| Sources
|
See § Causes
|
| Particle
|
#98DAC0 (turquoise green)
|
| Type
|
Positive
|
{
"title": "Water Breathing",
"rows": [
{
"field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">§ Causes</span>)",
"label": "Sources"
},
{
"field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-water-breathing.png article, displayed as 18x18px|link=|alt=EffectSprite particle-water-breathing.png: Sprite image for particle-water-breathing in Minecraft|class=pixel-image|)</span> #98DAC0 (turquoise green)",
"label": "Particle"
},
{
"field": "Positive",
"label": "Type"
}
],
"invimages": [
"Potion of Water Breathing",
"Splash Potion of Water Breathing",
"Lingering Potion of Water Breathing",
"Arrow of Water Breathing"
],
"images": [
"Water Breathing.png"
]
}
Water Breathing is a status effect that prevents or delays drowning, and allows waterlogged beds[Bedrock Edition only] to be used. In Bedrock Edition, it additionally prevents or delays squid, glow squid, salmon, cod, pufferfish, tropical fish, and tadpoles from taking suffocation damage when they are not in water, and also prevents players/mobs from taking suffocation damage inside full, solid, non-transparent blocks.
Causes
Conduit Power also gives the player a similar effect to Water Breathing (among other things).
Immune mobs
Notes
Helmets with the Respiration enchantment slow down oxygen depletion, granting an extra 15 seconds of underwater breath per level. However, this is not done through the Water Breathing effect.
Data values
ID
Java Edition:
| Name | Identifier | Numeric ID |
Translation key |
|---|
Water Breathing | water_breathing | 13 |
effect.minecraft.water_breathing |
Bedrock Edition:
| Name | Identifier | Numeric ID |
Translation key |
|---|
Water Breathing | water_breathing | 13 |
potion.waterBreathing |
Achievements
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|
  | A Furious Cocktail | Have every potion effect applied at the same time |
Have all of these 17 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
  | How Did We Get Here? | Have every effect applied at the same time |
Have all of these 34 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Issues relating to "Water Breathing" are maintained on the bug tracker. Issues should be reported and viewed there.
References
Navigation