Lunge

Lunge
Maximum level

III

Primary items

Secondary items

None

Enchantment weight

5

Lunge is an enchantment applied to spears that causes jab attacks to propel the wielder forward horizontally. When used, Lunge consumes saturation and hunger at an amount dependent on the enchantment level, as well as 1 durability. The distance gained from Lunge is increased when in midair.

Obtaining

Lunge can be obtained through an enchanting table by enchanting a spear or a book, or by trading with a librarian of any levelβ€Œ[until Villager Trade Rebalance], or from fishing.

Usage

Lunge propels the wielder forward, providing an instant momentum boost of 0.458Γ—level blocks per tick in the direction they are facing whenever they perform a jab attack, at the cost of causing 4Γ—level exhaustion gained (for players only) and 1 additional durability loss. This equates to:

  • Level I: 0.458 blocks per tick (9.16 blocks per second), at the cost of 1 (πŸ–) and 1 durability.
  • Level II: 0.916 blocks per tick (18.32 blocks per second), at the cost of 2 (πŸ—) and 1 durability.
  • Level III: 1.374 blocks per tick (27.48 blocks per second), at the cost of 3 (πŸ–πŸ—) and 1 durability.

For players, Lunge consumes saturation points first, and then hunger points after. Lunge can only be activated if the wielder has 7 (πŸ–πŸ—πŸ—πŸ—) or more hunger points in their hunger bar (i.e. they can sprint). This equates to:

  • 34 lunges with max saturation[note 1] at level I.
  • 17 lunges with max saturation at level II.
  • 12 lunges with max saturation at level III.

Non-player mobs do not have hunger, so Lunge will always activate whenever they perform jab attacks, with the only cost being durability. However, zombies, zombie villagers, husks, and piglinsβ€Œ[Bedrock Edition only] only perform charge attacks, and therefore will never activate Lunge. Mobs use Lunge-enchanted spears in exactly the same way they use non-Lunge spears; i.e. only in melee range and never for mobility.

The distance traveled using Lunge is maximized if the wielder looks directly horizontal when they activate it, as the vertical component of Lunge's momentum boost is cancelled before it is applied to the wielder. Additionally, using Lunge midair propels the wielder significantly farther than on the ground. Lunge will not activate if the wielder is riding a mount or vehicle, gliding with elytra, touching water or, if the wielder is a player, has 5 or fewer hunger points.

Charge attack

Starting a charge attack immediately after doing a jab attack with a Lunge spear.

Lunge does not activate when doing a charge attack, and instead activates when doing a jab attack. However, by initiating a charge attack directly after jabbing, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. The following table shows the damage of charge attacks when done using the speed from different levels of Lunge.

Travel method Blocks traveled per second Charge attack damage
ItemSprite wooden-spear.png: Sprite image for wooden-spear in MinecraftItemSprite golden-spear.png: Sprite image for golden-spear in Minecraft ItemSprite stone-spear.png: Sprite image for stone-spear in MinecraftItemSprite copper-spear.png: Sprite image for copper-spear in Minecraft ItemSprite iron-spear.png: Sprite image for iron-spear in Minecraft ItemSprite diamond-spear.png: Sprite image for diamond-spear in Minecraft ItemSprite netherite-spear.png: Sprite image for netherite-spear in Minecraft
Lunge I 9.16 7HPβ€οΈβ€οΈβ€οΈπŸ’” 8HP❀️❀️❀️❀️ 9HPβ€οΈβ€οΈβ€οΈβ€οΈπŸ’” 10HP❀️❀️❀️❀️❀️ 11HP❀️ Γ— 5.5
Lunge II 18.32 13HP❀️ Γ— 6.5 16HP❀️ Γ— 8 18HP❀️ Γ— 9 20HP❀️ Γ— 10 22HP❀️ Γ— 11
Lunge III 27.48 20HP❀️ Γ— 10 23HP❀️ Γ— 11.5 27HP❀️ Γ— 13.5 30HP❀️ Γ— 15 33HP❀️ Γ— 16.5

Sounds

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Spear lungesEntity-DependentWhen a spear enchanted with Lunge is used to perform a jab attackitem.spear.lungesubtitles.item.spear.lunge​1.01.016

Data values

ID

Java Edition:

NameIdentifier Translation key
Lungelunge enchantment.minecraft.lunge

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Lungelunge41 enchantment.lunge

History

Java Edition

Java Edition
1.21.1125w41aAdded Lunge.
Lunge is currently incompatible with Mending.
Lunge currently causes no exhaustion and 2Γ—4level durability loss upon use.
8 durability is lost at level I, 32 durability at level II, and 128 durability at level III.
25w42aLunge is no longer incompatible with Mending.
25w43aLunge no longer causes durability loss on use, and instead now consumes hunger and saturation using the formula 8+4Γ—level exhaustion.
4 (πŸ—πŸ—) is consumed at level I, 5 (πŸ–πŸ—πŸ—) at level II, and 6 (πŸ—πŸ—πŸ—) at level III.
25w44aThe hunger and saturation loss when using Lunge has been lessened, now using the formula 4Γ—level exhaustion.
1 (πŸ–) is consumed at level I, 2 (πŸ—) at level II, and 3 (πŸ–πŸ—) at level III.
Lunge now once again causes durability damage when used, but is now only 1 durability regardless of enchantment level.

Bedrock Edition

Bedrock Edition
1.21.130Preview 1.21.130.20Added Lunge.
Lunge is currently incompatible with Mending.
Lunge currently causes no exhaustion and 2Γ—4level durability loss upon use.
8 durability is lost at level I, 32 durability at level II, and 128 durability at level III.
Preview 1.21.130.24Lunge no longer causes durability loss on use, and instead now consumes hunger and saturation using the formula 4Γ—level exhaustion.
1 (πŸ–) is consumed at level I, 2 (πŸ—) at level II, and 3 (πŸ–πŸ—) at level III.
Lunge now only causes 1 durability damage regardless of enchantment level.

Issues

Issues relating to "Lunge" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Because hunger cannot be depleted in Peaceful difficulty, the Lunge enchantment can be used infinitely as long as it has sufficient durability.

Gallery

See also

Notes

  1. ↑ Max saturation can be reached by eating two instances of golden carrots, steak, cooked porkchops, or rabbit stew, or in Java Edition, by eating a single suspicious stew with the Saturation effect.

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