| Rarity tier
|
Common
|
| Renewable
|
Luck and Uncraftable [JE only]: No
All others: Yes
|
| Stackable
|
Yes (64, only if same effect)
|
| Size
|
Height: 0.5 blocks Width: 0.5 blocks
|
| Network ID
|
JE: 60
|
{
"extratext": "View [[#Renders|all tipped arrows]]",
"title": "Tipped Arrow",
"images": [
"Arrow of Splashing.png"
],
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''Luck''' and '''Uncraftable''' <sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>: No <br/>\n'''All others''': Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64, only if same effect)",
"label": "Stackable"
},
{
"field": "Height: 0.5 blocks<br>Width: 0.5 blocks",
"label": "Size"
},
{
"field": "'''(link to JE article, displayed as JE)''': 60",
"label": "<abbr title=\"ID in network traffic, if different from ID used internally (byte)\">Network ID</abbr>"
}
],
"invimages": [
"Arrow of Splashing",
"Tipped Arrow",
"Uncraftable Tipped Arrow",
"Arrow of Night Vision",
"Arrow of Invisibility",
"Arrow of Leaping",
"Arrow of Fire Resistance",
"Arrow of Swiftness",
"Arrow of Slowness",
"Arrow of the Turtle Master",
"Arrow of Water Breathing",
"Arrow of Healing",
"Arrow of Harming",
"Arrow of Poison",
"Arrow of Regeneration",
"Arrow of Strength",
"Arrow of Weakness",
"Arrow of Slow Falling",
"Arrow of Wind Charging",
"Arrow of Weaving",
"Arrow of Oozing",
"Arrow of Infestation",
"Arrow of Luck",
"Arrow of Decay"
]
}
A tipped arrow is a type of arrow that can inflict a status effect on hit in addition to dealing damage, depending on the potion used to create it.
Obtaining
Picking up arrows
Similarly to regular arrows, players can pick up tipped arrows that have been shot by dispensers, or other players in Survival or Adventure mode. Unlike regular arrows, tipped arrows shot by an Infinity-enchanted bow can be picked up, as they are not affected by the enchantment.
Generated loot
| Item
|
Structure
|
Container
|
Quantity
|
Chance
|
| Java Edition
|
Arrow of Poison
|
Trial Chambers
|
Supply chest
|
4–8
|
20.4%{ "item": "Arrow of Poison", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
|
| Vault and reward chest
|
2–8
|
31%{ "item": "Arrow of Poison", "stacksize": "2–8", "chance": 0.31004057600000007, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
Arrow of Slowness
|
Trial Chambers
|
Supply chest
|
4–8
|
20.4%{ "item": "Arrow of Slowness", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
|
Arrow of Slowness IV
|
Trial Chambers
|
Ominous Vault
|
4–12
|
37.5%{ "item": "Arrow of Slowness IV", "stacksize": "4–12", "chance": 0.3753600000000001, "structure": "Trial Chambers", "container": "Ominous Vault" }
|
| Bedrock Edition
|
Arrow of Poison
|
Trial Chambers
|
Supply chest
|
4–8
|
20.4%{ "item": "Arrow of Poison", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
|
| Vault and reward chest
|
2–8
|
37.8%{ "item": "Arrow of Poison", "stacksize": "2–8", "chance": 0.37846630400000003, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
Arrow of Slowness
|
Trial Chambers
|
Supply chest
|
4–8
|
20.4%{ "item": "Arrow of Slowness", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" }
|
Arrow of Slowness IV
|
Trial Chambers
|
Ominous Vault
|
4–12
|
37.5%{ "item": "Arrow of Slowness IV", "stacksize": "4–12", "chance": 0.3753600000000001, "structure": "Trial Chambers", "container": "Ominous Vault" }
|
Mob loot
Arrow of Poison
Java Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Bogged[A] | 0–1 | 50.00% | 0.50 | 0–1 | 75.00% | 0.75 | 0–1 | 87.50% | 0.88 | 0–1 | 91.67% | 0.92 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Bogged[A] | 0–1 | 1⁄2 | 1⁄2 | 0–1 | 3⁄4 | 3⁄4 | 0–1 | 7⁄8 | 7⁄8 | 0–1 | 11⁄12 | 11⁄12 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Bogged[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 1 | 1⁄2 (50.00%) | 3⁄4 (75.00%) | 7⁄8 (87.50%) | 11⁄12 (91.67%) |
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 7⁄8 (0.88) | 11⁄12 (0.92) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kills |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Bogged[A] | 2.00 | 1.33 | 1.14 | 1.09 |
Bedrock Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Bogged[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Bogged[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Bogged[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) |
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) |
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) |
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kills |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Bogged[A] | 2.00 | 1.33 | 1.00 | 0.80 |
Arrow of Slowness
Java Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Stray[A] | 0–1 | 50.00% | 0.50 | 0–1 | 75.00% | 0.75 | 0–1 | 87.50% | 0.88 | 0–1 | 91.67% | 0.92 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Stray[A] | 0–1 | 1⁄2 | 1⁄2 | 0–1 | 3⁄4 | 3⁄4 | 0–1 | 7⁄8 | 7⁄8 | 0–1 | 11⁄12 | 11⁄12 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Stray[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 1 | 1⁄2 (50.00%) | 3⁄4 (75.00%) | 7⁄8 (87.50%) | 11⁄12 (91.67%) |
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 7⁄8 (0.88) | 11⁄12 (0.92) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kills |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Stray[A] | 2.00 | 1.33 | 1.14 | 1.09 |
Bedrock Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Stray[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Stray[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Stray[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) |
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) |
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) |
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kills |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Stray[A] | 2.00 | 1.33 | 1.00 | 0.80 |
Arrow of Weakness
Java Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Parched[A] | 0–1 | 50.00% | 0.50 | 0–1 | 75.00% | 0.75 | 0–1 | 87.50% | 0.88 | 0–1 | 91.67% | 0.92 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Parched[A] | 0–1 | 1⁄2 | 1⁄2 | 0–1 | 3⁄4 | 3⁄4 | 0–1 | 7⁄8 | 7⁄8 | 0–1 | 11⁄12 | 11⁄12 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Parched[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 1 | 1⁄2 (50.00%) | 3⁄4 (75.00%) | 7⁄8 (87.50%) | 11⁄12 (91.67%) |
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 7⁄8 (0.88) | 11⁄12 (0.92) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kills |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Parched[A] | 2.00 | 1.33 | 1.14 | 1.09 |
Bedrock Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Parched[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Parched[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Parched[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) |
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) |
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) |
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kills |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Parched[A] | 2.00 | 1.33 | 1.00 | 0.80 |
Crafting
Trading
- ↑ In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2).
Villager gifts
In Java Edition, most tipped arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. Exceptions include arrows of Luck, Slow Falling and Turtle Master.
Cauldrons
In Bedrock Edition, tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the amount of potion inside a cauldron, which is measured in levels equivalent to 1⁄6 of its maximum capacity, or half of what a bottle can hold. For every quantity of up to 16 arrows tipped, the amount of potion remaining is reduced by 1 level. However, any potion in the bottom half of a cauldron is only counted as a single level for the purposes of tipping arrows. This means that a maximum of 64 arrows can be tipped from a full cauldron, either at once or in parts. This is more efficient than using lingering potions, as up to 21.33 arrows can be tipped per potion.
Usage
Tipped arrows share many of the same characteristics as regular arrows as projectiles.
After being in the ground for 600 ticks (30 seconds), a tipped arrow loses its potion effect and becomes a normal arrow.
Special properties
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 1⁄8 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows are still consumed.
The types of arrows are:
Arrow of Regeneration (5 seconds)
Arrow of Swiftness (22 seconds)
Arrow of Fire Resistance (22 seconds)
Arrow of Healing (Instantaneous)
Arrow of Night Vision (22 seconds)
Arrow of Strength (22 seconds)
Arrow of Leaping (22 seconds)
Arrow of Invisibility (22 seconds)
Arrow of Poison (5 seconds)
Arrow of Weakness (11 seconds)
Arrow of Slowness (11 seconds)
Arrow of Harming (Instantaneous)
Arrow of Water Breathing (22 seconds)
Arrow of Luck[JE & LCE only] (37 seconds)
Arrow of Decay[BE only] (5 seconds)
Arrow of the Turtle Master (2 seconds)
Arrow of Slow Falling (11 seconds)
Arrow of Oozing (22 seconds)
Arrow of Wind Charging (22 seconds)
Arrow of Weaving (22 seconds)
Arrow of Infestation (22 seconds)
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.[1] Due to the invulnerability timer preventing more than one instance of damage from occurring within 10 ticks, the actual damage of an Arrow of Harming is the higher of the arrow's damage and the Harming effect's damage. In the case of bows enchanted with Power, from level I to level III this causes the Harming effect to only sometimes improve the arrow's damage against unarmored targets, and level IV and higher prevents the Harming effect from having any tangible effect against unarmored targets. Armored targets may have differing levels of resistances to the arrows and the Harming effect, leading Harming to having more of an effect against such targets.
No-effect tipped arrows
In Java Edition, it is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.[2] Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in Creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light candles, campfires and TNT just like regular arrows on fire.
| Icon
|
Name
|
|
Arrow of Splashing
|
|
Tipped Arrow
|
Uncraftable tipped arrows
In Java Edition, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is obtainable using this command: /give @s minecraft:tipped_arrow
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
| Icon
|
Name
|
|
Uncraftable Tipped Arrow
|
Sounds
Java Edition:
In Java Edition, tipped arrows use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds |
|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
|---|
| Arrow hits | Friendly Mobs | When a tipped arrow impacts something | entity.arrow.hit | subtitles.entity.arrow.hit | 1.0 | 12⁄11 - 4⁄3 | 16 |
| Player hit | Players | When a tipped arrow shot by a player hits another player | entity.arrow.hit_player | subtitles.entity.arrow.hit_player | 1.0 | 1.0 | 16 |
| Arrow fired | Players | When a tipped arrow is fired by a player | entity.arrow.shoot | subtitles.entity.arrow.shoot | 1.0 | Around 1.2[sound 1] | 16 |
| Skeleton shoots | Hostile Mobs | When a skeleton shoots a tipped arrow | entity.skeleton.shoot | subtitles.entity.skeleton.shoot | 1.0 | 5⁄6 - 1.25 | 16 |
| Dispensed item | Blocks | When a dispenser shoots a tipped arrow | block.dispenser.launch | subtitles.block.dispenser.dispense | 1.0 | 1.2 | 16 |
| Crossbow fires | Entity-Dependent | When a crossbow shoots a tipped arrow | item.crossbow.shoot | subtitles.item.crossbow.shoot | 0.8 / 0.9 | 0.9 / 1.0 | 16 |
- ↑ Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is
Bedrock Edition:
| Sounds |
|---|
| Sound | Closed captions [upcoming: BE 26.0] | Source | Description | Identifier | Translation key [upcoming: BE 26.0] | Volume | Pitch |
|---|
| ? | Players | When a tipped arrow impacts something | random.bowhit | ? | 1.0 | 1.09-1.3 |
| ? | Players | When something shoots a tipped arrow | random.bow | ? | 1.0 | 0.83-1.25 |
| ? | Players | When a crossbow shoots a tipped arrow | crossbow.shoot | ? | 1.0 | 1.0 |
Data values
ID
Java Edition:
| Name | Identifier | Form | Item tags |
Translation key |
|---|
Tipped Arrow | tipped_arrow | Item | arrows |
item.minecraft.tipped_arrow
item.minecraft.tipped_arrow.effect.empty
item.minecraft.tipped_arrow.effect.water
item.minecraft.tipped_arrow.effect.mundane
item.minecraft.tipped_arrow.effect.thick
item.minecraft.tipped_arrow.effect.awkward
item.minecraft.tipped_arrow.effect.night_vision
item.minecraft.tipped_arrow.effect.invisibility
item.minecraft.tipped_arrow.effect.leaping
item.minecraft.tipped_arrow.effect.fire_resistance
item.minecraft.tipped_arrow.effect.swiftness
item.minecraft.tipped_arrow.effect.slowness
item.minecraft.tipped_arrow.effect.water_breathing
item.minecraft.tipped_arrow.effect.healing
item.minecraft.tipped_arrow.effect.harming
item.minecraft.tipped_arrow.effect.poison
item.minecraft.tipped_arrow.effect.regeneration
item.minecraft.tipped_arrow.effect.strength
item.minecraft.tipped_arrow.effect.weakness
item.minecraft.tipped_arrow.effect.levitation
item.minecraft.tipped_arrow.effect.luck
item.minecraft.tipped_arrow.effect.turtle_master
item.minecraft.tipped_arrow.effect.slow_falling |
Bedrock Edition:
| Name | Identifier | Numeric ID | Form | Item tags |
Translation key |
|---|
Tipped Arrow | arrow | 301 | Item | minecraft:arrow |
item.tipped_arrow.name
tipped_arrow.effect.water
tipped_arrow.effect.mundane
tipped_arrow.effect.thick
tipped_arrow.effect.awkward
tipped_arrow.effect.nightVision
tipped_arrow.effect.invisibility
tipped_arrow.effect.jump
tipped_arrow.effect.fireResistance
tipped_arrow.effect.moveSpeed
tipped_arrow.effect.moveSlowdown
tipped_arrow.effect.waterBreathing
tipped_arrow.effect.heal
tipped_arrow.effect.harm
tipped_arrow.effect.poison
tipped_arrow.effect.regeneration
tipped_arrow.effect.damageBoost
tipped_arrow.effect.weakness
tipped_arrow.effect.wither
tipped_arrow.effect.turtleMaster
tipped_arrow.effect.slowFalling |
| Name | Identifier | Numeric ID |
Translation key |
|---|
Arrow | arrow | 80 |
entity.arrow.name |
Metadata
In Bedrock Edition, arrows use the following item data values:
| Arrow |
Regular |
Extended |
Enhanced (Level II)
|
Arrow |
0 |
N/A |
N/A
|
Arrow of Splashing |
1 |
N/A |
N/A
|
Tipped Arrow (Mundane) |
2 |
3 |
N/A
|
Tipped Arrow (Thick) |
4 |
N/A |
N/A
|
Tipped Arrow (Awkward) |
5 |
N/A |
N/A
|
Arrow of Night Vision |
6 |
7 |
N/A
|
Arrow of Invisibility |
8 |
9 |
N/A
|
Arrow of Leaping |
10 |
11 |
12
|
Arrow of Fire Resistance |
13 |
14 |
N/A
|
Arrow of Swiftness |
15 |
16 |
17
|
Arrow of Slowness |
18 |
19 |
43
|
Arrow of Water Breathing |
20 |
21 |
N/A
|
Arrow of Healing |
22 |
N/A |
23
|
Arrow of Harming |
24 |
N/A |
25
|
Arrow of Poison |
26 |
27 |
28
|
Arrow of Regeneration |
29 |
30 |
31
|
Arrow of Strength |
32 |
33 |
34
|
Arrow of Weakness |
35 |
36 |
N/A
|
Arrow of Decay |
37 |
N/A |
N/A
|
Arrow of the Turtle Master |
38 |
39 |
40
|
Arrow of Slow Falling |
41 |
42 |
N/A
|
Arrow of Wind Charging |
44 |
N/A |
N/A
|
Arrow of Weaving |
45 |
N/A |
N/A
|
Arrow of Oozing |
46 |
N/A |
N/A
|
Arrow of Infestation |
47 |
N/A |
N/A
|
Entity data
Tipped arrows have entity data that define various properties of the entity.
Java Edition:
- [NBT Compound / JSON Object] Entity data
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Bedrock Edition:
- See Bedrock Edition level format/Entity format.
Advancements
History
Reveal
| May 4, 2015 | Tipped arrows are shown in a screenshot by Dinnerbone. |
|---|
| May 22, 2015 | Tipped arrows are shown in another screenshot by Dinnerbone. |
|---|
Java Edition
| Java Edition |
|---|
| 1.9 | 15w31a | Added 14 new tipped arrows. Currently, arrows of splashing are called "Water Bottle" in the inventory. |
|---|
| 15w31b | Arrows of splashing are now called "tipped_arrow.effect.water" in the inventory. |
|---|
| 15w31c | Arrows of splashing now have the correct name in the inventory, and have been removed from the creative inventory.
|
|---|
Due to a bug,[3] all tipped arrows except arrow of Splashing are now black. |
| 15w32a | The bug introduced in 15w31c has been fixed. |
|---|
| 15w44b | Added the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion cloud.
|
|---|
Added the Arrow of Luck.
|
Added tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. Uncraftable tipped arrows (currently just called tipped arrows) currently look identical to arrows of splashing.
|
| Added tipped arrows for all enhanced and extended potions.
|
Arrow of Splashing has been re-added to the creative inventory. |
| 15w49a | Tipped arrows are no longer affected by the Infinity enchantment. |
|---|
| 16w06a | Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a lingering potion cloud. |
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| 1.10 | 16w20a | Arrows of slowness may now drop from strays when they are killed by a player. |
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| 1.11 | 16w32a | Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks. |
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| 16w38a | The uncraftable tipped arrow is now magenta and is now obtained anytime a tipped arrow is specified with invalid or missing potion effect tags.
|
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| The uncraftable tipped arrow is now correctly named and has been removed from the Creative inventory. |
| 16w39a | Tipped arrows without effects have been removed from the Creative inventory.[4] |
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| 1.13 | 18w07a | Added the arrow of the Turtle Master. |
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| 18w14a | Added the arrow of Slow Falling. |
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| 18w19a | Changed the effect color of Slow Falling. |
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| 1.14 | 18w43a | The item sprite textures of tipped arrows has been changed. |
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| 19w11a | Fletcher villagers now sell tipped arrows. |
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| 19w13a | Any tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. |
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| 1.15 | pre2 | Tipped arrows no longer apply effects to endermen. |
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| 1.19.3 | 22w43a | Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory. |
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| 1.19.4 | pre3 | Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance. |
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| 1.20 | 23w12a | The arrow of Slow Falling has had its color tweaked to make it more distinguishable from the arrow of Invisibility. |
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| 1.20.3 | 23w43a | Tipped arrows keep all of their NBT data when shot and picked up. |
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| 1.20.5Update 1.21 | 24w07a | Tipped arrows of Poison can now be dropped by bogged when killed by players. |
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| 24w11a | Tipped arrows of Poison can now be obtained from vaults. |
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| 24w13a | Tipped arrows of Slowness IV can now be obtained from ominous vaults.
|
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   Added arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging. |
| 1.21 | 24w18a | Uncraftable tipped arrows now use the arrow of splashing color instead of their own distinct color. |
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| 1.21.2 | 24w34a | Shot tipped arrows now bounce on the world border if hit. |
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Bedrock Edition
| Pocket Edition Alpha |
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| v0.15.0 | build 1 | Added tipped arrows.
|
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| Tipped arrows are made by using cauldrons filled with potions. |
| v0.16.0 | build 4 | Added the arrow of Decay.
|
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| Arrows of Decay currently have a white pixelated texture. |
| Pocket Edition |
|---|
| 1.0.0 | alpha 0.17.0.1 | Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions. |
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| alpha 1.0.0.1 | Tipped arrows of Slowness can now be dropped by strays when killed by players. |
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| 1.1.0 | alpha 1.1.0.9 | The texture of arrows of Decay has been changed. |
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| Bedrock Edition |
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| 1.5.0 | beta 1.5.0.4 | Added the Arrow of the Turtle Master. |
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| 1.6.0 | beta 1.6.0.5 | Added the Arrow of Slow Falling. |
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| 1.9.0 | beta 1.9.0.2 | Tipped arrows can now be used to craft fletching tables. |
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| 1.10.0 | beta 1.10.0.3 | The item sprite textures of tipped arrows have been changed. |
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| beta 1.11.0.4 | Various regular tipped arrows can now be obtained via trading with fletcher villagers. |
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| beta 1.11.0.7 | Tipped arrows can no longer can be used to craft fletching tables. |
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| beta 1.16.0.57 | Master-level fletcher villager now always offer 1 of 15 tipped arrows. |
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| 1.19.80 | Preview 1.19.80.21 | Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |
|---|
| 1.20.0 | Preview 1.20.0.21 | Changed the colors of arrows of Decay and arrows of Slow Falling. |
|---|
| 1.20.70Update 1.21 | Preview 1.20.70.24 | Tipped arrows of Poison can now be dropped by bogged when killed by players. |
|---|
| 1.20.80Update 1.21 | Preview 1.20.80.22 | Tipped arrows of Poison can now be obtained from vaults. |
|---|
| 1.21.0Update 1.21 | Preview 1.21.0.20 | Tipped arrows of Slowness IV can now be obtained from ominous vaults.
|
|---|
   Added arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging. |
| 1.21.0 |    Arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging are now available without using the "Update 1.21" experimental toggle. |
|---|
Legacy Console Edition
New Nintendo 3DS Edition
Java Edition Combat Tests
| Java Edition Combat Tests |
|---|
| 3 | Tipped arrows no longer trigger the attack invulnerability timer, allowing multiple tipped arrows to connect even if the entity is invulnerable. |
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| 4 | The inaccuracy value on bows and crossbows has been decreased from 1 to 0.25, increasing the accuracy of fired tipped arrows. |
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| 6 | Vertical momentum no longer influences the flight path of fired tipped arrows. |
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| 8b | Arrows of Harming and arrows of Healing now have their effects scaled by 1/8, like other tipped arrows. |
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Data history
Issues
Issues relating to "Tipped Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
Screenshots
References
- ↑ MC-107856 — Arrows of harming/healing do not stack with bow damage
- ↑ MC-158539 — Awkward/Thick/Mundane Tipped Arrows use a generic name
- ↑ MC-84253 — almost all potion and tipped arrows are black — resolved as "Fixed".
- ↑ MC-92139 — Too many tipped arrows in the "Combat" section of the creative inventory — resolved as "Fixed".
External links
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