Java Edition 26.1
Minecraft 26.1
| Edition | ||||
|---|---|---|---|---|
| Planned release date |
2026 | |||
| Development versions | ||||
| ||||
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26.1 is an upcoming game drop for Java Edition with no set release date, which adds the golden dandelion, new textures and models for baby animals, makes name tags craftable, and fixes bugs.
This is the first Java Edition release version to use the new "year.drop.hotfix" version format announced in December 2025.[1] It is also the first Java Edition release version to be fully unobfuscated without any accompanying obfuscated variant,[2][3] and the first to require Java 25.
Additions
Blocks
- Crafted with a dandelion and 8 gold nuggets:
| Ingredients | Crafting recipe |
|---|---|
| Gold Nugget + Dandelion |
- Can also be bought from wandering traders.
- Toggles aging in baby mobs.
- Cannot be used on monsters (including undead mounts) and villagers.
- Can be placed and potted like other flowers.
- Can be used to craft yellow dye and a Saturation suspicious stew.
Command format
- New command that enables swinging of entities' arms.
- Not all entities support swing animation.
/swingwill succeed for those entities, but clients will only display it when possible.- For example, this makes it possible to swing mannequin arms.
- Returns the amount of entities for which a swing was sent.
- Syntax:
/swing <entity selector> <mainhand|offhand>
- Syntax:
- Both arguments can be omitted.
- The entity selector will be
@sif omitted - Which hand to swing will be
mainhandif omitted
- The entity selector will be
General
Block tags
- Added the following tags which determine which blocks a category of vegetation can be placed on and survive.
#supports_vegetationfor blocks that provide support to the following blocks:
#supports_cropsfor blocks that provide support to the following crops at all growth stages:#supports_stem_crops#supports_pumpkin_stem#supports_melon_stem#supports_stem_fruit#supports_pumpkin_stem_fruit#supports_melon_stem_fruit#supports_sugar_cane#supports_sugar_cane_adjacently- Which blocks satisfy adjacency support requirements for sugar cane
#supports_cactus#supports_chorus_plant#supports_chorus_flower#supports_nether_sprouts#supports_azalea#supports_warped_fungus#supports_crimson_fungus#supports_mangrove_propagule#supports_hanging_mangrove_propagule#supports_nether_wart#supports_warped_roots#supports_crimson_roots#supports_wither_rose#supports_cocoa#supports_lily_pad#supports_frogspawn- Empty by default
#support_override_cactus_flower- Cactus flowers can be placed on blocks in with tag even if they do not have a sturdy top face
#cannot_support_seagrass#cannot_support_kelp
#grows_crops which defines which blocks beneath allow the following crops to grow:
#enables_bubble_column_drag_down- Magma block by default.
#enables_bubble_column_push_up- Soul sand by default.
- Added
minecraft:additional_trade_cost.- Transient component used to modify the amount of items wanted in a villager trade.
- Removed after a trade has been generated.
- Format: integer.
- Transient component used to modify the amount of items wanted in a villager trade.
- Added
minecraft:dye.- Represents a color of dye.
- Used in various places that previously required the exact dye item, including mob and block interactions.
- The presence of this component itself does not enable functionality. The item has to be explicitly allowed for the given functionality, for example by adding it to tags or changing recipe ingredients.
- Format: one of
white,orange,magenta,light_blue,yellow,lime,pink,gray,light_gray,cyan,purple,blue,brown,green,red,black
- Trades offered by villagers and wandering traders are now data-driven and can be customized by datapack developers.
- Villager Trades
- Present in the
villager_tradefolder, represents a blueprint for trades which is used by villagers and wandering traders to generate actual trades. - Entry Format:
wants- an object representing an item type and number of them needed to trade.id- the id of the itemcount- an optional number provider representing how many of the item is needed for the trade.- Defaults to a constant
1
- Defaults to a constant
components- an optional component map representing the expected data components on the item.- Defaults to an empty map.
additional_wants- an optional object representing an additional item required by the merchant, has the same format as wants.gives- an item Stack representing the resulting item given by the merchant when trading.- Uses the existing format for item stacks.
given_item_modifiers- a optional list of item Modifiers representing modifiers to apply to the item in gives such as enchantments or potions, used to add dynamism to the trade rather than hardcoding certain values.- Uses the existing format for item modifiers (also known as loot modifiers, item functions, loot functions...).
- If any of these returns an empty item the entire trade will be discarded.
- Item Modifier references are not supported.
- If the final item has a
stored_enchantmentcomponent containing an enchantment in the#double_trade_pricetag, then the count ofwantsis doubled.
max_uses- an optional number provider representing the maximum number of times a trade may be used.- Is set to
1if the number provider returns a lower value. - Defaults to
4
- Is set to
reputation_discount- an number provider representing how much factors such as demand, discounts or penalties affects the cost represented by wants.- Is set to
0.0if the number provider returns a lower value. - Defaults to
0.0
- Is set to
xp- an optional number provider representing the amount of xp a merchant gets when the trade is done.- Is set to
0if the number provider returns a lower value. - Defaults to
1
- Is set to
merchant_predicate- a predicate representing conditions on the merchant that need to be met for the trade to be offered.- Uses the existing format for predicates.
- Predicate references are not supported.
double_trade_price_enchantments- an optional enchantment id, list of namespaced enchantment IDs, or hash-prefixed enchantment tag representing enchantments that will double the additional cost fromminecraft:enchant_randomlyandminecraft:enchant_with_levelsif they haveinclude_additional_cost_componentset totrueand if the item has one of the provided values in itsminecraft:stored_enchantmentscomponent.
- Present in the
- An example trade of an emerald and a book for an enchanted book offered only by desert villagers.
- Villager Trades
{
"additional_wants": {
"id": "minecraft:book"
},
"double_trade_price_enchantments": "#minecraft:double_trade_price",
"given_item_modifiers": [
{
"function": "minecraft:enchant_randomly",
"include_additional_cost_component": true,
"only_compatible": false,
"options": "#minecraft:trades/desert_common"
},
{
"function": "minecraft:filtered",
"item_filter": {
"items": "minecraft:enchanted_book",
"predicates": {
"minecraft:stored_enchantments": [
{}
]
}
},
"on_fail": {
"function": "minecraft:discard"
}
}
],
"gives": {
"count": 1,
"id": "minecraft:enchanted_book"
},
"max_uses": 12.0,
"merchant_predicate": {
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"predicates": {
"minecraft:villager/variant": "minecraft:desert"
}
}
},
"reputation_discount": 0.2,
"wants": {
"id": "minecraft:emerald"
}
}
Entity tags
- Added
#cannot_be_age_locked- Defines which baby mobs that age that can not have its aging stopped using a golden dandelion.
minecraft:visual/block_light_tint- Tint of the block light. Block light color start as dark grey at low light levels, becomes tinted by this attribute at medium levels and turns white at high levels. By default, it provides the yellowish tint of torches. Bright colors work best for this attribute, with at least one color component being fully bright. The tint applies globally to all light sources visible on the screen. Individual lights can not be tinted differently.
- Value type: RGB color
- Default value:
#FFD88C - Modifiers: RGB Color Modifiers
- Interpolated: yes
- Resolved at the camera's position
minecraft:visual/ambient_light_color- Defines both the ambient light tint and brightness. This light is applied to the world at 0 light level. Block and sky light are added on top of it.
- Value type: RGB color
- Default value:
#000000. - Modifiers: RGB Color Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- Set to
#0A0A0A in the Overworld,
#302821 in the Nether, and
#3f473f in the End.
minecraft:visual/night_vision_color- This color is used similarly to ambient light color. When the Night Vision effect is active, per-component maximum of
minecraft:visual/night_vision_colorandminecraft:visual/ambient_light_coloris used as ambient color. Night Vision is not tinted by default. - Value type: RGB color
- Default value:
#999999 - Modifiers: RGB Color Modifiers
- Interpolated: yes
- Resolved at the camera's position
- This color is used similarly to ambient light color. When the Night Vision effect is active, per-component maximum of
Fluid tags
- Added tags to determine which fluids can support the following blocks:
#supports_lily_pad#supports_frogspawn
- Added
#supports_sugar_cane_adjacently- Contains fluids satisfy adjacency support requirements for sugar cane.
- Added
#bubble_columns_can_occupyfluid tag to define which fluids a bubble column can occupy with water as default.
Item tags
- Added
#metal_nuggets- Contains all types of nuggets.
- Added
#dyes- Contains all vanilla dyes.
- Added
#loom_dyes- Contains all items that are allowed in the Loom screen to set pattern colors.
- The loom screen also requires the minecraft:dye component to be present on item stacks.
- Added
#loom_patterns- Contains all items that are allowed in the loom screen to unlock patterns.
- The loom screen also requires the
minecraft:provides_banner_patternscomponent to be present on item stacks.
- Added
#cat_collar_dyes- Contains all items that can be used to dye a pet cat's collar.
- The color will be taken from the
minecraft:dyecomponent of the used item stack.
- Added
#wolf_collar_dyes- Contains all items that can be used to dye a pet wolf's collar.
- The color will be taken from the
minecraft:dyecomponent of the used item stack.
- Added
#cauldron_can_remove_dye- Contains all items that can be used on water-filled cauldron to remove
minecraft:dyed_colorcomponent.
- Contains all items that can be used on water-filled cauldron to remove
Lightmap debug renderer
- A new debug renderer for the lightmap was added, which can be enabled using the F3 + 4 keybind.
- It is mutually exclusive with FPS/TPS and networking charts.
- It shows the lightmap texture in real-time in the bottom right corner of the screen.
- The vertical axis of the texture represent sky light levels (0-15 from bottom to top).
- The horizontal axis of the texture represent block light levels (0-15 from left to right).
- The color of each pixel represents the resulting color that will be applied to blocks and entities lit with the corresponding block and sky light levels.
- Added
minecraft:villager_tradeloot table type which takes the following parameters:this- the entity offering the trade.origin- the block position of the entity at its feet.
- Added
minecraft:set_random_dyes- Additively adds dyes to an item's
minecraft:dyed_colordata component if the item is in the#dyeabletag Fields: conditions- conditions for the function to apply.number_of_dyes- number provider representing the number of random dyes out of sixteen to apply to the item.- The same dye might be selected repeatedly.
- Additively adds dyes to an item's
- Added
minecraft:set_random_potion- Randomly sets the minecraft:potion_contents data component on an item Fields:
conditions- conditions for the function to apply.options- optional potion id, list of namespaced potion IDs, or hash-prefixed potion tag, representing the possible potions to select from.- Defaults to any potion in the potions registry.
Potion tags
- Added
#tradeable- Contains all potion effects that can appear in villager trades.
- Added
minecraft:sum- Returns the sum of a list of number providers.
- Fields:
summands- a list of number providers.
- Time markers assign a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by
/time set, for exampledayornight. - Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a time marker with the same name.
- Built-in uses of time markers
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in
/timecommands.minecraft:wake_up_from_sleep- the time to advance the dimension's default clock to when players in that dimension wake up after sleeping.minecraft:roll_village_siege- the time of the dimension's default clock at which the random chance for a zombie village siege to occur should be evaluated.
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in
- Built-in uses of time markers
- What trades are unlocked by villager professions are now determined using deterministic random sequences, like loot drops and barter loot.
- Present in the
trade_setfolder, they are groupings of trades offered by villagers and wandering traders. - Currently only hardcoded ones are available in
<profession>/level_<level>for villagers, as well aswandering_trader/buying,wandering_trader/special,wandering_trader/commonfor wandering traders. - Entry Format:
trades, a villager trade id, list of namespaced villager trade IDs, or hash-prefixed villager trade tag representing the trades that are part of this trade set.amount, a number provider representing the amount of trades to be generated from this set when used.- If the generated number is greater than the number of available
tradesthen it will only generate until alltradeshave been used once, unlessallow_duplicatesis set totrue
- If the generated number is greater than the number of available
allow_duplicates, a boolean representing if the trade set can use the same villager trade multiple times to generate trades.- Defaults to
false
- Defaults to
random_sequence, an optional named random sequence that determines which trades are generated.- Defaults to a non-deterministic random sequence.
- An example trade set offering 2 trades from the
#minecraft:armorer/level_1tag, allowing duplicates.
{
"amount": 2.0,
"trades": "#minecraft:armorer/level_1",
"random_sequence": "minecraft:trade_set/armorer/level_1",
"allow_duplicates": true
}
Villager Trade tags
- Added several tags representing groups of villager trades from which villagers and wandering traders derive their trading pools.
- Villagers have the following tags representing each profession and level of trade in the format:
#<profession>/level_<level>, up to level 5.- Smiths have the
#common_smith/level_<level>tags representing common trades among armorers, weaponsmiths and toolsmiths, up to level 5.
- Smiths have the
- Wandering Traders have the following tags:
#wandering_trader/buying,#wandering_trader/special,#wandering_trader/common.
- Villagers have the following tags representing each profession and level of trade in the format:
- Each world clock contains an internal time that increases every tick. A world clock can be defined in data packs under the
world_clockregistry (i.e. found under data/<namespace>/world_clock/<id>.json) - A world clock can be paused or resumed, and the time of the clock can be changed or queried, using the
/timecommand.- This allows different dimensions to have different clocks.
- Format: object with no fields
- Added
minecraft:the_endworld clock to the End dimension.- It now controls End flashes.
Changes
Blocks
- Spawn egg without a
entity_datacomponent are dropped as an item. Previously, the dispenser failed to activate.
- The tripwire texture is now rendered as alpha cutout instead of transparent. In other words, the texture is now opaque thus making tripwire easier to see.
Items
- Can now be crafted with 1 paper and 1 nugget.
| Ingredients | Crafting recipe |
|---|---|
| Any Nugget + Paper |
- Now supports a
bundle_containercomponent with a weight greater than 231-1, equivalent to 231-1 stacks.- Previously, the component was removed when the limit was exceeded.
- A bundle exceeding this limit is shown as full, however, when attempting to empty it, add a new item, or view the tooltip, it still appears empty.
- Now, in many cases, it is treated as empty if it has conflicting data, such as having a count greater than
max_stack_size, or havingmax_stack_sizegreater than one along withmax_damage.- When mining a shulker box containing an item stack with a conflicting date, it will treat the item as
Air x0in the tooltip, and placing it in a block the item stack will be removed. - Shooting an arrow with a conflicting date using a crossbow will not be a project.
- Using a bundle to remove an item stack with a conflicting date, no items will be dropped.
- Item stacks with conflicting data can still be placed in chests and in the inventory.
- When mining a shulker box containing an item stack with a conflicting date, it will treat the item as
Mobs
Baby mobs
- Added new baby sounds for cats, chickens, horses, pigs, and wolves.
- Updated the models and textures of baby axolotls, baby chickens, baby cows, baby dolphins, baby donkeys, baby glow squids, baby horses, kittens, baby mooshrooms, baby mules, baby ocelots, baby pigs, puppies, both adult and baby rabbits, baby sheep, baby skeleton horses, baby squids, baby turtles, baby zombie horses, baby bees, baby llamas, baby trader llamas, baby polar bears, baby foxes, baby goats, baby camels and baby armadillos:
- Chicken, squid, glow squid, axolotl
- The bounding box was tweaked to align with the new model.
- Pig
- Saddles on baby pigs no longer render.
- Wolf
- Armor on baby wolves no longer render.
- Rabbit
- Updated model and texture.
New idle animations. This only works if the rabbit has been leashed at least once, but isn't currently leashed.[4]- Hitbox size has been adjusted to match the new model.
- Programmer Art textures have been removed following the model change.
- Horse, Zombie Horse, and Skeleton Horse
- Hitbox size has been adjusted to match the new model.
- Baby zombie and skeleton horses can only be spawned in Creative mode or by using commands.
- Chicken, squid, glow squid, axolotl
Skeleton horses and zombie horses
- No longer panic when hurt.
Command format
/time
- The
/timecommand is now based on world clocks. - The return value (e.g. from
/execute store) from thesetandaddsubcommands is now the total elapsed ticks of the clock instead of the current time of day. - Syntax:
/time [of <clock>] set <time>- sets the total elapsed ticks of the clock./time [of <clock>] set <timemarker>- advances the clock forward to the next occurrence of the time marker..- For the
minecraft:overworldclock, the available time markers are:day,noon,night, andmidnight
- For the
/time [of <clock>] add <time>- adds ticks to the clock, can be a negative or a positive number./time [of <clock>] pause- pauses the clock./time [of <clock>] resume- resumes the clock./time [of <clock>] query <timeline>- displays and returns the current number of ticks within the timeline's period./time [of <clock>] query <timeline> repetitions- displays and returns the number of times the timeline's period has repeated./time [of <clock>] query time- displays and returns the total elapsed ticks of the clock./time query gametime- as before, the total elapsed ticks within the world (unaffected by changes made to clocks using/time).
General
General
- If a server's disk space is low, a toast will now be shown to server operators.
- The game now requires Java 25.
- The included Java distribution is now the Microsoft build of OpenJDK 25.
- Tweaked default JVM options.
- The game now allocates 4 GB of RAM by default (up from 2 GB).
- Garbage collection has been changed from G1GC to ZGC for compatible computers.[more information needed]
- The pack format version is now
98.0. - Villager inventory slots can now be accessed using
mob.inventory.*;villager.*has been removed.
- The
looking_at_blockandlooking_at_fluiddebug entries no longer show tags. - The
day_countdebug entry has been split fromlocal_difficulty. - New debug entries have been added:
looking_at_block_tagslooking_at_fluid_tagslooking_at_entity_tags
- Renamed debug entries:
looking_at_block->looking_at_block_statelooking_at_fluid->looking_at_fluid_state
- Added the field
default_clock: optional world clock ID.- Specifies the default clock that will be used for the
/timecommand.- If a default clock is specified, the time command requires an explicit clock argument.
- Also specifies the clock to which
minecraft:wake_up_from_sleepandminecraft:roll_village_siegetime markers apply.- If not specified, those time markers will never apply in that dimension.
- Specifies the default clock that will be used for the
- The
post_piercing_attackcomponent no longer only works for a player if that player has a certain food level.
- The
current_explosion_impact_posandcurrent_impulse_context_reset_grace_timefields from players have been added to all mobs and the armor stand. - The
ignore_fall_damage_from_current_explosionfield on players has been removed.
- Updated the
gameplay/turtle_egg_hatch_chanceenvironment attribute to have a default value of0.002.
- The game rules screen is now accessible in-game through a new World Options screen in the pause menu.
- A search bar has been added to the top of the game rules screen, both in-game and in the world creation menu.
- The search bar also selects game rules based on description and category in addition to namespaced ID and name.
- Replaced
time_of_daywithclock_time.- Added a new required field
clock: world clock ID, the clock within which to set time (from the existing time field).
- Added a new required field
Lightmap algorithm
- The algorithm that maps block and sky light levels to how bright things appear on screen has been fully rewritten.
- A new algorithm that is supposed to mostly provide the same overall results as previous one, but:
- It is simpler and more straightforward, and fixes multiple issues of the previous one.
- The darkness effect and world darkening effect of the Wither fight now works the same way in all dimensions.
- The night vision effect now simply adds ambient light instead of scaling the resulting colors.
- It means that fully dark areas no longer look brighter than areas lit by block or sky light.
- Other aspects of the algorithm such as block light tint, ambient light color and night vision color are now data-driven through environment attributes.
Lightmap shader
- The
lightmap.fshshader was significantly modified.- The
LightmapInfouniform now has two new fields:BlockLightTintNightVisionColor
- The
AmbientLightFactorfield was removed, its value is now premultiplied intoAmbientColor - The
DarkenWorldFactorwas renamed toBossOverlayWorldDarkeningFactor
- The
- Text and items rendered in UI now use a separate 1x1 white lightmap texture, so the lightmap shader does not always have to keep the 15, 15 pixel purely white.
minecraft:enchant_with_levels- Now also takes the following field:
include_additional_cost_component- optional boolean representing if aminecraft:additional_trade_costcomponent should be added to the item based on the cost of the enchantment.- Defaults to
false - The value is determined by the levels number provider and is the same that is used to determine what enchantment level is used for enchanting.
- Defaults to
- Now also takes the following field:
minecraft:enchant_randomly- Now also takes the following field:
include_additional_cost_component- optional boolean representing if aminecraft:additional_trade_costcomponent should be added to the item based on the cost of the enchantment.- Defaults to
false - The value is determined by the value selected by levels or its default value using the following formula:
- Defaults to
- Now also takes the following field:
minecraft:set_random_dyes- No longer works only for items in
#dyeabletag.
- No longer works only for items in
- Wolf sound variants sound events in
wolf_sound_varianthave been moved into a new fieldadult_soundsand the fieldbaby_soundswas added.
- The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options.
- The world options screen contains the difficulty button as well as a button for changing game rules.
- The game rules screen is available for all operators and otherwise disabled.
- Entity Predicates
playerSub-Predicate- New optional field:
food - A Food predicate
- Format: Object with fields:
level- optional integer min/max range specifying the required food level.saturation- optional float min/max range specifying the required saturation level.
- New optional field:
minecraft:time_checkloot predicate- Added
clockfield: a world clock ID, specifies which world clock the time check should be done for.
- Added
resultfield should now be more consistent across all recipe types that contain it.- It will now accept short form (e.g. "
minecraft:foo", which is equivalent to{"id":"minecraft:foo", "count": 1}). - For recipe types
smelting,blasting,smokingandcampfire_cookingthis field now also acceptscountfield.
- It will now accept short form (e.g. "
minecraft:crafting_special_mapcloningrecipe type has been removed, functionality has been absorbed byminecraft:crafting_transmute.- New
show_notificationfields with the same functionality as existing one inminecraft:crafting_shapedhave been added to the following existing recipe types:minecraft:crafting_shapelessminecraft:crafting_shapedminecraft:crafting_transmuteminecraft:smeltingminecraft:blastingminecraft:smokingminecraft:campfire_cookingminecraft:stonecuttingminecraft:smithing_transformminecraft:smithing_trim
- Removed unused
groupfield from recipes without a recipe book:minecraft:stonecuttingminecraft:smithing_transformminecraft:smithing_trim
- Renamed the following stonecutter recipes, along with the relevant advancement:
minecraft:chiseled_stone_bricks_stone_from_stonecuttingwas renamed tominecraft:chiseled_stone_bricks_from_stone_stonecuttingminecraft:end_stone_brick_slab_from_end_stone_brick_stonecuttingwas renamed tominecraft:end_stone_brick_slab_from_end_stone_bricks_stonecuttingminecraft:end_stone_brick_stairs_from_end_stone_brick_stonecuttingwas renamed tominecraft:end_stone_brick_stairs_from_end_stone_bricks_stonecuttingminecraft:end_stone_brick_wall_from_end_stone_brick_stonecuttingwas renamed tominecraft:end_stone_brick_wall_from_end_stone_bricks_stonecuttingminecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecuttingwas renamed tominecraft:mossy_stone_brick_slab_from_mossy_stone_bricks_stonecuttingminecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecuttingwas renamed tominecraft:mossy_stone_brick_stairs_from_mossy_stone_bricks_stonecuttingminecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecuttingwas renamed tominecraft:mossy_stone_brick_wall_from_mossy_stone_bricks_stonecuttingminecraft:prismarine_brick_slab_from_prismarine_stonecuttingwas renamed tominecraft:prismarine_brick_slab_from_prismarine_bricks_stonecuttingminecraft:prismarine_brick_stairs_from_prismarine_stonecuttingwas renamed tominecraft:prismarine_brick_stairs_from_prismarine_bricks_stonecuttingminecraft:quartz_slab_from_stonecuttingwas renamed tominecraft:quartz_slab_from_quartz_block_stonecuttingminecraft:stone_brick_walls_from_stone_stonecuttingwas renamed tominecraft:stone_brick_wall_from_stone_stonecutting
minecraft:crafting_transmute- Recipes with this type can now accept multiple items matched by the
materialingredient. - Added fields:
material_count- integer range describing the amount of items matched by the material ingredient.- Must be a subrange of
[1,8] - Default:
[1,1](i.e. exactly one item).
- Must be a subrange of
add_material_count_to_result- boolean field (default:false).- When
true, the amount of slots containing items matched by thematerialingredient will be added to the final count of the result.
- When
- Recipes with this type can now accept multiple items matched by the
minecraft:crafting_dye- Replaces
minecraft:crafting_special_armordye - Output:
- This recipe will first mix the current value of the
minecraft:dyed_colorcomponent from the item matched by the target ingredient with theminecraft:dyecomponent values from the items matched by thedyeingredients. - Result will be built by transmuting the item matched by the
targetingredient into theresultitem stack and then applying the new value of theminecraft:dyed_colorcomponent.
- This recipe will first mix the current value of the
- Fields:
category- crafting book category, one ofbuilding,redstone,equipment,misc, default:miscgroup- string value used for grouping recipes in the crafting book, default: empty stringshow_notification- optional boolean describing if a popup should be shown when this recipe is unlocked, default:truetarget- ingredient (was harcoded to#dyeabletag).dye- ingredient (was hardcoded to dye items).- The
minecraft:dyecomponent is required on matching items for the whole recipe to match.
- The
result- resulting item stack (was always a copy of the item matched by thetargetingredient).
- Replaces
minecraft:crafting_imbue- Replaces
minecraft:crafting_special_tippedarrow - Matches a single
sourceingredient surrounded by eightmaterialingredients - Output:
- This recipe will copy the
minecraft:potion_contentscomponent value from the item matched by thesourceingredient to the resulting stack.
- This recipe will copy the
- Fields:
category- crafting book category, one ofbuilding,redstone,equipment,misc, default:miscgroup- string value used for grouping recipes in the crafting book, default: empty stringshow_notification- optional boolean describing if a popup should be shown when this recipe is unlocked, default:truesource- ingredient (was hardcoded tominecraft:lingering_potion)material- ingredient (was hardcoded tominecraft:arrow)result- resulting item stack (was hardcoded to eightminecraft:tipped_arrow)
- Replaces
minecraft:crafting_special_bannerduplicate- Ingredients can now be restrained.
- Output can now be configured.
- The recipe still only works for banner items.
- Removed unused
categoryfield. - Added fields:
banner- ingredient to be used for both source and target items (was hardcoded to any banner item).result- resulting item stack (was always a copy of the Banner item with non-empty pattern).
- Output:
- The recipe finds the first banner item matched by the
banneringredient and treats it as the source banner. - Result will be built by transmuting the source banner into the
resultitem stack. - The source banner will be kept in the crafting grid.
- The recipe finds the first banner item matched by the
minecraft:crafting_special_bookcloning- Ingredients and output can now be configured.
- Removed unused
categoryfield. - Added fields:
source- ingredient to be used as a source book- The
minecraft:written_book_contentscomponent is required on the matching item for the whole recipe to match.
- The
material- ingredient to target the item to be cloned (was hardcoded to#book_cloning_targettag).allowed_generations- integer range describing allowed value of the generation field ofminecraft:written_book_contentscomponent on the item matched by the material ingredient.- Must be a subrange of
[0,2] - Default:
[0,1](i.e. accepting original and first copies, but not copies of a copy).
- Must be a subrange of
result- resulting item stack (was always a copy of the item matched by the source ingredient).
- Output:
- The recipe will first take the value of
minecraft:written_book_contentscomponent in the item matched by thesourceingredient. - Field
generationinminecraft:written_book_contentswill be incremented by one.- The recipe will not yield a result if the value of
generationis2or more.
- The recipe will not yield a result if the value of
- Result will be built by transmuting item matched by the
sourceingredient to theresultitem stack and then applying the new value ofminecraft:written_book_contentscomponent. - Number of items matched by the
materialingredient beyond the first one will be added to the resulting stack size. - The original item matched by the
sourceingredient will be kept in the crafting grid.
- The recipe will first take the value of
minecraft:crafting_decorated_pot- Ingredients and result can now be configured.
- Removed unused
categoryfield. - Added fields:
back,left,right,front- ingredients (was hardcoded to#decorated_pot_ingredients).result- resulting item stack (was hardcoded to a singleminecraft:decorated_pot).
- Other functionality remains unchanged, i.e. items matched by ingredients will be added to the matching fields in the
minecraft:pot_decorationscomponent of the resulting stack.
minecraft:crafting_special_firework_rocket- Ingredients and result can now be configured.
- Removed unused
categoryfield. - Added fields:
shell- ingredient (was hardcoded tominecraft:paper).fuel- ingredient (was hardcoded tominecraft:gunpowder).star- ingredient (was hardcoded tominecraft:firework_star).result- resulting item stack (was hardcoded to threeminecraft:firework_rocket).
- Output:
- Exactly one stack matching the
shellingredient must be present. - The number of stacks matching the
fuelingredient will control theflight_durationfield. - The
explosionsfield will be copied from theminecraft:firework_explosioncomponent of thestaringredient (if any).
- Exactly one stack matching the
minecraft:crafting_special_firework_star_fade- Ingredients can now be configured.
- Removed unused
categoryfield. - The recipe will now use the
minecraft:dyecomponent instead of a hardcoded mapping of dye items to colors. - Added fields:
target- ingredient (was hardcoded tominecraft:firework_star).dye- ingredient (was hardcoded to dye items).- The
minecraft:dyecomponent is required on matching items for the whole recipe to match.
- The
result- resulting item stack (was always a copy of the item matched by thetargetingredient).
- Output:
- This recipe will find the current value of the
minecraft:firework_explosioncomponent from the item matched by thetargetingredient. - The
fade_colorsfield of theminecraft:dyecomponent will be set to the values from the items matched by thedyeingredients. - Result will be built by transmuting item matched by the
targetingredient into theresultitem stack and then applying the new value ofminecraft:firework_explosioncomponent.
- This recipe will find the current value of the
minecraft:crafting_special_firework_star- Ingredients and result can now be configured.
- Removed unused
categoryfield. - Added fields:
trail- ingredient (was hardcoded tominecraft:diamond).twinkle- ingredient (was hardcoded tominecraft:glowstone_dust).fuel- ingredient (was hardcoded tominecraft:gunpowder).dye- ingredient (was hardcoded to dye items).- The
minecraft:dyecomponent is required on matching items for the whole recipe to match.
- The
shapes- a map of shapes to ingredients.- Allowed keys are the same as the ones for the
shapefield in theminecraft:firework_explosioncomponent (i.e.small_ball,large_ball,star,creeper,burst). - Was hardcoded to:
minecraft:fire_charge-large_ball,minecraft:feather-burst,minecraft:gold_nugget- star, any skull or head -creeper
- Allowed keys are the same as the ones for the
result- resulting item stack (was hardcoded to threeminecraft:firework_star).
- The recipe will now use the
minecraft:dyecomponent instead of a hardcoded mapping of dye items to colors. - Output:
- Exactly one stack matching the
fuelingredient must be present. - Result will be based on the
resultfield, with the contents of theminecraft:firework_explosioncomponent built with following values:- The values of the
minecraft:dyecomponent of items matched by thedyeingredient will be added to thecolorsfield. - If an item matched by the
trailingredient is present, thehas_trailfield will be set totrue. - If an item matched by the
twinkleingredient is present, thehas_twinklefield will be set totrue. - The
shapefield will be set based on the item matched by any of ingredients in theshapefield (orsmall_ballif none is found).
- The values of the
- Exactly one stack matching the
minecraft:crafting_special_mapextending- Ingredients and output can now be configured.
- Removed unused
categoryfield. - Added fields:
map- ingredient (was hardcoded tominecraft:filled_mapwithminecraft:map_idcomponents).minecraft:map_idcomponent is required on the matching map item for the whole recipe to match.
material- ingredient (was hardcoded tominecraft:paper).result- resulting item stack (was always a copy of the item matched by themapingredient).
- Output:
- The recipe finds the item matched by the
mapingredient with theminecraft:map_idcomponent set. - Result will be built by transmuting the source item into the
resultitem stack. minecraft:map_post_processingcomponent will be set on the result item.- The source item will be kept in the crafting grid.
- The recipe finds the item matched by the
minecraft:crafting_special_shielddecoration- Ingredients and output can now be configured.
- Removed unused
categoryfield. - Added fields:
banner- ingredient (was hardcoded to any banner item).- Will only match if the item is a banner.
target- ingredient (was hardcoded tominecraft:shield).minecraft:banner_patternscomponent must be not set or be empty for the whole recipe to match.
result- resulting item stack (was always a copy of the item matched by thetargetingredient).
- Functionality remains unchanged, i.e. this recipe will apply the following changes to the copy of the item matched by the
targetingredient: - Output:
- Result will be built by transmuting the item matched by the
targetingredient into theresultitem stack and then:- Copying the
minecraft:banner_patternscomponent from the item matched by thebanneringredient. - Setting the
minecraft:base_colorcomponent based on the type of the banner matched by thebanneringredient.
- Copying the
- Result will be built by transmuting the item matched by the
- The version is now
79.0. - The glow particles emitted by glow squids, lightning rods, blocks being waxed, unwaxed and scraped is now rendered as opaque, since they never actually used translucency.
- Removed demo_background.png in favor of popup/background.png sprite.
- Added new sound events for the baby cat:
- entity.baby_cat.ambient
- entity.baby_cat.hiss
- entity.baby_cat.hurt
- entity.baby_cat.death
- entity.baby_cat.eat
- entity.baby_cat.beg_for_food
- entity.baby_cat.purr
- entity.baby_cat.purreow
- entity.baby_cat.stray_ambient
- Added new sound events for the baby chicken:
- entity.baby_chicken.ambient
- entity.baby_chicken.hurt
- entity.baby_chicken.death
- Added new sound events for the baby horse:
- entity.baby_horse.ambient
- entity.baby_horse.hurt
- entity.baby_horse.death
- entity.baby_horse.angry
- entity.baby_horse.eat
- entity.baby_horse.fall
- entity.baby_horse.land
- entity.baby_horse.step
- entity.baby_horse.breathe
- Added new sound events for the baby pig (piglet):
- entity.baby_pig.ambient
- entity.baby_pig.hurt
- entity.baby_pig.death
- entity.baby_pig.step
- Added new sound events for the baby wolf:
- entity.baby_wolf.ambient
- entity.baby_wolf.growl
- entity.baby_wolf.death
- entity.baby_wolf.hurt
- entity.baby_wolf.pant
- entity.baby_wolf.whine
- entity.baby_wolf.step
- Added new sound events for golden dandelion:
- item.golden_dandelion.use
- item.golden_dandelion.unuse
- Changed "Java 16 + 1 + 4 = 21!" to "Java 16 + 1 + 4 * 2 = 25!".
- Block Tags
- Renamed the following tags for consistency:
#dry_vegetation_may_place_on→#supports_dry_vegetation#bamboo_plantable_on→#supports_bamboo#small_dripleaf_placeable→#supports_small_dripleaf#big_dripleaf_placeable→#supports_big_dripleaf#mushroom_grow_block→#overrides_mushroom_light_requirement- Mushrooms cannot survive without a light level below 13 if not in the above tag.
#snow_layer_can_survive_on→#support_override_snow_layer- Snow layers can be placed on blocks in this tag even if they do not have a top full face.
#snow_layer_cannot_survive_on→#cannot_support_snow_layer
- Renamed the following tags for consistency:
- Enchantment Tags
- Removed the following tags:
trades/desert_specialtrades/jungle_specialtrades/plains_specialtrades/savanna_specialtrades/snow_specialtrades/swamp_specialtrades/taiga_special
- Removed the following tags:
- Item Tags
- Removed the
#dyeabletag. - Added
golden_dandelionto#piglin_loved, and#small_flowerstags.
- Removed the
- Block Textures
- Added new block textures:
- block/golden_dandelion.png
- Added new block textures:
- Entity Textures
- Added new entity textures:
- entity/cat/cat_all_black_baby.png
- entity/cat/cat_black_baby.png
- entity/cat/cat_british_shorthair_baby.png
- entity/cat/cat_calico_baby.png
- entity/cat/cat_collar_baby.png
- entity/cat/cat_jellie_baby.png
- entity/cat/ocelot_baby.png
- entity/cat/cat_persian_baby.png
- entity/cat/cat_ragdoll_baby.png
- entity/cat/cat_red_baby.png
- entity/cat/cat_siamese_baby.png
- entity/cat/cat_tabby_baby.png
- entity/cat/cat_white_baby.png
- entity/chicken/chicken_cold_baby.png
- entity/chicken/chicken_temperate_baby.png
- entity/chicken/chicken_warm_baby.png
- entity/cow/cow_cold_baby.png
- entity/cow/cow_temperate_baby.png
- entity/cow/cow_warm_baby.png
- entity/cow/mooshroom_brown_baby.png
- entity/cow/mooshroom_red_baby.png
- entity/horse/donkey_baby.png
- entity/horse/horse_black_baby.png
- entity/horse/horse_brown_baby.png
- entity/horse/horse_chestnut_baby.png
- entity/horse/horse_creamy_baby.png
- entity/horse/horse_darkbrown_baby.png
- entity/horse/horse_gray_baby.png
- entity/horse/horse_blackdots_baby.png
- entity/horse/horse_markings_white_baby.png
- entity/horse/horse_markings_whitedots_baby.png
- entity/horse/horse_markings_whitefield_baby.png
- entity/horse/horse_skeleton_baby.png
- entity/horse/horse_white_baby.png
- entity/horse/horse_zombie_baby.png
- entity/horse/mule_baby.png
- entity/pig/pig_cold_baby.png
- entity/pig/pig_temperate_baby.png
- entity/pig/pig_warm_baby.png
- entity/rabbit/rabbit_black.png
- entity/rabbit/rabbit_brown.png
- entity/rabbit/rabbit_caerbannog.png
- entity/rabbit/rabbit_gold.png
- entity/rabbit/rabbit_salt.png
- entity/rabbit/rabbit_toast.png
- entity/rabbit/rabbit_white.png
- entity/rabbit/rabbit_white_splotched.png
- entity/sheep/sheep_baby.png
- entity/sheep/sheep_wool_baby.png
- entity/wolf/wolf_angry_baby.png
- entity/wolf/wolf_ashen_angry_baby.png
- entity/wolf/wolf_ashen_baby.png
- entity/wolf/wolf_ashen_tame_baby.png
- entity/wolf/wolf_baby.png
- entity/wolf/wolf_black_angry_baby.png
- entity/wolf/wolf_black_baby.png
- entity/wolf/wolf_black_tame_baby.png
- entity/wolf/wolf_chestnut_angry_baby.png
- entity/wolf/wolf_chestnut_baby.png
- entity/wolf/wolf_chestnut_tame_baby.png
- entity/wolf/wolf_collar_baby.png
- entity/wolf/wolf_rusty_angry_baby.png
- entity/wolf/wolf_rusty_baby.png
- entity/wolf/wolf_rusty_tame_baby.png
- entity/wolf/wolf_snowy_angry_baby.png
- entity/wolf/wolf_snowy_baby.png
- entity/wolf/wolf_snowy_tame_baby.png
- entity/wolf/wolf_spotted_angry_baby.png
- entity/wolf/wolf_spotted_baby.png
- entity/wolf/wolf_spotted_tame_baby.png
- entity/wolf/wolf_striped_angry_baby.png
- entity/wolf/wolf_striped_baby.png
- entity/wolf/wolf_striped_tame_baby.png
- entity/wolf/wolf_tame_baby.png
- entity/wolf/wolf_woods_angry_baby.png
- entity/wolf/wolf_woods_baby.png
- entity/wolf/wolf_woods_tame_baby.png
- Renamed the following entity textures:
- entity/armorstand/wood.png → entity/armorstand/armorstand.png
- entity/cat/all_black.png → entity/cat/cat_all_black.png
- entity/cat/black.png → entity/cat/cat_black.png
- entity/cat/british_shorthair.png → entity/cat/cat_british_shorthair.png
- entity/cat/calico.png → entity/cat/cat_calico.png
- entity/cat/jellie.png → entity/cat/cat_jellie.png
- entity/cat/persian.png → entity/cat/cat_persian.png
- entity/cat/ragdoll.png → entity/cat/cat_ragdoll.png
- entity/cat/red.png → entity/cat/cat_red.png
- entity/cat/siamese.png → entity/cat/cat_siamese.png
- entity/cat/tabby.png → entity/cat/cat_tabby.png
- entity/cat/white.png → entity/cat/cat_white.png
- entity/chicken/cold_chicken.png → entity/chicken/chicken_cold.png
- entity/chicken/temperate_chicken.png → entity/chicken/chicken_temperate.png
- entity/chicken/warm_chicken.png → entity/chicken/chicken_warm.png
- entity/copper_golem/exposed_copper_golem.png → entity/copper_golem/copper_golem_exposed.png
- entity/copper_golem/exposed_copper_golem_eyes.png → entity/copper_golem/copper_golem_eyes_exposed.png
- entity/copper_golem/oxidized_copper_golem_eyes.png → entity/copper_golem/copper_golem_eyes_oxidized.png
- entity/copper_golem/weathered_copper_golem_eyes.png → entity/copper_golem/copper_golem_eyes_weathered.png
- entity/copper_golem/oxidized_copper_golem.png → entity/copper_golem/copper_golem_oxidized.png
- entity/copper_golem/weathered_copper_golem.png → entity/copper_golem/copper_golem_weathered.png
- entity/cow/cold_cow.png → entity/cow/cow_cold.png
- entity/cow/temperate_cow.png → entity/cow/cow_temperate.png
- entity/cow/warm_cow.png → entity/cow/cow_warm.png
- entity/cow/brown_mooshroom.png → entity/cow/mooshroom_brown.png
- entity/cow/red_mooshroom.png → entity/cow/mooshroom_red.png
- entity/fox/snow_fox.png → entity/fox/fox_snow.png
- entity/fox/snow_fox_sleep.png → entity/fox/fox_snow_sleep.png
- entity/frog/cold_frog.png → entity/frog/frog_cold.png
- entity/frog/temperate_frog.png → entity/frog/frog_temperate.png
- entity/frog/warm_frog.png → entity/frog/frog_warm.png
- entity/llama/brown.png → entity/llama/llama_brown.png
- entity/llama/creamy.png → entity/llama/llama_creamy.png
- entity/llama/gray.png → entity/llama/llama_gray.png
- entity/llama/spit.png → entity/llama/llama_spit.png
- entity/llama/white.png → entity/llama/llama_white.png
- entity/panda/aggressive_panda.png → entity/panda/panda_aggressive.png
- entity/panda/brown_panda.png → entity/panda/panda_brown.png
- entity/panda/lazy_panda.png → entity/panda/panda_lazy.png
- entity/panda/playful_panda.png → entity/panda/panda_playful.png
- entity/panda/weak_panda.png → entity/panda/panda_weak.png
- entity/panda/worried_panda.png → entity/panda/panda_worried.png
- entity/pig/cold_pig.png → entity/pig/pig_cold.png
- entity/pig/temperate_pig.png → entity/pig/pig_temperate.png
- entity/pig/warm_pig.png → entity/pig/pig_warm.png
- entity/projectiles/spectral.png → entity/projectiles/arrow_spectral.png
- entity/projectiles/tipped.png → entity/projectiles/arrow_tipped.png
- entity/turtle/big_sea_turtle.png → entity/turtle/turtle.png
- Moved the following entity textures:
- entity/armadillo.png → entity/armadillo/armadillo.png
- entity/banner_base.png → entity/banner/banner_base.png
- entity/bat.png → entity/bat/bat.png
- entity/beacon_beam.png → entity/beacon/beacon_beam.png
- entity/blaze.png → entity/blaze/blaze.png
- entity/dolphin.png → entity/dolphin/dolphin.png
- entity/enchanting_table_book.png → entity/enchantment/enchanting_table_book.png
- entity/end_gateway_beam.png → entity/end_portal/end_gateway_beam.png
- entity/end_portal.png → entity/end_portal/end_portal.png
- entity/endermite.png → entity/endermite/endermite.png
- entity/experience_orb.png → entity/experience/experience_orb.png
- entity/fishing_hook.png → entity/fishing/fishing_hook.png
- entity/guardian.png → entity/guardian/guardian.png
- entity/guardian_beam.png → entity/guardian/guardian_beam.png
- entity/guardian_elder.png → entity/guardian/guardian_elder.png
- entity/lead_knot.png → entity/lead_knot/lead_knot.png
- entity/minecart.png → entity/minecart/minecart.png
- entity/phantom.png → entity/phantom/phantom.png
- entity/phantom_eyes.png → entity/phantom/phantom_eyes.png
- entity/shield_base.png → entity/shield/shield_base.png
- entity/shield_base_nopattern.png → entity/shield/shield_base_nopattern.png
- entity/silverfish.png → entity/silverfish/silverfish.png
- entity/snow_golem.png → entity/snow_golem/snow_golem.png
- entity/spider_eyes.png → entity/spider/spider_eyes.png
- entity/trident.png → entity/trident/trident.png
- entity/trident_riptide.png → entity/trident/trident_riptide.png
- entity/wandering_trader.png → entity/wandering_trader/wandering_trader.png
- entity/witch.png → entity/witch/witch.png
- Added new entity textures:
- Added a
clockfield: a world clock ID, specifies which world clock the timeline is tied to.- This field is required, but to match previous behavior the
minecraft:overworldclock can be used
- This field is required, but to match previous behavior the
- Added an optional
time_markersfield, an optional map between namespaced Time Marker IDs and either an int or a Time Marker object.- Format:
- Non-negative int, the tick that the time marker marks.
- Or object with fields:
ticks: int between0andperiod_ticks, the tick that the time marker marks.show_in_commands: optional boolean, specifies whether the Time Marker will show up in command suggestions.- Default:
false
- Default:
- Format:
Fixes
From released versions before 26.1
- MC-64087 – Revengeful zombies / Zombie reinforcements will try to attack you in Creative mode.
- MC-102774 – You can respawn the ender dragon with only two end crystals.
- MC-131745 – Shipwrecks sometimes generate split into different variants at chunk boundaries.
- MC-163978 – Mobs can spawn on moving blocks.
- MC-179949 – You cannot edit the inventories of piglins by using
/item replace. - MC-197497 – Smooth lighting transition from level 1 to 0 is not smooth.
- MC-199589 – Hitting mobs in Creative mode then switching into Survival causes the mob to target you.
- MC-219981 – Leader zombie-type mobs spawn with 20 health despite having an increased maximum health.
- MC-233911 – Sleeping in a bed and waking up no longer instantly sets the daytime sky
- MC-260148 – show_notification only works for shaped crafting recipes.
- MC-297536 – Z-fighting occurs on the debug crosshair.
- MC-298136 – The aura of beacon beams now always renders behind block entities.
- MC-299992 – Unexpected behavior when giving or testing for an item with certain components manually specified as their default values.
- MC-300465 – Maps with the maximum number of markers cannot be placed in item frames.
- MC-302186 – Ambient lighting in the Nether appears discolored compared to previous versions.
- MC-302408 – Inconsistent underwater lighting with the Conduit Power effect applied.
- MC-302528 – Low sky & block light look outright broken when cast on the same area.
- MC-302635 – Semi-transparent blocks render in front of solid blocks when viewed through semi-transparent blocks being pushed by a piston.
- MC-302734 – Zombie horses constantly move in and out of water and burn to death.
- MC-303119 – Feeding a cat or wolf in Survival mode with only one item in the selected item slot does not restore as much health as it should.
- MC-303125 – Creepers can blow up after the player dies.
- MC-303389 – The ender dragon's velocity can be affected by attacks while perched.
- MC-303692 – Debug overlay text has an indent when improved transparency is disabled.
- MC-304023 – Redundant level data fixer files are saved in worlds' "data" folder.
- MC-304217 – Lunge's hunger requirement applies to
post_piercing_attackeffects of custom enchantments. - MC-304361 – The heads of zombie nautiluses have a massive empty gap on the back.
- MC-304599 – Dolphins don't follow players riding nautiluses like in Bedrock Edition.
- MC-304631 – Anisotropic filtering set to 8x causes opaque translucent textures to become transparent in the distance when there are odd-sized block textures.
- MC-304705 – The E value in
entity_render_statsin the debug overlay doesn't work. - MC-304725 – Zombie villagers summoned with default spawn eggs always spawn as their plains variant.
- MC-304761 – Spears' charge animation takes too long to rotate sideways for slower spears.
- MC-304991 – Clicking on a chest with loot that hasn't been generated in Spectator mode makes the "
block.chest.locked" sound. - MC-305012 – The description of the "Universal anger" game rule still uses the old ID of the "Forgive dead players" game rule.
- MC-305040 – Nautili spawned as a result of a player breeding two other nautili can despawn.
- MC-305292 – Copper chests use the Christmas present texture.
- MC-305388 – Bees never cease to be angry.
- MC-305699 – Piglins in groups fail to initiate hoglin hunting behavior.
References
- ↑ "Minecraft’s new version numbering system" – Minecraft.net, December 2, 2025.
- ↑ "Removing obfuscation in Java Edition" – Minecraft.net, October 29, 2025.
- ↑ "Minecraft 26.1 Snapshot 1" – Minecraft.net, December 16, 2025.
- ↑ MC-305551 — Rabbits don't play their idle head bob animation































































































































































































































