| Maximum level
|
III
|
| Primary items
|
|
| Secondary items
|
[upcoming JE Combat Tests]
|
| Enchantment weight
|
2
|
{
"title": "Sweeping Edge",
"rows": [
{
"field": "III",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite sword.png article, displayed as 16x16px|link=Sword|alt=|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table.\">Primary items</span>"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite axe.png article, displayed as 16x16px|link=Axe|alt=|class=pixel-image|)</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement applies only to upcoming versions of Minecraft.\">upcoming</span> (link to Java Edition Combat Tests article, displayed as JE Combat Tests)</i>]</sup>",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "2",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
}
],
"invimages": [],
"images": []
}
Sweeping Edge is an enchantment applied to swords that increases sweep attack damage. This only affects the damage of the sweep attack against other surrounding entities, and does not increase damage against the entity that is attacked directly. Sweeping Edge is not required to do sweep attacks, as swords have the ability innately.[until JE Combat Tests]
Obtaining
Sweeping Edge can be obtained from enchanting tables. Enchanted books with Sweeping Edge can be obtained by fishing, from monster room and ocean ruins chests, from librarian villagers, and as non-village structure loot.
Usage
Sweeping Edge increases sweep attack damage by 50%/67%/75% of the sword's attack damage for levels I/II/III. Sweeping Edge is not required to do sweep attacks, as swords have the ability innately. Sweep attacks activate when a player standing on the ground attacks while not sprinting with an attack cooldown at 84.8% or above. The sweep attack damages surrounding entities that are within a 1 by 0.25 by 1 block area of the attacked entity, dealing 1HP
and knocking them back. Sweep attacks do not increase damage against the attacked entity, only the surrounding entities, and Sweeping Edge does not change this.
Damage
The formula for sweep attack damage is: 1 + Attack_Damage × (Sweeping_Edge_Level / (Sweeping_Edge_Level + 1)), rounded to the nearest integer. Here, Attack_Damage is the sword's damage after applying Sharpness, Smite, and Bane of Arthropods. For example, an iron sword enchanted only with Sweeping Edge I deals 1 + 6 × (1 / (1 + 1)) = 4HP.png)
.png)
damage to each mob hit with a sweep attack. A diamond sword enchanted with Sharpness V and Sweeping Edge III deals 1 + 10 × (3 / (3 + 1)) = 8.5HP
× 4.25 sweep damage. Any sword without Sweeping Edge deals 1 + Attack_Damage × (0 / (0 + 1)) = 1HP.png)
sweep damage. Extra damage from Smite and Bane of Arthropods is applied against undead mobs and arthropod mobs, respectively.
Higher levels than Sweeping Edge III (obtainable via the use of commands or third party editors) are processed following the formula above. The sweeping damage ratio caps at +1 (100% of the sword's base damage), which is achieveable with an enchantment level of 199.
| Sword type |
Base sweep damage |
Sweeping Edge I |
Sweeping Edge II |
Sweeping Edge III
|
  |
1HP.png) |
2HP.png) |
2.68HP × 1.34 |
3HP.png)
|
  |
2.5HP × 1.25 |
3.35HP × 1.675 |
3.75HP × 1.875
|
 |
3HP.png) .png) |
4.02HP × 2.01 |
4.5HP × 2.25
|
 |
3.5HP × 1.75 |
4.69HP × 2.345 |
5.25HP × 2.625
|
 |
4HP.png) .png) |
5.36HP × 2.68 |
6HP.png) .png)
|
Data values
ID
| Name | Identifier |
Translation key |
|---|
| Sweeping Edge | sweeping_edge |
enchantment.minecraft.sweeping_edge |
History
Java Edition
Java Edition Combat Tests
| Java Edition Combat Tests |
|---|
| 1.14.3 | Sweeping Edge is now required to do sweep attacks, rather than just boosting sweep damage. |
|---|
| Sweep attacks are now performed regardless of whether or not an entity is attacked directly |
| The cooldown requirement for sweep attacks has been increased from 84.8% to 185%. |
| 4 | Sweeping Edge can now be applied to axes, with sweep activation requiring an attack cooldown percentage of 190%. |
|---|
| Applying Sweeping Edge to other tools/weapons with commands now make the tools/weapons sweep. |
| 6 | Sweeping Edge's sweep damage increase has been nerfed from 50/66/75% to 25/33/37.5%. |
|---|
| Sweeping Edge is now once again not required to do sweep attacks with swords, but is still required for doing them with axes. |
| Sweep attacks no longer require a specific attack cooldown percentage. |
| 7c | Reverted Sweeping Edge to once again be required for swords to do sweep attacks. |
|---|
| Reverted sweep attacks to once again require specific attack cooldown percentages. |
| Players in spectator mode can no longer do sweep attacks. |
Issues
Issues relating to "Sweeping Edge" are maintained on the bug tracker. Issues should be reported and viewed there.
References
- ↑ MC-93669 — The sweeping attack doesn't ignite other mobs when using the fire aspect enchantment — resolved as "Fixed".
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