{
"title": "Wither (effect)",
"rows": [
{
"field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">§ Causes</span>)",
"label": "Sources"
},
{
"field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-wither.png article, displayed as 18x18px|link=|alt=EffectSprite particle-wither.png: Sprite image for particle-wither in Minecraft|class=pixel-image|)</span> #736156 (bistre)",
"label": "Particle"
},
{
"field": "Negative",
"label": "Type"
}
],
"invimages": [
"Potion of Decay",
"Splash Potion of Decay",
"Lingering Potion of Decay",
"Arrow of Decay"
],
"images": [
"Wither (effect).png"
]
}
Wither is a status effect that inflicts damage over time. It acts similarly to Poison, save for the fact that it acts slower, can do so against the undead, and can kill on any difficulty level. It also turns the player's health bar black, making their health harder to track.
↑ abcDue to damage immunity, the effective rate is 10 ticks (HP × 1 per second) at levels 4 and up.
The player's hearts turn black (HP on Survival mode or HP on Hardcore mode), making it more difficult, but still possible, for the player to see their health. Death is reported as "<player> withered away".
Amplifiers outside the range 0–31 (corresponding to levels 1–32) use modulo 32.
↑In Java Edition the effect is being refreshed every tick, causing it to apply damage at the same rate. Effectively this causes 1 (HP) damage every 10 ticks (instead of every 2 seconds) to living entities due to damage immunity while the entity touches the block.
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.