Java Edition 26.1/Development versions

This is a list of Java Edition 26.1 development versions.

26.1 Snapshot 1

26.1 Snapshot 1 (known as 26.1-snapshot-1 in the launcher) is the first snapshot for Java Edition 26.1, released on December 16, 2025.[1] It adds data pack-controlled trading, improves the game's lighting and the look of the Night Vision effect, and makes other technical changes (i.e. related to data packs).

This is the first snapshot to use the new version format announced earlier that month,[2] the first snapshot to require Java 25, the first snapshot to be released with only an unobfuscated build, and the final snapshot released in 2025.

Additions

Command format

/swing

  • New command that enables swinging of entities' arms.
  • Not all entities support swing animation. /swing will succeed for those entities, but clients will only display it when possible.
    • For example, this makes it possible to swing mannequin arms.
  • Returns the amount of entities for which a swing was sent.
    • Syntax: /swing <entity selector> <mainhand|offhand>

General

Data component format

  • Added minecraft:additional_trade_cost
    • Transient component used to modify count needed of the wants item in a villager trade, is removed after a trade has been generated
    • Format: integer

Data-driven villager trades

  • Trades offered by villagers and wandering traders are now data-driven and can be customized by datapack developers.
    • Villager Trades
      • Present in the villager_trade folder, represents a blueprint for trades which is used by villagers and wandering traders to generate actual trades.
      • Entry Format:
        • wants, an object representing an item type and number of them needed to trade.
          • id, the id of the item
          • count, an optional number provider representing how many of the item is needed for the trade.
            • Defaults to a constant 1
          • components, an optional component map representing the expected data components on the item.
            • Defaults to an empty map.
        • additional_wants, an optional object representing an additional item required by the merchant, has the same format as wants.
        • gives, an item Stack representing the resulting item given by the merchant when trading.
          • Uses the existing format for item stacks.
        • given_item_modifiers, a optional list of item Modifiers representing modifiers to apply to the item in gives such as enchantments or potions, used to add dynamism to the trade rather than hardcoding certain values.
          • Uses the existing format for item modifiers (also known as loot modifiers, item functions, loot functions...).
          • If any of these returns an empty item the entire trade will be discarded.
          • Item Modifier references are not supported.
          • If the final item has a stored_enchantment component containing an enchantment in the #double_trade_price tag, then the count of wants is doubled.
        • max_uses, an optional number provider representing the maximum number of times a trade may be used.
          • Is set to 1 if the number provider returns a lower value.
          • Defaults to 4
        • reputation_discount, an number provider representing how much factors such as demand, discounts or penalties affects the cost represented by wants.
          • Is set to 0.0 if the number provider returns a lower value.
          • Defaults to 0.0
        • xp, an optional number provider representing the amount of xp a merchant gets when the trade is done.
          • Is set to 0 if the number provider returns a lower value.
          • Defaults to 1
        • merchant_predicate, a predicate representing conditions on the merchant that need to be met for the trade to be offered.
          • Uses the existing format for predicates.
          • Predicate references are not supported.
        • double_trade_price_enchantments, an optional enchantment id, list of namespaced enchantment IDs, or hash-prefixed enchantment tag representing enchantments that will double the additional cost from minecraft:enchant_randomly and minecraft:enchant_with_levels if they have include_additional_cost_component set to true and if the item has one of the provided values in its minecraft:stored_enchantments component.
    • An example trade of an emerald and a book for an enchanted book offered only by desert villagers.
{
  "additional_wants": {
    "id": "minecraft:book"
  },
  "double_trade_price_enchantments": "#minecraft:double_trade_price",
  "given_item_modifiers": [
    {
      "function": "minecraft:enchant_randomly",
      "include_additional_cost_component": true,
      "only_compatible": false,
      "options": "#minecraft:trades/desert_common"
    },
    {
      "function": "minecraft:filtered",
      "item_filter": {
        "items": "minecraft:enchanted_book",
        "predicates": {
          "minecraft:stored_enchantments": [
            {}
          ]
        }
      },
      "on_fail": {
        "function": "minecraft:discard"
      }
    }
  ],
  "gives": {
    "count": 1,
    "id": "minecraft:enchanted_book"
  },
  "max_uses": 12.0,
  "merchant_predicate": {
    "condition": "minecraft:entity_properties",
    "entity": "this",
    "predicate": {
      "predicates": {
        "minecraft:villager/variant": "minecraft:desert"
      }
    }
  },
  "reputation_discount": 0.2,
  "wants": {
    "id": "minecraft:emerald"
  }
}

Environment attributes

  • minecraft:visual/block_light_tint
    • Tint of the block light. Block light color start as dark grey at low light levels, becomes tinted by this attribute at medium levels and turns white at high levels. By default, it provides the yellowish tint of torches. Bright colors work best for this attribute, with at least one color component being fully bright. The tint applies globally to all light sources visible on the screen. Individual lights can not be tinted differently.
    • Value type: RGB color
    • Default value:
       #FFD88C
    • Modifiers: RGB Color Modifiers
    • Interpolated: yes
    • Resolved at the camera's position
  • minecraft:visual/ambient_light_color
    • Defines both the ambient light tint and brightness. This light is applied to the world at 0 light level. Block and sky light are added on top of it.
    • Value type: RGB color
    • Default value:
       #000000
      .
    • Modifiers: RGB Color Modifiers
    • Interpolated: yes
    • Resolved at the camera's position.
    • Set to
       #0A0A0A
      in the Overworld,
       #302821
      in the Nether, and
       #3f473f
      in the End.
  • minecraft:visual/night_vision_color
    • This color is used similarly to ambient light color. When the Night Vision effect is active, per-component maximum of minecraft:visual/night_vision_color and minecraft:visual/ambient_light_color is used as ambient color. Night Vision is not tinted by default.
    • Value type: RGB color
    • Default value:
       #999999
    • Modifiers: RGB Color Modifiers
    • Interpolated: yes
    • Resolved at the camera's position

Lightmap debug renderer

  • A new debug renderer for the lightmap was added, which can be enabled using the F3 + 4 keybind.
  • It is mutually exclusive with FPS/TPS and networking charts.
  • It shows the lightmap texture in real-time in the bottom right corner of the screen.
  • The vertical axis of the texture represent sky light levels (0-15 from bottom to top).
  • The horizontal axis of the texture represent block light levels (0-15 from left to right).
  • The color of each pixel represents the resulting color that will be applied to blocks and entities lit with the corresponding block and sky light levels.

Loot contexts

  • Added minecraft:villager_trade which takes the following parameters:
    • this, the entity offering the trade.
    • origin, the block position of the entity at its feet.

Loot functions

  • Added minecraft:set_random_dyes
    • Additively adds dyes to an item's minecraft:dyed_color data component if the item is in the #dyeable tag Fields:
    • conditions - conditions for the function to apply.
    • number_of_dyes - number provider representing the number of random dyes out of sixteen to apply to the item.
      • The same dye might be selected repeatedly.
  • Added minecraft:set_random_potion
    • Randomly sets the minecraft:potion_contents data component on an item Fields:
    • conditions - conditions for the function to apply.
    • options - optional potion id, list of namespaced potion IDs, or hash-prefixed potion tag, representing the possible potions to select from.
      • Defaults to any potion in the potions registry.

Number providers

  • Added minecraft:sum
    • Returns the sum of a list of number providers.
    • Fields:
      • summands, a list of number providers.

Tags

  • Added several tags representing groups of villager trades from which villagers and wandering traders derive their trading pools.
    • Villagers have the following tags representing each profession and level of trade in the format: #<profession>/level_<level>, up to level 5.
      • Smiths have the #common_smith/level_<level> tags representing common trades among armorers, weaponsmiths and toolsmiths, up to level 5.
    • Wandering Traders have the following tags: #wandering_trader/buying, #wandering_trader/special, #wandering_trader/common.
  • Potion tags
    • Added #tradeable
      • Contains all potion effects that can appear in villager trades.

Trade sets

  • What trades are unlocked by villager professions are now determined using deterministic random sequences, like loot drops and barter loot.
  • Present in the trade_set folder, they are groupings of trades offered by villagers and wandering traders.
  • Currently only hardcoded ones are available in <profession>/level_<level> for villagers, as well as wandering_trader/buying, wandering_trader/special, wandering_trader/common for wandering traders.
  • Entry Format:
    • trades, a villager trade id, list of namespaced villager trade IDs, or hash-prefixed villager trade tag representing the trades that are part of this trade set.
    • amount, a number provider representing the amount of trades to be generated from this set when used.
      • If the generated number is greater than the number of available trades then it will only generate until all trades have been used once, unless allow_duplicates is set to true
    • allow_duplicates, a boolean representing if the trade set can use the same villager trade multiple times to generate trades.
      • Defaults to false
    • random_sequence, an optional named random sequence that determines which trades are generated.
      • Defaults to a non-deterministic random sequence.
    • An example trade set offering 2 trades from the #minecraft:armorer/level_1 tag, allowing duplicates.
{
 "amount": 2.0,
 "trades": "#minecraft:armorer/level_1",
 "random_sequence": "minecraft:trade_set/armorer/level_1",
 "allow_duplicates": true
}

Changes

General

Data pack

Debug screen

  • The looking_at_block and looking_at_fluid debug entries no longer show tags.
  • New debug entries have been added:
    • looking_at_block_tags
    • looking_at_fluid_tags
    • looking_at_entity_tags
  • Renamed debug entries:
    • looking_at_block -> looking_at_block_state
    • looking_at_fluid -> looking_at_fluid_state

Enchantment definition

  • The post_piercing_attack component no longer only works for a player if that player has a certain food level.

Lightmap algorithm

  • The algorithm that maps block and sky light levels to how bright things appear on screen has been fully rewritten.
  • A new algorithm that is supposed to mostly provide the same overall results as previous one, but:
    • It is simpler and more straightforward, and fixes multiple issues of the previous one.
    • The darkness effect and world darkening effect of the Wither fight now works the same way in all dimensions.
    • The night vision effect now simply adds ambient light instead of scaling the resulting colors.
      • It means that fully dark areas no longer look brighter than areas lit by block or sky light.
    • Other aspects of the algorithm such as block light tint, ambient light color and night vision color are now data-driven through environment attributes.

Lightmap shader

  • The lightmap.fsh shader was significantly modified.
    • The LightmapInfo uniform now has two new fields:
      • BlockLightTint
      • NightVisionColor
    • The AmbientLightFactor field was removed, its value is now premultiplied into AmbientColor
    • The DarkenWorldFactor was renamed to BossOverlayWorldDarkeningFactor
  • Text and items rendered in UI now use a separate 1x1 white lightmap texture, so the lightmap shader does not always have to keep the 15, 15 pixel purely white.

Loot functions

  • Changed minecraft:enchant_with_levels
    • Now also takes the following field:
      • include_additional_cost_component - optional boolean representing if a minecraft:additional_trade_cost component should be added to the item based on the cost of the enchantment.
        • Defaults to false
        • The value is determined by the levels number provider and is the same that is used to determine what enchantment level is used for enchanting.
  • Changed minecraft:enchant_randomly
    • Now also takes the following field:
      • include_additional_cost_component - optional boolean representing if a minecraft:additional_trade_cost component should be added to the item based on the cost of the enchantment.
        • Defaults to false
        • The value is determined by the value selected by levels or its default value using the following formula: 2+random(0,5+level*10)+3*level

Predicates

  • Entity Predicates
    • player Sub-Predicate
      • New optional field: food
      • A Food predicate
      • Format: Object with fields:
        • level - optional integer min/max range specifying the required food level.
        • saturation - optional float min/max range specifying the required saturation level.

Resource pack

  • The version is now 76.0.

Splashes

  • Changed "Java 16 + 1 + 4 = 21!" to "Java 16 + 1 + 4 * 2 = 25!".

Tags

  • Enchantment Tags
    • Removed the following tags:
      • trades/desert_special
      • trades/jungle_special
      • trades/plains_special
      • trades/savanna_special
      • trades/snow_special
      • trades/swamp_special
      • trades/taiga_special

General

  • If a server's disk space is low, a toast will now be shown to server operators.
  • The game now requires Java 25.
  • The included Java distribution is now the Microsoft build of OpenJDK 25.
  • Piglin inventory slots can now be accessed using piglin.* similar to how villager inventories can be accessed using villager.*.

Fixes

20 issues fixed

From released versions before 26.1

  • MC-64087 – Revengeful zombies / Zombie reinforcements will try to attack you in Creative mode.
  • MC-179949 – You cannot edit the inventories of piglins by using /item replace.
  • MC-197497 – Smooth lighting transition from level 1 to 0 is not smooth.
  • MC-199589 – Hitting mobs in Creative mode then switching into Survival causes the mob to target you.
  • MC-219981 – Leader zombie-type mobs spawn with 20 health despite having an increased maximum health.
  • MC-300465 – Maps with the maximum number of markers cannot be placed in item frames.
  • MC-302186 – Ambient lighting in the Nether appears discolored compared to previous versions.
  • MC-302408 – Inconsistent underwater lighting with the Conduit Power effect applied.
  • MC-302528 – Low sky & block light look outright broken when cast on the same area.
  • MC-303119 – Feeding a cat or wolf in Survival mode with only one item in the selected item slot does not restore as much health as it should.
  • MC-303125 – Creepers can blow up after the player dies.
  • MC-303389 – The ender dragon's velocity can be affected by attacks while perched.
  • MC-303692 – Debug overlay text has an indent when improved transparency is disabled.
  • MC-304023 – Redundant level data fixer files are saved in worlds' "data" folder.
  • MC-304217 – Lunge's hunger requirement applies to post_piercing_attack effects of custom enchantments.
  • MC-304599 – Dolphins don't follow players riding nautiluses like in Bedrock Edition.
  • MC-304631 – Anisotropic filtering set to 8x causes opaque translucent textures to become transparent in the distance when there are odd-sized block textures.
  • MC-304725 – Zombie villagers summoned with default spawn eggs always spawn as their plains variant.
  • MC-304991 – Clicking on a chest with loot that hasn't been generated in Spectator mode makes the "block.chest.locked" sound.
  • MC-305012 – The description of the "Universal anger" game rule still uses the old ID of the "Forgive dead players" game rule.

26.1 Snapshot 2

26.1 Snapshot 2 (known as 26.1-snapshot-2 in the launcher) is the second snapshot for Java Edition 26.1, released on January 7, 2026.[3] It adds retextured and remodeled baby mobs, remodeled rabbits, craftable name tags, and more. This is the first snapshot released in 2026.

Additions

General

Tags

  • Added the #metal_nuggets item tag.

Changes

Items

Name tag

  • Can now be crafted with 1 paper and 1 metal nugget.
Ingredients Crafting recipe
Any Nugget +
Paper
Invicon Iron Nugget.png: Inventory sprite for Iron Nugget in Minecraft as shown in-game linking to Iron Nugget with description: Iron NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: Paper
Invicon Name Tag.png: Inventory sprite for Name Tag in Minecraft as shown in-game linking to Name Tag with description: Name Tag

Mobs

This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: sounds before and after the changes in this snapshot

Baby mobs

  • Added new baby sounds for wolves, cats and pigs.
  • Updated the models and textures of baby cats, baby chickens, baby cows, baby mooshrooms, baby ocelots, baby pigs, both adult and baby rabbits, baby sheep, and baby wolves:
    • Chicken
      • The bounding box was tweaked to align with the new model.
    • Pig
      • Saddles on baby pigs no longer render.
    • Wolf
      • Armor on baby wolves no longer render.
    • Rabbit
      • Updated model and texture.
      • New idle animations. This only works if the rabbit has been leashed at least once, but isn't currently leashed.[4]
      • Hitbox size has been adjusted to match the new model.
      • Programmer Art textures have been removed following the model change.

Skeleton horses and zombie horses

  • No longer panic when hurt.

General

General

  • Tweaked default JVM options.
    • The game now allocates 4 GB of RAM by default (up from 2 GB).
    • Garbage collection has been changed from G1GC to ZGC for compatible computers.​[more information needed]

Data pack

Entity data

  • The current_explosion_impact_pos and current_impulse_context_reset_grace_time fields from players have been added to all mobs and the armor stand.
  • The ignore_fall_damage_from_current_explosion field on players has been removed.

Mob variant definitions

  • Wolf sound variants sound events in wolf_sound_variant have been moved into a new field adult_sounds and the field baby_sounds was added.

Resource pack

  • The version is now 77.0.

Sounds

  • Added new sound events for the baby cat:
    • entity.baby_cat.ambient
    • entity.baby_cat.hiss
    • entity.baby_cat.hurt
    • entity.baby_cat.death
    • entity.baby_cat.eat
    • entity.baby_cat.beg_for_food
    • entity.baby_cat.purr
    • entity.baby_cat.purreow
    • entity.baby_cat.stray_ambient
  • Added new sound events for the baby pig (piglet):
    • entity.baby_pig.ambient
    • entity.baby_pig.hurt
    • entity.baby_pig.death
    • entity.baby_pig.step
  • Added new sound events for the baby wolf:
    • entity.baby_wolf.ambient
    • entity.baby_wolf.growl
    • entity.baby_wolf.death
    • entity.baby_wolf.hurt
    • entity.baby_wolf.pant
    • entity.baby_wolf.whine
    • entity.baby_wolf.step

Textures

  • Entity textures
    • Added new entity textures:
      • entity/cat/cat_all_black_baby.png
      • entity/cat/cat_black_baby.png
      • entity/cat/cat_british_shorthair_baby.png
      • entity/cat/cat_calico_baby.png
      • entity/cat/cat_collar_baby.png
      • entity/cat/cat_jellie_baby.png
      • entity/cat/ocelot_baby.png
      • entity/cat/cat_persian_baby.png
      • entity/cat/cat_ragdoll_baby.png
      • entity/cat/cat_red_baby.png
      • entity/cat/cat_siamese_baby.png
      • entity/cat/cat_tabby_baby.png
      • entity/cat/cat_white_baby.png
      • entity/chicken/chicken_cold_baby.png
      • entity/chicken/chicken_temperate_baby.png
      • entity/chicken/chicken_warm_baby.png
      • entity/cow/cow_cold_baby.png
      • entity/cow/cow_temperate_baby.png
      • entity/cow/cow_warm_baby.png
      • entity/cow/mooshroom_brown_baby.png
      • entity/cow/mooshroom_red_baby.png
      • entity/pig/pig_cold_baby.png
      • entity/pig/pig_temperate_baby.png
      • entity/pig/pig_warm_baby.png
      • entity/rabbit/rabbit_black.png
      • entity/rabbit/rabbit_brown.png
      • entity/rabbit/rabbit_caerbannog.png
      • entity/rabbit/rabbit_gold.png
      • entity/rabbit/rabbit_salt.png
      • entity/rabbit/rabbit_toast.png
      • entity/rabbit/rabbit_white.png
      • entity/rabbit/rabbit_white_splotched.png
      • entity/sheep/sheep_baby.png
      • entity/sheep/sheep_wool_baby.png
      • entity/wolf/wolf_angry_baby.png
      • entity/wolf/wolf_ashen_angry_baby.png
      • entity/wolf/wolf_ashen_baby.png
      • entity/wolf/wolf_ashen_tame_baby.png
      • entity/wolf/wolf_baby.png
      • entity/wolf/wolf_black_angry_baby.png
      • entity/wolf/wolf_black_baby.png
      • entity/wolf/wolf_black_tame_baby.png
      • entity/wolf/wolf_chestnut_angry_baby.png
      • entity/wolf/wolf_chestnut_baby.png
      • entity/wolf/wolf_chestnut_tame_baby.png
      • entity/wolf/wolf_collar_baby.png
      • entity/wolf/wolf_rusty_angry_baby.png
      • entity/wolf/wolf_rusty_baby.png
      • entity/wolf/wolf_rusty_tame_baby.png
      • entity/wolf/wolf_snowy_angry_baby.png
      • entity/wolf/wolf_snowy_baby.png
      • entity/wolf/wolf_snowy_tame_baby.png
      • entity/wolf/wolf_spotted_angry_baby.png
      • entity/wolf/wolf_spotted_baby.png
      • entity/wolf/wolf_spotted_tame_baby.png
      • entity/wolf/wolf_striped_angry_baby.png
      • entity/wolf/wolf_striped_baby.png
      • entity/wolf/wolf_striped_tame_baby.png
      • entity/wolf/wolf_tame_baby.png
      • entity/wolf/wolf_woods_angry_baby.png
      • entity/wolf/wolf_woods_baby.png
      • entity/wolf/wolf_woods_tame_baby.png
    • Renamed the following entity textures:
      • entity/armorstand/wood.pngentity/armorstand/armorstand.png
      • entity/cat/all_black.pngentity/cat/cat_all_black.png
      • entity/cat/black.pngentity/cat/cat_black.png
      • entity/cat/british_shorthair.pngentity/cat/cat_british_shorthair.png
      • entity/cat/calico.pngentity/cat/cat_calico.png
      • entity/cat/jellie.pngentity/cat/cat_jellie.png
      • entity/cat/persian.pngentity/cat/cat_persian.png
      • entity/cat/ragdoll.pngentity/cat/cat_ragdoll.png
      • entity/cat/red.pngentity/cat/cat_red.png
      • entity/cat/siamese.pngentity/cat/cat_siamese.png
      • entity/cat/tabby.pngentity/cat/cat_tabby.png
      • entity/cat/white.pngentity/cat/cat_white.png
      • entity/chicken/cold_chicken.pngentity/chicken/chicken_cold.png
      • entity/chicken/temperate_chicken.pngentity/chicken/chicken_temperate.png
      • entity/chicken/warm_chicken.pngentity/chicken/chicken_warm.png
      • entity/copper_golem/exposed_copper_golem.pngentity/copper_golem/copper_golem_exposed.png
      • entity/copper_golem/exposed_copper_golem_eyes.pngentity/copper_golem/copper_golem_eyes_exposed.png
      • entity/copper_golem/oxidized_copper_golem_eyes.pngentity/copper_golem/copper_golem_eyes_oxidized.png
      • entity/copper_golem/weathered_copper_golem_eyes.pngentity/copper_golem/copper_golem_eyes_weathered.png
      • entity/copper_golem/oxidized_copper_golem.pngentity/copper_golem/copper_golem_oxidized.png
      • entity/copper_golem/weathered_copper_golem.pngentity/copper_golem/copper_golem_weathered.png
      • entity/cow/cold_cow.pngentity/cow/cow_cold.png
      • entity/cow/temperate_cow.pngentity/cow/cow_temperate.png
      • entity/cow/warm_cow.pngentity/cow/cow_warm.png
      • entity/cow/brown_mooshroom.pngentity/cow/mooshroom_brown.png
      • entity/cow/red_mooshroom.pngentity/cow/mooshroom_red.png
      • entity/fox/snow_fox.pngentity/fox/fox_snow.png
      • entity/fox/snow_fox_sleep.pngentity/fox/fox_snow_sleep.png
      • entity/frog/cold_frog.pngentity/frog/frog_cold.png
      • entity/frog/temperate_frog.pngentity/frog/frog_temperate.png
      • entity/frog/warm_frog.pngentity/frog/frog_warm.png
      • entity/llama/brown.pngentity/llama/llama_brown.png
      • entity/llama/creamy.pngentity/llama/llama_creamy.png
      • entity/llama/gray.pngentity/llama/llama_gray.png
      • entity/llama/spit.pngentity/llama/llama_spit.png
      • entity/llama/white.pngentity/llama/llama_white.png
      • entity/panda/aggressive_panda.pngentity/panda/panda_aggressive.png
      • entity/panda/brown_panda.pngentity/panda/panda_brown.png
      • entity/panda/lazy_panda.pngentity/panda/panda_lazy.png
      • entity/panda/playful_panda.pngentity/panda/panda_playful.png
      • entity/panda/weak_panda.pngentity/panda/panda_weak.png
      • entity/panda/worried_panda.pngentity/panda/panda_worried.png
      • entity/pig/cold_pig.pngentity/pig/pig_cold.png
      • entity/pig/temperate_pig.pngentity/pig/pig_temperate.png
      • entity/pig/warm_pig.pngentity/pig/pig_warm.png
      • entity/projectiles/spectral.pngentity/projectiles/arrow_spectral.png
      • entity/projectiles/tipped.pngentity/projectiles/arrow_tipped.png
      • entity/turtle/big_sea_turtle.pngentity/turtle/turtle.png
    • Moved the following entity textures:
      • entity/armadillo.pngentity/armadillo/armadillo.png
      • entity/banner_base.pngentity/banner/banner_base.png
      • entity/bat.pngentity/bat/bat.png
      • entity/beacon_beam.pngentity/beacon/beacon_beam.png
      • entity/blaze.pngentity/blaze/blaze.png
      • entity/dolphin.pngentity/dolphin/dolphin.png
      • entity/enchanting_table_book.pngentity/enchantment/enchanting_table_book.png
      • entity/end_gateway_beam.pngentity/end_portal/end_gateway_beam.png
      • entity/end_portal.pngentity/end_portal/end_portal.png
      • entity/endermite.pngentity/endermite/endermite.png
      • entity/experience_orb.pngentity/experience/experience_orb.png
      • entity/fishing_hook.pngentity/fishing/fishing_hook.png
      • entity/guardian.pngentity/guardian/guardian.png
      • entity/guardian_beam.pngentity/guardian/guardian_beam.png
      • entity/guardian_elder.pngentity/guardian/guardian_elder.png
      • entity/lead_knot.pngentity/lead_knot/lead_knot.png
      • entity/minecart.pngentity/minecart/minecart.png
      • entity/phantom.pngentity/phantom/phantom.png
      • entity/phantom_eyes.pngentity/phantom/phantom_eyes.png
      • entity/shield_base.pngentity/shield/shield_base.png
      • entity/shield_base_nopattern.pngentity/shield/shield_base_nopattern.png
      • entity/silverfish.pngentity/silverfish/silverfish.png
      • entity/snow_golem.pngentity/snow_golem/snow_golem.png
      • entity/spider_eyes.pngentity/spider/spider_eyes.png
      • entity/trident.pngentity/trident/trident.png
      • entity/trident_riptide.pngentity/trident/trident_riptide.png
      • entity/wandering_trader.pngentity/wandering_trader/wandering_trader.png
      • entity/witch.pngentity/witch/witch.png

Fixes

13 issues fixed

From released versions before 26.1

  • MC-302734 – Zombie horses constantly move in and out of water and burn to death.
  • MC-304361 – The heads of zombie nautiluses have a massive empty gap on the back.
  • MC-304705 – The E value in entity_render_stats in the debug overlay doesn't work.
  • MC-304761 – Spears' charge animation takes too long to rotate sideways for slower spears.
  • MC-305040 – Nautili spawned as a result of a player breeding two other nautili can despawn.

From the previous development version

  • MC-305104 – The "Programmer Art" and "High Contrast" resource packs are listed as incompatible.
  • MC-305121 – Some expert level mason trades no longer generate.
  • MC-305130 – Farmers sell suspicious stews with 20 times the intended duration.
  • MC-305131 – Duplicate trade entries in journeyman level shepherd trades.
  • MC-305132 – Master level fletchers can now sell tipped arrows of thick, mundane, and awkward potions.
  • MC-305164 – Armorers now buy diamonds at expert level instead of journeyman.
  • MC-305175 – The Lunge enchantment now works at 6 hunger and above, instead of 7.
  • MC-305279 – Expert cleric sells glowstone instead of ender pearl.

26.1 Snapshot 3

26.1 Snapshot 3 (known as 26.1-snapshot-3 in the launcher) is the third snapshot for Java Edition 26.1, released on January 13, 2026.[5] It adds several data pack features, such as new block and fluid tags, world clocks, and time markers.

Additions

General

Block tags

  • Added the following tags which determine which blocks are not able to support specific categories of vegetation.
    • #cannot_support_seagrass
    • #cannot_support_kelp
  • Added #grows_crops which defines which blocks beneath allow the following crops to grow:
  • Added the following tags to define which blocks can start particular types of bubble columns.
    • #enables_bubble_column_drag_down
    • #enables_bubble_column_push_up
  • Fluid tags

    • Added tags to determine which fluids can support the following blocks:
      • #supports_lily_pad
      • #supports_frogspawn
    • Added #supports_sugar_cane_adjacently
      • Contains fluids satisfy adjacency support requirements for sugar cane.
    • Added #bubble_columns_can_occupy fluid tag to define which fluids a bubble column can occupy with water as default.

    Time markers

    • Time markers assign a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by /time set, for example day or night.
    • Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a time marker with the same name.
      • Built-in uses of time markers
        • Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in /time commands.
          • minecraft:wake_up_from_sleep - the time to advance the dimension's default clock to when players in that dimension wake up after sleeping.
          • minecraft:roll_village_siege - the time of the dimension's default clock at which the random chance for a zombie village siege to occur should be evaluated.

    World clocks

    • Each world clock contains an internal time that increases every tick. A world clock can be defined in data packs under the world_clock registry (i.e. found under data/<namespace>/world_clock/<id>.json)
    • A world clock can be paused or resumed, and the time of the clock can be changed or queried, using the /time command.
      • This allows different dimensions to have different clocks.
    • Format: object with no fields

    Changes

    Blocks

    Dispenser

    • Spawn egg without a entity_data component are dropped as an item. Previously, the dispenser failed to activate.

    Tripwire

    • The tripwire texture is now rendered as alpha cutout instead of transparent. In other words, the texture is now opaque thus making tripwire easier to see.

    Command format

    /swing

    • Both arguments can now be omitted.
      • The entity selector will be @s if omitted
      • Which hand to swing will be mainhand if omitted

    /time

    • The /time command is now based on world clocks.
      • A clock can be optionally specified as an input for the time command with /time of <clock> ....
      • If the clock is not specified (/time ... as before), the default clock for the dimension is used.
    • The return value (e.g. from /execute store) from the set and add subcommands is now the total elapsed ticks of the clock instead of the current time of day.
    • Syntax:
      • /time [of <clock>] set <time> - sets the total elapsed ticks of the clock.
      • /time [of <clock>] set <timemarker> - advances the clock forward to the next occurrence of the time marker..
        • For the minecraft:overworld clock, the available time markers are: day, noon, night, and midnight
      • /time [of <clock>] add <time> - adds ticks to the clock, can be a negative or a positive number.
      • /time [of <clock>] pause - pauses the clock.
      • /time [of <clock>] resume - resumes the clock.
      • /time [of <clock>] query <timeline> - displays and returns the current number of ticks within the timeline's period.
      • /time [of <clock>] query <timeline> repetitions - displays and returns the number of times the timeline's period has repeated.
      • /time [of <clock>] query time - displays and returns the total elapsed ticks of the clock.
      • /time query gametime - as before, the total elapsed ticks within the world (unaffected by changes made to clocks using /time).

    Items

    Bundles

    • Now supports a bundle_container component with a weight greater than 231-1, equivalent to 231-1 stacks.
      • Previously, the component was removed when the limit was exceeded.
      • A bundle exceeding this limit is shown as full, however, when attempting to empty it, add a new item, or view the tooltip, it still appears empty.

    Item stack

    • Now, in many cases, it is treated as empty if it has conflicting data, such as having a count greater than max_stack_size, or having max_stack_size greater than one along with max_damage.
      • When mining a shulker box containing an item stack with a conflicting date, it will treat the item as Air x0 in the tooltip, and placing it in a block the item stack will be removed.
      • Shooting an arrow with a conflicting date using a crossbow will not be a project.
      • Using a bundle to remove an item stack with a conflicting date, no items will be dropped. Viewing the tooltip of the bundle, the game try render an empty stack, causing the game to crash.[6]
      • Item stacks with conflicting data can still be placed in chests and in the inventory.

    General

    General

    • Added -XX:+UseCompactObjectHeaders -XX:+AlwaysPreTouch -XX:+UseStringDeduplication to the default JVM arguments.

    Data pack

    Debug screen

    • The day_count debug entry has been split from local_difficulty.

    Dimension types

    • Added the field default_clock: optional world clock ID.
      • Specifies the default clock that will be used for the /time command.
        • If a default clock is specified, the time command requires an explicit clock argument.
      • Also specifies the clock to which minecraft:wake_up_from_sleep and minecraft:roll_village_siege time markers apply.
        • If not specified, those time markers will never apply in that dimension.

    Game rules

    • The game rules screen is now accessible in-game through a new World Options screen in the pause menu.
    • A search bar has been added to the top of the game rules screen, both in-game and in the world creation menu.

    Game Tests

    • Replaced time_of_day with clock_time.
      • Added a new required field clock: world clock ID, the clock within which to set time (from the existing time field).

    Options

    • The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options.
      • The world options screen contains the difficulty button as well as a button for changing game rules.
      • The game rules screen is available for all operators and otherwise disabled.

    Predicates

    • minecraft:time_check loot predicate
      • Added clock field: a world clock ID, specifies which world clock the time check should be done for.

    Recipes

    • result field should now be more consistent across all recipe types that contain it.
      • It will now accept short form (e.g. "minecraft:foo", which is equivalent to {"id":"minecraft:foo", "count": 1}).
      • For recipe types smelting, blasting, smoking and campfire_cooking this field now also accepts count field.

    Resource pack

    • The version is now 78.0.

    Tags

    • Block Tags
      • Renamed the following tags for consistency:
        • #dry_vegetation_may_place_on#supports_dry_vegetation
        • #bamboo_plantable_on#supports_bamboo
        • #small_dripleaf_placeable#supports_small_dripleaf
        • #big_dripleaf_placeable#supports_big_dripleaf
        • #mushroom_grow_block#overrides_mushroom_light_requirement
          • Mushrooms cannot survive without a light level below 13 if not in the above tag.
        • #snow_layer_can_survive_on#support_override_snow_layer
          • Snow layers can be placed on blocks in this tag even if they do not have a top full face.
        • #snow_layer_cannot_survive_on#cannot_support_snow_layer

    Timelines

    • Added a clock field: a world clock ID, specifies which world clock the timeline is tied to.
      • This field is required, but to match previous behavior the minecraft:overworld clock can be used
    • Added an optional time_markers field, an optional map between namespaced Time Marker IDs and either an int or a Time Marker object.
      • Format:
        • Non-negative int, the tick that the time marker marks.
        • Or object with fields:
          • ticks: int between 0 and period_ticks, the tick that the time marker marks.
          • show_in_commands: optional boolean, specifies whether the Time Marker will show up in command suggestions.
            • Default: false

    Fixes

    11 issues fixed

    From released versions before 26.1

    • MC-233911 – Sleeping in a bed and waking up no longer instantly sets the daytime sky
    • MC-297536 – Z-fighting occurs on the debug crosshair.
    • MC-299992 – Unexpected behavior when giving or testing for an item with certain components manually specified as their default values.
    • MC-305292 – Copper chests use the Christmas present texture.

    From the Java Edition 26.1 development versions

    • MC-305105 – The spear in an entity's main hand gets animated when their off hand arm is swung using /swing.
    • MC-305156 – Dialog elements are not displayed until the UI is refreshed.
    • MC-305251 – Breezes are aggressive toward every mob.
    • MC-305261 – The enchant_with_levels and enchant_randomly functions can crash the game.
    • MC-305459 – Villagers spawned from spawn eggs use the biome at the world origin (0, 0, 0) for their variant.

    From the previous development version

    • MC-305540 – Wandering traders sell pumpkins instead of kelp for 3 emeralds.
    • MC-305577 – Piglins no longer flee from greater numbers of hoglins.

    26.1 Snapshot 4

    26.1 Snapshot 4 (known as 26.1-snapshot-4 in the launcher) is the fourth snapshot for Java Edition 26.1, released on January 20, 2026, which changes the models of baby horses, donkeys, and mules, as well as zombie and skeleton horses, adds new tags, and fixes bugs.[7]

    Additions

    General

    Block tags

    • Added the following tags which determine which blocks a category of vegetation can be placed on and survive:
      • #supports_stem_fruit
      • #supports_pumpkin_stem_fruit
      • #supports_melon_stem_fruit

    Changes

    Mobs

    This section would benefit from the addition of more sounds.
     
    Please remove this notice once you have added suitable sounds to the section.
    The specific instructions are: a before and after of baby horse sounds

    Baby mobs

    • Changed the textures and models of the following baby mobs:
      • Horse
        • Increased the bounding box of baby horses to better fit the new model.
      • Donkey
      • Mule
      • Zombie horse
        • Increased the bounding box of baby zombie horses to better fit the new model.
        • Can only be spawned in Creative mode or by using commands.
      • Skeleton horse
        • Increased the bounding box of baby skeleton horses to better fit the new model.
        • Can only be spawned in Creative mode or by using commands.

    General

    Block tags

    • Added #sand and removed sand to #supports_sugar_cane tag.

    Data pack

    • The pack format version is now 97.1.
    • Villager and piglin inventory slots can now only be accessed using mob.inventory.*. villager.* and piglin.* have been removed.

    Resource pack

    • The version is now 78.1.

    Sounds

    • Added new sound events for the baby horse:
      • entity.baby_horse.ambient
      • entity.baby_horse.hurt
      • entity.baby_horse.death
      • entity.baby_horse.angry
      • entity.baby_horse.eat
      • entity.baby_horse.fall
      • entity.baby_horse.land
      • entity.baby_horse.step
      • entity.baby_horse.breathe

    Textures

    • Entity textures
      • Added new entity textures:
        • entity/horse/donkey_baby.png
        • entity/horse/horse_black_baby.png
        • entity/horse/horse_brown_baby.png
        • entity/horse/horse_chestnut_baby.png
        • entity/horse/horse_creamy_baby.png
        • entity/horse/horse_darkbrown_baby.png
        • entity/horse/horse_gray_baby.png
        • entity/horse/horse_blackdots_baby.png
        • entity/horse/horse_markings_white_baby.png
        • entity/horse/horse_markings_whitedots_baby.png
        • entity/horse/horse_markings_whitefield_baby.png
        • entity/horse/horse_skeleton_baby.png
        • entity/horse/horse_white_baby.png
        • entity/horse/horse_zombie_baby.png
        • entity/horse/mule_baby.png

    World clocks

    Fixes

    21 issues fixed

    From released versions before 26.1

    • MC-131745 – Shipwrecks sometimes generate split into different variants at chunk boundaries.
    • MC-298136 – The aura of beacon beams now always renders behind block entities.
    • MC-302635 – Semi-transparent blocks render in front of solid blocks when viewed through semi-transparent blocks being pushed by a piston.
    • MC-305699 – Piglins in groups fail to initiate hoglin hunting behavior.

    From the Java Edition 26.1 development versions

    • MC-305134 – "villager." and "piglin." can both test both villagers' and piglins' inventories.
    • MC-305510 – The top texture of stripped spruce logs is now inconsistent with Bedrock Edition.
    • MC-305632 – The minimum prices for enchanted books traded by librarians are inconsistent with the established price calculation formula.
    • MC-305674 – You can sell water bottles to wandering traders up to 12 times, instead of 2.
    • MC-305675 – Even when "Villager Trade Rebalance" is enabled, master armorers still sell diamond armor without buying diamonds.
    • MC-305676 – When "Villager Trade Rebalance" is enabled, master desert armorers sell diamond leggings for 4 diamonds instead of 3 diamonds.
    • MC-305677 – When "Villager Trade Rebalance" is enabled, master savanna armorers sell diamond chestplates for 6 emeralds and 2 diamonds instead of 8 emeralds and 3 diamonds.

    From the previous development version

    • MC-305691 – Villagers have insomnia.
    • MC-305695 – Piglins spawned from spawn eggs now immediately hunt.
    • MC-305700 – Hoglins and zoglins no longer attack.
    • MC-305708 – Sugar cane can no longer be placed on red sand.
    • MC-305711 – Wardens spawned from spawn eggs now immediately burrow into the ground.
    • MC-305719 – Iron golems now spawn in abundance.
    • MC-305743 – When the "Villager Trade Rebalance" experiment is enabled, novice armorers sell iron boots for 5 iron ingots.
    • MC-305744 – When the "Villager Trade Rebalance" experiment is enabled, apprentice armorers sell iron helmets instead of iron leggings or chestplates.
    • MC-305747 – When the "Villager Trade Rebalance" experiment is enabled, journeyman armorers sell chainmail chestplates instead of bells.
    • MC-305767 – Melons and pumpkins now grow only on farmland.

    26.1 Snapshot 5

    26.1 Snapshot 5 (known as 26.1-snapshot-5 in the launcher) is the fifth snapshot for Java Edition 26.1, released on January 27, 2026.[8]

    Additions

    Blocks

    Golden dandelion

    Ingredients Crafting recipe
    Gold Nugget +
    Dandelion
    Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Dandelion.png: Inventory sprite for Dandelion in Minecraft as shown in-game linking to Dandelion with description: DandelionInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
    Invicon Golden Dandelion.png: Inventory sprite for Golden Dandelion in Minecraft as shown in-game linking to Golden Dandelion with description: Golden Dandelion

    General

    Data component format

    • Added minecraft:dye.
      • Represents a color of dye.
      • Used in various places that previously required the exact dye item, including mob and block interactions.
        • The presence of this component itself does not enable functionality. The item has to be explicitly allowed for the given functionality, for example by adding it to tags or changing recipe ingredients.
      • Format: one of white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black

    Tags

    • Entity Tags
      • Added #cannot_be_age_locked
        • Defines which baby mobs that age that can not have its aging stopped using a golden dandelion.
    • Item Tags
      • Added #dyes
        • Contains all vanilla dyes.
      • Added #loom_dyes
        • Contains all items that are allowed in the Loom screen to set pattern colors.
        • The loom screen also requires the minecraft:dye component to be present on item stacks.
      • Added #loom_patterns
        • Contains all items that are allowed in the loom screen to unlock patterns.
        • The loom screen also requires the minecraft:provides_banner_patterns component to be present on item stacks.
      • Added #cat_collar_dyes
        • Contains all items that can be used to dye a pet cat's collar.
        • The color will be taken from the minecraft:dye component of the used item stack.
      • Added #wolf_collar_dyes
        • Contains all items that can be used to dye a pet wolf's collar.
        • The color will be taken from the minecraft:dye component of the used item stack.
      • Added #cauldron_can_remove_dye
        • Contains all items that can be used on water-filled cauldron to remove minecraft:dyed_color component.

    Changes

    This section would benefit from the addition of more sounds.
     
    Please remove this notice once you have added suitable sounds to the section.
    The specific instructions are: baby chicken before and after

    Mobs

    Baby mobs

    • Updated the models and textures of the following baby mobs:
      • Dolphin
      • Squid
        • Increased the bounding box to better fit the new model.
      • Glow squid
        • Increased the bounding box to better fit the new model.
      • Turtle
      • Axolotl
        • Increased the bounding box to better fit the new model.

    General

    Data pack

    Environment attribute

    • Updated the gameplay/turtle_egg_hatch_chance environment attribute to have a default value of 0.002.

    Game rules

    • The search bar now also selects game rules based on description and category in addition to namespaced ID and name.

    Loot functions

    • minecraft:set_random_dyes
      • No longer works only for items in #dyeable tag.

    Recipes

    • minecraft:crafting_special_mapcloning recipe type has been removed, functionality has been absorbed by minecraft:crafting_transmute.
    • New show_notification fields with the same functionality as existing one in minecraft:crafting_shaped have been added to the following existing recipe types:
      • minecraft:crafting_shapeless
      • minecraft:crafting_shaped
      • minecraft:crafting_transmute
      • minecraft:smelting
      • minecraft:blasting
      • minecraft:smoking
      • minecraft:campfire_cooking
      • minecraft:stonecutting
      • minecraft:smithing_transform
      • minecraft:smithing_trim
    • Removed unused group field from recipes without a recipe book:
      • minecraft:stonecutting
      • minecraft:smithing_transform
      • minecraft:smithing_trim
    • Renamed the following stonecutter recipes, along with the relevant advancement:
      • minecraft:chiseled_stone_bricks_stone_from_stonecutting was renamed to minecraft:chiseled_stone_bricks_from_stone_stonecutting
      • minecraft:end_stone_brick_slab_from_end_stone_brick_stonecutting was renamed to minecraft:end_stone_brick_slab_from_end_stone_bricks_stonecutting
      • minecraft:end_stone_brick_stairs_from_end_stone_brick_stonecutting was renamed to minecraft:end_stone_brick_stairs_from_end_stone_bricks_stonecutting
      • minecraft:end_stone_brick_wall_from_end_stone_brick_stonecutting was renamed to minecraft:end_stone_brick_wall_from_end_stone_bricks_stonecutting
      • minecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecutting was renamed to minecraft:mossy_stone_brick_slab_from_mossy_stone_bricks_stonecutting
      • minecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecutting was renamed to minecraft:mossy_stone_brick_stairs_from_mossy_stone_bricks_stonecutting
      • minecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecutting was renamed to minecraft:mossy_stone_brick_wall_from_mossy_stone_bricks_stonecutting
      • minecraft:prismarine_brick_slab_from_prismarine_stonecutting was renamed to minecraft:prismarine_brick_slab_from_prismarine_bricks_stonecutting
      • minecraft:prismarine_brick_stairs_from_prismarine_stonecutting was renamed to minecraft:prismarine_brick_stairs_from_prismarine_bricks_stonecutting
      • minecraft:quartz_slab_from_stonecutting was renamed to minecraft:quartz_slab_from_quartz_block_stonecutting
      • minecraft:stone_brick_walls_from_stone_stonecutting was renamed to minecraft:stone_brick_wall_from_stone_stonecutting
    • minecraft:crafting_transmute
      • Recipes with this type can now accept multiple items matched by the material ingredient.
      • Added fields:
        • material_count - integer range describing the amount of items matched by the material ingredient.
          • Must be a subrange of [1,8]
          • Default: [1,1] (i.e. exactly one item).
        • add_material_count_to_result - boolean field (default: false).
          • When true, the amount of slots containing items matched by the material ingredient will be added to the final count of the result.
    • minecraft:crafting_dye
      • Replaces minecraft:crafting_special_armordye
      • Output:
        • This recipe will first mix the current value of the minecraft:dyed_color component from the item matched by the target ingredient with the minecraft:dye component values from the items matched by the dye ingredients.
        • Result will be built by transmuting the item matched by the target ingredient into the result item stack and then applying the new value of the minecraft:dyed_color component.
      • Fields:
        • category - crafting book category, one of building, redstone, equipment, misc, default: misc
        • group - string value used for grouping recipes in the crafting book, default: empty string
        • show_notification - optional boolean describing if a popup should be shown when this recipe is unlocked, default: true
        • target - ingredient (was harcoded to #dyeable tag).
        • dye - ingredient (was hardcoded to dye items).
          • The minecraft:dye component is required on matching items for the whole recipe to match.
        • result - resulting item stack (was always a copy of the item matched by the target ingredient).
    • minecraft:crafting_imbue
      • Replaces minecraft:crafting_special_tippedarrow
      • Matches a single source ingredient surrounded by eight material ingredients
      • Output:
          • This recipe will copy the minecraft:potion_contents component value from the item matched by the source ingredient to the resulting stack.
      • Fields:
        • category - crafting book category, one of building, redstone, equipment, misc, default: misc
        • group - string value used for grouping recipes in the crafting book, default: empty string
        • show_notification - optional boolean describing if a popup should be shown when this recipe is unlocked, default: true
        • source - ingredient (was hardcoded to minecraft:lingering_potion)
        • material - ingredient (was hardcoded to minecraft:arrow)
        • result - resulting item stack (was hardcoded to eight minecraft:tipped_arrow)
    • minecraft:crafting_special_bannerduplicate
      • Ingredients can now be restrained.
      • Output can now be configured.
      • The recipe still only works for banner items.
      • Removed unused category field.
      • Added fields:
        • banner - ingredient to be used for both source and target items (was hardcoded to any banner item).
        • result - resulting item stack (was always a copy of the Banner item with non-empty pattern).
      • Output:
        • The recipe finds the first banner item matched by the banner ingredient and treats it as the source banner.
        • Result will be built by transmuting the source banner into the result item stack.
        • The source banner will be kept in the crafting grid.
    • minecraft:crafting_special_bookcloning
      • Ingredients and output can now be configured.
      • Removed unused category field.
      • Added fields:
        • source - ingredient to be used as a source book
          • The minecraft:written_book_contents component is required on the matching item for the whole recipe to match.
        • material - ingredient to target the item to be cloned (was hardcoded to #book_cloning_target tag).
        • allowed_generations - integer range describing allowed value of the generation field of minecraft:written_book_contents component on the item matched by the material ingredient.
          • Must be a subrange of [0,2]
          • Default: [0,1] (i.e. accepting original and first copies, but not copies of a copy).
        • result - resulting item stack (was always a copy of the item matched by the source ingredient).
      • Output:
        • The recipe will first take the value of minecraft:written_book_contents component in the item matched by the source ingredient.
        • Field generation in minecraft:written_book_contents will be incremented by one.
          • The recipe will not yield a result if the value of generation is 2 or more.
        • Result will be built by transmuting item matched by the source ingredient to the result item stack and then applying the new value of minecraft:written_book_contents component.
        • Number of items matched by the material ingredient beyond the first one will be added to the resulting stack size.
        • The original item matched by the source ingredient will be kept in the crafting grid.
    • minecraft:crafting_decorated_pot
      • Ingredients and result can now be configured.
      • Removed unused category field.
      • Added fields:
        • back, left, right, front - ingredients (was hardcoded to #decorated_pot_ingredients).
        • result - resulting item stack (was hardcoded to a single minecraft:decorated_pot).
      • Other functionality remains unchanged, i.e. items matched by ingredients will be added to the matching fields in the minecraft:pot_decorations component of the resulting stack.
    • minecraft:crafting_special_firework_rocket
      • Ingredients and result can now be configured.
      • Removed unused category field.
      • Added fields:
        • shell - ingredient (was hardcoded to minecraft:paper).
        • fuel - ingredient (was hardcoded to minecraft:gunpowder).
        • star - ingredient (was hardcoded to minecraft:firework_star).
        • result - resulting item stack (was hardcoded to three minecraft:firework_rocket).
      • Output:
        • Exactly one stack matching the shell ingredient must be present.
        • The number of stacks matching the fuel ingredient will control the flight_duration field.
        • The explosions field will be copied from the minecraft:firework_explosion component of the star ingredient (if any).
    • minecraft:crafting_special_firework_star_fade
      • Ingredients can now be configured.
      • Removed unused category field.
      • The recipe will now use the minecraft:dye component instead of a hardcoded mapping of dye items to colors.
      • Added fields:
        • target - ingredient (was hardcoded to minecraft:firework_star).
        • dye - ingredient (was hardcoded to dye items).
          • The minecraft:dye component is required on matching items for the whole recipe to match.
        • result - resulting item stack (was always a copy of the item matched by the target ingredient).
      • Output:
        • This recipe will find the current value of the minecraft:firework_explosion component from the item matched by the target ingredient.
        • The fade_colors field of the minecraft:dye component will be set to the values from the items matched by the dye ingredients.
        • Result will be built by transmuting item matched by the target ingredient into the result item stack and then applying the new value of minecraft:firework_explosion component.
    • minecraft:crafting_special_firework_star
      • Ingredients and result can now be configured.
      • Removed unused category field.
      • Added fields:
        • trail - ingredient (was hardcoded to minecraft:diamond).
        • twinkle - ingredient (was hardcoded to minecraft:glowstone_dust).
        • fuel - ingredient (was hardcoded to minecraft:gunpowder).
        • dye - ingredient (was hardcoded to dye items).
          • The minecraft:dye component is required on matching items for the whole recipe to match.
        • shapes - a map of shapes to ingredients.
          • Allowed keys are the same as the ones for the shape field in the minecraft:firework_explosion component (i.e. small_ball, large_ball, star, creeper, burst).
          • Was hardcoded to: minecraft:fire_charge - large_ball, minecraft:feather - burst, minecraft:gold_nugget - star, any skull or head - creeper
        • result - resulting item stack (was hardcoded to three minecraft:firework_star).
      • The recipe will now use the minecraft:dye component instead of a hardcoded mapping of dye items to colors.
      • Output:
        • Exactly one stack matching the fuel ingredient must be present.
        • Result will be based on the result field, with the contents of the minecraft:firework_explosion component built with following values:
          • The values of the minecraft:dye component of items matched by the dye ingredient will be added to the colors field.
          • If an item matched by the trail ingredient is present, the has_trail field will be set to true.
          • If an item matched by the twinkle ingredient is present, the has_twinkle field will be set to true.
          • The shape field will be set based on the item matched by any of ingredients in the shape field (or small_ball if none is found).
    • minecraft:crafting_special_mapextending
      • Ingredients and output can now be configured.
      • Removed unused category field.
      • Added fields:
        • map - ingredient (was hardcoded to minecraft:filled_map with minecraft:map_id components).
          • minecraft:map_id component is required on the matching map item for the whole recipe to match.
        • material - ingredient (was hardcoded to minecraft:paper).
        • result - resulting item stack (was always a copy of the item matched by the map ingredient).
          • If isn't a minecraft:filled_map, the game crashes or attempts to retrieve the item it from the crafting table, due to a lack of necessary post-processing[9].
      • Output:
        • The recipe finds the item matched by the map ingredient with the minecraft:map_id component set.
        • Result will be built by transmuting the source item into the result item stack.
        • minecraft:map_post_processing component will be set on the result item.
        • The source item will be kept in the crafting grid.
    • minecraft:crafting_special_shielddecoration
      • Ingredients and output can now be configured.
      • Removed unused category field.
      • Added fields:
        • banner - ingredient (was hardcoded to any banner item).
          • Will only match if the item is a banner.
        • target - ingredient (was hardcoded to minecraft:shield).
          • minecraft:banner_patterns component must be not set or be empty for the whole recipe to match.
        • result - resulting item stack (was always a copy of the item matched by the target ingredient).
      • Functionality remains unchanged, i.e. this recipe will apply the following changes to the copy of the item matched by the target ingredient:
      • Output:
        • Result will be built by transmuting the item matched by the target ingredient into the result item stack and then:
          • Copying the minecraft:banner_patterns component from the item matched by the banner ingredient.
          • Setting the minecraft:base_color component based on the type of the banner matched by the banner ingredient.

    Resource pack

    • The version is now 79.0.
    • The glow particles emitted by glow squids, lightning rods, blocks being waxed, unwaxed and scraped is now rendered as opaque, since they never actually used translucency.
    • Removed demo_background.png in favor of popup/background.png sprite.

    Sounds

    • Added new sound events for the baby chicken:
      • entity.baby_chicken.ambient
      • entity.baby_chicken.hurt
      • entity.baby_chicken.death
    • Added new sound events for golden dandelion:
      • item.golden_dandelion.use
      • item.golden_dandelion.unuse

    Tags

    • Removed the #dyeable item tag.
    • Added golden_dandelion to #piglin_loved, and #small_flowers item tags.
    • Added golden_dandelion to #small_flowers block tag.
    • Added potted_golden_dandelion to #flower_pot block tag.

    Text components

    • Tags resolved from minecraft:nbt text components, with interpret: false, are now pretty-printed instead of being flattened into a single text component.

    Textures

    • Added new block textures:
      • block/golden_dandelion.png

    Fixes

    14 issues fixed

    From released versions before 26.1

    • MC-102774 – You can respawn the ender dragon with only two end crystals.
    • MC-163978 – Mobs can spawn on moving blocks.
    • MC-260148 – show_notification only works for shaped crafting recipes.
    • MC-305388 – Bees never cease to be angry.
    • MC-305888 – Turtle eggs no longer hatch in the Nether or the End.

    From the Java Edition 26.1 development versions

    • MC-305145 – Emissive elements of items are invisible in the GUI.
    • MC-305457 – The targeted fluid is always displayed as "empty" in the debug overlay.
    • MC-305692 – The World Options menu does not display or update properly for clients connected to dedicated servers.
    • MC-305693 – Smelting recipes do not add the correct count of items to the output.
    • MC-305698 – Some functions fail to load due to "components not bound yet".
    • MC-305732 – Dedicated server operators can make all monsters despawn unintentionally with the World Options screen.

    From the previous development version

    • MC-305847 – Closed captions for baby horses are untranslated.
    • MC-305850 – Translucent blocks and fluids are no longer visible behind translucent particles if "Improved Transparency" is disabled.
    • MC-305886 – Unused sound event 'entity.baby_horse.fall'.

    26.1 Snapshot 6

    26.1 Snapshot 6 (known as 26.1-snapshot-6 in the launcher) is the sixth snapshot for Java Edition 26.1, released on February 3, 2026.[10]

    Additions

    General

    Tags

    • Block tags
      • Split apart #dirt into multiple block tags.
      • Added #substrate_overworld which contains #dirt, #mud, #moss_blocks and #grass_blocks
        • This is used as a collection for world generation conditions
      • Added the following tags which define which ground blocks beneath an applicable tree or bamboo can be replaced with podzol:
        • #beneath_tree_podzol_replaceable
        • #beneath_bamboo_podzol_replaceable
      • Added #cannot_replace_below_tree_trunk which contains #dirt, #mud, #moss_blocks and podzol.
      • Added the following tags defining which blocks their feature can be placed on:
        • #forest_rock_can_place_on
        • #huge_brown_mushroom_can_place_on
        • #huge_red_mushroom_can_place_on
      • Added #ice_spike_replaceable defining which blocks an ice spike feature can replace.
    • Item tags
      • Added the following tags which mirror their block tag contents:
        • #mud
        • #moss_blocks
        • #grass_blocks

    Changes

    Mobs

    This section would benefit from the addition of more images.
     
    Please remove this notice once you have added suitable images to the article.
    The specific instructions are: show the new play dead animation?

    Axolotl

    • Baby axolotls now have a play dead animation.

    Baby mobs

    All model and texture changes
    Mob Before After
    Baby Armadillo
    Baby Bee
    Baby Camel
    Baby Red Fox
    Baby Snow Fox
    Baby Goat
    Baby Brown Llama
    Baby Creamy Llama
    Baby Gray Llama
    Baby White Llama
    Baby Polar Bear
    Baby Brown Trader Llama
    Baby Creamy Trader Llama
    Baby Gray Trader Llama
    Baby White Trader Llama

    Camel

    • Saddles on baby camels will no longer render.

    Camel husk

    • No longer has a baby model.

    Polar bear

    General

    Data pack

    Dimension types

    • has_ender_dragon_fight: boolean
      • Controls whether it is possible for an ender dragon fight to exist in the dimension.

    level.dat

    • The Player tag has been replaced with a singleplayer_uuid tag, referencing the player data file to use.
    • Difficulty-related settings have been moved into a difficulty_settings tag.
      • Difficulty is renamed to difficulty and is now a string instead of an integer.
        • Allowed values:
          • peaceful
          • easy
          • normal
          • hard
      • DifficultyLocked was renamed to locked
    • Data for the ender dragon fight has been moved out to the data folder.
      • It can now be found at dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat
      • The ender dragon fight can be activated in other dimensions.
      • Data changes:
        • NeedsStateScanning has been renamed to needs_state_scanning
        • DragonKilled has been renamed to dragon_killed
        • PreviouslyKilled has been renamed to previously_killed
        • IsRespawning has been replaced by respawn_stage
          • Allowed values:
            • start
            • preparing_to_summon_pillars
            • summoning_pillars
            • summoning_dragon
            • end
        • Dragon has been renamed to dragon_uuid
        • ExitPortalLocation has been renamed to exit_portal_location
        • Gateways has been renamed to gateways
        • Added respawn_time
          • The time that has elapsed since the current stage of the respawn sequence started.
        • Added respawn_crystals
        • A list of UUIDs for the end crystals used to trigger the respawn sequence.
    • Wandering Trader data has been moved out to the data folder.
      • It can now be found at data/minecraft/wandering_trader.dat
      • Data changes:
        • WanderingTraderId has been removed
        • WanderingTraderSpawnChance has been renamed to spawn_chance
        • WanderingTraderSpawnDelay has been renamed to spawn_delay
    • CustomBossEvents has been moved to the data folder.
      • It can now be found at data/minecraft/custom_boss_events.dat
    • Weather-related data has been moved to the data folder.
      • It can now be found at data/minecraft/weather.dat
      • Data changes:
        • clearWeatherTime has been renamed to clear_weather_time
        • rainTime has been renamed to rain_time
        • thunderTime has been renamed to thunder_time
    • ScheduledEvents has been moved out to the data folder.
      • It can now be found at data/minecraft/scheduled_events.dat
      • Data changes:
        • Name has been renamed to id
        • TriggerTime has been renamed to trigger_time
        • Callback has been renamed to callback
          • Type has been renamed to type
          • Name has been renamed to id
    • game_rules has been moved out to the data folder.
      • It can now be found at data/minecraft/game_rules.dat
    • WorldGenSettings has been moved out to the data folder.
      • It can now be found at data/minecraft/world_gen_settings.dat
      • Data changes:
        • generate_features has been renamed to generate_structures
    • world_clocks has been moved out to the data folder.
      • It can now be found at data/minecraft/world_clocks.dat

    Resource pack

    • The version is now 80.0.

    Shaders & Post-process Effects

    • The core/rendertype_item_entity_translucent_cull shaders have been removed in favor of core/entity
    • The core/rendertype_entity_alpha and core/rendertype_entity_decal shaders have been replaced by a DISSOLVE flag implemented by core/entity
    • Rendering of items (in UI and in the world) has been split from the core/entity into new core/item shaders.

    Sounds

    • Added sound event for baby chicken step.

    Textures

    • Added new entity textures:
      • entity/bee/bee_baby.png
      • entity/bee/bee_baby.png
      • entity/bee/bee_angry_baby.png
      • entity/bee/bee_nectar_baby.png
      • entity/bee/bee_angry_nectar_baby.png
      • entity/fox/fox_baby.png
      • entity/fox/fox_snow_baby.png
      • entity/fox/fox_sleep_baby.png
      • entity/fox/fox_snow_sleep_baby.png
      • entity/camel/camel_baby.png
      • entity/goat/goat_baby.png
      • entity/armadillo/armadillo_baby.png
      • entity/bear/polarbear_baby.png
      • entity/llama/llama_creamy_baby.png
      • entity/llama/llama_white_baby.png
      • entity/llama/llama_brown_baby.png
      • entity/llama/llama_gray_baby.png
      • entity/equipment/llama_body/trader_llama_baby.png

    UI

    • Worlds that need to be upgraded will now show Upgrade and Play instead of Play Selected World.
      • The Edit World and Re-Create World buttons are disabled until the world has been upgraded.

    World

    • All default dimensions are now stored in the dimensions subfolder.
      • Data for the Overworld has been moved from the root folder to dimensions/minecraft/overworld
        • This includes the region, entities, and poi folders, as well as related files out of data.
      • Data for the Nether has been moved from DIM-1 to dimensions/minecraft/the_nether
      • Data for the End has been moved from DIM1 to dimensions/minecraft/the_end
      • The top level data folder is now only for data shared across dimensions instead of also for the Overworld.
    • Player storage has been moved to the players subdirectory.
      • advancements -> players/advancements
      • playerdata -> players/data
      • stats -> players/stats
    • The world resource pack (resources.zip) has been moved to the resourcepacks subdirectory.
    • Data saved in the data folder is now namespaced.
      • This means that all that data will now be stored in a namespace subfolder in the corresponding data folder.
        • All existing vanilla data files have been moved accordingly.
        • Example: data/scoreboard.dat -> data/minecraft/scoreboard.dat
      • Command storage is now stored in namespace subfolders instead of having a namespace suffix.
        • Example: data/command_storage_foo.dat -> data/foo/command_storage.dat
      • chunks.dat has been renamed to chunk_tickets.dat
      • Data for maps is now stored in the data/minecraft/maps subfolder.
        • Map index files have been renamed to only the number.
          • Example: map_1.dat -> 1.dat
        • idcounts.dat has been renamed to last_id.dat
      • There is no more raids_end.dat special case.
        • The End now uses raids.dat as well.
    • Structures saved by Structure Blocks have been moved from generated/namespace/structures to generated/namespace/structure

    World generation

    • Rule-based block state providers have changed so that their fallback is optional and can be empty.
      • In such cases that an empty fallback is invoked, features that use them will not place anything.
      • Current configuration that uses a rule-based block state provider is the state_provider in the disk feature.
    • forest_rock feature has been renamed to block_blob
    • block_blob feature configuration has changed to support the following parameters:
      • state - The block the rock is made out of.
      • can_place_on - A block predicate that defines which blocks the rock can be placed on.
    • ice_spike feature has been renamed to spike
    • spike feature configuration now supports the following parameters:
      • state - The block the spike is made out of.
      • can_place_on - A block predicate that defines which blocks the spike can be placed on.
      • can_replace - A block predicate that defines which blocks the spike can replace.
    • huge_red_mushroom and huge_brown_mushroom feature configurations have a new parameter:
      • can_place_on - A block predicate that defines which blocks the huge mushroom can be placed on.
    • alter_ground tree decorator configuration has changed so that provider is now a rule-based block state provider.
    • tree feature configuration has replaced the force_dirt and dirt_provider parameters with a single below_trunk_provider rule-based block state provider:
      • Format:
        • fallback - An optional block state provider.
        • rules - A list of rules.
          • if_true - A block predicate that checks the block position before providing the block.
          • then - A block state provider.
        • Default value:
    "below_trunk_provider": {
                "rules": [
                    {
                        "if_true": {
                            "type": "minecraft:not",
                            "predicate": {
                                "type": "minecraft:matching_block_tag",
                                "tag": "minecraft:cannot_replace_below_tree_trunk"
                            }
                        },
                        "then": {
                            "type": "minecraft:simple_state_provider",
                            "state": {
                                "Name": "minecraft:dirt"
                            }
                        }
             }
         ]
     }
    
    • Any trees that previously used force_dirt have a below_trunk_provider that always provides a dirt block instead.

    Fixes

    14 issues fixed

    From released versions before 26.1

    • MC-134573 – The game freezes while doing a world backup.
    • MC-259032 – /data produces a positive result for low negative numbers.
    • MC-264187 – Spawners with their light limits set to ranges that don't include 15 don't spawn mobs under the night sky.
    • MC-273228 – Crash when generating water lakes using a custom worldgen datapack.
    • MC-303403 – Hanging sign block displays render dark and above other blocks and mobs.
    • MC-306123 – Wolves still try to attack players even in Peaceful difficulty.

    From the 26.1 development versions

    • MC-305598 – The "wolf_baby_angry4" sound (angry puppy sound) ends abruptly.
    • MC-305813 – The game crashes due to an integer overflow when loading a level with a large number of days.
    • MC-305887 – The eating sound for baby horses is noticeably too low-pitched.
    • MC-305923 – Bubble columns delete waterlogged blocks that intersect them.

    From the previous development version

    • MC-305988 – Golden dandelions can't be fed to tadpoles.
    • MC-306022 – Golden dandelions work on tamed baby skeleton horses and zombie horses.
    • MC-306035 – The "Birthday Song" advancement is no longer being granted.
    • MC-306057 – The AgeLocked NBT tag isn't saved when picking up a baby axolotl in a bucket.

    Notes and references

    1. "Minecraft 26.1 Snapshot 1"Minecraft.net, December 16, 2025.
    2. "Minecraft’s new version numbering system"Minecraft.net, December 2, 2025.
    3. "Minecraft 26.1 Snapshot 2"Minecraft.net, January 7, 2026.
    4. MC-305551 — Rabbits don't play their idle head bob animation
    5. "Minecraft 26.1 Snapshot 3"Minecraft.net, January 13, 2026.
    6. MC-306072
    7. "Minecraft 26.1 Snapshot 4"Minecraft.net, January 20, 2026.
    8. "Minecraft 26.1 Snapshot 5"Minecraft.net, January 27, 2026.
    9. MC-306074
    10. "Minecraft 26.1 Snapshot 6"Minecraft.net, February 3, 2026.

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