Dragon Head
_JE1.png)
| Rarity tier |
Epic |
|---|---|
| Renewable |
No |
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
1 |
| Hardness |
1 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
{
"title": "Dragon Head",
"rows": [
{
"field": "Epic",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "1",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [
"Dragon Head"
],
"images": [
"Dragon Head.png"
]
}
A dragon head is a block that resembles a smaller version of the ender dragon's head. It can only be obtained from End ships.
Obtaining
Unlike other mob heads obtainable in survival, the dragon head does not drop when its corresponding mob is killed by a charged creeper.[1]
Breaking
No tool can accelerate the breaking process of dragon head.[2]
| Block | ||
|---|---|---|
| Hardness | 1 | |
| Breaking time (secs) | ||
| Default | 1.5 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Dragon head drops itself when it's destroyed. When destroyed by an explosion, the dragon head will always drop as an item.
Natural generation
Dragon heads generate on End ships found in End cities.
Usage
Decoration
Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1).
Wearing
The player can wear dragon heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Disguise
Unlike most other heads, wearing a dragon head does not impact the behavior of a corresponding mob: the ender dragon attacks the player as usual.
Wearing a dragon head makes the player invisible to other players on a locator map.
Dispensers
A dispenser can equip a dragon head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Crafting ingredient
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Dragon Head + Gunpowder + Any Dye |
Forms Creeper shape |
Enchantments
Dragon heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | |
| Curse of Vanishing | I |
Note blocks
Placing a dragon head above a note block causes the note block to play the ender dragon's ambient sound when activated.
The block below the note block does not affect the mob sound it creates.
Piston interactivity
Dragon head is destroyed when the piston tries to push it. It can't be pulled by the sticky piston.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8-1.0 | |
| Block broken | Blocks | When the block is placed | dig | subtitles | 1.0 | 0.8-1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Dragon roars | Jukebox/Note Blocks | When an ender dragon head is played using a note block | block | subtitles | 3.0 | 1.0 | 16 | |
| Gear equips | Players | When a dragon head is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
| ? | Jukebox/Note Blocks | When a dragon head is played using a note block | note | ? | ? | 0.84 [sound 1] | |
| ? | Players | When a dragon head is equipped | armor | ? | 1.0 | 1.0 | |
- ↑ Actually equal to , which is about 0.8409
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
dragon_head | Block & Item | skulls |
block | |
dragon_wall_head | Block | — | block |
| Name | Identifier |
|---|---|
skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
dragon_head | skull / 5 | -969 | Block & Giveable Item[i 2] | Identical[i 3] | item |
| Name | Savegame ID |
|---|---|
Skull |
Block states
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused |
Block data
A dragon head has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] custom_name: Optional. The custom name of the skull.
- [String] note_block_sound: Optional. The sound event this skull plays when played with a note block. Is not preserved when removed.
- [String][NBT Compound / JSON Object] profile: The texture path, skin address, or user profile used to render player head blocks, player head item models, mannequins, and player object text components. If specified as a string, it corresponds to [String] name.
If present on an item, and the [String] name field is specified, the base item name is overridden as "<name>'s Head".
If present on an item, and one of either [String] name or [Int Array] id is specified (and not both), a gray "Dynamic" text is shown in the item's tooltip.
However, if atexturesentry in [NBT List / JSON Array] properties is specified, no tooltip is shown.The skin that is displayed is determined by one of the fields specified below:
- [String] name: The name of a player profile (i.e. their username). If this is the only tag provided, the skin of the player with that username is used. If no profile is found, a random default skin is used. Optional.
- [Int Array] id: The UUID of a player profile. If this is the only tag provided, the skin of the player with that UUID is used. If no profile is found, a random default skin is used. Optional.
- [String] texture: Namespaced path to a player skin texture relative to the
texturesfolder. If specified, this overrides the resolved skin or provided properties. This allows for transparent pixels on the inner body layers whereas resolved skins' are always opaque. Optional. - [String] cape: Namespaced path to a cape texture relative to the
texturesfolder. If specified, this overrides the resolved skin or provided properties. Optional. - [String] model: The model to use. Either
"wide"or"slim". If specified, this overrides the resolved skin or provided properties. Optional. - [NBT List / JSON Array] properties: A list of properties. Optional.
- [NBT Compound / JSON Object]: A single property.
- [String] name: The name of the property. Can be
textures. - [String] value: The texture data json, encoded in base64.
- [String] signature: Optional. Mojang's signature of the value, encoded in base64.
- [String] name: The name of the property. Can be
- [NBT Compound / JSON Object]: A single property.
- [String][NBT Compound / JSON Object] profile: The texture path, skin address, or user profile used to render player head blocks, player head item models, mannequins, and player object text components. If specified as a string, it corresponds to [String] name.
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | ||||||
| Dragon heads are currently available only in Creative mode. | |||||||
| 15w32c | Dragon heads now generate on End ships, meaning they are now obtainable in Survival. | ||||||
| 15w39a | Dispensers can now equip dragon heads onto players, mobs, and armor stands. | ||||||
| 15w49a | Dragon heads no longer turn red when the player or mob takes damage.[3] | ||||||
| 1.11 | pre1 | The hand animation when holding a dragon head in first person has been changed to block the player's view very much.[4] | |||||
| 1.13 | 17w47a | Dragon heads now play a sound when placed. | |||||
| Dragon heads can no longer be placed inside entities.[5] | |||||||
| 18w21a | The rarity of dragon heads has been changed from "Common" to "Uncommon". | ||||||
| 1.19.4 Experiment | 23w03a | Dragon heads can now be placed on top of note blocks without sneaking. | |||||
| 1.19.4 | 23w05a | Dragon heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[6] | |||||
| 1.21.2 | 24w33a | The rarity of dragon heads has been changed from "Uncommon" to "Epic". | |||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Dragon heads use a two-dimensional sprite, unlike Java does. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Dragon heads can now be used to craft firework stars. | |||||
| beta 1.2.0.11 | |||||||
| 1.19.60 Experiment | Preview 1.19.60.25 | Dragon heads can now be placed on top of note blocks without sneaking. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of dragon heads has been changed from "Common" to "Epic". | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ||
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | 1.0.1 | Dragon heads are now held the same way as on Java Edition in first person. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The hand animation when holding a dragon head in first person has been changed to block the player's view very much. |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | |||||||
Data history
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each. | |||||
| ? | Added a "powered" block state. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. | |||||
Issues
Issues relating to "Dragon Head" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
An animation of the dragon head when redstone power is supplied. -
Alex wearing a dragon head. -
Ari wearing a dragon head. -
Efe wearing a dragon head. -
Kai wearing a dragon head. -
Makena wearing a dragon head. -
Noor wearing a dragon head. -
Steve wearing a dragon head. -
Sunny wearing a dragon head. -
Zuri wearing a dragon head.
Screenshots
-
A dragon head found at the bow of an End ship.
In other media
References
- ↑ MC-132933 — Inconsistency: Player, Ender Dragon, and Wither don't drop their heads when killed by charged creeper — resolved as "Works As Intended".
- ↑ MC-192905 — Heads & Skulls have no assigned tool
- ↑ MC-85756
- ↑ MC-164679
- ↑ MC-2208
- ↑ MC-216270 — resolved as "Fixed".
- ↑ "The Ender Dragon and End Ship" – LEGO.
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| Dimension | |||
|---|---|---|---|
| Biomes |
| ||
| Items | |||
| Building blocks | |||
| Functional blocks | |||
| Mobs | |||
| Terrain features | |||
| Structures | |||
| Features | |||
![Lego dragon head, referred to as the "dragon helmet."[7]](./_assets_/5af80496508534f4cdd561aac15bbc50/Dragon_Helmet.png)