Skeleton Skull
_JE2.png)
| Rarity tier |
Uncommon |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
1 |
| Hardness |
1 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
{
"title": "Skeleton Skull",
"rows": [
{
"field": "Uncommon",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "1",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [
"Skeleton Skull"
],
"images": [
"Skeleton Skull.png"
]
}
A skeleton skull is the head of a skeleton in the form of a block. It can be obtained from ancient cities or by killing a skeleton using a charged creeper's explosion.
Obtaining
Breaking
No tool can accelerate the breaking process of skeleton skull.[1]
| Block | ||
|---|---|---|
| Hardness | 1 | |
| Breaking time (secs) | ||
| Default | 1.5 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Skeleton skull drops itself when it's destroyed. When destroyed by an explosion, the skeleton skull always drops as an item.
Natural generation
Skeleton skulls can generate in ancient cities, which sometimes generate in the deep dark.
Mob loot
Skeleton heads are always dropped by a skeleton if it dies due to a charged creeper's explosion. In Bedrock Edition, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however in Java Edition only one mob selected at random drops its head.[2]
Usage
Decoration
A skeleton skull can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
Wearing
The player can wear skeleton skulls, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Disguise
Wearing a skeleton skull reduces the detection range for skeletons. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.
In Bedrock Edition, wearing a skeleton skull makes the player invisible to other players on a locator map.
Dispensers
A dispenser can equip a skeleton skull on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Crafting ingredient
| Ingredients | Crafting recipe |
|---|---|
| Skeleton skull + Gunpowder + Any Dye |
Enchantments
Skeleton skulls can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | |
| Curse of Vanishing | I |
Note blocks
Placing a skeleton skull above a note block causes the note block to play the skeleton's ambient sound when activated.
The block below the note block does not affect the mob sound it creates.
Piston interactivity
Skeleton skull is destroyed when the piston tries to push it. It can't be pulled by the sticky piston.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8-1.0 | |
| Block broken | Blocks | When the block is placed | dig | subtitles | 1.0 | 0.8-1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Skeleton rattles | Jukebox/Note Blocks | When a skeleton skull is played using a note block | block | subtitles | 3.0 | 1.0 | 16 | |
| Gear equips | Players | When a skeleton skull is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| ? | Jukebox/Note Blocks | When a skeleton skull is played using a note block | note | ? | ? | 0.84 [sound 2] | |
| ? | Players | When a skeleton skull is equipped | armor | ? | 1.0 | 1.0 | |
- ↑ MCPE-164530
- ↑ Actually equal to , which is about 0.8409
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
skeleton_skull | Block & Item | skulls |
block | |
skeleton_wall_skull | Block | — | block |
| Name | Identifier |
|---|---|
skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
skeleton_skull | skull / 0 | 144 | Block & Giveable Item[i 2] | Identical[i 3] | item |
| Name | Savegame ID |
|---|---|
Skull |
Block states
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused |
Block data
A skeleton skull has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] custom_name: Optional. The custom name of the skull.
- [String] note_block_sound: Optional. The sound event this skull plays when played with a note block. Is not preserved when removed.
- [String][NBT Compound / JSON Object] profile: The texture path, skin address, or user profile used to render player head blocks, player head item models, mannequins, and player object text components. If specified as a string, it corresponds to [String] name.
If present on an item, and the [String] name field is specified, the base item name is overridden as "<name>'s Head".
If present on an item, and one of either [String] name or [Int Array] id is specified (and not both), a gray "Dynamic" text is shown in the item's tooltip.
However, if atexturesentry in [NBT List / JSON Array] properties is specified, no tooltip is shown.The skin that is displayed is determined by one of the fields specified below:
- [String] name: The name of a player profile (i.e. their username). If this is the only tag provided, the skin of the player with that username is used. If no profile is found, a random default skin is used. Optional.
- [Int Array] id: The UUID of a player profile. If this is the only tag provided, the skin of the player with that UUID is used. If no profile is found, a random default skin is used. Optional.
- [String] texture: Namespaced path to a player skin texture relative to the
texturesfolder. If specified, this overrides the resolved skin or provided properties. This allows for transparent pixels on the inner body layers whereas resolved skins' are always opaque. Optional. - [String] cape: Namespaced path to a cape texture relative to the
texturesfolder. If specified, this overrides the resolved skin or provided properties. Optional. - [String] model: The model to use. Either
"wide"or"slim". If specified, this overrides the resolved skin or provided properties. Optional. - [NBT List / JSON Array] properties: A list of properties. Optional.
- [NBT Compound / JSON Object]: A single property.
- [String] name: The name of the property. Can be
textures. - [String] value: The texture data json, encoded in base64.
- [String] signature: Optional. Mojang's signature of the value, encoded in base64.
- [String] name: The name of the property. Can be
- [NBT Compound / JSON Object]: A single property.
- [String][NBT Compound / JSON Object] profile: The texture path, skin address, or user profile used to render player head blocks, player head item models, mannequins, and player object text components. If specified as a string, it corresponds to [String] name.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Camouflage | Kill a mob while wearing the same type of mob head. | — | 30 | Bronze | |||
History
Reveal
| August 28, 2012 | Jeb released images of the skeleton head, hinting of more types to come. | ||||||
|---|---|---|---|---|---|---|---|
| PAX 2012 | At PAX, Dinnerbone revealed that there would be rare drops of these mobs.[3] | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w36a | ||||||
| 12w37a | |||||||
| 1.4.6 | 12w49a | Skeleton skulls can now be used to craft a firework star with creeper-face effect. | |||||
| 1.8 | 14w29a | Heads now display a cracking animation. | |||||
| 14w30a | |||||||
| Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. | |||||||
| Skeleton skulls are now available in survival. The player can obtain them by killing a skeleton with a charged creeper. | |||||||
| 14w30b | A single charged creeper explosion no longer yields more than one mob head. The mob head that drops is chosen randomly. | ||||||
| 1.9 | 15w31a | Skeleton skulls now appear larger in the inventory. | |||||
| 15w32a | Skeleton skulls can now be worn to reduce detection by the corresponding mobs by 50%. | ||||||
| 15w33c | The disguise that is given by mob heads now reduces detection range to 37.5% of normal. | ||||||
| 15w36a | The disguise that is given by mob heads now reduces detection range to 50% of normal again. | ||||||
| 15w39a | Dispensers can now equip skeleton skulls onto players, mobs and armor stands. | ||||||
| 15w49a | Skeleton skulls no longer turn red when the player or mob takes damage.[4] | ||||||
| 1.13 | 17w47a | Skeleton skulls now play a sound when placed. | |||||
| Skeleton skulls can no longer be placed inside entities.[5] | |||||||
| 18w21a | The rarity of skeleton skulls has been changed from "Common" to "Uncommon". | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Skeleton skulls now generate as part of ancient cities. | |||||
| 1.19.4 Experiment | 23w03a | Skeleton skulls can now be placed on top of note blocks without sneaking. | |||||
| 1.19.4 | 23w05a | Skeleton skulls can now be swapped with other pieces of headgear in the head inventory slot by using them.[6] | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | ||||||
| The skeleton skull uses the Java texture prior to 14w30a. | |||||||
| v0.14.0 | build 1 | Skeleton skulls can now be worn as armor. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Skeleton skulls can now be used to craft firework stars. | |||||
| beta 1.2.0.11 | |||||||
| 1.19.60 Experiment | Preview 1.19.60.25 | Heads can now be placed on top of note blocks without sneaking. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of skeleton skulls has been changed from "Common" to "Uncommon" to match Java Edition. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Skeleton skulls can now be used to craft a firework star with creeper-face effect. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ||
| Skeleton skulls are now available in Survival. The player can obtain them by killing a skeleton with a charged creeper. | |||||||
| TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Skeleton skulls can now be swapped with other pieces of headgear in the head inventory slot by using them. | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Skeleton skulls are now held the same way as on Java Edition in first person. | |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. | |||||
Issues
Issues relating to "Skeleton Skull" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Skeleton skulls do not have their own textures and take their textures from other objects.
- When breaking a skeleton skull, the particle effect of breaking it is the same as soul sand.
- In Bedrock Edition, the skull variant for the item is stored under the
damagecomponent, normally used for items with durability.
Gallery
Renders
-
Alex wearing a skeleton skull. -
Ari wearing a skeleton skull. -
Efe wearing a skeleton skull. -
Kai wearing a skeleton skull. -
Makena wearing a skeleton skull. -
Noor wearing a skeleton skull. -
Steve wearing a skeleton skull. -
Sunny wearing a skeleton skull. -
Zuri wearing a skeleton skull.
Screenshots
-
Kai wearing a skull, near a skull, near a skeleton, in an ancient city.
References
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