| Maximum level
|
V
|
| Primary items
|
|
| Secondary items
|
None
|
| Enchantment weight
|
2
|
| Incompatible with
|
|
{
"title": "Impaling",
"rows": [
{
"field": "V",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite trident.png article, displayed as 16x16px|link=Trident|alt=|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "2",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "\n* (link to Sharpness article, displayed as Sharpness)\n* (link to Smite article, displayed as Smite)\n* (link to Bane of Arthropods article, displayed as Bane of Arthropods)\n* (link to Density article, displayed as Density)\n* (link to Breach article, displayed as Breach)\n* (link to Cleaving article, displayed as Cleaving)",
"label": "Incompatible with"
}
],
"invimages": [],
"images": []
}
Impaling is an enchantment applied to tridents that substantially increases damage against aquatic mobs,[JE only] or increases damage against entities in water or rain.[BE only]
Obtaining
Impaling can be obtained from enchanting tables, drops from mobs that have spawned in a raid,[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot.
Usage
Each level of Impaling adds 2.5 (HP
× 1 1⁄4) extra damage per hit. In Bedrock Edition, the values are rounded down to the nearest whole number. This applies both to the trident projectile and in melee combat.
In Java Edition, only aquatic mobs receive the extra damage. Aquatic mobs include axolotls, dolphins, guardians, elder guardians, nautiluses, zombie nautiluses, squid, glow squid, tadpoles, turtles, and all variants of fish, but not drowned,[1] as drowned are classified purely as undead mobs and not underwater mobs. A thrown trident with Impaling I kills the majority of these mobs in one hit (≤10 HP), whereas an Impaling III trident is needed to kill a nautilus or zombie nautilus in one hit (15 HP) or a turtle or guardian in two hits (30 HP), and an Impaling V trident is needed to kill an elder guardian in four hits (80 HP).
In Bedrock Edition, the damage applies to all mobs and players when in contact with water: underwater, in flowing water, and in rain.[2]
In the Java Edition Combat Tests, Impaling has both of these effects.
Damage per hit
These tables detail how much damage is done per attack based on the level of enchantment used, assuming the target is not wearing armor and the attack is fully charged.[Java Edition only] While both Java Edition and Bedrock Edition add 2.5HP
× 1.25 per level, Bedrock Edition rounds down to the nearest whole number which makes Impaling I, Impaling III, and Impaling V weaker than Java Edition.
Impaling extra damage
| Edition
|
I
|
II
|
III
|
IV
|
V
|
| In Java Edition
|
2.5HP × 1.25
|
5HP.png) .png)
|
7.5HP × 3.75
|
10HP.png) .png) .png) .png)
|
12.5HP × 6.25
|
| In Bedrock Edition
|
2HP
|
5HP.png) .png)
|
7HP.png) .png) .png)
|
10HP.png) .png) .png) .png)
|
12HP × 6
|
Java Edition
| Type |
Base damage |
Impaling I |
Impaling II |
Impaling III |
Impaling IV |
Impaling V
|
Melee |
9HP.png) .png) .png) .png) .png) |
11.5HP × 5.75 |
14HP × 7 |
16.5HP × 8.25 |
19HP × 9.5 |
21.5HP × 10.75
|
Melee (critical) |
13.5HP × 6.75 |
16HP × 8 |
18.5HP × 9.25 |
21HP × 10.5 |
23.5HP × 11.75 |
26HP × 13
|
Ranged |
8HP.png) .png) .png) .png) |
10.5HP × 5.25 |
13HP × 6.5 |
15.5HP × 7.75 |
18HP × 9 |
20.5HP × 10.25
|
Bedrock Edition
| Type |
Base damage |
Impaling I |
Impaling II |
Impaling III |
Impaling IV |
Impaling V
|
Melee |
9HP.png) .png) .png) .png) .png) |
11HP × 5.5 |
14HP × 7 |
16HP × 8 |
19HP × 9.5 |
21HP × 10.5
|
Melee (critical) |
13.5HP × 6.75 |
16.5HP × 8.25 |
21HP × 10.5 |
24HP × 12 |
28.5HP × 14.25 |
31.5HP × 15.75
|
Ranged |
8HP.png) .png) .png) .png) |
10HP.png) .png) .png) .png) .png) |
13HP × 6.5 |
15HP × 7.5 |
18HP × 9 |
20HP × 10
|
Specific cases
If Impaling is applied to a bow by use of commands or an anvil in Creative, the enchantment affects the weapon's arrows. If Impaling is applied to a crossbow by use of commands or an anvil in Creative, the enchantment affects weapon's arrows but not its firework rockets.
Incompatibilities
Impaling is incompatible with Sharpness, Smite, Bane of Arthropods, Density, Breach, and Cleaving[upcoming JE Combat Tests], but in Survival these incompatibilities can only be encountered with enchanted books, as no weapon types have access to both Impaling and one of the other aforementioned enchantments. If commands are used to have two or more of these enchantments on the same item, their effects stack.[Java Edition only]
Data values
ID
Java Edition:
| Name | Identifier |
Translation key |
|---|
| Impaling | impaling |
enchantment.minecraft.impaling |
Bedrock Edition:
| Name | Identifier | Numeric ID |
Translation key |
|---|
| Impaling | impaling | 29 |
enchantment.tridentImpaling |
History
Java Edition
Bedrock Edition
Legacy Console Edition
Java Edition Combat Tests
Issues
Issues relating to "Impaling" are maintained on the bug tracker. Issues should be reported and viewed there.
References
Notes
- ↑ a b c d e f In Survival, this incompatibility is only relevant with enchanted books, as no enchantable item is compatible with both of these enchantments.
Navigation
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|
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General
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