Trader Llama

For other definitions of llama, see Llama (disambiguation).
Trader Llama

Brown Trader Llama.png: Infobox image for Minecraftentity Trader Llama

Adult

Baby Brown Trader Llama.png: Infobox image for Minecraftentity Trader Llama

Baby‌[until First Drop 2026]

Baby Brown Trader Llama JE2 BE2.png: Infobox image for Minecraftentity Trader Llama

Baby​[upcoming First Drop 2026]

Creamy Trader Llama.png: Infobox image for Minecraftentity Trader Llama

Adult

Baby Creamy Trader Llama.png: Infobox image for Minecraftentity Trader Llama

Baby‌[until First Drop 2026]

Baby Creamy Trader Llama JE2 BE2.png: Infobox image for Minecraftentity Trader Llama

Baby​[upcoming First Drop 2026]

Gray Trader Llama.png: Infobox image for Minecraftentity Trader Llama

Adult

Baby Gray Trader Llama.png: Infobox image for Minecraftentity Trader Llama

Baby‌[until First Drop 2026]

Baby Gray Trader Llama JE2 BE2.png: Infobox image for Minecraftentity Trader Llama

Baby​[upcoming First Drop 2026]

White Trader Llama.png: Infobox image for Minecraftentity Trader Llama

Adult

Baby White Trader Llama.png: Infobox image for Minecraftentity Trader Llama

Baby‌[until First Drop 2026]

Baby White Trader Llama JE2 BE2.png: Infobox image for Minecraftentity Trader Llama

Baby​[upcoming First Drop 2026]

Invicon Trader Llama Spawn Egg.png: Inventory sprite for Trader Llama Spawn Egg in Minecraft as shown in-game with description: Trader Llama Spawn Egg
Health points

15HP❤️ × 7.5 to 30HP❤️ × 15

Behavior

Neutral

Mob type

Animal

Attack
strength

Easy and Normal: 1HP💔
Hard: 1.5HP❤️ × 0.75

Hitbox size

Adult:
Height: 1.87 blocks
Width: 0.9 blocks
Baby:
Height: 0.935 blocks
Width: 0.45 blocks

Speed

0.175

Spawn

EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft See Wandering Trader

Usable items

A trader llama is a llama variant that spawns in pairs leashed to wandering traders. It behaves similarly to a regular llama, but becomes hostile if the wandering trader is attacked, and will despawn when the trader does unless the lead is removed.

Spawning

Every wandering trader spawns with two leashed trader llamas.

Drops

Breeding

1–7XP upon successful breeding.

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22310–356320–4111220–5171852

ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22310–323430–423530–5232

ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.331.672.00

Like other baby animals, killing a baby trader llama yields no item or experience.

Behavior

Trader llamas are neutral, retaliating when it or the associated wandering trader is attacked by a player or mob. Sometimes their spit can miss their target and hit another (trader) llama, starting a fight within a group of (trader) llamas.

Trader llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of trader llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[1] Wolves flee from weaker trader llamas less often.

Trader llamas are also hostile towards zombies, husks, drowned, zombie villagers, pillagers, vindicators, evokers, and illusioners[Java Edition only].

Trader llamas are completely passive on Peaceful difficulty.

Trader llamas float when in water deeper than one block.

Trader llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. They also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP❤️ × 0.25 damage per block over the safe distance instead of 1HP💔).

Trader llamas have a 1900 chance to regenerate 1HP💔 health point each game tick.[verify for Bedrock Edition]

Unlike other neutral mobs, trader llamas don't count towards the AngryAt tag.[2][3][4]

Spitting

Main article: Llama spit

Trader llamas attack other mobs by spitting at them, dealing 1HP💔 damage. Trader llama spit is not flammable.

Taming

A trader llama lead by a wandering trader is untamable and cannot be ridden. It becomes tamable[JE only] or immediately tamed‌[BE only] and does not despawn once it is unleashed from the wandering trader.

Trader llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing. Tamed trader llamas do not despawn.

Taming success depends on the trader llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed trader llama, a random number from 0 to 29 is chosen. The trader llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.

Tamed trader llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed trader llamas can still retaliate at players should the player hit them.

Feeding a trader llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

A trader llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

Food Heals Speeds growth by Increases temper by Notes
Wheat 2HP❤️ 10 sec (200 ticks) +3
Hay Bale 10HP❤️❤️❤️❤️❤️ 1:30 min (1800 ticks) +6 Activates love mode in tamed llamas.

Breeding

Adult tamed trader llamas can be bred by being fed a hay bale. The baby trader llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

When two trader llamas are bred, the offspring wears the same unique rug to all trader llamas.

Stronger parent's strength Offspring's strength
1 2 3 4 5
1 97% 3%
2 48.5% 50% 1.5%
3 32.33% 33.33% 33.33% 1%
4 24.25% 25% 25% 25% 0.75%
5 19.4% 20% 20% 20% 20.6%

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (15HP❤️ × 7.5 to 30HP❤️ × 15) is calculated based on that of its parents, in the same way as a horse's.

Color variant of llamas is randomly selected between parents.

When breeding a trader llama with a normal llama the offspring will always be a normal llama.

Caravans

Trader llamas form a caravan when one of them is leashed by a player.

Leashing a trader llama signals up to 9 nearby llamas that are not already in a caravan to follow each other, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can form a separate caravan of up to ten separate llamas. Each caravan cannot have two or more leashed llamas in it, and there is no limit to the number of caravans a player can lead.

Storage

The GUI of a trader llama.

A tamed trader llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the trader llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the trader llama.

Strength distribution in wild llamas
Strength Probability of spawning with that amount of strength Number of slots in inventory
1 32.8% 3
2 32.8% 6
3 32.8% 9
4 0.8% 12
5 0.8% 15

Carpets

All llama carpet patterns.

A trader llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes. A trader llama that does not have a carpet wears a unique blue rug design. This design can be replaced with a carpet but never removed.

When given carpets, all types of (trader) llamas look the same, except for their fur colors. In Java Edition, a trader llama's carpet decoration remains visible when the llama is under the effect of Invisibility;[5] in Bedrock Edition, it becomes invisible.

For the purposes of the /item command, a trader llama carries its carpet in the armor.body slot.

Despawning

Trader llamas often​[more information needed] despawn one tick before their trader does, because a trader llama has its DespawnDelay set to 47999 ticks. This value is decremented each tick that the llama is untamed, unleashed​[more information needed], and not being ridden by a player, and is reset to one tick less than the trader's own DespawnDelay if leashed to a trader. The llama despawns when its DespawnDelay reaches zero ticks.

Sounds

Trader llamas share the same sound as normal llamas.

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Llama bleatsFriendly MobsRandomlyentity.llama.ambientsubtitles.entity.llama.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama bleats angrilyFriendly MobsWhen a player is bucked off a llama or fails to interact with an untamed llamaentity.llama.angrysubtitles.entity.llama.angry0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama Chest equipsFriendly MobsWhen a llama equips a chestentity.llama.chestsubtitles.entity.llama.chest1.00.8-1.216
​Llama diesFriendly MobsWhen a llama diesentity.llama.deathsubtitles.entity.llama.death0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama eatsFriendly MobsWhen a llama eats an itementity.llama.eatsubtitles.entity.llama.eat1.00.8-1.216
​Llama hurtsFriendly MobsWhen a llama is damagedentity.llama.hurtsubtitles.entity.llama.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama spitsFriendly MobsWhen a llama spits at somethingentity.llama.spitsubtitles.entity.llama.spit1.00.8-1.216
​FootstepsFriendly MobsWhile a llama is walkingentity.llama.stepsubtitles.block.generic.footsteps0.151.016
​Llama is decoratedFriendly MobsWhen a llama equips a carpetentity.llama.swagsubtitles.entity.llama.swag0.51.016
​Carpet snips awayFriendly MobsWhen a carpet is removed with shearsitem.llama_carpet.unequipsubtitles.item.llama_carpet.unequip1.01.016

Bedrock Edition:

Sounds
SoundClosed captions
[upcoming: BE 26.0]
SourceDescriptionIdentifierTranslation key
[upcoming: BE 26.0]
VolumePitch
​ ?Friendly MobsRandomlymob.llama.idle​ ?0.80.8-1.2 (Baby: 1.3-1.7)
​ ?Friendly MobsWhen a player is bucked off a llamamob.llama.angry​ ?0.80.8-1.2 (Baby: 1.3-1.7)
​ ?Friendly MobsWhen a llama equips a chestmob.horse.armor​ ?1.00.8-1.2
​ ?Friendly MobsWhen a llama diesmob.llama.death​ ?0.80.8-1.2 (Baby: 1.3-1.7)
​ ?Friendly MobsWhen a llama eats an itemmob.llama.eat​ ?0.5-1.50.8-1.2
​ ?Friendly MobsWhen a llama is damagedmob.llama.hurt​ ?0.80.8-1.2 (Baby: 1.3-1.7)
​ ?Friendly MobsWhen a llama spits at somethingmob.llama.spit​ ?0.80.8-1.2 (Baby: 1.3-1.7)
​ ?Friendly MobsWhile a llama is walkingmob.llama.step​ ?0.151.0
​ ?Friendly MobsWhen a llama equips a carpetmob.llama.swag​ ?0.51.0
​ ?Friendly MobsWhen a carpet is removed with shearsmob.llama.carpet_unequip​ ?1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft Trader Llamatrader_llamadismounts_underwater entity.minecraft.trader_llama

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft Trader Llamatrader_llama157 llama
mob
trader_llama
entity.trader_llama.name

Entity data

Java Edition:

Main article: Entity format

Llamas have entity data associated with them that contain various properties.

  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
    • [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
    • [Byte] ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
    • [Int] DespawnDelay: A timer for trader llamas to despawn, present only in trader_llama. The trader llama despawns when this value reaches 0.
    • [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
      • [NBT Compound / JSON Object] An item, including the Slot tag.
        • An item see Template:Nbt inherit/item/template
    • [Int] Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
    • [Int] Variant: The variant of the llama.
Variant Numerical ID Identifier
Creamy 0 creamy
White 1 white
Brown 2 brown
Gray 3 gray

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
So I Got That Going for MeLead a Caravan containing at least 5 Llamas20Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

Breeding a pair of trader llamas is not required in order to complete the Two by Two advancement.[6]

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 11 tameable animals: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.

Advancements that apply to all mobs:

History

Java Edition

Java Edition
1.1419w05a
Added trader llamas, which spawn with wandering traders.
1.1620w10aFirework damage now provokes trader llamas.[7]
20w15aDispensers can now put carpets and chests on tamed trader llamas.
1.1721w20aTrader llamas no longer spit at players on Peaceful difficulty.
1.18experimental snapshot 6Trader llamas now follow players that are holding hay bales.
1.1922w17aChanged all variants' chest texture, to use the chest texture since the texture update.
1.19.423w07aThe health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.21.224w35aTrader Llamas will now attack zombies, drowned, husks, zombie villagers and illagers.[8]
pre1Carpets now show the enchantment glint on trader llamas when enchanted.
1.21.625w20aCarpets can now be removed from trader llamas using shears.
pre1Trader llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker.
1.21.1125w46aTrader llamas no longer panic if controlled by other mobs.
Upcoming Java Edition
26.1snap6 The model and texture of baby trader llamas have been changed.

Bedrock Edition

Bedrock Edition
1.10.0beta 1.10.0.3 Added trader llamas, which spawn with wandering traders.
1.11.0beta 1.11.0.3Trader llamas are now hostile to mobs that attack wandering traders.
Trader llamas now always spawn as adult llamas.
Trader llamas can no longer breed.
1.19.10Preview 1.19.10.20Trader llamas are now separate from a normal llama.
Trader llamas now have their own spawn egg.
?Trader llamas can be bred and have a baby variant again.
1.20.10Preview 1.20.10.20Trader llamas now follow players that are holding hay bales.
1.21.90Preview 1.21.90.25Carpets can now be removed from llamas using shears.
Preview 1.21.90.26A sound now plays when removing a carpet from an llama using shears.
Upcoming Bedrock Edition
26.10Preview 26.10.21 The model and texture of baby trader llamas have been changed.

PlayStation 4 Edition

PlayStation 4 Edition
1.91 Added trader llamas, which spawn with wandering traders.

Data History

Java Edition
1.20.524w05aReplaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item.

Issues

Issues relating to "Trader Llama" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

Gallery

Renders

Screenshots

Textures

In other media

References

  1. MC-107643 — Wolf is indecisive around llamas while hostile toward the llama. — resolved as "Works As Intended".
  2. MC-256289 — AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game
  3. MC-195278 — If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
  4. MC-187857 — New neutral mob behaviour improvements were not implemented for llamas, dolphins, and spiders in the daylight
  5. MC-110423 — Invisibility effect don't affect the second layer skins of stray and llama — resolved as "Works As Intended".
  6. MC-156937 — Trader llamas don't count as llamas for the 'Two by Two' advancement
  7. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  8. Trader Llamas don't attack zombies, drowned, husks, zombie villager and illagers — Fixed
  9. "The 200th BrickHead is…the Minecraft Llama! Get yours now! 🦙 ➡️ http://lego.com/brickheadz #BrickHeadz #LEGOMinecraft"@Minecraft (Minecraft) on X (formerly Twitter), April 14, 2023

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