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|
  | Return to Sender | Destroy a Ghast with a fireball | Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. |
History
For info relating to the ghast, including its shooting behavior, see
Ghast § History.
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
| Java Edition |
|---|
| 1.11 | 16w32a | The projectile entity ID of the fireball has been changed from Fireball to fireball. |
|---|
| 16w40a | The NBT tags xTile, yTile, zTile, inTile and inGround have been removed from the fireball's entity data. |
|---|
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
|---|
| 1.16 | 20w10a | The NBT tags life and direction have been removed from the fireball. |
|---|
| 1.17 | pre2 | The data type of the ExplosionPower tag has been changed from Int to Byte. |
|---|
Bedrock Edition
Issues
Issues relating to "Fireball" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If a player hits a fireball using an item with the Looting enchantment, any mob killed by that fireball has its drops affected by the enchantment as though the mob was killed by directly using the item.
Gallery
In other media
References
Navigation